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SEMINAR PRESENTATION
SMART SIGNAGE: A DRAGGABLE CYBER-
PHYSICAL
BROADCAST/MULTICAST MEDIA SYSTEM
Presented to Presented by
JITENDRA KUMAR
Prof. SHEWTA BHATI ROLL NO. 12EJIEC045
SECTION : C (C3)
SMART SIGNAGE SYSTEM
• Smart signage system is a network of customizable
displays that can be controlled electronically using a
computer, allowing content to be changed remotely
for the most targeted messaging possible.
• Smart Signage supports many-to-many interaction by
allowing users obtaining content from the digital
display they are pointing at with their smart phones.
(a) Airport information signage system (b) Advertising campaign
EXAMPLE OF SMART SIGNAGE SYSTEM
TYPES OF SIGNAGE SYSTEM
• Stand-alone Smart Signage
• Web-based Smart Signage
• IPTV-based Smart Signage
STAND ALONE SIGNAGE SYSTEM
It consists of a display and a computer.
The computer is not connected to a
network. The contents of the digital
display(s) will be controlled by this
computer. New display contents can be
installed using a USB memory stick or
other portable storage device. A simple
stand-alone digital sign might only
display a single fixed display of content
or it might change different parts of the
display based upon a static schedule.
WEB BASED SIGNAGE SYSTEM
In this type of digital
signage, the contents of the
signage/display can be
directly controlled by a local
web browser . All the
contents on the display(s)
can be easily controlled by
users/administrators from
anywhere on the network
that is able to reach this
device (either directly or
through a proxy).
IPTV BASED SIGNAGE SYSTEM
In the IPTV approach all of the
contents are distributed by a
streaming IPTV media server. In
this approach contents such as
video, graphics, animations,
images files, and web contents
are directly distributed from a
central media server to media
players attached to networked
displays. A central network
manager handles the task of
organizing, managing, and
distributing content to a media
player connected to each display.
GENERAL INTERACTIVE SMART SIGNAGE
SYSTEM ARCHITECTURE
GENERAL INTERACTIVE SMART SIGNAGE
SYSTEM ARCHITECTURE
Consist by three components:
1. Display: It represents a visualization equipment, which could be a at-
panel LCD unit, a screen with projector, a digital billboard, a LED matrix
display, a 3D display, a PC monitor, or any emerging excitable and
transparent display.
2. System: It is an embedded media playback and control system
with/without network connectivity that coordinates the display and
interactive modality.
3. Interactive modality: It is the technical method, physical scale and social
style such that users can interact with the displayed content.
SYSTEM ARCHITECTURE OF
SMART SIGNAGE
It consists of N
signage displays,
each connected to a
signage device, a
wireless router, a
content provider and
M smart phones.
WORKING OF SMART SIGNAGE SYSTEM
• The signage device controls the content displayed on the signage display
through a video output link.
• The signage devices transmit B/M data packets to the wireless router using
wireless data links .
• The wireless router relays these packets through a wireless data link to the
smart phones that have joined a particular B/M group, which is the same as
the one the signage devices have joined. The wireless router also is
responsible for fetching the content data and control sequence for the
signage devices from a content provider through an Internet data link and
forwards the information to the signage devices through wireless data links.
• Although the current system design uses Wi-Fi in the implementation, any
wireless standard supporting B/M radio signals is also applicable.
• The signage device downloads updated content for the display from a
content provider through the Internet access.
SMARTPHONE ORIENTATION AND SIGNAGE
DISPLAY ORIENTATION
• The smart phone orientation is the direction of the smart phone projected
on the same plane. The smart phone orientation is quantized by the azimuth
angle measured clockwise from the north direction to the smart phone
orientation.
• Smart phones have embedded orientation sensors, which measure the
postures of the smart phones in 3D space.
• The signage display orientation is defined as the direction that is
perpendicular to the signage display, and is pointing into the display
surface.
• When a user is standing in front of the signage display and pointing his/her
Smart phone at the signage display, the smart phone orientation aligns with
the signage display orientation, which means the signage display
orientation can be quantized by the same azimuth angle measured by the
smart phone.
SMARTPHONE ORIENTATION AND SIGNAGE
DISPLAY ORIENTATION
CYBER-PHYSICAL BROADCAST/MULTICAST
PROTOCOL
• The cyber physical B/M protocol is designed to incorporate the
orientation information of the display.
• Using this protocol the system is synchronize the content on
the digital displays with the smart phones.
• It is preferable to buffer all the ``DRAGGABLE'' files on the
smart phones.
BROADCAST/MULTICAST
PROTOCOL DATA FRAME
Orientation header field is an integer indicating the azimuth angle n that represents
the signage display orientation.
Signage ID is a unique identication of the signage device; Showing ID is the
identication of the content being displayed on the signage display; Sending ID is the
identication of content carried in this data packet; Data Header includes the size of
the content with the specified Sending ID, the total number of packets of the sending
content and the sequence number of the data fragment of this content encapsulated in
this packet; Data payload contains the data fragment limited to the size of 1024
bytes.
SOFTWARE DESIGN FOR SIGNAGE
DEVICE
SOFTWARE DESIGN FOR SIGNAGE
DEVICE
• A signage device starts running, it first connects to the wireless access
point and then the program splits into two subroutines.
• Subroutine 1 accesses the Internet and constantly checks for updates for the
content changes pushed by the content provider.
• If there is an update, the signage device will download the new content and
corresponding control sequence to the local storage.
• Subroutine 2 joins a particular B/M group and continuously sends the
packets to this group.
• The packets have the same format defined by the orientation enabled
cyber-physical B/M protocol.
• Subroutine 2 also updates the content showing on the signage display
according to a play list generated from the control sequence downloaded
from the content provider.
SOFTWARE DESIGN FOR SMARTPHONE
SOFTWARE DESIGN FOR
SMARTPHONE
• The application on smart phone starts running, it first connects to the
wireless access point and joins the same B/M group as the signage devices,
and then the program splits into two subroutines.
• Subroutine 1 continuously listens to the packets in the B/M group, and
extracts header fields of Signage ID, Orientation, and Showing ID.
• Subroutine 2 uses the accelerometer data to detect a ``dragging'' hand
gesture, which is treated as the signal issued by the user to interact with the
digital sign.
• If the hand gesture is successfully detected, the application checks with the
orientation sensor data and the calculated azimuth angle ranges.
• Showing ID of the same sign, and checks whether the content with the
specified identication has been buffered in the local storage.
• If the content file is ready, the content will pop up on the smart phone's
display to complete the interaction process.
DETECTION OF ``DRAGGING'' HAND
GESTURE
The smart phone only
detects one simple dragging
gesture.
The tri-axis accelerometer
used to detect the dragging
gesture.
SYSTEM IMPLEMENTATION
SYSTEM IMPLEMENTATION
• Smart Signage system consists of a LCD TV as the signage display, a
programmed Vx Works-based embedded media playback system as the
signage device, and an IP-multicast enabled Wi-Fi wireless router.
• The wireless router is used by the signage device to multicast packets to
smart phones and access Internet.
• Software applications are implemented on Android and iOS smart phones.
• For Android platform, the association process of connecting to SSID and
joining multicast group is handled by software automatically.
IMPLEMENTATION OF THE``DRAGGING''
HAND GESTURE
IMPLEMENTATION OF THE``DRAGGING''
HAND GESTURE
• Step 1: Before a user performs a ``dragging'' gesture, the display on the
Smart phone shows ``Drag what you like'‘
• Step 2: After a ``dragging'' event is detected, a successful ``dragged''
content is displayed on the smart phone
• Step 3: Finally, the user performs follow-up actions to store and use or even
discard the ``dragged'' content.
SMART SIGNAGE SYSTEM WITH
MULTIPLE USERS
SMART SIGNAGE SYSTEM WITH
MULTIPLE DISPLAY
ADVANTAGE
• Higher throughput
• Mobility support
• More flexible distance
• Less visual compromise
• Simultaneously user interaction
• More intuitive interaction
APPLICATION
• Financial organizations: customers and employees up to date by
broadcasting a variety of information through digital signage at their branch
locations. In addition to important information, they can also promote their
products to increase their sales and improve their customers’ experience.
• Educational organizations: It improves campus communications and
facilities emergency notifications. It can inform students about upcoming
seminars, registration deadlines, exams, and sports activities.
• Airports & railway stations: Digital Signage provides information about
flights, trains or bus schedules, changes in schedules, arrival and departure
information, delays, and other information.
• Hotels & restaurants: Communication with hotel guests. Providing up to
date and useful information such as special offers, restaurant menus,
entertainment announcements and conference and seminar announcements.
CONCLUSION
Smart Signage, a ``DRAGGABLE' cyber-physical broadcast/multicast
(B/M) media system is proposed in this presentation. With a novel cyber-
physical B/M protocol that synchronizes the content on the digital displays
with the smart phones, it supports one-to-many interaction by allowing
multiple users acquiring content from one display with a ``dragging'' hand
gesture. With the embedded display orientation information in the same
protocol, Smart Signage supports many-to-many interaction by allowing
users obtaining content from the digital display they are pointing at with
their smart phones. Users' QoE which is characterized by the response time,
is carefully studied in this paper to guarantee the performance of this cyber-
physical interactive display system.
REFERANCE
• JAMES SHE1, JON CROWCROFT, HAO FU, AND PIN-HAN HO
Computer Laboratory, University of Cambridge, Cambridge CB2 1TN,
U.K., Department of Electronic and Computer Engineering, The Hong
Kong University of Science and Technology, Hong Kong Department of
Electrical and Computer Engineering, University of Waterloo, Waterloo,
ON N2L 3G1, Canada CORRESPONDING AUTHOR: J. SHE
(eejames@ust.hk). This paper is taken from IEEE Explorer.
A PRESENTATION ON  "SMART SIGNAGE".

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A PRESENTATION ON "SMART SIGNAGE".

  • 1. SEMINAR PRESENTATION SMART SIGNAGE: A DRAGGABLE CYBER- PHYSICAL BROADCAST/MULTICAST MEDIA SYSTEM Presented to Presented by JITENDRA KUMAR Prof. SHEWTA BHATI ROLL NO. 12EJIEC045 SECTION : C (C3)
  • 2. SMART SIGNAGE SYSTEM • Smart signage system is a network of customizable displays that can be controlled electronically using a computer, allowing content to be changed remotely for the most targeted messaging possible. • Smart Signage supports many-to-many interaction by allowing users obtaining content from the digital display they are pointing at with their smart phones.
  • 3. (a) Airport information signage system (b) Advertising campaign EXAMPLE OF SMART SIGNAGE SYSTEM
  • 4. TYPES OF SIGNAGE SYSTEM • Stand-alone Smart Signage • Web-based Smart Signage • IPTV-based Smart Signage
  • 5. STAND ALONE SIGNAGE SYSTEM It consists of a display and a computer. The computer is not connected to a network. The contents of the digital display(s) will be controlled by this computer. New display contents can be installed using a USB memory stick or other portable storage device. A simple stand-alone digital sign might only display a single fixed display of content or it might change different parts of the display based upon a static schedule.
  • 6. WEB BASED SIGNAGE SYSTEM In this type of digital signage, the contents of the signage/display can be directly controlled by a local web browser . All the contents on the display(s) can be easily controlled by users/administrators from anywhere on the network that is able to reach this device (either directly or through a proxy).
  • 7. IPTV BASED SIGNAGE SYSTEM In the IPTV approach all of the contents are distributed by a streaming IPTV media server. In this approach contents such as video, graphics, animations, images files, and web contents are directly distributed from a central media server to media players attached to networked displays. A central network manager handles the task of organizing, managing, and distributing content to a media player connected to each display.
  • 8. GENERAL INTERACTIVE SMART SIGNAGE SYSTEM ARCHITECTURE
  • 9. GENERAL INTERACTIVE SMART SIGNAGE SYSTEM ARCHITECTURE Consist by three components: 1. Display: It represents a visualization equipment, which could be a at- panel LCD unit, a screen with projector, a digital billboard, a LED matrix display, a 3D display, a PC monitor, or any emerging excitable and transparent display. 2. System: It is an embedded media playback and control system with/without network connectivity that coordinates the display and interactive modality. 3. Interactive modality: It is the technical method, physical scale and social style such that users can interact with the displayed content.
  • 10. SYSTEM ARCHITECTURE OF SMART SIGNAGE It consists of N signage displays, each connected to a signage device, a wireless router, a content provider and M smart phones.
  • 11. WORKING OF SMART SIGNAGE SYSTEM • The signage device controls the content displayed on the signage display through a video output link. • The signage devices transmit B/M data packets to the wireless router using wireless data links . • The wireless router relays these packets through a wireless data link to the smart phones that have joined a particular B/M group, which is the same as the one the signage devices have joined. The wireless router also is responsible for fetching the content data and control sequence for the signage devices from a content provider through an Internet data link and forwards the information to the signage devices through wireless data links. • Although the current system design uses Wi-Fi in the implementation, any wireless standard supporting B/M radio signals is also applicable. • The signage device downloads updated content for the display from a content provider through the Internet access.
  • 12. SMARTPHONE ORIENTATION AND SIGNAGE DISPLAY ORIENTATION • The smart phone orientation is the direction of the smart phone projected on the same plane. The smart phone orientation is quantized by the azimuth angle measured clockwise from the north direction to the smart phone orientation. • Smart phones have embedded orientation sensors, which measure the postures of the smart phones in 3D space. • The signage display orientation is defined as the direction that is perpendicular to the signage display, and is pointing into the display surface. • When a user is standing in front of the signage display and pointing his/her Smart phone at the signage display, the smart phone orientation aligns with the signage display orientation, which means the signage display orientation can be quantized by the same azimuth angle measured by the smart phone.
  • 13. SMARTPHONE ORIENTATION AND SIGNAGE DISPLAY ORIENTATION
  • 14. CYBER-PHYSICAL BROADCAST/MULTICAST PROTOCOL • The cyber physical B/M protocol is designed to incorporate the orientation information of the display. • Using this protocol the system is synchronize the content on the digital displays with the smart phones. • It is preferable to buffer all the ``DRAGGABLE'' files on the smart phones.
  • 15. BROADCAST/MULTICAST PROTOCOL DATA FRAME Orientation header field is an integer indicating the azimuth angle n that represents the signage display orientation. Signage ID is a unique identication of the signage device; Showing ID is the identication of the content being displayed on the signage display; Sending ID is the identication of content carried in this data packet; Data Header includes the size of the content with the specified Sending ID, the total number of packets of the sending content and the sequence number of the data fragment of this content encapsulated in this packet; Data payload contains the data fragment limited to the size of 1024 bytes.
  • 16. SOFTWARE DESIGN FOR SIGNAGE DEVICE
  • 17. SOFTWARE DESIGN FOR SIGNAGE DEVICE • A signage device starts running, it first connects to the wireless access point and then the program splits into two subroutines. • Subroutine 1 accesses the Internet and constantly checks for updates for the content changes pushed by the content provider. • If there is an update, the signage device will download the new content and corresponding control sequence to the local storage. • Subroutine 2 joins a particular B/M group and continuously sends the packets to this group. • The packets have the same format defined by the orientation enabled cyber-physical B/M protocol. • Subroutine 2 also updates the content showing on the signage display according to a play list generated from the control sequence downloaded from the content provider.
  • 18. SOFTWARE DESIGN FOR SMARTPHONE
  • 19. SOFTWARE DESIGN FOR SMARTPHONE • The application on smart phone starts running, it first connects to the wireless access point and joins the same B/M group as the signage devices, and then the program splits into two subroutines. • Subroutine 1 continuously listens to the packets in the B/M group, and extracts header fields of Signage ID, Orientation, and Showing ID. • Subroutine 2 uses the accelerometer data to detect a ``dragging'' hand gesture, which is treated as the signal issued by the user to interact with the digital sign. • If the hand gesture is successfully detected, the application checks with the orientation sensor data and the calculated azimuth angle ranges. • Showing ID of the same sign, and checks whether the content with the specified identication has been buffered in the local storage. • If the content file is ready, the content will pop up on the smart phone's display to complete the interaction process.
  • 20. DETECTION OF ``DRAGGING'' HAND GESTURE The smart phone only detects one simple dragging gesture. The tri-axis accelerometer used to detect the dragging gesture.
  • 22. SYSTEM IMPLEMENTATION • Smart Signage system consists of a LCD TV as the signage display, a programmed Vx Works-based embedded media playback system as the signage device, and an IP-multicast enabled Wi-Fi wireless router. • The wireless router is used by the signage device to multicast packets to smart phones and access Internet. • Software applications are implemented on Android and iOS smart phones. • For Android platform, the association process of connecting to SSID and joining multicast group is handled by software automatically.
  • 24. IMPLEMENTATION OF THE``DRAGGING'' HAND GESTURE • Step 1: Before a user performs a ``dragging'' gesture, the display on the Smart phone shows ``Drag what you like'‘ • Step 2: After a ``dragging'' event is detected, a successful ``dragged'' content is displayed on the smart phone • Step 3: Finally, the user performs follow-up actions to store and use or even discard the ``dragged'' content.
  • 25. SMART SIGNAGE SYSTEM WITH MULTIPLE USERS
  • 26. SMART SIGNAGE SYSTEM WITH MULTIPLE DISPLAY
  • 27. ADVANTAGE • Higher throughput • Mobility support • More flexible distance • Less visual compromise • Simultaneously user interaction • More intuitive interaction
  • 28. APPLICATION • Financial organizations: customers and employees up to date by broadcasting a variety of information through digital signage at their branch locations. In addition to important information, they can also promote their products to increase their sales and improve their customers’ experience. • Educational organizations: It improves campus communications and facilities emergency notifications. It can inform students about upcoming seminars, registration deadlines, exams, and sports activities. • Airports & railway stations: Digital Signage provides information about flights, trains or bus schedules, changes in schedules, arrival and departure information, delays, and other information. • Hotels & restaurants: Communication with hotel guests. Providing up to date and useful information such as special offers, restaurant menus, entertainment announcements and conference and seminar announcements.
  • 29. CONCLUSION Smart Signage, a ``DRAGGABLE' cyber-physical broadcast/multicast (B/M) media system is proposed in this presentation. With a novel cyber- physical B/M protocol that synchronizes the content on the digital displays with the smart phones, it supports one-to-many interaction by allowing multiple users acquiring content from one display with a ``dragging'' hand gesture. With the embedded display orientation information in the same protocol, Smart Signage supports many-to-many interaction by allowing users obtaining content from the digital display they are pointing at with their smart phones. Users' QoE which is characterized by the response time, is carefully studied in this paper to guarantee the performance of this cyber- physical interactive display system.
  • 30. REFERANCE • JAMES SHE1, JON CROWCROFT, HAO FU, AND PIN-HAN HO Computer Laboratory, University of Cambridge, Cambridge CB2 1TN, U.K., Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology, Hong Kong Department of Electrical and Computer Engineering, University of Waterloo, Waterloo, ON N2L 3G1, Canada CORRESPONDING AUTHOR: J. SHE (eejames@ust.hk). This paper is taken from IEEE Explorer.