4. Let's start with a quote
Kim Libreri
CTO, Epic Games
“The next frontier for
virtual reality is
artificial intelligence”
(Interview with Variety,
03/16/2016)
6. What is “great” game AI?
Simple answer: coherence with player's cognitive expectations
7. What is “great” game AI?
Simple answer: coherence with player's cognitive expectations
Knowing what these are is very hard
8. What is “great” game AI?
Simple answer: coherence with player's cognitive expectations
Knowing what these are is very hard
9. What is “great” game AI?
Simple answer: coherence with player's cognitive expectations
Knowing what these are is an intuitive skill of every normal person
10. What is “great” game AI?
Simple answer: coherence with player's cognitive expectations
Knowing what these are is an intuitive skill of every normal person
Example 1:
Incompetent
security bots
from Bioshock
11. What is “great” game AI?
Simple answer: coherence with player's cognitive expectations
Knowing what these are is an intuitive skill of every normal person
Example 1:
Incompetent
security bots
from Bioshock
Example 2:
Helpful papery
beings from
Journey
25. Reasons why VR needs awesome AI
(PS: You don't need reasons if you believe that VR “drives towards realism”)
26. Reasons why VR needs awesome AI
1. Bad AI is more
visible in VR
(PS: You don't need reasons if you believe that VR “drives towards realism”)
27. Reasons why VR needs awesome AI
a. Immersion / presence
1. Bad AI is more
visible in VR
(PS: You don't need reasons if you believe that VR “drives towards realism”)
28. Reasons why VR needs awesome AI
a. Immersion / presence
b. Lack of player movement1. Bad AI is more
visible in VR
(PS: You don't need reasons if you believe that VR “drives towards realism”)
29. Reasons why VR needs awesome AI
a. Immersion / presence
c. Proximity / inspectability of assets
b. Lack of player movement1. Bad AI is more
visible in VR
(PS: You don't need reasons if you believe that VR “drives towards realism”)
30. Reasons why VR needs awesome AI
a. Immersion / presence
c. Proximity / inspectability of assets
d. Slower time-scale
b. Lack of player movement1. Bad AI is more
visible in VR
(PS: You don't need reasons if you believe that VR “drives towards realism”)
31. Reasons why VR needs awesome AI
a. Immersion / presence
c. Proximity / inspectability of assets
d. Slower time-scale
b. Lack of player movement1. Bad AI is more
visible in VR
2. Lack of great AI will be artistically limiting
(PS: You don't need reasons if you believe that VR “drives towards realism”)
32. Reasons why VR needs awesome AI
a. Immersion / presence
c. Proximity / inspectability of assets
d. Slower time-scale
b. Lack of player movement1. Bad AI is more
visible in VR
2. Lack of great AI will be artistically limiting
3. AI will be necessary to seduce a so-far ignored demographic….
(PS: You don't need reasons if you believe that VR “drives towards realism”)
39. A look at the research
Main dislike:
Lack of “rich and
sophisticated social
interactions with
virtual characters”
40. A look at the research
Main dislike:
Lack of “rich and
sophisticated social
interactions with
virtual characters”
This was more important
than “negative gender
roles” or “violence”
42. Which games are already in this niche?
●
Representative study
from U. of Turku reveals
7 player types
43. Which games are already in this niche?
●
Representative study
from U. of Turku reveals
7 player types
●
One of them, the
“Companion”,
matches this niche:
44. Which games are already in this niche?
●
Representative study
from U. of Turku reveals
7 player types
●
One of them, the
“Companion”,
matches this niche:
14% of population
45. Which games are already in this niche?
●
Representative study
from U. of Turku reveals
7 player types
●
One of them, the
“Companion”,
matches this niche:
14% of population
81% female, 39 y.o.
46. Which games are already in this niche?
●
Representative study
from U. of Turku reveals
7 player types
●
One of them, the
“Companion”,
matches this niche:
14% of population
81% female, 39 y.o.
plays mostly one game...
47. Which games are already in this niche?
●
Representative study
from U. of Turku reveals
7 player types
●
One of them, the
“Companion”,
matches this niche:
14% of population
81% female, 39 y.o.
plays mostly one game... The Sims!
60. Some final suggestions
1. Treat AI as “high-risk high-reward”
2. Must be driven by senior management
61. Some final suggestions
1. Treat AI as “high-risk high-reward”
2. Must be driven by senior management
3. Develop a vision & strategy for engaging players via AI & UX
62. Some final suggestions
1. Treat AI as “high-risk high-reward”
2. Must be driven by senior management
3. Develop a vision & strategy for engaging players via AI & UX
4. Know your target audience
63. Some final suggestions
1. Treat AI as “high-risk high-reward”
2. Must be driven by senior management
3. Develop a vision & strategy for engaging players via AI & UX
4. Know your target audience
5. Don't bet big, bet long-term
64. Some final suggestions
1. Treat AI as “high-risk high-reward”
2. Must be driven by senior management
3. Develop a vision & strategy for engaging players via AI & UX
4. Know your target audience
5. Don't bet big, bet long-term
6. Invest in R&D, and not just tech
65. Some final suggestions
1. Treat AI as “high-risk high-reward”
2. Must be driven by senior management
3. Develop a vision & strategy for engaging players via AI & UX
4. Know your target audience
5. Don't bet big, bet long-term
6. Invest in R&D, and not just tech
7. Dream!