SlideShare a Scribd company logo
1 of 21
Download to read offline
Finding Potential for
Monetization in Social Casino
Michał Witkowski
GameDesire Ltd.
Head of Product Analytics
About company
• GameDesire Ltd. – est. 2004 (previously known as
Ganymede)
• The leading social casino games developer in
Poland
• Key products:
• Snooker Live Pro
• Pool Live Pro
• Poker Live Pro
• GameDesire.com
• Key markets:
• Poland
• Brasil
• USA
About me
• Game data analyst by profession
• Head of Product Analytics at GameDesire Limited
• Psychologist and researcher by education
• Jagiellonian University in Krakow
• LangUsta Lab for Psychology of Language
• Gamer by passion
• PC games (rouglikes, RPG, turn-based strategy)
• Narrative RPGs (World of Darkness, Neuroshima)
• Modern board games
• Chess
Introduction
• Main goal:
• Social casino vs other casual games – similarities and differences
• Deriving possible strategies from data
• Presentation plan:
1. Information about analysed games and data scope
2. Engagement metrics
3. Basic financial metrics
4. Lifetime value analysis
Social casino games
In-house data from the following
games:
• Poker Texas Hold’em („Poker Texas”)
• Golden Reels Casino Slots („Slots”)
• Bingo
Non-casino casual games
In-house data from the
following games:
• Pool Live Pro
• Snooker Live Pro
• Mahjong
• Last Temple
Design of the analysis
• Players group: Web (non-mobile) players and their payments
only. Extra focus on FB
• Data sources:
• In-house analytical system
• Engagement and monetisation: representative time period from 2015,
allowing for comparison across the products
• Lifetime value analysis: 2014-2015 payments data
Traffic metrics
0.0% 100.0%
Slots
Poker Texas
Non-casino
Bingo
Traffic metrics
FB / all partners comparison
Reactivations New registrations
Commentary:
• Observation: Newly registered players overflow in Slots and Poker
• Possible action: Take 1st session funnel to perfection
• Observation : Little new registrations on Bingo
• Possible action : Work on reactivations and loyalty of your Bingo
players
New regsitrations / MAU
Reactivations / MAU
New regsitrations / MAU
Reactivations / MAU
FBAll
Traffic metrics
Benchmarked against non-casino games
Poker Texas Slots Non-casino Bingo
Cohort retention
D7 / D1 retention ratio
D28 / D1 retention ratio
D7 / D1 retention ratio
D28 / D1 retention ratio
FBAll
D1 / 7 / 28 cohort retention comparison
Split per game and affiliate
Slots Poker Texas Bingo Non-casino
• Cohort vs rolling retention
• 100/50/25 rule
• Is the rule present in social
casino?
• Repeatability
• Many similar games on the
market
• Competitive market
Cohort retention
D1 retention
D7 retention
D28 retention
D1 retention
D7 retention
D28 retention
FBAll
D1 / 7 / 28 cohort retention
Benchmarked against non-casino games
Non-casino Slots Poker Texas Bingo
Commentary:
• Observation: low long-term retention
• Possible action: long-term retention mechanism
• Observation: low FB retention
• Possible action: dedicated websites? Notification
mastery?
0.0% 100.0%
Non-casino
Poker Texas
Bingo
Slots
Players' retention
FB / all partners comparison
D1 retention D7 retention D28 retention
Game sessions metrics
Session time
Sessions played daily per user
Session time
Sessions played daily per user
FBAll
Game sessions metrics
Benchmarked against non-casino games
Poker Texas Slots Bingo Non-casino
0.0% 100.0%
Non-casino
Bingo
Poker Texas
Slots
Game sessionmetrics
FB / all partners comparison
Sessions played daily per user Session time
Commentary:
• Observation: Short Slots and Bingo sessions
• Possible action: Show as much as possible, as quickly
as possible (Tradeoff: information overflow / content
hype)
Basic financial metrics
Conversion rate
ARPPU
ARPU
All
Basic financial metrics
Benchmarked against non-casino games (all partners)
Non-casino Slots Poker Texas Bingo
Conversion rate
ARPPU
ARPU
FB
Basic financial metrics
Benchmarked against non-casino games (FB only)
Non-casino Slots Poker Texas Bingo
Basic financial metrics
0.0% 100.0%
Conversion rate
ARPPU
ARPU
Basic financial metrics
FB / all partners comparison
Non-casino Slots Poker Texas Bingo
• Observation: Social casino relatively
less profitable on FB
• Possible action: Use dedicated
gaming websites / platforms
Lifetime value analysis
Probability of first payment per lifetime day
Benchmark against non-casino games
Bingo Non-casino games Poker Texas Slots
Bingo
Non-casino games
Slots
Poker Texas
Days to first payment (median)
Commentary:
• Observation: payers in social casino are more
impulsive
• Possible action: Unethical and short-term, but
possiblyprofitable high early monetisation pressure
• Observation:Most Poker payers emerge by D2
• Possible action:Early VIP offers foryour payers
Lifetime value analysis
DAY 0 DAY 30 DAY 60 DAY 90 DAY 120 DAY 150 DAY 180
LTV realisation curve
Bingo Slots Poker Texas Non-casino games
• Observation: Poker players tend to
realise their LTV much earlier than
other games
• Possible actions: Experiment with
1st session monetisation
mechanisms; create attractive early
payments offers
• Observation: Bingo and Slots
payers realise their LTV like casual
payers
• Possible action: create offers that
would be attractive for mid- and
long-term players
Lifetime value analysis
Probability of becoming a multiple-paying user per day
of first transaction made
Bingo Non-casino games Poker Texas Slots
Average amount of payments per first payment date
Benchmarked against non-casino games
Bingo Non-casino games Poker Texas Slots
Commentary:
• Observation: The most valuable players in Bingo deposit first after 6-9
months of playing
• Possible action: treat your acquired traffic as a long-term investment,
work on players’ loyalty and long-term retention
• Observation: Tradeoff in payments - pay early or pay frequently
• Possible actions: choose which one works best for you
Lifetime value analysis
DAY 1+ DAY 11+ DAY 31+
Percentage of a multiply-paying users yet to make their first payment
Non-casino games Bingo Slots Poker Texas
Commentary:
• Observation: Multiple Poker
payers emerge very early on
• Possible actions: VIP clubs and
special offers; quick contact with
paying users
• Observation: Multiple Bingo
payers emerge relatively late
• Possible action: Focus on loyalty
rather than quick monetisation
Summary - Bingo
• Traffic characteristics:
• Loyal and conservative users
• The most casual of the three social casino games
• Engagement strategy:
• Think and plan in a very long term
• Work towards loyalty and reactivations
• Monetisation strategy:
• Don’t pressure monetisation too early, focus on retention
• After the critical mass is reached, the game will produce steady income
Summary – Poker Texas
• Traffic characteristics:
• Impulsive, highly-monetising users
• Unstable, leaving often and usually early
• Engagement strategy:
• Workingon short-term retention will ensure the quickest and highest profit of all
analysed games
• Workingon long-term retention might be very difficult (competition), but will help in
keeping long-term payers satisfied and faithful
• Monetisation strategy:
• Important tradeoff: quick payments vs multiple payments
• D0 is critical in Poker Texas in generating LTV
• BUT most of the early-paying users don’t deposit again, as opposed to D1+ first-time
payers
• Rely on VIP clubs and / or special offers to keep your paying users engaged
• Consider using a dedicated website for Poker
Summary - Slots
• Traffic characteristics:
• Moderately impulsive payers
• Play for short preiods of time
• Engagement strategy:
• Design your game to show off the important content as early and as
concisely as possible
• Focus on mid-term retention
• Monetisation startegy:
• Using monetisation pressure after a few sessions will be most
profitable
• Use mid-term retention mechanisms to get your players there
The end!
Thank you for attention!
Do you have any questions?

More Related Content

What's hot

Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Simon Hade
 
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Adrian Crook and Associates
 

What's hot (20)

LiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenLiveOps 101 | Andrew Munden
LiveOps 101 | Andrew Munden
 
LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott Humphries
 
New tools and services to take your live ops to the next level
New tools and services to take your live ops to the next levelNew tools and services to take your live ops to the next level
New tools and services to take your live ops to the next level
 
Quick Introduction to F2P Mobile Game Analytics
Quick Introduction to F2P Mobile Game AnalyticsQuick Introduction to F2P Mobile Game Analytics
Quick Introduction to F2P Mobile Game Analytics
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
 
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe RaeburnLean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - Monetization
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
 
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
 
Game Monetization Analytics: How to use game metrics effectively
Game Monetization Analytics: How to use game metrics effectivelyGame Monetization Analytics: How to use game metrics effectively
Game Monetization Analytics: How to use game metrics effectively
 
독립 개발 4년차 리뷰
독립 개발 4년차 리뷰독립 개발 4년차 리뷰
독립 개발 4년차 리뷰
 
Live ops in mobile gaming - how to do it right?
 Live ops in mobile gaming - how to do it right? Live ops in mobile gaming - how to do it right?
Live ops in mobile gaming - how to do it right?
 
GDC 2017: Evaluating Monetization Early
GDC 2017: Evaluating Monetization EarlyGDC 2017: Evaluating Monetization Early
GDC 2017: Evaluating Monetization Early
 
Introducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsIntroducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOps
 
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsWhy Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
 
Idle Chatter - GDC 2016
Idle Chatter - GDC 2016Idle Chatter - GDC 2016
Idle Chatter - GDC 2016
 
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesGDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
 
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
Clash Royale Mobile Game Teardown or Deconstruction by Adrian Crook & Associa...
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 

Viewers also liked

Casual Games Sector Report: Mobile Gaming
Casual Games Sector Report: Mobile GamingCasual Games Sector Report: Mobile Gaming
Casual Games Sector Report: Mobile Gaming
SuperData
 

Viewers also liked (7)

Casual Games Sector Report: Mobile Gaming
Casual Games Sector Report: Mobile GamingCasual Games Sector Report: Mobile Gaming
Casual Games Sector Report: Mobile Gaming
 
How One Social Slot Company Improved Its ARPDAU by 43% and Its Time on Machin...
How One Social Slot Company Improved Its ARPDAU by 43% and Its Time on Machin...How One Social Slot Company Improved Its ARPDAU by 43% and Its Time on Machin...
How One Social Slot Company Improved Its ARPDAU by 43% and Its Time on Machin...
 
Beyond Twitter
Beyond TwitterBeyond Twitter
Beyond Twitter
 
AT&T Casual Connect Hackathon - Marketing for Mobile Gaming Apps by Brandon W...
AT&T Casual Connect Hackathon - Marketing for Mobile Gaming Apps by Brandon W...AT&T Casual Connect Hackathon - Marketing for Mobile Gaming Apps by Brandon W...
AT&T Casual Connect Hackathon - Marketing for Mobile Gaming Apps by Brandon W...
 
Startups Shape the Social Casino Market | Yair Panet
Startups Shape the Social Casino Market | Yair PanetStartups Shape the Social Casino Market | Yair Panet
Startups Shape the Social Casino Market | Yair Panet
 
State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad KushnirState of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
 
GfK - Lessons Learned…From FinTech’s Impact Across Financial Services
GfK - Lessons Learned…From FinTech’s Impact Across Financial ServicesGfK - Lessons Learned…From FinTech’s Impact Across Financial Services
GfK - Lessons Learned…From FinTech’s Impact Across Financial Services
 

Similar to Finding Potential for Monetization in Social Casino | Michal Witkowski

Infiniti Poker Marketing Plan - MBA Marketing Class
Infiniti Poker Marketing Plan - MBA Marketing ClassInfiniti Poker Marketing Plan - MBA Marketing Class
Infiniti Poker Marketing Plan - MBA Marketing Class
Sam Bishop
 
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
David Piao Chiu
 
GameStop Campaign
GameStop CampaignGameStop Campaign
GameStop Campaign
hughdrew13
 

Similar to Finding Potential for Monetization in Social Casino | Michal Witkowski (20)

Slot machine gratis
Slot machine gratisSlot machine gratis
Slot machine gratis
 
iGaming webinar - Real time player management lessons from social casino
iGaming webinar - Real time player management lessons from social casinoiGaming webinar - Real time player management lessons from social casino
iGaming webinar - Real time player management lessons from social casino
 
How to build irresistible social casino games
How to build irresistible social casino gamesHow to build irresistible social casino games
How to build irresistible social casino games
 
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
 
BettorUP Sports Investor Deck up
BettorUP Sports Investor Deck upBettorUP Sports Investor Deck up
BettorUP Sports Investor Deck up
 
Day1 1615 nicholas_lovell
Day1 1615 nicholas_lovellDay1 1615 nicholas_lovell
Day1 1615 nicholas_lovell
 
Benchmarks and metrics
Benchmarks and metricsBenchmarks and metrics
Benchmarks and metrics
 
eSports for Competitive Mobile & Indie Games | David Hiltscher
eSports for Competitive Mobile & Indie Games | David HiltschereSports for Competitive Mobile & Indie Games | David Hiltscher
eSports for Competitive Mobile & Indie Games | David Hiltscher
 
Infiniti Poker Marketing Plan - MBA Marketing Class
Infiniti Poker Marketing Plan - MBA Marketing ClassInfiniti Poker Marketing Plan - MBA Marketing Class
Infiniti Poker Marketing Plan - MBA Marketing Class
 
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
 
Mochi Media VGSU
Mochi Media VGSUMochi Media VGSU
Mochi Media VGSU
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
 
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
 
GameStop Campaign
GameStop CampaignGameStop Campaign
GameStop Campaign
 
Marketing Plan
Marketing PlanMarketing Plan
Marketing Plan
 
Energizing Retail Loyalty with NFTs
Energizing Retail Loyalty with NFTsEnergizing Retail Loyalty with NFTs
Energizing Retail Loyalty with NFTs
 
Monetizing Social Games - RockYou at GDC
Monetizing Social Games - RockYou at GDCMonetizing Social Games - RockYou at GDC
Monetizing Social Games - RockYou at GDC
 

More from Jessica Tams

More from Jessica Tams (20)

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
 
The Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellThe Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian Lovell
 

Recently uploaded

+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 

Recently uploaded (20)

From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Tech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdfTech Trends Report 2024 Future Today Institute.pdf
Tech Trends Report 2024 Future Today Institute.pdf
 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation Strategies
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 

Finding Potential for Monetization in Social Casino | Michal Witkowski

  • 1. Finding Potential for Monetization in Social Casino Michał Witkowski GameDesire Ltd. Head of Product Analytics
  • 2. About company • GameDesire Ltd. – est. 2004 (previously known as Ganymede) • The leading social casino games developer in Poland • Key products: • Snooker Live Pro • Pool Live Pro • Poker Live Pro • GameDesire.com • Key markets: • Poland • Brasil • USA
  • 3. About me • Game data analyst by profession • Head of Product Analytics at GameDesire Limited • Psychologist and researcher by education • Jagiellonian University in Krakow • LangUsta Lab for Psychology of Language • Gamer by passion • PC games (rouglikes, RPG, turn-based strategy) • Narrative RPGs (World of Darkness, Neuroshima) • Modern board games • Chess
  • 4. Introduction • Main goal: • Social casino vs other casual games – similarities and differences • Deriving possible strategies from data • Presentation plan: 1. Information about analysed games and data scope 2. Engagement metrics 3. Basic financial metrics 4. Lifetime value analysis
  • 5. Social casino games In-house data from the following games: • Poker Texas Hold’em („Poker Texas”) • Golden Reels Casino Slots („Slots”) • Bingo
  • 6. Non-casino casual games In-house data from the following games: • Pool Live Pro • Snooker Live Pro • Mahjong • Last Temple
  • 7. Design of the analysis • Players group: Web (non-mobile) players and their payments only. Extra focus on FB • Data sources: • In-house analytical system • Engagement and monetisation: representative time period from 2015, allowing for comparison across the products • Lifetime value analysis: 2014-2015 payments data
  • 8. Traffic metrics 0.0% 100.0% Slots Poker Texas Non-casino Bingo Traffic metrics FB / all partners comparison Reactivations New registrations Commentary: • Observation: Newly registered players overflow in Slots and Poker • Possible action: Take 1st session funnel to perfection • Observation : Little new registrations on Bingo • Possible action : Work on reactivations and loyalty of your Bingo players New regsitrations / MAU Reactivations / MAU New regsitrations / MAU Reactivations / MAU FBAll Traffic metrics Benchmarked against non-casino games Poker Texas Slots Non-casino Bingo
  • 9. Cohort retention D7 / D1 retention ratio D28 / D1 retention ratio D7 / D1 retention ratio D28 / D1 retention ratio FBAll D1 / 7 / 28 cohort retention comparison Split per game and affiliate Slots Poker Texas Bingo Non-casino • Cohort vs rolling retention • 100/50/25 rule • Is the rule present in social casino? • Repeatability • Many similar games on the market • Competitive market
  • 10. Cohort retention D1 retention D7 retention D28 retention D1 retention D7 retention D28 retention FBAll D1 / 7 / 28 cohort retention Benchmarked against non-casino games Non-casino Slots Poker Texas Bingo Commentary: • Observation: low long-term retention • Possible action: long-term retention mechanism • Observation: low FB retention • Possible action: dedicated websites? Notification mastery? 0.0% 100.0% Non-casino Poker Texas Bingo Slots Players' retention FB / all partners comparison D1 retention D7 retention D28 retention
  • 11. Game sessions metrics Session time Sessions played daily per user Session time Sessions played daily per user FBAll Game sessions metrics Benchmarked against non-casino games Poker Texas Slots Bingo Non-casino 0.0% 100.0% Non-casino Bingo Poker Texas Slots Game sessionmetrics FB / all partners comparison Sessions played daily per user Session time Commentary: • Observation: Short Slots and Bingo sessions • Possible action: Show as much as possible, as quickly as possible (Tradeoff: information overflow / content hype)
  • 12. Basic financial metrics Conversion rate ARPPU ARPU All Basic financial metrics Benchmarked against non-casino games (all partners) Non-casino Slots Poker Texas Bingo Conversion rate ARPPU ARPU FB Basic financial metrics Benchmarked against non-casino games (FB only) Non-casino Slots Poker Texas Bingo
  • 13. Basic financial metrics 0.0% 100.0% Conversion rate ARPPU ARPU Basic financial metrics FB / all partners comparison Non-casino Slots Poker Texas Bingo • Observation: Social casino relatively less profitable on FB • Possible action: Use dedicated gaming websites / platforms
  • 14. Lifetime value analysis Probability of first payment per lifetime day Benchmark against non-casino games Bingo Non-casino games Poker Texas Slots Bingo Non-casino games Slots Poker Texas Days to first payment (median) Commentary: • Observation: payers in social casino are more impulsive • Possible action: Unethical and short-term, but possiblyprofitable high early monetisation pressure • Observation:Most Poker payers emerge by D2 • Possible action:Early VIP offers foryour payers
  • 15. Lifetime value analysis DAY 0 DAY 30 DAY 60 DAY 90 DAY 120 DAY 150 DAY 180 LTV realisation curve Bingo Slots Poker Texas Non-casino games • Observation: Poker players tend to realise their LTV much earlier than other games • Possible actions: Experiment with 1st session monetisation mechanisms; create attractive early payments offers • Observation: Bingo and Slots payers realise their LTV like casual payers • Possible action: create offers that would be attractive for mid- and long-term players
  • 16. Lifetime value analysis Probability of becoming a multiple-paying user per day of first transaction made Bingo Non-casino games Poker Texas Slots Average amount of payments per first payment date Benchmarked against non-casino games Bingo Non-casino games Poker Texas Slots Commentary: • Observation: The most valuable players in Bingo deposit first after 6-9 months of playing • Possible action: treat your acquired traffic as a long-term investment, work on players’ loyalty and long-term retention • Observation: Tradeoff in payments - pay early or pay frequently • Possible actions: choose which one works best for you
  • 17. Lifetime value analysis DAY 1+ DAY 11+ DAY 31+ Percentage of a multiply-paying users yet to make their first payment Non-casino games Bingo Slots Poker Texas Commentary: • Observation: Multiple Poker payers emerge very early on • Possible actions: VIP clubs and special offers; quick contact with paying users • Observation: Multiple Bingo payers emerge relatively late • Possible action: Focus on loyalty rather than quick monetisation
  • 18. Summary - Bingo • Traffic characteristics: • Loyal and conservative users • The most casual of the three social casino games • Engagement strategy: • Think and plan in a very long term • Work towards loyalty and reactivations • Monetisation strategy: • Don’t pressure monetisation too early, focus on retention • After the critical mass is reached, the game will produce steady income
  • 19. Summary – Poker Texas • Traffic characteristics: • Impulsive, highly-monetising users • Unstable, leaving often and usually early • Engagement strategy: • Workingon short-term retention will ensure the quickest and highest profit of all analysed games • Workingon long-term retention might be very difficult (competition), but will help in keeping long-term payers satisfied and faithful • Monetisation strategy: • Important tradeoff: quick payments vs multiple payments • D0 is critical in Poker Texas in generating LTV • BUT most of the early-paying users don’t deposit again, as opposed to D1+ first-time payers • Rely on VIP clubs and / or special offers to keep your paying users engaged • Consider using a dedicated website for Poker
  • 20. Summary - Slots • Traffic characteristics: • Moderately impulsive payers • Play for short preiods of time • Engagement strategy: • Design your game to show off the important content as early and as concisely as possible • Focus on mid-term retention • Monetisation startegy: • Using monetisation pressure after a few sessions will be most profitable • Use mid-term retention mechanisms to get your players there
  • 21. The end! Thank you for attention! Do you have any questions?