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War genre audience theories
1. War Genre – Audience Theories
Throughoutthis essay I will look at the various different audience theories, which
can be applied the war genre.
The war genre is a male orientation ruled genre, with the majority of the movies
being predominately made by men. The primary audience for the war genre is 15
onwards, depending on when the story is set it could go up to the elder audiences
that may have an interest in it. The audience for war films mostcommonly tends
to be male because of the either history or justthe style of story only interests the
male audience.
No one younger than 15 may see a ‘15’ film in a cinema. No one younger than 15
may rent or buy a ‘15’ rated video work.
• Discrimination
The work as a whole must not endorsediscriminatory languageor behaviour.
• Drugs
Drug taking may be shown but the film as a wholemust not promote or
encouragedrug misuse. The misuseof easily accessibleand highly dangerous
substances (for example, aerosols or solvents) is unlikely to be acceptable.
• Horror
Strong threat and menace are permitted unless sadistic or sexualised.
• Imitable behaviour
Dangerous behaviour (for example, hanging, suicide and self-harming) should not
dwell on detail which could be copied. Easily accessible weapons should not be
glamorised.
Language. There may be frequent use of strong language. The strongest terms
may be acceptable if justified by the context. Aggressiveor repeated useof the
strongestlanguageis unlikely to be acceptable.
Propaganda played a huge role in firstand second world war, fromthis time
onwards, ithasn't really changed in terms of how it plays in the films. The
phenomenon of the propaganda war moviehas someprecedent, and Hollywood
has always had closeties with the American government. Nevertheless, the trend
has picked up markedly over the pastdecade, coinciding with the escalation of
American militarism that has taken place after the fall of the Soviet Union. Past
films like Rules of Engagement, Rising Sun and True Lies were striking in the extent
2. to which they carried chauvinism, racismand vulgar patriotism into mainstream
mass entertainment.
The Green Berets is the definition of insidious propaganda. The film was brought
into being specifically because John Wayne was bothered by the anti-war
sentiment within the country in 1968. With the Pentagon's backing and President
Lyndon Johnson's approval, thefilm was made with the specific intention of
countering existing opinions about the war.
At the startof the film, a journalistwho is skeptical of the war is given a lecture by
an American Special Forces soldier who paints the conflict in Vietnam in starkly
simplistic terms as being a fight for freedomagainst Communistforces. Later, the
journalisttravels to Vietnam wherehe witnesses the American forces participating
in humanitarian acts, while the enemy engages in brutal violence, as if the
Americans never participated in brutal acts of violence againstcivilians.
Ultimately, the journalistrealizes his ideological errors and reverses his previous
opposition to the conflict. To sum it all up, in the film, there's no mention of the
millions of dead Vietnamese or Agent Orangeor the firebombing of civilian
villages.
War as a genre is morepopularly known for being involved in or having the
hypodermic needle model as it somewhatworks like propaganda. This means that
the audience of the war genre are a passiveaudience, they can be easily
manipulated and the media text affects their thoughts and behaviour. This is an
out dated model that essentially suggests and works around theidea of the
“copycat” theory, which is to say that the audience will copy and justify whatthey
see on the screen.
3. A great example of this is American Sniper. Majority of the audience took their
opinions outside the sceneand shared their views on the internet. Surprisingly the
comments were not about the movie itself but about the cultural differences
between the US and middle eastern people. American Sniper showcased them as
blood thirsty beasts and killing machines wherein reality they were simply
defending their country fromthe US army invasion. Unfortunately people took the
'bait' and believed in this propaganda which lead to serious chaos especially in
twitter where the eastern community got flooded with hateful comments from
the around the world that had absolutely nothing to do with reality. With that
said, of coursethere are cases of suicide bombing and beheading by the ISIS
however neither ISIS and terroristattacks werementioned in the film, so the
audience comments were not necessary and far fromtruth.
A movie Lone Survivor on the other hand can be can be viewed exactly as a
American Sniper, however whatmakes it different and special fromit, is the
ending. Whenever the US squad gets pushed to the nearest village by the Arabian
rebels to a viewers surprisethey'rewelcomed there despite the fact that the
villagers know who they are and what their aim is. The villagers provideshelter,
food, aid kits, clothes not becausethey were forced to but becausethe religion
they believe tells them to. By hiding the US army, the villagers risk getting killed
and bombed by the Arabian rebels. In the final stages of the film not only the
villagers provide extra guns for the US army but they also fight for them against
the rebels. The intention here was to do completely opposite of whatthe
American Sniper did. The film wanted to show that there are still cases in which
human beings behave like actual human beings, not cold blooded murderers.
4. However the issuewith saying that the war genre goes under the hypodermic
needle model is that it proposethat all viewers of the movies are uninvolved, that
they have no through and through freedomand it doesn'tconsider an individual's
ethical compass. Yes certain viewers will fall under this model however not all.
The Uses and Gratifications hypothesis can likewise be utilized to portray the
audience of the war genre. This hypothesis takes a look at an active viewers,
which will intervene and measure what they see, they will comprehend that a film
is simply moving pictures compensated for stimulation purposes, this audience of
viewers won'tduplicate what they see on the wide screen. This hypothesis
likewise recommends that audience makedynamic useof their media in order to
justify and fulfil specific needs..
Escapism/Entertainment. A type of getaway from ordinary and everyday
pressureand life. A sourceof enjoymentand entertainment.
Information/Surveillance. A type of discovering data on what's happening
all through the world.
PersonalIdentity. Contrasting ones own existence with that of characters
and circumstances portrayed, which explores individual problems and
viewes.
Social Interaction. Sociability through examination aboutTV and Film with
companions.
Numerous viewers that watch movies of the war genre do so for educational and
historical reasons, this is because the human race has become infatuated with
gore and grime. Individuals consider it to be a getaway fromtheir own particular
issues or they consider it to be a path for social communication, this permits us to
examine the film or TV show with our associates, which in turn allows us to forget
our own particular issues and problems for a brief time span.
If welook at the war genre in-depth we can see that it has had a widespreading
popularity with audiences worldwideresulting in classic war films being adapted
into television series such as company of brothers, as to reach a wider audience
and possibly peek the interest of those who do not like the war genre as film.
5. A great use of this hypothesis would be a film called Tinkley Tailor - Soldier Spy.
The story is about a double agent in the cold war based on the popular book by
John Le Carreand the remake of the BBC adaptation.
Though the film has a two Oscar winners and an all star British cast it is very much
a niche market film. Audiences are often skeptical about remakes Especially from
a very popular original movie and book. However getting an all star British cast,
gratify's Their curiousity and intrigues them. Produced by a smaller distributor as
StudioCanal is a sortof testament to its credentials so for uses is a pacifier is hard
to please audience base. As the audience majority will be this British gratify
there's a senseof pride. In comparison to The Rum Diaries, which is another film
thats based on Gratification hypothesis , this film is a gritty realistic look into the
world of cold war spies. Audiences are going to see this movie for escapisminto
another time and somebody else's life. Where the Rum Diaries transportthe
audience to a sunny island, Tinker Tailor takes them to the gray and dark world of
cold war espionage. These two films are very different and use and gratify the
audience for different means.
Lastly, the bestsynergy that goes along with war genre is gaming. Whether it's Call
of Duty or Battlefield, they're games where you interact with the world using the
gun in your hand. This makes for an often exciting, adrenaline-pumping
experience, but it also glosses over how war influences anyoneofther than
soldier.
Both Call of Duty and Battlefield can offer a joy of becoming a virtualsoldier but
they simply cannot re-create the real war environment. Sure its fun to 'run and
gun' and kill people in virtual game but these games are not realistic as some
people may assume. For instance you can knife someonein the foot and they
instantly die and yet headshot someonewith a pistol and they still survive. In
other example you always haveammo counter somwherein the region of your
virtual screen. In reality of war you'd have no idea how many bullets you'd have
left in a magazine. The little things make the game pretty unrealistic thereforeit
doesn't exress the realism and reality of war.