This document provides instructions for a group project on designing an intelligent interface system. Students will work in groups of up to 5 people to identify a problem and design an innovative technology or system solution. They will illustrate their idea through interface design using prototyping tools and present their design. The project aims to stimulate creativity and problem solving. It covers tasks like conducting research, designing the interface, and disseminating the idea in a report. The document provides background on creativity, AI models, and expected results. It also includes the project format, submission instructions, assessment criteria and due date. Groups will be judged on criteria like how well their design achieves its mission and communicates. The best designs will receive higher marks.
1. MANAGEMENT SCIENCE DEPARTMENT
MIS440 MANAGEMENT SUPPORT SYSTEM
Project – YUC Intelligent System
Interface Design Competition
(Innovation and Creative System)
INSTRUCTIONS:
Please submit your completed work in proper PRINTED
DOCUMENT and via Schoology.
Your work must be your own group work. Act of copying is
strictly prohibited and every party involved will be penalized by
deducting 70% of their marks.
DESCRIPTION:
Working in groups of 5 people (maximum), search any topic
from internet to stimulate your idea and creativity. You might
identify the main problems that the user faced in their daily life
or analyze the weaknesses of existing YUC-SIS and YUC E-
learning systems. Then you will provide creative solution using
innovative technology/system (upgrade the system functionality
into Intelligent System or Business Intelligent System). To
realize the designs, gives added value to your system design.
Each group should able to present the idea of how the system
works into graphic/ visual (interface design).
2. TASKS:
1. Read about Creativity below.
2. Do literatures review from Google or from given list of
Bibliography.
3. Design your invention into Interface Design and using any
solution models
4. Goto http://www.scoop.it/t/kaymarlyn and select ‘Tools’
tags under ‘Search in topic’ menu. Study and learn about “60
User Interface Design Tools A Web Designer Must Have” and
other prototyping and mockup tools from the page.
5. Illustrate your idea into interface design using the selected
best tool for your Design Category and provide the explanation.
You might search from the Internet using keywords to view
other example of process or models.
6. Disseminate your idea and how your system works into
proper formatted report.
7. Presentation will determined the winners ranking and will
contribute max 35/50 marks from the total marks.
8. Shows all the workload distribution among your group
members in the given table.
9. Lastly, provide all the references and websites that you
visited and used in the report.
DESIGN CATEGORIES:
· Academic System
· Students Manager
· University DSS
· Mobile Apps
· Student Work/ Activities Application
Creativity
Creativity involves the generation of new ideas or the
recombination of known elements into something new,
providing valuable solutions to a problem. It also involves
motivation and emotion. Creativity “is a fundamental feature of
3. human intelligence in general. It is grounded in everyday
capacities such as the association of ideas, reminding,
perception, analogical thinking, searching a structured problem-
space, and reflecting self-criticism. It involves not only a
cognitive dimension (the generation of new ideas) but also
motivation and emotion, and is closely linked to cultural
context and personality factors.” (Boden 1998).
Fundamental concepts for all creative techniques are:
· The suspension of premature judgment and the lack of
filtering of ideas.
· Use the intermediate impossible.
· Create analogies and metaphors, through symbols, etc., by
finding similarities between the situations, which we wish to
understand and another situation, which we already understand.
· Build imaginative and ideal situations (invent the ideal
vision).
· Find ways to make the ideal vision happen.
· Relate things or ideas which were previously unrelated.
· Generate multiple solutions to a problem.
AI (artificial intelligence) models of creativity
AI deals with solving non-quantified, unstructured problems. Its
task is about knowledge representation and reasoning and to
build intelligent, rational, and autonomous agents. Current AI
models of creativity involve different types and appropriate
techniques of supporting the generation of new ideas. According
to Margaret Boden (1998), in respect to the three types of
creativity, there are also three main types of computer models
that involve:
1. The stimulation of the combination of ideas, mainly by using
analogies in the sense that associated ideas shares some inherent
conceptual structure.
2. The exploration of structured concepts, so that novel and
unexpected ideas result. It requires considerable domain-
expertise and analytical power to define the conceptual space
4. and to specify procedures that enable its potential to be
explored.
3. The transformation of a problem, so that new structures can
be generated which could not have arisen before. New solutions
to a problem can be created with transforming a problem into a
new problem, solve the new problem and then adapting the
solution back to the original problem.
AI employs symbolic approaches for creative problem solving
and includes stimulus such as heuristics, search, weak methods,
knowledge representation and reasoning to facilitate problem
structuring and idea generation. The focus of AI creativity
techniques in the form of computerized programs, is to help
users to take a fresh look at problems by guiding what may be a
user’s otherwise undisciplined intuition through a series of
problem-solving exercises, and to think in non-linear et non-
logical ways. The main advantage of computerized, guided
problem solving is that the programs prompt a user for ideas in
a thorough manner. Recent programs of AI include also
knowledge-based approaches, using large-scale databases and
narrative systems (Chen 1998). AI researches have also
developed efficient search algorithms for problem solving.
Some expected results of the creativity process are:
· innovation through new product and process ideas
· continuous improvement of products or services
· productivity increase
· efficiency
· rapidity
· flexibility
· quality of products or services
· high performance
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-----------------------------------------Bibliography
Hall, O. P. (2003). Using Dashboard Based Business
Intelligence Systems. Graziadio Business Review, 6(4)
5. http://gbr.pepperdine.edu/2010/08/using-dashboard-based-
business-intelligence-systems/
List of artificial intelligence projects. (n.d.). Retrieved
November 15, 2013, from Wikipedia, the free encyclopedia
http://en.wikipedia.org/wiki/List_of_artificial_intelligence_proj
ects
Sefertzi, E. (2000). Dissemination of Innovation and Knowledge
Management Techniques. INNOREGIO.
Google search result:
·
http://capstone.geoffreyanderson.net/export/9/trunk/proposal/res
earch/01372391.pdf
· Business intelligence systems: design and implementation
strategies (click here)
INSTRUCTIONS:
OVERALL MARK
Report: 50 marks
DUE DATE
11 May 2015 (Monday). Submission is via Schoology AND
printed.
WARNING:
Late submission will incur the following mark deduction:-
10% from overall mark obtained - PER DAY of late submission
REPORT WILL NOT BE ACCEPTED AFTER DAY 3
PROJECT FORMAT
Provide given format of Cover Sheet, workload distribution and
marking form.
6. Note: Refer to the next page
The PROJECT must be: –
· Type written
· Include all Headings
· Edited for typo and grammatical errors
· Left and right alignment of 2 cm
· 1.5 spacing
· Font size - 12
· Lettering – Times New Roman
· Paragraphing – 1 spaces
PROJECT MODE
Group work (Max: 5 students)
DUTIES
1) Select a leader.
2) Each member of the group will be responsible for a portion
of the report.
3) The report MUST contain a workload table indicating the
workload of each member.
4) Grading will vary depending on workload allocation or
depends on Winner’s award. Group leader is to ensure that work
is divided equally.
Winners:
· Best of Show Winners receive FULL MARKS (50)
· 2nd Best of Show Winners receive 47 marks
· 3rd Best of Show Winners receive 44 marks
· Merit Winners receive 40 marks
(The rest will received less than 40 marks (based on their
actual performance))
JUDGES:
Your design will be judged using the following criteria by the
7. invited judges and will contributing 50 marks maximum:
· How well does the design achieve its mission?
· How well does the design communicate?
· How easy is it to navigate the system design?
· How strong is the design aesthetically?
· How effective is your design towards problem solving?
· How convincing is your design presentation?
****** End of document ******
MIS440 PROJECT Cover Sheet
MANAGEMENT SCIENCE DEPARTMENT
STUDENT DETAILS
Student ID
Student Name
8. INSTRUCTION FOR SUBMISSION OF HARD COPY
(PRINTED) REPORT
1. Read and sign your cover sheet.
2. Attach this sheet to the front of your project.
3. Your project should be submitted to the relevant lecturer.
ASSIGNMENET DETAILS
Assignment/Project Title:
MIS440 PROJECT – SEM 142
Lecturer’s Name
KAY MARLINA KAMARUDDIN
Program Name
BACHELOR OF MIS
Course Code
MIS440
Course Name
MANAGEMENT SUPPORT SYSTEM
Due Date
11 MAY 2015
Date submitted
REQUEST FOR EXTENSION
All work must be submitted by the due date. An application to
extend the due date on the basis of special consideration must
be authorized by the course lecturer.
Extension granted until (date)
Lecturer’s Signature
Remarks:
Cheating and assisting to cheat are offences under the Yanbu
9. University College’s policy.
STUDENT’S STATEMENT
I have read and understood the information provided on this
assignment cover sheet and in the college’s policy relating to
cheating and assisting to cheat, collaboration and plagiarism. I
certify that the attached work is entirely my own except where
work quoted is duly acknowledged in the text; that I have not
worked with another person or persons except where
specifically permitted by the lecturer, and that this work has not
been submitted for assessment by myself or any other person in
any other time. I have retained a copy of my work.
Students’ Signature:
1.
2.
3.
4.
Mark/Grade
Assessed by & Date
STUDENT WORKLOAD DISTRIBUTION:
Student Name
Workload / Delivery
10. MARKING ALLOCATION:
*Refer rubric
CATEGORY
MARK ALLOCATION
GIVEN MARK
REMARK
*Creativity/ originality
10
*Information structure & quality
10
*Interface Design
10
*Significance of solution
5
Teamwork and workload distribution
5
References style
5
11. Report format / organisation
5
50
Lecturer’s Signature
Date
Additional Comment:
Project – YUC Intelligent System
Interface Design Competition
(Innovation and Creative System)
Group Name:
Sem: …………………….
Total: /35
Title: ……………………………………………………………..
Date:
…………………….
12. Creativity & Innovation Opportunity at Phases of a Project
Below Standard
Approaching Standard
At Standard
Above Standard
1
2
3
4
5
CREATIVITY/ ORIGINALITY (10 points)
Launching the Project
Define the Creative Challenge (5 points)
may just “follow directions” without understanding the purpose
for innovation or considering the needs and interests of the
target audience
understands the basic purpose for innovation but does not
thoroughly consider the needs and interests of the target
audience
•understands the purpose driving the process of innovation
(Who needs this? Why?)
•develops insight about the particular needs and interests of the
target audience
Content and
Creativity
(5 Points)
The demonstration failed to capture the interest of the audience
and/or is confusing in what was communicated.
The demonstration techniques used were effective in conveying
main ideas, but a bit unimaginative.
The demonstration was imaginative and effective in conveying
ideas to the audience.
13. INFORMATION STRUCTURE & QUALITY (10 points)
Subject Knowledge ( 5 Points)
The deliverable did not demonstrate knowledge of the course
content, evidence of the research effort or depth of thinking
about the topic.
The deliverable demonstrated knowledge of the course content
by integrating major concepts into the response. The deliverable
also demonstrated evidence of limited research effort and/or
initial of thinking about the topic.
The deliverable demonstrated knowledge of the course content
by integrating major and minor concepts into the response. The
deliverable also demonstrated evidence of extensive research
effort and a depth of thinking about the topic.
Presenting Products to Users/Target Audience
(5 points)
· presents ideas and products in typical ways (text-heavy
PowerPoint slides, recitation of notes, no interactive features)
· adds some interesting touches to presentation media
· attempts to include elements in presentation that make it more
lively and engaging
· creates visually exciting presentation media
· includes elements in presentation that are especially fun,
lively, engaging, or powerful to the particular audience
INTERFACE DESIGN (10 points)
Originality
(5 points)
• lack of ideas or improvements
• missing of functional objectives
· has some new ideas or improvements, but some ideas are
predictable or conventional
· may show a tentative attempt to step outside rules and
14. conventions, or find new uses for common materials or ideas
· is new, unique, surprising; shows a personal touch
· may successfully break rules and conventions, or use common
materials or ideas in new, clever and surprising ways
Value (5 points)
· is not useful or valuable to the intended audience/user
· would not work in the real world; impractical or unfeasible
· is useful and valuable to some extent; it may not solve certain
aspects of the defined problem or exactly meet the identified
need
· unclear if product would be practical or feasible
· is seen as useful and valuable; it solves the defined problem or
meets the identified need
· is practical, feasible
SIGNIFICANCE OF SOLUTION (5 points)
Significance of solution (5 points)
The audience had to make considerable effort to understand the
underlying logical and flow of ideas. Major aspects of the
analysis or recommendations were absent. No BI/AI concepts
were used to justify arguments or solutions. The presentation
lacked creativity and did not hold audience attention.
The presentation contained material to support the main
arguments, but:
1) not all material clearly related to the main arguments;
2) limited BI/AI concepts were used to justify
arguments or solutions;
and/or
3) the presentation of the material was appropriate, but only
somewhat held audience attention.
The presentation contained an abundance of material which
clearly related to the main arguments. BI/AI concepts were used
to justify arguments or solutions. The presentation of the
material was original and presented in a creative way that held
16. Does Creative Commons replace copyright? *
Creative Commons: About Page
· Yes
· No
Why or Why not? *
Creative Commons: About Page (worth 2 points)
How many items does Google look at, even when you're logged
out? *
Send me a copy of my responses.
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