Project – YUC Intelligent System
Interface Design Competition
(Innovation and Creative System)
INSTRUCTIONS:
Please submit your completed work in proper PRINTED DOCUMENT and via Schoology.
Your work must be your own group work. Act of copying is strictly prohibited and every party involved
will be penalized by deducting 70% of their marks.
DESCRIPTION:
Working in groups of 5 people (maximum), search any topic from internet to stimulate your idea and
creativity. You might identify the main problems that the user faced in their daily life or analyze the
weaknesses of existing YUC-SIS and YUC E-learning systems. Then you will provide creative solution
using innovative technology/system (upgrade the system functionality into Intelligent System or
Business Intelligent System). To realize the designs, gives added value to your system design. Each
group should able to present the idea of how the system works into graphic/ visual (interface design).
TASKS:
1. Read about Creativity below.
2. Do literatures review from Google or from given list of Bibliography.
3. Design your invention into Interface Design and using any solution models
4. Goto http://www.scoop.it/t/kaymarlyn and select ‘Tools’ tags under ‘Search in topic’ menu. Study
and learn about “60 User Interface Design Tools A Web Designer Must Have” and other prototyping
and mockup tools from the page.
5. Illustrate your idea into interface design using the selected best tool for your Design Category and
provide the explanation. You might search from the Internet using keywords to view other example of
process or models.
6. Disseminate your idea and how your system works into proper formatted report.
7. Presentation will determined the winners ranking and will contribute max 35/50 marks from the
total marks.
8. Shows all the workload distribution among your group members in the given table.
9. Lastly, provide all the references and websites that you visited and used in the report.
DESIGN CATEGORIES:
Academic System
Students Manager
University DSS
Mobile Apps
Student Work/ Activities Application
MANAGEMENT SCIENCE DEPARTMENT
MIS440 MANAGEMENT SUPPORT SYSTEM
http://www.scoop.it/t/kaymarlyn
Creativity
Creativity involves the generation of new ideas or the recombination of known elements into something new,
providing valuable solutions to a problem. It also involves motivation and emotion. Creativity “is a fundamental
feature of human intelligence in general. It is grounded in everyday capacities such as the association of ideas,
reminding, perception, analogical thinking, searching a structured problem-space, and reflecting self-criticism. It
involves not only a cognitive dimension (the generation of new ideas) but also motivation and emotion, and is
closely linked to cultural context and personality factors.” (Boden 1998).
Fundamental concepts for all creative techniques are:
The suspension of p ...
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
Project – YUC Intelligent System Interface Design C.docx
1. Project – YUC Intelligent System
Interface Design Competition
(Innovation and Creative System)
INSTRUCTIONS:
Please submit your completed work in proper PRINTED
DOCUMENT and via Schoology.
Your work must be your own group work. Act of copying is
strictly prohibited and every party involved
will be penalized by deducting 70% of their marks.
DESCRIPTION:
Working in groups of 5 people (maximum), search any topic
from internet to stimulate your idea and
creativity. You might identify the main problems that the user
faced in their daily life or analyze the
weaknesses of existing YUC-SIS and YUC E-learning systems.
Then you will provide creative solution
using innovative technology/system (upgrade the system
functionality into Intelligent System or
Business Intelligent System). To realize the designs, gives
added value to your system design. Each
2. group should able to present the idea of how the system works
into graphic/ visual (interface design).
TASKS:
1. Read about Creativity below.
2. Do literatures review from Google or from given list of
Bibliography.
3. Design your invention into Interface Design and using any
solution models
4. Goto http://www.scoop.it/t/kaymarlyn and select ‘Tools’
tags under ‘Search in topic’ menu. Study
and learn about “60 User Interface Design Tools A Web
Designer Must Have” and other prototyping
and mockup tools from the page.
5. Illustrate your idea into interface design using the selected
best tool for your Design Category and
provide the explanation. You might search from the Internet
using keywords to view other example of
process or models.
6. Disseminate your idea and how your system works into
proper formatted report.
7. Presentation will determined the winners ranking and will
contribute max 35/50 marks from the
total marks.
8. Shows all the workload distribution among your group
members in the given table.
9. Lastly, provide all the references and websites that you
visited and used in the report.
DESIGN CATEGORIES:
3. MANAGEMENT SCIENCE DEPARTMENT
MIS440 MANAGEMENT SUPPORT SYSTEM
http://www.scoop.it/t/kaymarlyn
Creativity
Creativity involves the generation of new ideas or the
recombination of known elements into something new,
providing valuable solutions to a problem. It also involves
motivation and emotion. Creativity “is a fundamental
feature of human intelligence in general. It is grounded in
everyday capacities such as the association of ideas,
reminding, perception, analogical thinking, searching a
structured problem-space, and reflecting self-criticism. It
involves not only a cognitive dimension (the generation of new
ideas) but also motivation and emotion, and is
closely linked to cultural context and personality factors.”
(Boden 1998).
4. Fundamental concepts for all creative techniques are:
the lack of
filtering of ideas.
finding similarities between the situations, which
we wish to understand and another situation, which we already
understand.
vision).
AI (artificial intelligence) models of creativity
AI deals with solving non-quantified, unstructured problems. Its
task is about knowledge representation and
reasoning and to build intelligent, rational, and autonomous
agents. Current AI models of creativity involve
different types and appropriate techniques of supporting the
generation of new ideas. According to Margaret
Boden (1998), in respect to the three types of creativity, there
are also three main types of computer models that
5. involve:
1. The stimulation of the combination of ideas, mainly by using
analogies in the sense that associated ideas
shares some inherent conceptual structure.
2. The exploration of structured concepts, so that novel and
unexpected ideas result. It requires
considerable domain-expertise and analytical power to define
the conceptual space and to specify
procedures that enable its potential to be explored.
3. The transformation of a problem, so that new structures can
be generated which could not have arisen
before. New solutions to a problem can be created with
transforming a problem into a new problem,
solve the new problem and then adapting the solution back to
the original problem.
AI employs symbolic approaches for creative problem solving
and includes stimulus such as heuristics, search,
weak methods, knowledge representation and reasoning to
facilitate problem structuring and idea generation.
The focus of AI creativity techniques in the form of
computerized programs, is to help users to take a fresh look
at problems by guiding what may be a user’s otherwise
undisciplined intuition through a series of problem-
solving exercises, and to think in non-linear et non-logical
6. ways. The main advantage of computerized, guided
problem solving is that the programs prompt a user for ideas in
a thorough manner. Recent programs of AI
include also knowledge-based approaches, using large-scale
databases and narrative systems (Chen 1998). AI
researches have also developed efficient search algorithms for
problem solving.
Some expected results of the creativity process are:
high performance
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7. Bibliography
Hall, O. P. (2003). Using Dashboard Based Business
Intelligence Systems. Graziadio Business Review, 6(4)
http://gbr.pepperdine.edu/2010/08/using-dashboard-based-
business-intelligence-systems/
List of artificial intelligence projects. (n.d.). Retrieved
November 15, 2013, from Wikipedia, the free
encyclopedia
http://en.wikipedia.org/wiki/List_of_artificial_intelligence_proj
ects
Sefertzi, E. (2000). Dissemination of Innovation and Knowledge
Management Techniques. INNOREGIO.
Google search result:
http://capstone.geoffreyanderson.net/export/9/trunk/proposal/res
earch/01372391.pdf
ss intelligence systems: design and implementation
strategies (click here)
INSTRUCTIONS:
OVERALL MARK Report: 50 marks
DUE DATE REFER TO SCHOOLOGY ANNOUNCEMENT.
Submission is via Schoology
8. AND printed.
WARNING:
Late submission will incur the following mark deduction:-
10% from overall mark obtained - PER DAY of late submission
REPORT WILL NOT BE ACCEPTED AFTER DAY 3
PROJECT FORMAT
Provide given format of Cover
Sheet, workload distribution and
marking form.
Note: Refer to the next page
The PROJECT must be: –
- Type written
- Include all Headings
- Edited for typo and
grammatical errors
- Left and right alignment of 2 cm
- 1.5 spacing
- Font size - 12
- Lettering – Times New Roman
- Paragraphing – 1 spaces
PROJECT MODE Group work (Max: 5 students)
DUTIES 1) Select a leader.
2) Each member of the group will be responsible for a portion
of the
report.
3) The report MUST contain a workload table indicating the
9. workload of
each member.
4) Grading will vary depending on workload allocation or
depends on
Winner’s award. Group leader is to ensure that work is divided
equally.
(50)
nd
Best of Show Winners receive 47 marks
rd
Best of Show Winners receive 44 marks
(The rest will received less than 40 marks (based on their
actual
performance))
http://gbr.pepperdine.edu/2010/08/using-dashboard-based-
business-intelligence-systems/
http://en.wikipedia.org/wiki/List_of_artificial_intelligence_proj
ects
http://capstone.geoffreyanderson.net/export/9/trunk/proposal/res
earch/01372391.pdf
11. STUDENT DETAILS
Student ID Student Name
INSTRUCTION FOR SUBMISSION OF HARD COPY
(PRINTED) REPORT
1. Read and sign your cover sheet.
2. Attach this sheet to the front of your project.
3. Your project should be submitted to the relevant lecturer.
ASSIGNMENET DETAILS
Assignment/Project Title: MIS440 PROJECT – SEM 142
Lecturer’s Name KAY MARLINA KAMARUDDIN
Program Name BACHELOR OF MIS
Course Code MIS440 Course Name MANAGEMENT SUPPORT
SYSTEM
Due Date 11 MAY 2015 Date submitted
REQUEST FOR EXTENSION
12. All work must be submitted by the due date. An application to
extend the due date on the basis of special
consideration must be authorized by the course lecturer.
Extension granted until (date) Lecturer’s Signature
Remarks:
Cheating and assisting to cheat are offences under the Yanbu
University College’s policy.
STUDENT’S STATEMENT
I have read and understood the information provided on this
assignment cover sheet and in the college’s
policy relating to cheating and assisting to cheat, collaboration
and plagiarism. I certify that the attached
work is entirely my own except where work quoted is duly
acknowledged in the text; that I have not
worked with another person or persons except where
specifically permitted by the lecturer, and that this
work has not been submitted for assessment by myself or any
other person in any other time. I have
retained a copy of my work.
Students’ Signature:
1. 2. 3. 4.
Mark/Grade Assessed by & Date
13. MANAGEMENT SCIENCE DEPARTMENT
MIS440 PROJECT Cover Sheet
STUDENT WORKLOAD DISTRIBUTION:
Student Name Workload / Delivery
MARKING ALLOCATION: *Refer rubric
CATEGORY MARK
ALLOCATION
GIVEN
MARK
REMARK
*Creativity/ originality 10
*Information structure & quality 10
*Interface Design 10
*Significance of solution 5
15. Total: /35
Title: ……………………………………………………………..
Date: …………………….
Creativity &
Innovation
Opportunity at
Phases of a Project
Below Standard Approaching Standard At Standard
Above
Standard
1 2 3 4 5
CREATIVITY/ ORIGINALITY (10 points)
Launching the
Project
Define the Creative
Challenge (5 points)
may just “follow directions”
without understanding the
purpose for innovation or
considering the needs and
interests of the target
audience
16. understands the basic purpose for
innovation but does not thoroughly
consider the needs and interests of the
target audience
•understands the purpose
driving the process of
innovation (Who needs this?
Why?)
•develops insight about the
particular needs and interests
of the target audience
Content and
Creativity
(5 Points)
The demonstration failed to
capture the interest of the
audience and/or is confusing
in what was communicated.
The demonstration techniques used were
effective in conveying main ideas, but a bit
unimaginative.
The demonstration was
imaginative and effective in
conveying ideas to the audience.
INFORMATION STRUCTURE & QUALITY (10 points)
Subject
Knowledge ( 5
18. Audience
(5 points)
typical ways (text-heavy
PowerPoint slides, recitation of
notes, no interactive features)
presentation media
presentation that make it more lively and
engaging
presentation media
that are especially fun, lively,
engaging, or powerful to the
particular audience
INTERFACE DESIGN (10 points)
Originality
(5 points)
• lack of ideas or improvements
• missing of functional objectives
some ideas are predictable or conventional
19. outside rules and conventions, or find new
uses for common materials or ideas
personal touch
nd
conventions, or use common
materials or ideas in new, clever
and surprising ways
intended audience/user
impractical or unfeasible
e to some extent; it
may not solve certain aspects of the
defined problem or exactly meet the
identified need
feasible
solves the defined problem or
meets the identified need
SIGNIFICANCE OF SOLUTION (5 points)
20. Significance of
solution (5 points)
The audience had to make
considerable effort to
understand the underlying
logical and flow of ideas.
Major aspects of the analysis
or recommendations were
absent. No BI/AI concepts
were used to justify
arguments or solutions. The
presentation lacked creativity
and did not hold audience
attention.
The presentation contained material to
support the main arguments, but:
1) not all material clearly related to the
main arguments;
2) limited BI/AI concepts were used to
justify
arguments or solutions;
and/or
3) the presentation of the material was
appropriate, but only somewhat held
audience attention.
The presentation contained an
abundance of material which clearly
related to the main arguments. BI/AI
concepts were used to justify
arguments or solutions. The
presentation of the material was
original and presented in a creative
21. way that held audience attention.
Remarks:
*the idea of the system is that when the user login he have many
choice he can see his eschewal he can edit and he can also
make an video conversation with other user , he can also choose
one or more than choice then the system do the record of
lecture , do a summary for the all lecture and do the Brian map
also for the important heading. the system also can alert the
user 10 minutes before the class begin . he can make a pop
questions to the other user who share a specific course by
asking them from either the summary or the mind or brain map.
Table of contact:*
Introduction-
Problem statement-
Objective-
System design-
Intelligent agent
Artificial neural network
Case-used reasoning
-tools used
-system advantages
Interface design-
Smart phone interface
PC interface
-conclusion
-recommendation
-workload