The production log summarizes the progress of developing a 2D character concept over 6 tasks from October to December. It provides brief updates for each task completed, including creating character profiles, mood boards, schedules, and a flash exercise. Difficulties encountered included buttons and animating wings in the flash exercise.
1. Production Log- 2D character concept
Date & Task
October Completed all abode flash exercises and have
24/10/12 been uploaded and have started the production
31/10/12 log
November Task 3 Task 3 completed. top ten 2d game characters
1/11/12 complete and uploaded with description,
6/11/12 biography, on a word document
November Task 2 Task 2 Completed.the schedule charter on
7/11/12 edexcel. Wasn’t to the best of difficulty to make.
11/11/12 Maybe on other software it may have been. Took
around an hour to make and I used colour coded
writing to indicate what each mean.
November Task 4 completed. The mood board for the ideas
Task 4 of my character has been completed. To create
12/11/12 this I used many different images from Google
15/11/12 such as sonic and super Mario. I placed all the
images together to create the mood board. The
images I chose may have aspects of my final
character design.
November Task 5 completed. Created a character profile on
Task 5 PowerPoint, this included the following
20/11/12 biography, physical description and game genre.
30/11/12 I wrote in detail about my character the
ultimatum and gave a description of his home
planet and goals. Also I described my character
build and aim of the game.
2. December Task 6 completed. The ultimatum flash exercise
Task6 has been completed and whilst doing it I
1/12/12 encountered many difficulties such as the
13/12/12 buttons. The buttons were hard but when I
figured out how to do it, it became simple.
Another difficulty was to make the ultimatums
wing flap up and down continuously throughout
the scene and this was fixed by making the
ultimatum a movie clip and then placing him on
the scene.