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Aims

To understand that drawings and models can be
made for very different purposes and audiences;

To enable you to be able to identify what the
purpose and who the audience is when you see
different models drawings etc.

To look at a range of different models and drawings
"Painting is a nail to which I fasten my ideas."
Georges Braque: Painter

“Drawing is how we talk, it is our conversation”
Rodney Fitch; Brand developer

“Drawing with the hand develops a part of the
brain that is untouched by any other activity”
David Quay and Freda Sack: Type designers.
Sometimes students sit and think of an idea
before they draw and model make. This can
work, but it is almost always better to start
producing ideas and to think by doing (or at       I’m thinking!
least while you are doing). Designers iterate
that means they produce an idea, look at it,
then develop it and then look at it in an almost
endless cycle. So use your hands to help you
think!
“The Assessment of Performance in Design and Technology;” APU; 1990
“Don’t forget to show your working out!”


In Maths you are always asked to show your working out.
In D&T students often jump to a preferred solution
without the required kinds of “calculating” having been
undertaken or shown?
In English you are often asked to write a range of ways and to identify
particular audiences


 Non-fictional text types
 Recount
 Non-chronological report
 Instructions
                                       Why have you been
 Explanation
 Persuasion                           making the models in
 Discussion                           Island Time last week?
 Etc                                  Who is the audience?
Whilst looking at the                                                 Who is the drawing for?
following images of models
and drawings – discuss




                                                                            Manufacturer
what the purpose and




                                                                                           Customer
audience is. Use the




                                                                 Designer
handout and place the slide




                                                                                                      Client
number in the correct box
or boxes.
                                                    Thinking       2
                                                    Explaining     3           3
                              Purpose of drawing?




                                                    Testing
                                                    Generating
                                                    Developing
                                                    Presenting
                                                    Persuading
                                                    Imagining
3
3
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think
Drawing to think

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Drawing to think

  • 1.
  • 2. Aims To understand that drawings and models can be made for very different purposes and audiences; To enable you to be able to identify what the purpose and who the audience is when you see different models drawings etc. To look at a range of different models and drawings
  • 3. "Painting is a nail to which I fasten my ideas." Georges Braque: Painter “Drawing is how we talk, it is our conversation” Rodney Fitch; Brand developer “Drawing with the hand develops a part of the brain that is untouched by any other activity” David Quay and Freda Sack: Type designers.
  • 4. Sometimes students sit and think of an idea before they draw and model make. This can work, but it is almost always better to start producing ideas and to think by doing (or at I’m thinking! least while you are doing). Designers iterate that means they produce an idea, look at it, then develop it and then look at it in an almost endless cycle. So use your hands to help you think!
  • 5. “The Assessment of Performance in Design and Technology;” APU; 1990
  • 6. “Don’t forget to show your working out!” In Maths you are always asked to show your working out. In D&T students often jump to a preferred solution without the required kinds of “calculating” having been undertaken or shown?
  • 7. In English you are often asked to write a range of ways and to identify particular audiences Non-fictional text types Recount Non-chronological report Instructions Why have you been Explanation Persuasion making the models in Discussion Island Time last week? Etc Who is the audience?
  • 8. Whilst looking at the Who is the drawing for? following images of models and drawings – discuss Manufacturer what the purpose and Customer audience is. Use the Designer handout and place the slide Client number in the correct box or boxes. Thinking 2 Explaining 3 3 Purpose of drawing? Testing Generating Developing Presenting Persuading Imagining
  • 9. 3
  • 10. 3