Technology is a powerful tool that allows us to achieve things we couldn’t even dream of a few years ago . However event technology can also be a huge distraction. It should helps us – event organisers, attendees and speakers – to be better humans (either in our professional or personal sphere). It should help us regain control of our lives and allow us to achieve more. As event organisers we should always ask “will this event-tech improve the experience of the attendees, speakers, staff?”. If the answer is an honest “no”, then we might be better without it.
In this session we explored how to pick and when to use some of the most interesting technologies, present and on the horizon, that can affect the event experience for good, including some practical examples from around the world.
18. Simplicity
“[…] To increase a user’s ability, designers of
persuasive experiences must make the behaviour
easier to do. […] persuasive design relies heavily
on the power of simplicity.”
BJ Fogg
http://bjfogg.com/fbm_files/page4_1.pdf
26. TI DIAMO LA CARICA!
Accedi al QR Code o alla short URL indicata
e retwitta il Tweet di @nokiaitalia: riceverai
un caricabatteria Nokia in prestito per un'ora*.
* Previa consegna di un documento d'identità e di un numero di telefono.
http://nokia.ly/Tidiamolacarica
The idea was good but if you run out of battery you cannot scan the QR
code.
27. “Twitter walls” often interrupt the storytelling and are placed behind the
speakers, so they cannot take part of the conversation.
30. Taiken Lab is an experience design, marketing and event management
consultancy that specialises in creating experiences that cater to the “human
interface”* while bridging the digital and physical worlds. We put people at the
center of our actions and interact with them by designing behaviours and
telling stories that stimulate their actions, emotions and senses.
taikenlab.com
*human interface: us, people. Not targets but individuals (and communities formed by them) that like to talk to each other, learn
through stories, who’s behaviour is influenced by their emotions, curiosity and desire to survive, share, belong… While habits come
and go, the human interface has remained rather constant for at least the last five thousand years.