This document summarizes the key details of the mobile game "Captain Strike", including its release date, download numbers, gameplay loops, backend architecture, database usage, API services, room management, authentication process, user profiles, quests/events, and lessons learned. The backend uses MongoDB and Redis databases, Python API services, and distributes game rooms across multiple servers managed by a room controller. Authentication uses token-based authentication. User profiles are read-only on the client. Quests and events track action counts on the server. Connection handling, request batching, online parameters, and tracking systems were important lessons learned.