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Analyzing MUVE tasks in
action
Cristina Palomeque & Joan-Tomàs Pujolà
Universitat de Barcelona
XVIIth International CALL Research Conference, Tarragona
Index
Multimodality: theory, MUVE, transcripts
Task design in virtual worlds
Research questions
Research context
 Data collection
 Data analysis
Results
Concluding remarks
1.1. Multimodal theory
Communication occurs through different modes (Kress
& Van Leewen, 2001)
Verbal (oral and text)
Images
Sound
Movement
…
1.2. Modes in Second Life
Verbal communication Non-verbal communication
Audible mode Textual mode Avatar-based
(visual)
Environment-
based (spatial,
movement)
-Oral language,
pauses,…
-Background
sounds
-Local chat
-Instant message
-Note card
-Appearance
-Gestures
-Layout of space
-Proxemics
-Kinesics
Adapted from Örnberg, T. (2005)
1.3. Multimodal transcriptions: 3M
• Macro level (sequence map)
• Micro level (magnifying glass)
2. Principles in MUVE task design
QUALITIES QUESTIONS
Language learning
potential
Does the task have a communicative potential?
Learner fit Is there a balance between feasibility and challenge? /Is the task
technically feasible for a student who is not proficient in a virtual
world?
Meaning focus Is the learner’s attention directed primarily toward the meaning of
the language? Does the task make sense in the environment?
Authenticity within the
MUVE environment
Is the task embedded in the MUVE environment? Is it immersive? Is
it cognitively authentic?
Impact Will learners get a positive experience from the MUVE task?
Practicality Does the institution meet the requirements needed? Does the task
take longer to set up than actually carry out?
Sweeney, P. & Palomeque, C. (2010) (adapted from Chapelle, 2001)
Dimensions for task design
1. Social / communicative / cognitive dimension
1. Affective /creative dimension
1. Spatial / physical dimension
Deutschmann & Panichi (2009)
Tasks used in this study
Warm-up discussion
Social / communicative dimension
Guided tour
Social / communicative dimension
Spatial / physical dimension
Guided tour
Social / communicative dimension
Spatial / physical dimension
Research questions
RQ1: What kind of online transactional strategies
does the teacher use to communicative in a MUVE?
RQ2: What role is the role of technical help in the a
MUVE language class?
RQ3: How are different modes used when
communicating in a MUVE?
Research context
Participants: 9 undergraduate students of Tourism + 1
teacher
Course: English for Communication Level 1
Optional practice classes in Second Life
3 Modules: Hotels, Museums and Cities
2 task types: discussion and guided tour
Data collection
Data
collected
Pre-
questionna
ires
Session
questionna
ires
SL video
recordings
Interviews Researcher
Journal
Amount of
data
1 quest/St 9 quest /
student
8 sessions
(8 hours)
8 10-min
interviews
9 logs
Format Google
Forms (.xls)
Word (.doc) Snapz Pro
(.mov)
Audacity
(.wav)
Word (.doc)
Data analysis
Transana
Transcription of verbal mode
3M program
Transcription of non-verbal modes
Link video to transcriptions
Coding
Queries for analysis
Macro level
Micro level
Queries
Results RQ 1
Online transactional strategies (total: 1739)
Strategies and class stage
Transactional strategies in tasks
Discussion activity (total: 84) Guided tour (total: 176)
Results RQ 2
Technical strategies ( total: 491)
(27% of T turns)
Technical help (total: 307)
(17% of T turns)
Role of tech help in class
Disc. Tour
1 13
Results RQ3
Audio-Text channels
• Default channel: audio
• Total channel switches:
454
• Technical: compensate for sound problems
• Logistics: summarize or repeat instructions, form groups…
• Task: provide unobtrusive feedback
• Form: model structures, vocabulary…
Results RQ3:
Visual and Verbal mode
Location check
In-world reference
Visual addressivity
Location check
Found in every session
Part of a classroom management routine
Trigger:
After a location change
Many avatars in a shared space
Technical graphic problems
In-world reference
Total: 363
• Logistics: moving between
locations, checking that everyone is
in the same place
• Task: references to objects during
tours
• Technical: provide tech help
(how to activate objects)
Functions of verbal in-world references
Visual reference
Pointing
To exemplify an instruction
To point to an object
Avatar proximity
To avoid ambiguities during a tour or an instruction
To direct the group’s attention to an object
Visual addressivity
Type of
addressivity
T in front of
group
T with 1 St TOTAL
Name 33 29 62
Name + proximity 483 41 524
Generic + proximity 12 - 12
6. Conclusions
Most transactional strategies happened during the
classroom management and feedback stages
Feedback markers were the most popular strategy to
show presence, encourage participation and promote
a positive social environment. (Foster & Ohta,
2005)
Special presence during guided tour
Conclusions (II)
Technical help, as well as other technical
strategies, had a significant presence during the
teacher’s turns and were important to deal with
communication problems (Fägersten, Holmsten &
Cunningham, 2010)
Task type was an important factor
Conclusions (III)
The teacher made use of different modal affordances
in the MUVE, combining different channels and modes
to avoid communication breakdowns and make
communication more effective.
Channel switches
Location checks
Verbal and visual in-world references (Wigham, 2012)
Verbal and visual addressivity (Naper, 2011)
Thank you!
Cristina Palomeque
cristina.palomeque@gmail.com
Joan-Tomàs Pujolà
jtpujola@ub.edu

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Analyzing MUVE Tasks in Action - XVIIth International CALL Research Conference (URV)

  • 1. Analyzing MUVE tasks in action Cristina Palomeque & Joan-Tomàs Pujolà Universitat de Barcelona XVIIth International CALL Research Conference, Tarragona
  • 2. Index Multimodality: theory, MUVE, transcripts Task design in virtual worlds Research questions Research context  Data collection  Data analysis Results Concluding remarks
  • 3. 1.1. Multimodal theory Communication occurs through different modes (Kress & Van Leewen, 2001) Verbal (oral and text) Images Sound Movement …
  • 4. 1.2. Modes in Second Life Verbal communication Non-verbal communication Audible mode Textual mode Avatar-based (visual) Environment- based (spatial, movement) -Oral language, pauses,… -Background sounds -Local chat -Instant message -Note card -Appearance -Gestures -Layout of space -Proxemics -Kinesics Adapted from Örnberg, T. (2005)
  • 5. 1.3. Multimodal transcriptions: 3M • Macro level (sequence map) • Micro level (magnifying glass)
  • 6. 2. Principles in MUVE task design QUALITIES QUESTIONS Language learning potential Does the task have a communicative potential? Learner fit Is there a balance between feasibility and challenge? /Is the task technically feasible for a student who is not proficient in a virtual world? Meaning focus Is the learner’s attention directed primarily toward the meaning of the language? Does the task make sense in the environment? Authenticity within the MUVE environment Is the task embedded in the MUVE environment? Is it immersive? Is it cognitively authentic? Impact Will learners get a positive experience from the MUVE task? Practicality Does the institution meet the requirements needed? Does the task take longer to set up than actually carry out? Sweeney, P. & Palomeque, C. (2010) (adapted from Chapelle, 2001)
  • 7. Dimensions for task design 1. Social / communicative / cognitive dimension 1. Affective /creative dimension 1. Spatial / physical dimension Deutschmann & Panichi (2009)
  • 8. Tasks used in this study Warm-up discussion Social / communicative dimension Guided tour Social / communicative dimension Spatial / physical dimension Guided tour Social / communicative dimension Spatial / physical dimension
  • 9. Research questions RQ1: What kind of online transactional strategies does the teacher use to communicative in a MUVE? RQ2: What role is the role of technical help in the a MUVE language class? RQ3: How are different modes used when communicating in a MUVE?
  • 10. Research context Participants: 9 undergraduate students of Tourism + 1 teacher Course: English for Communication Level 1 Optional practice classes in Second Life 3 Modules: Hotels, Museums and Cities 2 task types: discussion and guided tour
  • 11. Data collection Data collected Pre- questionna ires Session questionna ires SL video recordings Interviews Researcher Journal Amount of data 1 quest/St 9 quest / student 8 sessions (8 hours) 8 10-min interviews 9 logs Format Google Forms (.xls) Word (.doc) Snapz Pro (.mov) Audacity (.wav) Word (.doc)
  • 12. Data analysis Transana Transcription of verbal mode 3M program Transcription of non-verbal modes Link video to transcriptions Coding Queries for analysis
  • 16.
  • 17. Results RQ 1 Online transactional strategies (total: 1739)
  • 19. Transactional strategies in tasks Discussion activity (total: 84) Guided tour (total: 176)
  • 20. Results RQ 2 Technical strategies ( total: 491) (27% of T turns) Technical help (total: 307) (17% of T turns)
  • 21. Role of tech help in class Disc. Tour 1 13
  • 22. Results RQ3 Audio-Text channels • Default channel: audio • Total channel switches: 454 • Technical: compensate for sound problems • Logistics: summarize or repeat instructions, form groups… • Task: provide unobtrusive feedback • Form: model structures, vocabulary…
  • 23. Results RQ3: Visual and Verbal mode Location check In-world reference Visual addressivity
  • 24. Location check Found in every session Part of a classroom management routine Trigger: After a location change Many avatars in a shared space Technical graphic problems
  • 25. In-world reference Total: 363 • Logistics: moving between locations, checking that everyone is in the same place • Task: references to objects during tours • Technical: provide tech help (how to activate objects) Functions of verbal in-world references
  • 26. Visual reference Pointing To exemplify an instruction To point to an object Avatar proximity To avoid ambiguities during a tour or an instruction To direct the group’s attention to an object
  • 27. Visual addressivity Type of addressivity T in front of group T with 1 St TOTAL Name 33 29 62 Name + proximity 483 41 524 Generic + proximity 12 - 12
  • 28. 6. Conclusions Most transactional strategies happened during the classroom management and feedback stages Feedback markers were the most popular strategy to show presence, encourage participation and promote a positive social environment. (Foster & Ohta, 2005) Special presence during guided tour
  • 29. Conclusions (II) Technical help, as well as other technical strategies, had a significant presence during the teacher’s turns and were important to deal with communication problems (Fägersten, Holmsten & Cunningham, 2010) Task type was an important factor
  • 30. Conclusions (III) The teacher made use of different modal affordances in the MUVE, combining different channels and modes to avoid communication breakdowns and make communication more effective. Channel switches Location checks Verbal and visual in-world references (Wigham, 2012) Verbal and visual addressivity (Naper, 2011)