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FO ster the  C omprehension and  US e of  K nowledge intensive technologies for coding and sharing  3D  media content Coordinator: Bianca Falcidieno CNR IMATI Genova Italy FP7-ICT-2007-1 Contract n° 214993 Coordination Action   in the area of semantic coding of 3D media content 8 Partners Starting date: 1° March 2008 Duration: 2 years
Team
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Motivations
Application fields Medicine & Bioinformatics CAD/CAE & Virtual Product Modelling Gaming & Simulation Archaeology & Cultural Heritage
FOCUS K3D goals ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Strategy
4 Application Working Groups ,[object Object],[object Object],[object Object],[object Object]
AWG Archaeology and Cultural Heritage  ,[object Object],[object Object],[object Object]
Benefits of 3D Semantic Modelling ,[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Digital lifecycle benefits (I) ,[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Digital lifecycle benefits (II) ,[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Open problems (I) ,[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Open problems (II) ,[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Open problems (III) ,[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Open problems (IV) ,[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Identification of requirements (I) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Identification of requirements (II)   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Preliminary contacts for AWG members (I) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
Preliminary contacts for AWG members (II) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
AWG Medicine and Bioinformatics
Problems in Medicine ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  - AWG CAD/CAE - AWG Gaming and Simulation
Problems in Biology ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  - AWG CAD/CAE - AWG Gaming and Simulation
Problems in Biology ,[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  - AWG CAD/CAE - AWG Gaming and Simulation
Example: Sickle-cell disease structural bioinformatics Normal Sickle-cell  Hemoglobin variants family tree ,[object Object],[object Object],[object Object],[object Object],Geometry Knowledge AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  - AWG CAD/CAE - AWG Gaming and Simulation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Contacts in Medicine ,[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  - AWG CAD/CAE - AWG Gaming and Simulation
Contacts in Medicine ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  - AWG CAD/CAE - AWG Gaming and Simulation
Contacts in Biology ,[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  - AWG CAD/CAE - AWG Gaming and Simulation
Contacts in Biology ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  - AWG CAD/CAE - AWG Gaming and Simulation
AWG CAD/CAE & Virtual Product Modelling   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Mechatronics and functional  digital mock ups ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
Mechatronics and functional  digital mock ups ,[object Object],software electronics mechanics AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
Mechatronics and functional digital mock ups ,[object Object],© Siemens AG, IGD extension with  behaviour /  behaviour models FunctionalDMU AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
Mechatronics and functional digital mock ups AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
Mechatronics and functional digital mock ups ,[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation Interface: Mechanik - F, x Interface: Mechanik - F, x Interface: Mechanik - F, x Interface: Signal - s Interface: Elektrik – U,I Interface: Mechanik - M,   Interface: Mechanik - F, x
Mechatronics and functional digital mock ups ,[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
Mechatronics and functional digital mock ups ,[object Object],software simulation: function control, system behaviour/validation © Robert Bosch GmbH AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation electronic  simulation: results visualization of e.g. EMI system view: functions  and control mechanic  simulation: results visualization of e.g.  flow
Semantic procedural models ,[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
Semantic procedural models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
Semantic procedural models ,[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
Contacts from AIM@SHAPE AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
…  more contacts from AIM@SHAPE AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  - AWG Gaming and Simulation
AWG Gaming and Simulation Motivation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Source & copyright infos:  M. Kam, A. Agarwal, A. Kumar, S. Lal, A. Mathur, A. Tewari, J. Canny.  Designing E-Learning Games for Rural Children in India: A Format for Balancing Learning with Fun .  Proc. of ACM Conference on Designing Interactive Systems , Feb. 2008
Games as Pace Maker – Example: Interfaces ,[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation Source & copyright info:  Mobile Games 2010,   NRC-TR-2007-011 , http:// research.nokia.com/files/NRC-TR-2007-011.pdf
Games as Pace Maker – Example: Interfaces ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation Source & copyright info:  http://www.wii-discount.com/
Games as Pace Maker – Example: Interfaces ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation Source & copyright info:  http://theelderlies.wordpress.com/2007/02/
Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC. LOCAL,  DISTANCE,  MOBILE … RESEARCH INDUSTRIES AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation
Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC. LOCAL,  DISTANCE,  MOBILE … RESEARCH INDUSTRIES GAME DEV.,  EDUCATIONAL SW,  ETC. … HARDWARE AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation
Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC. LOCAL,  DISTANCE,  MOBILE … RESEARCH INDUSTRIES GAME DEV.,  EDUCATIONAL SW,  ETC. … HARDWARE AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation Source:  http://cultofmac.com/to-repeat-the-iphone-will-be-a-killer-game-platform/1754 Source: www.xbox.com Source:  www.nintendo.com/wii Source: playstation.com Nokia N-Gage, Source:  http://www.forums.gr/ showthread.php?p=183662
Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC. LOCAL,  DISTANCE,  MOBILE … GAME DEV.,  EDUCATIONAL SW,  ETC. HARDWARE … AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation
Preliminary Contacts – Companies (I) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation
Preliminary Contacts – Companies (II) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation
Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES SIMULATION HCI SEMANTICS DIFFERENT  AGES ENTERTAINMENT,  EDUCATION, ETC. LOCAL,  DISTANCE,  MOBILE … GAME DEV.,  EDUCATIONAL SW,  ETC. HARDWARE … AI & AGENT  TECHNOLOGY MODELLING & ANIMATION COMPUTER GRAPHICS AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation
Specific Problems (selection, I) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Specific Problems (selection, II) AWG Archaelogy and CH  -  AWG Medicine and Bioinformatics  -  AWG CAD/CAE  -  AWG Gaming and Simulation
Task 2.2 – AWG Participants ,[object Object],[object Object],[object Object],[object Object]
Impact on users ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],Project Activities
FOCUS Interest Group Brazil China Japan USA

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The FOCUS K3D Project

  • 1. FO ster the C omprehension and US e of K nowledge intensive technologies for coding and sharing 3D media content Coordinator: Bianca Falcidieno CNR IMATI Genova Italy FP7-ICT-2007-1 Contract n° 214993 Coordination Action in the area of semantic coding of 3D media content 8 Partners Starting date: 1° March 2008 Duration: 2 years
  • 3.
  • 4. Application fields Medicine & Bioinformatics CAD/CAE & Virtual Product Modelling Gaming & Simulation Archaeology & Cultural Heritage
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. AWG Medicine and Bioinformatics
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33. Mechatronics and functional digital mock ups AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40. Contacts from AIM@SHAPE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
  • 41. … more contacts from AIM@SHAPE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
  • 42.
  • 43.
  • 44.
  • 45.
  • 46. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
  • 47. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES GAME DEV., EDUCATIONAL SW, ETC. … HARDWARE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
  • 48. Multi-disciplinary and Necessity for Cooperation USERS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … RESEARCH INDUSTRIES GAME DEV., EDUCATIONAL SW, ETC. … HARDWARE AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation Source: http://cultofmac.com/to-repeat-the-iphone-will-be-a-killer-game-platform/1754 Source: www.xbox.com Source: www.nintendo.com/wii Source: playstation.com Nokia N-Gage, Source: http://www.forums.gr/ showthread.php?p=183662
  • 49. Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … GAME DEV., EDUCATIONAL SW, ETC. HARDWARE … AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
  • 50.
  • 51.
  • 52. Multi-disciplinary and Necessity for Cooperation USERS RESEARCH INDUSTRIES SIMULATION HCI SEMANTICS DIFFERENT AGES ENTERTAINMENT, EDUCATION, ETC. LOCAL, DISTANCE, MOBILE … GAME DEV., EDUCATIONAL SW, ETC. HARDWARE … AI & AGENT TECHNOLOGY MODELLING & ANIMATION COMPUTER GRAPHICS AWG Archaelogy and CH - AWG Medicine and Bioinformatics - AWG CAD/CAE - AWG Gaming and Simulation
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58. FOCUS Interest Group Brazil China Japan USA

Editor's Notes

  1. CNR IMATI-Ge, Italy (Coordinator B. Falcidieno) CERETETH, Greece (C .Houstis - Volos) EPFL, Switzerland (D. Thalmann Lausanne) Fraunhofer, Germany (A. Stork Darmstadt) INRIA, France (P. Alliez Sophia Antipolis Nice) MIRALab, Switzerland ( N. Thalmann Geneva) SINTEF, Norway (T. Dokken E. Quak Oslo) UU, The Netherlands ( Remco Veltkamp - Utrecht)
  2. 1- They are both consolidate, in the massive use of 3D digital resources, and emerging. 2- They face a huge amount of available 3D data (think for instance of CAT data for computer aided diagnostics and acquisitions of archaeological artefacts). 3- Their use is not only related to visual aspects and rendering processes, they require complete knowledge representations to exploit and preserve both the expertise used for their creation and the information content carried 4- They are willing to learn new approaches to engage with the 3D data deluge they are experiencing and to speed up the achievements of new results
  3. Related projects: GAMETOOLS (http://www.gametools.org/) IPerG VirtualLife SALERO Special Interest Groups: Digital Games Research Association DiGRA: www.digra.org European Games Developer Federation: egdf.eu algemeen: http://www.gamesindustrie.nl/ Richard Smithies Finance Director [email_address] Blitz Games Regent Square House The Parade Leamington Spa Warwickshire CV32 4NL UK Company Switchboard: UK (0)1926-880000 Work Direct Tel: UK (0)1926-880007 Work Fax: UK (0)1926-887209 Mobile: UK (0)7866-264511 Home Office: UK (0)1600-890445 www.BlitzGames.com Artificial Industry B.V. Goeman Borgesiuslaan 77 3515 ET Utrecht The Netherlands Tel. (030) - 7551557 E-mail info@artificialindustry.com online communicatie dmv virtual agents & avatars Playlogic International or Playlogic Game Factory Playlogic International N.V. Concertgebouwplein 13 1071 LL Amsterdam The Netherlands E: info@playlogicint.com T: +31 (0) 20 676 03 04 F: +31 (0) 20 673 17 13 Triumph Studios Phoenixstraat 66 2611 AM Delft The Netherlands Email: triumph@triumphstudios.com Saab-systems www.saabsystems.com.au [email_address] V-Step Pjotr van Schothorst <pjotr@vstep.nl> www.vstep.nl / www.shipsim.com E-Semble bv Papsouwselaan 119-T 2624 AK Delft Telefoon: 015-2125276 Fax: 015-2148155 www.e-semble.com Martijn Boosman [email_address] Green Dino Virtual Realities Agro Business Park 10 6708 PW Wageningen Tel. 0317-467760 Fax 0317-410152 Jorrit Kuipers [email_address] Streamline Studios Fernandez Thales, Land and Joint Systems Division Bestevaer 46, 1271 ZA HUIZEN NL- Phone : +31 35 524 8318 Fax : +31 35 524 8163 Rob Ten EIKELDER [email_address] TNO [email_address] [email_address] W!Games Damrak 20 1012 LH Amsterdam The Netherlands Phone: +31 (0)20 707 68 42 Fax: +31 (0)20 707 68 41 [email_address] [email_address] Jan Pieter van Seventer Coded Illusions Groot Handelsgebouw Conradstraat 38, D8.131 3013 AP Rotterdam The Netherlands PO Box 649 3000 AP Rotterdam Phone: +31 10 436 68 15 www.coded-illusions.nl info@coded-illusions.com Pieter Slingeland Richard Stitselaar C I Media www.cimedia Playlogic International N.V. Concertgebouwplein 13 1071 LL Amsterdam The Netherlands E: info@playlogicint.com T: +31 (0) 20 676 03 04 F: +31 (0) 20 673 17 13 Adventure Soft Type Private Founded 1980s Headquarters Sutton Coldfield, UK Key people Mike Woodroffe, Simon Woodroffe Industry Computer games Products Simon the Sorcerer series Website www.adventuresoft.com Creative - www.creative.com Epic games - www.epicgames.com Microsoft - www.xbox360.com IGDA - www.IGDA.org BIGN - www.bign.eu Gamasutra - www.gamasutra.com Games Industry - www.gamesindustry.biz MCV - www.mcvuk.com CGTalk - www.cgtalk.com Game Audio Network Guild - www.audiogang.com Guerilla Games deel van Somy, niet makkelijk Ranj niet zo 3D Mo-tec Michiel Westerman motoin capturing
  4. Expansion and Consolidation of the original Interest Group 70 initial declaration of interest in the project from industries, public bodies and other research institutions Not only EUROPE If you are interested please join us!