Capstone slidedeck for my capstone project part 2.pdf
Action and Enigma codes
1.
2. Enigma codes pose questions to the audience which are then
answered shortly after or later on in the film. For example, who is
she? Where is she going? Why is she doing that? They're
questions enabling the audience to get intrigued with the film
and wanting to find out the answers to these questions,
therefore watching more of it. Enigma codes entice the
audience to watch the rest of the film as they're curious as to
what will happen next; they also help to move on the narrative.
3. Action codes are significant events which move the narrative on
in a particular direction. For example, a phone ringing or a
knock at the door. Both actions are used to change the
scene/narrative for specific reason but to also keep the narrative
alive. They teach the audience new things, for example,
something new about a character or possibly the plot itself. They
give the audience needed information.