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This article looks at some of the issues associated with the Ageing Society and discusses the merits of some of the projects which use Serious Games, Gamification, Enabling and Assistive technologies to support independence and improve the lives and wellbeing of older people. I conclude that Independent Living and addressing the challenge of the Ageing Society can be a very difficult and emotive subject, especially where the care of the elderly is concerned. The strains on the care sector, the well-publicised abuse cases, and the transfer of responsibility for care from the public to the private and community sectors are all symptoms that the status quo expectations around care are unsustainable.
Ultimately, as with various other lifestyle related medical conditions such as diabetes and obesity, the answer will have to come from individuals empowered to accept more responsibility for health and well-being management. This will require not only the use of enabling technologies such as the internet of things, cloud computing, artificial intelligence and broadband to improve access to services and service providers but also, through Gamification and Serious Games to challenge, motivate and continuously develop older people in ways that help them to live better for longer by contributing to society rather than being dependent on society.