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Redis Modules TL;DR
Dvir Volk,
Senior Architect, Redis Labs
So… Modules, huh?
• I’ve been waiting 6 years
• Will change Redis forever IMO
• The key is the API concept
What Modules Actually Are
• Dynamically loaded libraries into redis
• Extend redis with new commands
• Written in C (C++ if you really insist)
• Using a C API designed to isolate redis internals
The Race For JS Modules is ON!
What Modules Can’t Do (YET)
• Register new data structures *
• Override existing commands *
• Block
• Not the entire API of redis is accessible directly
• All Coming Soon
* Not completely true!
Modules in Action
127.0.0.1:9875> MODULE LOAD example.so
OK
127.0.0.1:9875> HSET foo bar baz
(integer) 1
127.0.0.1:9875> HGETSET foo bar w00t!
"baz"
127.0.0.1:9875> HGETSET foo bar wat?
"w00t!"
The Main API Layers
High Level API
● Generic RedisCall
● Basically Lua on steroids
Operational API
● Compose responses, examine call replies
● Memory Management
Low Level API
● Selected parts of redis commands (L*, Z*)
● String DMA
Main Building Blocks
RedisModuleString*
Memory managed strings
for the module
Opaque to the developer
Args and replies
RedisModuleCallReply*
Returned from most calls
Like the protocol can be:
● Strings
● Arrays
● Integers
● Errors
● Null
RedisModuleKey*
References to keys we
are working with, mainly
for the lower level API
Acquired with Open
Released automatically
or with Close
RedisModuleCtx *
● Redis’ execution context for a command
● Opaque to the module developer
● Passed to most functions
● Behind the scenes manages resources
○ Allocated Objects
○ Opened Keys
○ Automatic free at exit
High Level
API
RedisModuleCallReply *rep =
RedisModule_Call(ctx,
"HGET",
"cl",
"foo",
1337);
High Level API
● More or less like LUA’s API
● Generic RedisModule_Call
● Examine replies with RedisModule_CallReplyType
● Reply to the client with RedisModule_ReplyWith*
● Slower than lower level API, but flexible
Low Level API
● MUCH faster
Low Level API
● MUCH faster
● Hash Get/Set
Low Level API
● MUCH faster
● Hash Get/Set
● ZSET operations
Low Level API
● MUCH faster
● Hash Get/Set
● ZSET operations
● ZSET Iterators
Low Level API
● MUCH faster
● Hash Get/Set
● ZSET operations
● ZSET Iterators
● String DMA / truncate
Low Level API
● MUCH faster
● Hash Get/Set
● ZSET operations
● ZSET Iterators
● String DMA / truncate
● List push/pop
Low Level API
● MUCH faster
● Hash Get/Set
● ZSET operations
● ZSET Iterators
● String DMA / truncate
● List push/pop
● Expire
Low Level API
● MUCH faster
● Hash Get/Set
● ZSET operations
● ZSET Iterators
● String DMA / truncate
● List push/pop
● Expire
● More to come!
String DMA
● Use Redis strings as raw memory
● Zero Copy Overhead
● Resize strings with RedisModule_Truncate
● BYODS - Bring Your Own Data Structure
• Basic Module Template
• Complete Documentation
• Automating Boring Stuff
• Argument Parsing
• String Manipulation
• Response Validation
• Testing
https://github.com/RedisLabs/RedisModulesSDK
Shameless Plug: RedisModulesSDK
Let’s Make a Module!
HGETSET <key> <element> <newval>
Step 1: Command Handler
#include “redismodule.h”
/* HGETSET <key> <element> <value> */
int HGetSetCmd(RedisModuleCtx *ctx,
RedisModuleString **argv, int argc) {
return REDISMODULE_OK;
}
Step 2: validate args
/* HGETSET <key> <element> <value> */
int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString
**argv, int argc) {
if (argc != 4) {
return RedisModule_WrongArity(ctx);
}
return REDISMODULE_OK;
}
Step 3: Auto Memory
/* HGETSET <key> <element> <value> */
int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString
**argv, int argc) {
if (argc != 4) {
return RedisModule_WrongArity(ctx);
}
RedisModule_AutoMemory(ctx);
return REDISMODULE_OK;
}
Step 4: Making Calls!
/* HGETSET <key> <element> <value> */
int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString
**argv, int argc) {
…
RedisModuleCallReply *rep = RedisModule_Call(ctx,
"HGET", "ss", argv[1], argv[2]);
RMUTIL_ASSERT_NOERROR(rep)
…
}
Step 4: MOAR CALLZ PLZ
/* HGETSET <key> <element> <value> */
int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString
**argv, int argc) {
…
RedisModuleCallReply *srep = RedisModule_Call(ctx,
"HSET", "sss", argv[1], argv[2], argv[3]);
REDIS_ASSERT_NOERROR(srep)
return REDISMODULE_OK;
}
Step 5: Returning a reply
/* HGETSET <key> <element> <value> */
int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString
**argv, int argc) {
…
RedisModule_ReplyWithCallReply(ctx, rep);
return REDISMODULE_OK;
}
Step 6: Initializing
int RedisModule_OnLoad(RedisModuleCtx *ctx) {
if (RedisModule_Init(ctx,"EXAMPLE",1,REDISMODULE_APIVER_1)
== REDISMODULE_ERR) return REDISMODULE_ERR;
if (RedisModule_CreateCmd(ctx,"HGETSET",
HGetSetCommand, “write”, 1, 1, 1) == REDISMODULE_ERR)
return REDISMODULE_ERR;
return REDISMODULE_OK;
}
Step 6: Initializing
int RedisModule_OnLoad(RedisModuleCtx *ctx) {
if (RedisModule_Init(ctx,"EXAMPLE",1,REDISMODULE_APIVER_1)
== REDISMODULE_ERR) return REDISMODULE_ERR;
if (RedisModule_CreateCmd(ctx,"HGETSET",
HGetSetCommand, “write”, 1, 1, 1) == REDISMODULE_ERR)
return REDISMODULE_ERR;
return REDISMODULE_OK;
}
• No special Linking required
• Just #include “redismodule.h”
Building and Makefile
CFLAGS = -Wall -fPIC
LDFLAGS = -shared -Bsymbolic -lc
module.so: module.o
$(LD) -o $@ module.o $(LDFLAGS)
IT WORKS!
127.0.0.1:9875> MODULE LOAD example.so
OK
127.0.0.1:9875> HSET foo bar baz
(integer) 1
127.0.0.1:9875> HGETSET foo bar w00t!
"baz"
127.0.0.1:9875> HGETSET foo bar wat?
"w00t!"
The Low Level API
Low Level API: Example
/* ZSUMRANGE <key> <startscore> <endscore> */
int ZsumRange_RedisCommand(RedisModuleCtx *ctx,
RedisModuleString **argv, int argc) {
return REDISMODULE_OK;
}
Low Level API: Read Arguments
int ZsumRange_RedisCommand(...) {
double min, max;
double sum = 0;
if (MUtil_ParseArgs(argv, argc, 2, "dd", &min, &max)
!= REDISMODULE_OK) {
RedisModule_WrongArity(ctx);
}
...
}
Low Level API: Open The Key
int ZsumRange_RedisCommand(...) {
...
RedisModuleKey *k =
RedisModule_OpenKey(ctx, argv[1], REDISMODULE_READ);
if (RedisModule_KeyType(k) != REDISMODULE_KEYTYPE_ZSET){
return RedisModule_ReplyWithError(...);
}
}
Low Level API: Iterate ZSET
int ZsumRange_RedisCommand(...) {
...
// Open The iterator
RedisModule_ZsetFirstInScoreRange(k, min, max, 0, 0);
while(!RedisModule_ZsetRangeEndReached(k)) {
...
RedisModule_ZsetRangeNext(k);
}
RedisModule_ZsetRangeStop(k);
Low Level API: Read Iterator Values
while(!RedisModule_ZsetRangeEndReached(k)) {
double score;
RedisModuleString *ele =
RedisModule_ZsetRangeCurrentElement(k, &score);
RedisModule_FreeString(ctx, ele);
sum += score;
RedisModule_ZsetRangeNext(k);
}
Low Level API: Return the value
/* ZSUMRANGE key startscore endscore */
int ZsumRange_RedisCommand(RedisModuleCtx *ctx,
RedisModuleString **argv, int argc) {
...
RedisModule_CloseKey(key);
RedisModule_ReplyWithDouble(ctx, sum);
return REDISMODULE_OK;
}
A Little Benchmark
● Sum the scores of 1,000,000 ZSET Elements
● Python client, Lua script, High/Low Level Modules
● Low Level API uses iterators
● The rest use ZRANGEBYSCORE
Benchmark: Results (seconds)
KTHXBAI!

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Redis modules 101

  • 1. Redis Modules TL;DR Dvir Volk, Senior Architect, Redis Labs
  • 2. So… Modules, huh? • I’ve been waiting 6 years • Will change Redis forever IMO • The key is the API concept
  • 3. What Modules Actually Are • Dynamically loaded libraries into redis • Extend redis with new commands • Written in C (C++ if you really insist) • Using a C API designed to isolate redis internals
  • 4. The Race For JS Modules is ON!
  • 5. What Modules Can’t Do (YET) • Register new data structures * • Override existing commands * • Block • Not the entire API of redis is accessible directly • All Coming Soon * Not completely true!
  • 6. Modules in Action 127.0.0.1:9875> MODULE LOAD example.so OK 127.0.0.1:9875> HSET foo bar baz (integer) 1 127.0.0.1:9875> HGETSET foo bar w00t! "baz" 127.0.0.1:9875> HGETSET foo bar wat? "w00t!"
  • 7. The Main API Layers High Level API ● Generic RedisCall ● Basically Lua on steroids Operational API ● Compose responses, examine call replies ● Memory Management Low Level API ● Selected parts of redis commands (L*, Z*) ● String DMA
  • 8. Main Building Blocks RedisModuleString* Memory managed strings for the module Opaque to the developer Args and replies RedisModuleCallReply* Returned from most calls Like the protocol can be: ● Strings ● Arrays ● Integers ● Errors ● Null RedisModuleKey* References to keys we are working with, mainly for the lower level API Acquired with Open Released automatically or with Close
  • 9. RedisModuleCtx * ● Redis’ execution context for a command ● Opaque to the module developer ● Passed to most functions ● Behind the scenes manages resources ○ Allocated Objects ○ Opened Keys ○ Automatic free at exit
  • 10. High Level API RedisModuleCallReply *rep = RedisModule_Call(ctx, "HGET", "cl", "foo", 1337);
  • 11. High Level API ● More or less like LUA’s API ● Generic RedisModule_Call ● Examine replies with RedisModule_CallReplyType ● Reply to the client with RedisModule_ReplyWith* ● Slower than lower level API, but flexible
  • 12. Low Level API ● MUCH faster
  • 13. Low Level API ● MUCH faster ● Hash Get/Set
  • 14. Low Level API ● MUCH faster ● Hash Get/Set ● ZSET operations
  • 15. Low Level API ● MUCH faster ● Hash Get/Set ● ZSET operations ● ZSET Iterators
  • 16. Low Level API ● MUCH faster ● Hash Get/Set ● ZSET operations ● ZSET Iterators ● String DMA / truncate
  • 17. Low Level API ● MUCH faster ● Hash Get/Set ● ZSET operations ● ZSET Iterators ● String DMA / truncate ● List push/pop
  • 18. Low Level API ● MUCH faster ● Hash Get/Set ● ZSET operations ● ZSET Iterators ● String DMA / truncate ● List push/pop ● Expire
  • 19. Low Level API ● MUCH faster ● Hash Get/Set ● ZSET operations ● ZSET Iterators ● String DMA / truncate ● List push/pop ● Expire ● More to come!
  • 20. String DMA ● Use Redis strings as raw memory ● Zero Copy Overhead ● Resize strings with RedisModule_Truncate ● BYODS - Bring Your Own Data Structure
  • 21. • Basic Module Template • Complete Documentation • Automating Boring Stuff • Argument Parsing • String Manipulation • Response Validation • Testing https://github.com/RedisLabs/RedisModulesSDK Shameless Plug: RedisModulesSDK
  • 22. Let’s Make a Module! HGETSET <key> <element> <newval>
  • 23. Step 1: Command Handler #include “redismodule.h” /* HGETSET <key> <element> <value> */ int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { return REDISMODULE_OK; }
  • 24. Step 2: validate args /* HGETSET <key> <element> <value> */ int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 4) { return RedisModule_WrongArity(ctx); } return REDISMODULE_OK; }
  • 25. Step 3: Auto Memory /* HGETSET <key> <element> <value> */ int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { if (argc != 4) { return RedisModule_WrongArity(ctx); } RedisModule_AutoMemory(ctx); return REDISMODULE_OK; }
  • 26. Step 4: Making Calls! /* HGETSET <key> <element> <value> */ int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { … RedisModuleCallReply *rep = RedisModule_Call(ctx, "HGET", "ss", argv[1], argv[2]); RMUTIL_ASSERT_NOERROR(rep) … }
  • 27. Step 4: MOAR CALLZ PLZ /* HGETSET <key> <element> <value> */ int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { … RedisModuleCallReply *srep = RedisModule_Call(ctx, "HSET", "sss", argv[1], argv[2], argv[3]); REDIS_ASSERT_NOERROR(srep) return REDISMODULE_OK; }
  • 28. Step 5: Returning a reply /* HGETSET <key> <element> <value> */ int HGetSetCmd(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { … RedisModule_ReplyWithCallReply(ctx, rep); return REDISMODULE_OK; }
  • 29. Step 6: Initializing int RedisModule_OnLoad(RedisModuleCtx *ctx) { if (RedisModule_Init(ctx,"EXAMPLE",1,REDISMODULE_APIVER_1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCmd(ctx,"HGETSET", HGetSetCommand, “write”, 1, 1, 1) == REDISMODULE_ERR) return REDISMODULE_ERR; return REDISMODULE_OK; }
  • 30. Step 6: Initializing int RedisModule_OnLoad(RedisModuleCtx *ctx) { if (RedisModule_Init(ctx,"EXAMPLE",1,REDISMODULE_APIVER_1) == REDISMODULE_ERR) return REDISMODULE_ERR; if (RedisModule_CreateCmd(ctx,"HGETSET", HGetSetCommand, “write”, 1, 1, 1) == REDISMODULE_ERR) return REDISMODULE_ERR; return REDISMODULE_OK; }
  • 31. • No special Linking required • Just #include “redismodule.h” Building and Makefile CFLAGS = -Wall -fPIC LDFLAGS = -shared -Bsymbolic -lc module.so: module.o $(LD) -o $@ module.o $(LDFLAGS)
  • 32. IT WORKS! 127.0.0.1:9875> MODULE LOAD example.so OK 127.0.0.1:9875> HSET foo bar baz (integer) 1 127.0.0.1:9875> HGETSET foo bar w00t! "baz" 127.0.0.1:9875> HGETSET foo bar wat? "w00t!"
  • 34. Low Level API: Example /* ZSUMRANGE <key> <startscore> <endscore> */ int ZsumRange_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { return REDISMODULE_OK; }
  • 35. Low Level API: Read Arguments int ZsumRange_RedisCommand(...) { double min, max; double sum = 0; if (MUtil_ParseArgs(argv, argc, 2, "dd", &min, &max) != REDISMODULE_OK) { RedisModule_WrongArity(ctx); } ... }
  • 36. Low Level API: Open The Key int ZsumRange_RedisCommand(...) { ... RedisModuleKey *k = RedisModule_OpenKey(ctx, argv[1], REDISMODULE_READ); if (RedisModule_KeyType(k) != REDISMODULE_KEYTYPE_ZSET){ return RedisModule_ReplyWithError(...); } }
  • 37. Low Level API: Iterate ZSET int ZsumRange_RedisCommand(...) { ... // Open The iterator RedisModule_ZsetFirstInScoreRange(k, min, max, 0, 0); while(!RedisModule_ZsetRangeEndReached(k)) { ... RedisModule_ZsetRangeNext(k); } RedisModule_ZsetRangeStop(k);
  • 38. Low Level API: Read Iterator Values while(!RedisModule_ZsetRangeEndReached(k)) { double score; RedisModuleString *ele = RedisModule_ZsetRangeCurrentElement(k, &score); RedisModule_FreeString(ctx, ele); sum += score; RedisModule_ZsetRangeNext(k); }
  • 39. Low Level API: Return the value /* ZSUMRANGE key startscore endscore */ int ZsumRange_RedisCommand(RedisModuleCtx *ctx, RedisModuleString **argv, int argc) { ... RedisModule_CloseKey(key); RedisModule_ReplyWithDouble(ctx, sum); return REDISMODULE_OK; }
  • 40. A Little Benchmark ● Sum the scores of 1,000,000 ZSET Elements ● Python client, Lua script, High/Low Level Modules ● Low Level API uses iterators ● The rest use ZRANGEBYSCORE