2. About me
● Graduated from IIIT-Hyd in 2009
● Building games since 2011
● Published 10+ games on Google Play Store across 2D, 3D and
isometric environments
● Built games across several genres like: Casino Suite, Adventure,
Hidden Object, Board Games, Social/Viral
● One of the games I worked on (Shipwrecked) went on to become
8th top grossing game of the year 2012
4. History of AI in Gaming
The famous Garry Kasparov vs. IBM Deep Blue, 1997
5. History of AI in Gaming
Alpha Go - Google DeepMind vs Lee Sedol, 2016
6. AI in Gaming
● Game playing has been an active area of research in AI since its
inception
● Traditional games were played between two agents (players)
● Challenge of AI was to replace 1 player to keep the agent engaged
in the game
● Birth of a Single Player Mode
7. How does AI work?
● What does a user need to play a game?
○ Understanding game environment
○ Available actions
○ Strategy and decision making
○ Understanding the opponent’s mindset
○ Luck*
13. Future of AI in gaming
● Artificial Stupidity
● AI agent will learn about the user
● The agent will personalize the experience according to the user
● Deep Reinforcement Learning
● Integrations in AR/VR/MR
● Human Learning