3. Target Learners?
This type of review game could be used in a post
secondary classroom to help review for exams or
finals.
It can be adapted for all ages based on the
questions asked in a session
4. Benefits
The instructor could create this as take home
practice for students by posting it online or by using
SmartBoard technology to help review one on one
with a student
Also could be used as a great team building
exercise in the classroom to help review.
5. Example
Say an instructor wanted to create a simple team
review session for a freshman geology class. The
questions could be in form of a Jeopardy style
answer. Category's could be topics of
geology( plate tectonics, carbon cycle, etc.) and
then a student would pick a point value
6. Answering the question
¡ Once a value is touched on the screen the
question will show. Students on a team can then
come together to discuss a possible answer.
7. Answering the question
¡ Once a answer is decided upon a student can
use the smart technology to slide the hidden
purple answer box to reveal the correct answer.
Players can return to the
main screen to continue
the review game.
8. Supporting Universal Design
Smart Technology is interactive and accessible for all
students in the classroom especially with its touch
technology.
What also is a nice feature is if a student is unable to
be in class the presentation/lesson can be shared.
Multiple forms of technology are also used to help
introduce lessons with smart technology.
***Even for all ages (yes even college students) it is still
nice to have a little fun and competition while
learning.