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Flique is a fun app that
interacts with real people and
objects. It’s like Paper Toss
app but the targets are real.
It’s an entertaining solution to
boredom by applying a
virtual prank at someone.
‘Flique’ will be the very first
Object-toss-Reality App
What’s invested
and developed
so far:
Skeletal prototype development - $750.
Prototype of functionality is currently being
developed.
To date we have achieved the following main
functions:
• Camera Integration
• Point-to-aim feature
• Object physics
Link to video:
https://www.youtube.com/watch?v=9yvdSXso
DIQ
What and how much is still needed
As you can see from the prototype,
much development still has to be
done to commit a visually enticing
and engaging app .
What and how
much will still
be needed
• Development for front-end on both
iOS and Android.
• A very structured database design and
eye-catching UI/UX will be created for
both platform.
• Compelling graphics and animation to
Enhance immersive gaming experience
• App will be stacked with all the
features mentioned from previous slide.
Main source
of Revenue.
Flique is free to download to increase
number of users but they can only use
a crumpled paper to throw.
For a one-time purchase of $2, they will
gain access to 5 throwable objects. More
‘arsenals’ will be available on further
updates
Possible monthly revenue example:
Free downloads 45,000 users
In-app purchase 20,000 users (x $2)
Sub-total revenue $40,000
Google Play Store fee 30%
Total Revenue $28,000
We have a
dream, and it
includes you.
By first quarter of 2016, we would
like to reach 5 Million downloads
with at least 75% in-app purchases.
Your investment can help us, and
Can give you sweet returns of more
than 100%.
Offer for
Investors
A share of monthly revenue
is given depending on the
invested amount.
• $1731 investment = 12.5% share
of monthly revenue
(4 parts currently available)
-OR-
• $6924 investment = 50% share
of monthly revenue
Cost and Timeline
An upfront amount to start the
Development $500
MILESTONE 1 - Front end/UI :
iOS - Development time – 1-2 weeks $900
Android – Development time – 3-4 weeks $1650
MILESTONE 2 – QA, Testing and Deployment $300
Estimated time - 1 week
App Graphics /Logo and Visual/UI development $1450
Marketing and design collaterals $2000
Play Store Fee $25
App Store Fee (annual) $99
Total Budget $6924
Estimated time of completion: 4-6 weeks

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Flique pitch

  • 1. Flique is a fun app that interacts with real people and objects. It’s like Paper Toss app but the targets are real. It’s an entertaining solution to boredom by applying a virtual prank at someone. ‘Flique’ will be the very first Object-toss-Reality App
  • 2. What’s invested and developed so far: Skeletal prototype development - $750. Prototype of functionality is currently being developed. To date we have achieved the following main functions: • Camera Integration • Point-to-aim feature • Object physics Link to video: https://www.youtube.com/watch?v=9yvdSXso DIQ
  • 3. What and how much is still needed As you can see from the prototype, much development still has to be done to commit a visually enticing and engaging app .
  • 4. What and how much will still be needed • Development for front-end on both iOS and Android. • A very structured database design and eye-catching UI/UX will be created for both platform. • Compelling graphics and animation to Enhance immersive gaming experience • App will be stacked with all the features mentioned from previous slide.
  • 5. Main source of Revenue. Flique is free to download to increase number of users but they can only use a crumpled paper to throw. For a one-time purchase of $2, they will gain access to 5 throwable objects. More ‘arsenals’ will be available on further updates Possible monthly revenue example: Free downloads 45,000 users In-app purchase 20,000 users (x $2) Sub-total revenue $40,000 Google Play Store fee 30% Total Revenue $28,000
  • 6. We have a dream, and it includes you. By first quarter of 2016, we would like to reach 5 Million downloads with at least 75% in-app purchases. Your investment can help us, and Can give you sweet returns of more than 100%.
  • 7. Offer for Investors A share of monthly revenue is given depending on the invested amount. • $1731 investment = 12.5% share of monthly revenue (4 parts currently available) -OR- • $6924 investment = 50% share of monthly revenue
  • 8. Cost and Timeline An upfront amount to start the Development $500 MILESTONE 1 - Front end/UI : iOS - Development time – 1-2 weeks $900 Android – Development time – 3-4 weeks $1650 MILESTONE 2 – QA, Testing and Deployment $300 Estimated time - 1 week App Graphics /Logo and Visual/UI development $1450 Marketing and design collaterals $2000 Play Store Fee $25 App Store Fee (annual) $99 Total Budget $6924 Estimated time of completion: 4-6 weeks