2. WHY BE LIKED?
1980’s 1990’s 2000’s TODAY
DIRECT CALL
MAIL CENTER EMAIL LIKEs
PASSIVE WANING PASSIVE ACTIVE
LIKEs are Data Rich, Highly Relevant, Audience
Opt-Ins for Marketers.
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3. PROBLEM
BUSINESSES STRUGGLE TO GROW LIKES
AND EFFECTIVELY USE SOCIAL MEDIA
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4. OUR SOLUTION
A SOCIAL GAME THAT DELIVERS PRIZES
TO USERS FOR LIKING AND ENGAGING
WITH BUSINESSES
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5. OUTCOME
BUSINESS GET: CONSUMERS GET:
LIKEs ENTERTAINMENT
ENGAGEMENT BRAND ENGAGEMENT
SALES PRIZES & COUPONS
USER DATA SOCIAL PRESENCE
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6. COMPETITIVE
ADVANTAGE
FREE DISTRIBUTION
LEVER EXISTING MERCHANT FAN BASE TO
GROW BOTH MADPLAY AND MERCHANT
AUDIENCES
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8. TEAM
Team
SALES (CEO): Dave Rogers (The Onion)
OPS&DATA: Adam Rubenstein (Tango/ARCA)
UI/UX: Andrew Welyczko (The Onion)
Advisors
Kevin Cawley, Chris Joel, Brett Orton, Robert
Reich, Joe Pezzillo, Jody Shepherd
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9. madplay
EVERYONE WANTS TO BE LIKEed
THANK YOU!
DAVE@LOCALBUNNY.COM
(303) 819-4948
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