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Improv, Not Screenplays: Iterative Holographic Design

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Designing and developing for HoloLens shatters the existing paradigms that we as designers and developers rely on. As early Microsoft HoloLens partners, Dave Curry and Eric Rak were invited to speak at Build, Microsoft’s annual conference, to provide useful insight for team leaders preparing to begin working with HoloLens.

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Improv, Not Screenplays: Iterative Holographic Design

  1. 1. IMPROV, NOT SCREENPLAYSITERATIVE HOLOGRAPHIC DESIGN + LEARNINGS FROM POP’S HOLOGRAPHIC WEAREPOP.COM
  2. 2. DAVECURRY VPEmerging Trends& Technology @davecurry WEAREPOP.COM
  3. 3. ERICRAK CreativeDirector WEAREPOP.COM
  4. 4. WEAREPOP.COM
  5. 5. HOLOGRAMS HELLO! WE’RE LET’S WORK TOGETHER! WEAREPOP.COM
  6. 6. CHALLENGE WELCOME TO MODE WEAREPOP.COM
  7. 7. FOUR WE FACED SIGNIFICANT OBSTACLES WEAREPOP.COM
  8. 8. Holograms shatterour existing paradigms… IT’S COMPLETELY NEW We very quickly learned what a unique (and exciting) challenge this was going to be. 01 WEAREPOP.COM
  9. 9. Sure,we assembleda teamof experts… BUT EXPERTS AT WHAT? Not holographic experts, we are experts at creating screen-based digital experiences. 02 WEAREPOP.COM
  10. 10. Normally,we speakthe same language… BUT NOW WE’RE TOURISTS The holographic language is new and we didn’t have a translator in the room. 03 WEAREPOP.COM
  11. 11. C’mon,we’ve gotour processes downcold… 20 YEARS OF EXPERIENCE Makes us better problem solvers, but the effort we’ve put into streamlining our processes for building experiences for screens doesn’t quite translate. 04 WEAREPOP.COM
  12. 12. How do you stop thinking like 
 digitalscreennatives… And start thinking like 
 holographicnatives? WEAREPOP.COM
  13. 13. SMASHING THE SCREEN RECOMMENDATIONS ON AND BECOMING HOLOGRAPHIC NATIVES WEAREPOP.COM
  14. 14. Thinklike explorers. 01 WEAREPOP.COM
  15. 15. Thinklike explorers. FIND THE RIGHT PEOPLE Bring in risk-takers, people that aren’t afraid to fail, people who know how to listen, and people who are hungry for new challenges. 01 WEAREPOP.COM
  16. 16. Ignorelabels andexploit skill. 02 WEAREPOP.COM
  17. 17. Ignorelabels andexploit skill. DON’T RELY ON JOB TITLES If you can do a thing to move your project along, choose to do it. No one is going to be the expert, so take this opportunity to expand yourself. 02 WEAREPOP.COM
  18. 18. Dedicatea spacefor holograms. 03 WEAREPOP.COM
  19. 19. Dedicatea spacefor holograms. ROOM TO EXPLORE A familiar environment for you and your HoloLens is key. For you and your team a “war room” encourages the collection of ideas, and for the HoloLens, your space will be quickly learned. 03 WEAREPOP.COM
  20. 20. Wearthe device. 04 WEAREPOP.COM
  21. 21. Wearthe device. SPEND TIME IN HOLOLENS Time spent using the HoloLens is time well spent. Get to know your HoloLens. The more comfortable you are, the more comfortable others will be. 04 WEAREPOP.COM
  22. 22. Studythe existing demos. 05 WEAREPOP.COM
  23. 23. LEARNING FROM THE EXPERTS Microsoft has had people working with holograms for three years now, and there is a lot we can learn from their experiences. Pay careful attention to the demos and note what works for you, and what doesn’t. 05 WEAREPOP.COM Studythe existing demos.
  24. 24. CONCEPT YOU HAVE A WEAREPOP.COM
  25. 25. Developa storyline. 06 WEAREPOP.COM
  26. 26. Developa storyline. YOUR FLUID GUIDELINE Tell the story of your idea and rewrite it as it evolves. Remember, it’s not a scripted screenplay, it’s improv. 06 WEAREPOP.COM
  27. 27. Draw storyboards andsketch ideasout. 07 WEAREPOP.COM
  28. 28. Draw storyboards andsketch ideasout. OLD SCHOOL Don’t be afraid to start with pen and paper, or cardboard boxes, sticks and glue. Holograms (appear to) consume physical space, so why not start in the physical world? 07 WEAREPOP.COM
  29. 29. Prototype rapidlywith low-fi holograms. 08 WEAREPOP.COM
  30. 30. Prototype rapidlywith low-fi holograms. PRIMITIVES ARE YOUR FRIENDS Getting objects in the device and interacting with them is incredibly critical, so don’t delay. Simple shapes will help you find the right direction no matter how complex your concept is. 08 WEAREPOP.COM
  31. 31. BeOKwith nothavingall ofthe answers. 09 WEAREPOP.COM
  32. 32. BeOKwith nothavingall ofthe answers. 09 YOU’RE GOING TO MAKE MISTAKES Don’t overthink your tasks because you’re not going to get them right the first time, or maybe the second time either. Don’t take it too hard when that thing you thought was going to be amazing lands with a thud. WEAREPOP.COM
  33. 33. Listento your developers. 10 WEAREPOP.COM
  34. 34. Listento your developers. 10 COLLABORATION IS KEY And so is performance. You’re full of amazing ideas and to make them come to life (at a minimum of 60fps), you’ve got to work closely as a team. WEAREPOP.COM
  35. 35. Make decisionsas ateam quickly. 11 WEAREPOP.COM
  36. 36. Make decisionsas ateam quickly. 11 FORWARD MOMENTUM It’s really easy to get hung up on repeatedly trying to fix something that isn’t working. Be quick to abandon flailing ideas and stay open to trying something that might work. WEAREPOP.COM
  37. 37. Learn through teaching 12 WEAREPOP.COM
  38. 38. 12 HANDS-ON FEEDBACK Demoing the device, the available apps, and the products your are building give you immediate access to invaluable feedback. It also puts you in the role of instructor, which will be key when you have your feet firmly planted. WEAREPOP.COM Learn through teaching
  39. 39. Stay focused. 13 WEAREPOP.COM
  40. 40. Stay focused. 13 HUG YOUR GUARD RAILS Holograms represent a brave new world and (of course) you can think of a million things that would be incredible in your concept, but don’t loose sight of your goal and don’t let “we could add this” distract you and your team from completing a build. WEAREPOP.COM
  41. 41. ALIGN THE STARS WILL AND IT WILL BE AMAZING WEAREPOP.COM
  42. 42. Shareyour learnings. SPREAD THE KNOWLEDGE This is why we’re here today. Helping others understand where you faltered and where you flourished, will offer them a shortcut to success. 14 WEAREPOP.COM
  43. 43. Participatein theforums. BE ACTIVE IN THE HOLOLENS COMMUNITY An active community is a healthy and thriving community and this cannot happen without your thoughts, input and feedback. 15 WEAREPOP.COM
  44. 44. Helpus expandthis newreality. YOU’RE PART OF SOMETHING BIG Holograms are a game changer that will massively disrupt the way we interact with our world and the technology that surrounds us and you’re getting in on the ground floor. 16 WEAREPOP.COM
  45. 45. THANKS! THE ENTIRE POP HOLOGRAPHIC TEAM WEAREPOP.COM

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