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Lean Product Management for Web 2.0 Products
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Dan Olsen
Product Management Consultant, Trainer & Author at The Lean Product Playbook
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Lean Product Management Talk I gave at Web 2.0 Expo SF
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Dan Olsen
Product Management Consultant, Trainer & Author at The Lean Product Playbook
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Lean Product Management for Web 2.0 Products
1.
Lean Product Management for Web 2.0 Products Dan Olsen, CEO, YourVersion O’Reilly Web 2.0 Expo SF May 6, 2010
Copyright © 2010 YourVersion
2.
Lean Product Management Lean: iterating and improving quickly in a resource‐efficient manner Product Management: role responsible for achieving product‐market fit Lean Product Management: achieving product‐market fit quickly in a resource‐ efficient manner
Will post slides to slideshare.net/dan_o Copyright © 2010 YourVersion
3.
What’s So Great about “Lean”? What’s wrong with
Startups are at risk until being not‐so‐lean? they’re profitable Funding cocoon only lasts so long Limited resources Tech markets move fast Time is the real enemy “Time is the scarcest resource and unless it is managed nothing else can be managed.” ‐ Peter Drucker Copyright © 2010 YourVersion
4.
My Background Education BS, Electrical Engineering, Northwestern
MS, Industrial Engineering, Virginia Tech MBA, Stanford UI design and web development 18 years of Product Management Experience Managed submarine design for 5 years 5 years at Intuit, led Quicken Product Management Led Product Management at Friendster PM consultant to startups: Box.net, YouSendIt, Epocrates CEO & Cofounder of YourVersion, startup building “Pandora for your real‐time web content” Copyright © 2010 YourVersion
5.
What’s the Formula
for Product‐Market Fit? A product that: Meets customers’ needs Is better than other alternatives Is easy to use Has a good value/price Simple, right? It’s easy to understand conceptually what we want to achieve HOW we achieve it is the hard part Copyright © 2010 YourVersion
6.
Understanding Customer Needs
Copyright © 2010 YourVersion
7.
Problem Space vs. Solution Space Problem Space
Solution Space A customer problem, A specific need, or benefit that the implementation to product should address address the need or A product requirement product requirement Example: Ability to write in space NASA: space pen (zero gravity) ($1 M R&D cost) Russians: pencil Copyright © 2010 YourVersion
8.
Problem Space vs. Solution Space
Product Level Problem Space Solution Space (user benefit) (product) Pen and Prepare paper my taxes TurboTax File my taxes TaxCut Copyright © 2010 YourVersion
9.
Problem Space vs. Solution Space
Feature Level Problem Space Solution Space (user benefit) (feature) Gmail Make it easy importer to share a link with my friends Design Design Design #1 #2 #3 Preview with User can edit Allow me to Design checkboxes before import reuse my email #1 No No contacts #2 Yes No #3 Yes Yes Copyright © 2010 YourVersion
10.
How Do You Prioritize User Benefits
and Product Features? Need a framework for prioritization Which user benefits should you address? Which product features to build (or improve)? Importance vs. Satisfaction Importance of user need (problem space) Satisfaction with how well a product meets the user’s need (solution space) Opportunity = High Importance need with low Satisfaction Copyright © 2010 YourVersion
11.
High Importance + Low Satisfaction = Importance of User Need
Opportunity High Competitive Opportunity Market Not Worth Going After Low Low High User Satisfaction with Current Alternatives Copyright © 2010 YourVersion
12.
Importance vs. Satisfaction
Ask Users to Rate for Each Feature 100 98 Great 95 84 87 90 Bad 86 85 79 84 55 70 80 Importance 80 75 72 80 70 75 65 60 55 41 50 40 50 60 70 80 90 100 Satisfaction Recommended reading: “What Customers Want” by Anthony Ulwick Copyright © 2010 YourVersion
13.
Kano Model: User Needs & Satisfaction
User Satisfaction Delighter (wow) Performance (more is better) Need Need not met fully met Must Have Needs & features migrate over time User Dissatisfaction Copyright © 2010 YourVersion
14.
Olsen’s Hierarchy of Web User Needs
(adapted from Maslow) Customer’s Perspective What does it mean to us? How easy to use is it? Usability & Design Satisfaction Increasing Does the functionality Feature Set meet my needs? Does the functionality work? Absence of Bugs Dissatisfaction Decreasing Is the site fast enough? Page Load Time Is the site up when I want to use it? Uptime Copyright © 2010 YourVersion
15.
What is Your Value Proposition? Which user benefits are you providing? How are you better than competitors?
Competitor A Competitor B You Must Have Benefit 1 Y Y Y Performance Benefit 1 High Low Med Performance Benefit 2 Low High Low Performance Benefit 3 Med Med High Delighter Benefit 1 Y ‐ ‐ Delighter Benefit 2 ‐ ‐ Y Copyright © 2010 YourVersion
16.
Prioritization and Scope Customer value is only half the equation How much engineering effort will it take? Need to consider value and effort (ROI) Ruthlessly prioritize: rank order Be deliberate about scope & keep it small It’s easy to try to do too much
Strategy = deciding what you’re NOT doing Break features down into smaller chunks Smaller scope → faster iterations → better Copyright © 2010 YourVersion
17.
Prioritizing Product Ideas by ROI
? Return (Value Created) 4 Idea D 3 Idea A Idea B 2 Idea C 1 Idea F 1 2 3 4 Investment (developer‐weeks) Copyright © 2010 YourVersion
18.
UI Design and Ease of Use
Copyright © 2010 YourVersion
19.
User Benefits vs. Ease of Use Q: If two products equally deliver the exact same user benefits, which product is better? A: The product that’s easier to use “Ease of use” provides benefits
Saves time Reduces cognitive load Reduces frustration UI Design can be differentiator Olsen’s Law: “The less user effort required, the higher the percentage of users who will do it” Copyright © 2010 YourVersion
20.
The UI Design Iceberg What
most people see and react to Visual Design What good product people Interaction think about Design Information Architecture Conceptual Design Recommended reading: Jesse James Garrett’s “Elements of User Experience” chart, free at www.jjg.net Copyright © 2010 YourVersion
21.
Elements of User Interface Design Consists of Three Distinct Elements: Information Architecture
Structure and layout at both site and page level How site is structured (sitemap) How site information is organized (site layout) How each page is organized (page layout) Interaction Design How user and product interact with one another User flows (e.g., navigation across multiple pages) User input (e.g., controls and form design) Visual Design “How it looks” vs. “What it is”, often called “chrome” Fonts, colors, graphical elements Copyright © 2010 YourVersion
22.
Learning from Customer Feedback
Copyright © 2010 YourVersion
23.
Iterating Your Product Vector Based on
User Feedback in Solution Space Problem Space Solution Space (your mental model) (what users can react to) Help user Help user book travel plan travel Mockups / Code Customer Feedback Copyright © 2010 YourVersion
24.
Persevere or Pivot? Increasing Product-Market
Product-Market Fit = Fit Getting enough data to validate that you’re climbing up the Pivot right mountain Pivot Copyright © 2010 YourVersion
25.
What Are You Getting Feedback &
Learnings About? Problem Space Solution Space (your mental model) (what users can react to) Feature Set Customer Understanding (needs & preferences) UI Design Messaging Copyright © 2010 YourVersion
26.
What Can Solution Space Objects Can You Test with Customers? Range of solution space options:
Wireframe: low‐fidelity graphics Mockup: high‐fidelity graphics Prototype: interactive graphics or code Alpha product: production code Graphics usually quicker/cheaper to change than code Goal is to gain learnings quickly Copyright © 2010 YourVersion
27.
The Value of User Feedback Sessions Critical to talk with customers 1‐on‐1 Gain better understanding of Customer needs and problems
Issues with your feature set, UI, messaging What alternatives customers are using, pros & cons of each, customer preferences QA: use cases & bugs you haven’t seen Really a “user learning” session Make test as real for user as possible Copyright © 2010 YourVersion
28.
“Ramen” User Feedback for Startups Anyone can do it! Ingredients:
Solution‐space product/mockup to test 1 customer (with laptop if testing code) 1 desk 1 person to conduct the session Pen and paper Optional note‐taker and observers Copyright © 2010 YourVersion
29.
Typical Format for Customer Session 5 ‐ 10 min: Ask questions to understand user needs and solutions they currently use 30 ‐ 50 min: User feedback
Show user product/mockup Non‐directed as much as possible When necessary, direct user to attempt to perform a specific task 5 ‐ 10 min: Wrap‐up Answer any user questions that came up Point out/explain features you want to highlight Ask them if they would use the product Copyright © 2010 YourVersion
30.
Dos & Don’ts of Conducting Usability Do Explain to the user:
Their usability test will help improve the product Not to worry about hurting your feelings “Think Aloud Protocol” Ask user to attempt the task, then be a fly on the wall Ask non‐leading, open‐ended questions Take notes and review them afterwards for take‐aways Don’t Ask leading questions “Help” the user or explain the UI (e.g., “click over here”) Respond to user frustration or questions (until test is over) Get defensive Blame the user Copyright © 2010 YourVersion
31.
Case Study on Product‐Market Fit:
MarketingReport.com Copyright © 2010 YourVersion
32.
Product‐Market Fit Case Study:
MarketingReport.com My consulting client, CEO of TrustedID, had an idea for a new product Team: me, CEO, head of marketing, UI design consultant Goal: Validate product‐market fit quickly, cheaply without writing a single line of code Determine if their was a business opportunity here Copyright © 2010 YourVersion
33.
Product‐Market Fit Case Study:
Developing Product Concept Product Concept was “marketing report” that let consumers control the direct mail that they receive Concept was fuzzy with various components, so we broke it into 2 different “flavors”: #1 “Marketing Shield”: Service to reduce/stop junk mail #2 “Marketing Saver”: Opt in & receive money‐saving offers Each product concept consisted of several modules that each mapped to a specific user benefit Worked with UI designer to create paper mockups of pages for each flavor concept (5 pages each) Copyright © 2010 YourVersion
34.
Copyright © 2010 YourVersion
35.
Copyright © 2010 YourVersion
36.
Clustering Potential User Benefits to
Create Product Concepts “Shield” Concept “Saver” Concept Reduce Find out what Money Compare Social Junk Mail “they” know Saving Yourself Networking about you Offers to Others Save Marketing Trees Report Marketing Marketing Score Profile Copyright © 2010 YourVersion
37.
Product‐Market Fit Case Study:
Recruiting People Telephone recruit of prospective customers Wrote phone‐screen questionnaire to create rough target customer segmentation Wanted users who work full‐time & use internet Fit for opt‐in concept: use coupons, Costco membership Fit for anti‐junk mail concept: use paper shredder, block caller ID Scheduled 3 groups of 2 or 3 people to discuss each product concept for 90 minutes Moderated each group through the paper mockups to hear their feedback Copyright © 2010 YourVersion
38.
Product‐Market Fit Case Study: Findings on Concepts &User Benefits “Shield”
Concept “Saver” Concept Reduce Find out what Money Compare Social Junk Mail “they” know Saving Yourself Networking about you Offers to Others Save Marketing Trees Report Legend Marketing Marketing Score Profile Strong appeal Somewhat positive Low appeal Copyright © 2010 YourVersion
39.
Product‐Market Fit Case Study:
Learnings from Research Learned that “Shield” (anti‐junk mail) concept was stronger than “Saver” People didn’t like many of the “Saver” concept components Learned users’ concerns / questions about “Shield” concept Refined “Shield” concept: Removed irrelevant components Improved messaging to address user concerns / questions Validated revised “Shield” concept with quick 2nd round of tests No customer concerns Clear willingness to pay Copyright © 2010 YourVersion
40.
Copyright © 2010 YourVersion
41.
Product‐Market Fit Case Study:
Summary 4 weeks from 1st meeting to validated product concept Cost $1,500 to talk with 20 users ($75 each) 1 round of iteration on product concept Identified compelling concept that users are willing to pay $10/month for Trimmed away non‐valuable pieces You can achieve similar results Copyright © 2010 YourVersion
42.
Getting Quantitative: Optimization Using Metrics
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Approaching Your Business as an
Optimization Exercise Given reality as it exists today, optimize our business results subject to our resource constraints. Copyright © 2010 YourVersion
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Define the Equation of your Business
“Peeling the Onion” Advertising Business Model: Profit = Revenue ‐ Cost Unique Visitors x Ad Revenue per Visitor Impressions/Visitor x Effective CPM / 1000 Visits/Visitor x Pageviews/Visit x Impressions/PV New Visitors + Returning Visitors Invited Visitors + Uninvited Visitors # of Users Sending Invites x Invites Sent/User x Invite Conversion Rate Copyright © 2010 YourVersion
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Equation of your Business
Subscription Business Model Profit = Revenue ‐ Cost Paying Users x Revenue per Paying User New Paying Users + Repeat Paying Users Trial Users x Conv Rate Previous Paying Users x ( 1 – Cancellation Rate ) ( SEO Visitors + SEM Visitors + Viral Visitors ) x Trial Conversion Rate Copyright © 2010 YourVersion
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How to Track Your Metrics Track each metric as daily time series
Unique Page Ad New User … Date Visitors views Revenue Sign‐ups 4/24/08 10,100 29,600 25 490 4/25/08 10,500 27,100 24 480 … Create ratios from primary metrics: X / Y Example: How good is your registration page? Okay: # of registered users per day Better: registration conversion rate = # registered users / # uniques to reg page Copyright © 2010 YourVersion
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Sample Signup Page Yield Data
Daily Signup Page Yield vs. Time New Registered Users divided by Unique Visitors to Signup Page 100% 90% 80% Daily Signup Page Yield 70% 60% 50% 40% 30% Started requiring registration 20% Changed Added questions messaging to signup page 10% 0% 1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/1 0 Copyright © 2010 YourVersion
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Identifying the “Critical Few” Metrics
What are the metrics for your business? Where is current value for each metric? How many resources to “move” each metric? Developer‐hours, time, money Which metrics have highest ROI opportunities? Metric A Metric B Metric C Good ROI Bad ROI Great ROI Return Return Return Investment Investment Investment Copyright © 2010 YourVersion
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Metrics to Validate Product‐Market Fit Survey results
Importance & Satisfaction Net Promoter Score Survey.io “How would you feel if you could no longer use Product X?” Very disappointed, Somewhat disappointed, Not disappointed User behavior Prospects sign up (high conversion rate) They keep using it (high retention rate) They use it often (high frequency of use) Copyright © 2010 YourVersion
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Continuous Improvement
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Adding Metrics and Optimization to
your Product Process Site Level Business Product Prioritized Plan Objectives Objectives Feature List Scoping Feature Level Requirements Design & Design Code Test Launch Develop Metrics & User Optimize Feedback Copyright © 2010 YourVersion
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Optimization through Iteration: Continuous Improvement
Measure the metric Analyze Learning the metric Gaining knowledge: • Market Identify top • Customer opportunities to improve • Domain • Usability Design & develop the enhancement Launch the enhancement Copyright © 2010 YourVersion
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Lean Product Management
Cheat Sheet Clarify problem space by iterating in the solution space & getting user feedback Revise feature set, UI design, and messaging to improve product‐market fit Ruthlessly prioritize based on ROI Define equation of your business Identify and track key metrics Launch, learn, and iterate Copyright © 2010 YourVersion
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Questions? @danolsen dan@yourversion.com
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