3. EMBEDDED OF MULTIMEDIA
•MULTIMEDIA
•Is defined as the mixture of different content forms such as
text, music, photos or images, interactive content, animations,
or video
•Is also referred to as rich content because of its abundance of
variation in presenting information
•In partcular, multimedia applications target the satisfaction of
the audience
4. CATEGORIES OF MULTIMEDIA
LINEAR
•A MULTIMEDIA TYPE WHEREIN THE FLOW
OF THE CONTENT IS PREDETERMINED BY
THE CREATOR
•THE PROGRESSION OF THE MULTIMEDIA
IS STRAIGHTFORWARD, SIMILAR TO
VIDEO CLIP
NONLINEAR
• THIS IS A MULTIMEDIA TYPE USES NAVIGATION
COMPONENTS TO PROVIDE THE USERS FREEDOM
TO MOVE AROUND THE APPLICATION AND SEEK
THE INFORMATION THEY WANT
• NORMALLY, THIS TYPE OF MULTIMEDIA
PRIORITIZES INTERACTIVITY WITH THE
AUDIENCE
5. TYPES OF MULTIMEDIA
MULTIMEDIA GAMES AND
SIMULATION
INFORMATION IS
PRESENTED TO THE
AUDIENCE BY
IMITATING A REAL-
LIFE INFORMATION
SOURCE INTO ITS
DIGITAL
ENVIRONMENT
EQUIVALENT
MULTIMEDIA PRESENTATION
THE INFORMATION IS
NAVIGATED IN A
SEQUENCE OF
SLIDESHOWS AND USES
AN APPLICATION
PLAYER.
COMMON TYPES ARE
VIDEAO CLIPS, AUDIO
CLIPS, AND AUDIO-
VISUAL SLIDESHOW
MULTIMEDIA NAVIGATION
THIS TYPE OF
MULTIMEDIA USES
DIFFERENT GRAPHICAL
ELEMENTS AND IS LINKED
TO DIFFERENT PAGES
THE PAGE THAT USERS
ARE DIRECTED TO
CONTAINS THE
INFORMATION THAT THEY
SEEK OR CAN DIRECT
THEM TO OTHER PAGES
6.
7. ADVERTISEMENT
•DIFFFERENT FORMS OF ADVERTISEMENT USE
MULTIMEDIA FORMATS.
•ONE OF THE NEWEST FORMS OF
ADVERTISEMENT IS THE ONE PLACED ON
PUBLIC WEB SITES
•COMPANIES PAY WEB HOSTS IN EXCHANGE FOR
PLACING ADS OF THEIR PRODUCTS ON THE WEB
SITES
8. ENTERTAINMENT
•THIS IS CONSIDERED AS ONE OF THE MOST POPULAR
AMONG MULTIMEDIAAPPLICATIONS.
•MOVIES ARE NOW EDITED AND INCORPORATED WITH
ANIMATIONS AND SPECIAL EFFECTS TO ENHANCE THE
EXPERIENCE OF THE AUDIENCE.
•VIDEO GAMES ARE ONE OF THE FIRST APPLICATIONS
OF MULTIMEDIA
9. EDUCATION
•MULTIMEDIA IS NOW USED AS AN UNCONVENTIONAL
METHOD OF TEACHING AND LEARNING.
•E-BOOKS AND INTERACTIVE BOOKS ARE SOME OF THE
HIGHLIGHTS OF MULTIMEDIA IN EDUCATION.
•GRAPHICS AND IMAGE INCLUDED IN ELECTRONIS
BOOKS CAN CATCH THE INTEREST AND ENTICE
READERS TO CONTINUE READING
10. INDUSTRIAL
•MULTIMEDIA IN CORPORATED AND INDUSTRIAL FIELDS PLAY A
MAJOR ROLE IN DIFFERENT ASPECTS OF THE INDUSTRY FROM
MANAGEMENT TO SALES.
•THESE ARE OUTSOURCING COMPANIES THAT ACCEPT
MULTIMEDIA PROJECTS FROM DIFFERENT COMPANIES
•THE MOST POPULAR INDUSTRY NOWADAYS PROBABLY IS THE
CREATIVE INDUSTRY, WHICH DEPENDS GREATLY ON THE
CREATION OF MULTIMEDIA FOR ARTS, ENTERTAINMENT, AND
INFOGRAPHICS.
11. ONLINE
PARTICIPATION
• THIS IS THE START OF THE
INTERACTION BETWEEN
USERS AND ONLINE
FACILITIES TO IMPROVE
USER EXPERIENCE
• FROM THESE APPLICATOIN,
ONLINE PARTICIPATION
FACILITIES GREW AND
WERE CONTINOUSLY
ESTABLISHED
• SOME OF THESE ARE
WIKIS, MULTIPLAYER
GAMES, AND SOCIAL
NETWORKING PLATFORMS
VIDEO ON DEMAND
(VOD)
• SYSTEM THAT
ENABLE USERS TO
SELECT VIDEO AND
AUDIO CONTENT
WHEN THEY WANT
IT
• THIS SYSTEM USES
A DATABASE OF
VIDEOS AND AUIO
ACCESSED ON
REQUEST BY THE
USER
ONLINE COURSEWARE
AND TUTORIALS
• REFERS TO LECTURE
VIDEOS THAT ARE
PUBLISHED BY
UNIVERSITIES ON
THE WEB.
• IT AIMS TO EDUCATE
PEOPLE ONLINE ON
DIFFERENT
SUBJECTS AND
DISCIPLINES.