2. OVERVIEW…
We shall discuss four types of IT-based
projects which can effectively be used in order
to engage students in activities of a higher
plane of thinking.
4. a.The teacher creating the learning
environment
b. The teacher giving students the
tools and facilities, and
c. The teacher facilitating learning
5. …it is the students themselves who
demonstrate higher thinking skills and
creativity through such activities
searching for information, organizing
and synthesizing ideas, creating
presentation, and the like.
7. RESOURCE-BASED PROJECTS
The teacher steps out of the traditional
role of being an content expert and
information provider, and instead lets the
students find their own facts and
information.
8. GENERAL FLOW OF EVENTS
1. The teacher determines the topic for the examination of
the class
2. The teacher presents the problem to the class
3. The students find information on the problem/questions
4. Students organize their information in response to the
problem/questions
9. The central principle is to make the students
go beyond the textbook and curriculum
materials . Students are also encouraged to
go the library, particularly to the modern
extension of the modern library, the
internet.
10. INQUIRY-BASED OR DISCOVERY
APPROACH
this requires that the students,
individually or cooperatively with members of
his group, relate gathered information to the
‘real world’.
13. SIMPLE CREATIONS
In developing software, creativity as an
outcome should not be equated with ingenuity
or high intelligence. Creating is more consonant
with planning, making, assembling, designing,
or building.