2. 1. Expand design space
2. Tease out fun mechanics
3. Playtest with large/diverse group
4. Build new cards
(Repeat)
Iterative Design
3. Push the limits of mechanics
Incentivize playtesting, players feel “epic”
Sustainable iteration cycle
Tavern Brawl as Testbed
4. Blackrock Brawl - Design Space
Ragnaros
- undercosted cards
- high instant damage
Nefarian
- powerful card interactions
- control and flexibility
5. Blackrock Brawl - Fun Mechanics
- Cards that change hero powers
- i.e. Steamwheedle Sniper, Soulpriest
- design space for weapon/minion Deathrattle
- Strong minions
- high attack is easier to board clear than high health
- design space for Paladin with divine shield
6. Proposed Brawl - Nature vs. Industry
“Swarm of robots chopping down forest”
- Undercosted mechs with a singular purpose
- Low health and high attack
“Trees and druids fighting back”
- High health and flexible cards
- Removal and board clear
7. Nature vs. Industry - Heroes
Cenarius
- Deal damage equal to number of mana
crystals to a minion (2)
Sneed
- Get two random Spare Parts (0)
8. Deal damage based on current board state
Players can:
- Set up minions to prevent removal
- Remove minions with instant damage
- (currently) Spell Damage helps Mage
- (proposed) Wild Growth helps Cenarius
Mechanic - targeted instant damage
9. Mechanic - minion erosion
Minions that take damage after your turn
Players can:
- Plan for changes in minion health
- Make a cost/benefit tradeoff
- (currently) Imp Master for persistent benefit
- (proposed) Shredder with high one-time benefit
overall goal to make new cards and try out mechanics, rather than nerf / buff old cards
Fast turnaround since re-using cards and characters as possible
Flavour well-matched to WoW encounter and character personality
lots of re-usable cards / art
theme = ferngully, warcraft 3, avatar
Cenarius is ramp druid
fairly costed big minions and high targeted removal
mana increasing cards
reuse starfall animation for hero power
new card: priestess of the moon = hit all enemies for 2 (reuse multishot animation)
Sneed is zoo rogue
bouncing blade
undercosted mechs and buffs
card idea: manic clearcutter (has charge, takes 1 dmg per turn)
similar flavour to stim marines
similar to http://wowwiki.wikia.com/Mechano-tank with flamethrower (repurpose flame cannon animation)
flavour: GITS tank