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CHAPTER-THREE
PRODUCT DESIGN
POM
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Product-Service Design and
Development
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 3.1. Product-Service Design and
Development
 Design is the process of structuring of
component parts/activities of a product so that
as a unit it can provide specified value for the
one who purchase it.
 The product will be designed in terms of size,
color, and other related dimensions.
Product-Service Design…
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 product-service design decision plays a strategic
role in the degree to which an organization is able
to achieve its goals.
 It is a major factor in customer satisfaction,
product-service quality, and production costs.
 The customer connection is obvious i.e., the
product or service is the main concern of the
customer, and becomes the ultimate basis for
judging the organization
Objectives of Product-Service Design
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 To bring new or revised products or services to
the market as quickly as possible.
 To design products and/or services that have
customer appeal
 To increase the level of customer satisfaction
 To increase quality
 To reduce costs
Importance of Product Life Cycle
Analysis in Product Design
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 Many new products exhibit a Product Life
Cycle (PLC) in term of demand. They are born,
live and die.
 It may be helpful to think of a product’s life as
divided into four phases.
 Those phases are: introduction, growth,
maturity and decline.
Introduction Stage
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 When an item is first introduced, it may be
treated as a curiosity.
 Demand is generally low because potential
buyers are not yet familiar with the item.
 Many potential buyers recognize that all of the
problems that probably not been worked out
and that the price may drop after the
introductory period.
Growth
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 With the passage of time during the growth
stage, production and design improvements
usually create a more reliable and less costly
product.
Maturity& Decline
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 Demand then grows for these reasons and
because of increasing awareness of the
product or service.
 At the maturity stage in the life cycle, the
product reaches maturity: there are few, if any,
design changes, and demand levels off.
 Eventually, the market becomes saturated,
which leads to a decline in demand.
Philosophies towards Product
Design and Development
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 There are three philosophies/strategies for
product design and development:
o Market-putt approach,
o Technology-push approach, and
o Inter-functional approach
1. Market-Pull Philosophy
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 The market-pull logo is: “One should make
what can be sold”.
 It implies that one should produce the market
requirement or customer demand irrespective
of internal technology or processes.
 So it is required to undertake customers’
survey and market research.
2. Technology-Push Philosophy
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 The technology-push strategy logo is “one should
sell what can be made”.
 It implies the existing technology and/or process
determines what kind of a product to be produced.
 So that customer needs is become a secondary
issue.
 It can be said it is a period of marketing myopia or
marketing shortsightedness.
3. Inter-functional Philosophy
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 The inter-functional approach logo is: “Product
design and development is neither market-pull
nor technology-push.
 Rather it is inter-functional and interactive
processes of customers, marketing, finance,
personnel, engineering, procurement,
suppliers and other related functional areas”.
Steps in New product
Development
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 Generally, in manufacturing settings the
process of product development will have the
following important steps.
 Idea generation from both internal and external
sources
 Product conception and selection
 Conducting feasibility study from three
dimensions: market, technical and financial
Product Devel’t…
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 Generating initial/preliminary product design in
order to avoid costly and impossible product
design
 Develop prototype model
 Conduct product testing and pilot market test
in order to generate feedback how well the
prospect customers find
 Final product design; and start production at
full-scale and commercialize to the target
market.
Approaches to Product Design and
Development
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 there are specific product design techniques to
speed up the design process and create
product-service bundles (i.e., new product
development).
a. Concurrent engineering
 The team approach of designing products and
processes in an interactive process.
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 Concurrent engineering is product-service
design in which the concerns of more than one
function are considered simultaneously such
as:
 design for manufacturability;
 design for procurement;
 design for environment; and
 design for disassembly
i. Design for Manufacturability
(DFM)
 Design for Manufacturability (DFM) is concept
which provides guidelines on how product
concept is changed in to a manufacturable
product, in a very simplified way, avoiding
unnecessary parts.
 Is a product development approach that
explicitly considers the effectiveness with
which a product can be made during the initial
development of the product-service design.
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(DFM)…
 Three concepts are closely related to
designing for ease of production:
 specifications,
 standardization, and
 simplification.
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(DFM)…
 Specification: is a detailed description of
material, part, or product including physical
dimensions.
 Standardization: refers to the design activity
that reduces variety amount of a group of
products or parts.
 For example, if a product group having 20
models were redesigned to have only 10
models, we would refer to the new group as
more standardized.
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(DFM)…
 Simplification of product design is the
elimination of the complex features so that the
intended function is performed but with
reduced costs, higher quality, or more
customer satisfaction.
 Customer satisfaction may be increased by
making a product easier to recognize, buy,
install, maintain, or use.
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ii. Design for procurement
 Design for procurement: places explicit
consideration of component parts supply
during the initial development of a product-
service design.
 What is the supply base for the required
component parts?
 What is the capacity of that supply base?
 At what cost can parts be made and at what
levels of conformance quality? 7/22/2022
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iii. Design for environment
 Design for environment: is a product
development approach that broadens the
concept of design from the extraction of raw
materials to their disposal.
 This strategy is based on the concept of
sustainable development which encourages
companies to meet the needs of today’s
consumer without compromising the ability of
future generations to meet their needs.
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iv. Design for disassembly
 Design for disassembly: More and more,
manufacturers are beginning to understand
and accept the fact that they are responsible
for the items they make, from start to finish.
 Using a design-for-disassembly philosophy
today can help to prevent such environmental
liabilities in the future.
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b. Robust Design
 A robust design is one that will perform as
intended even if undesirable conditions occur
either in production or in the field.
 Conditions may be specified in terms of; heat,
cold, humidity, nature of use, employee skill,
material characteristics, material
specifications, machine capabilities
 i.e., Is designing a product that does have
multiple purpose in multiple conditions and
environment
 Eg: Mobile cell phone
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c. Taguchi’s Approach
 Japanese engineer Genichi Taguchi’s
approach is based on the robust design.
 Its premise is that it is often easier to design a
product that is insensitive to environmental
factors, either in manufacturing or in use, than
it is to control the environmental factors.
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Taguchi’s…
 This approach modifies the conventional
statistical methods of experimental design.
 It involves determining which factors are
controllable, and which are not controllable (or
are too expensive to control), and determining
the optimal level of the controllable factors
relative to the product performance
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d. Modular Design
 Modular design is another form of
standardization.
 Modules represent groupings of component
parts into subassemblies, usually to the point
where the individual parts lose their separate
identity.
 One familiar example of modular design is a
television set with easily removed control
panels.
 Computers, too, have modular parts that can
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Service design
Considerations in the Design of
Service
 Designing services is challenging because
they often have unique characteristics.
 Because of the differences between services
and products, the design of services must take
into account different elements than the design
of goods.
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Considerations…
 The designer must consider the following
differences:
 Products are generally tangible; services are
generally intangible.
 Consequently, service design often focuses more on
intangible factors (e.g., peace of mind, environmental
setting, mood, etc) than does product design.
 Services are often produced and received at the same
time (e.g., a haircut, a carwash). Because of this,
there is less latitude in finding and correcting errors
before the customer has a chance to discover them.
Consequently, training, process design, and customer
relations are particularly important.
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Considerations…
 Services cannot be inventoried.
 This poses restrictions on flexibility, and makes
capacity design very important.
 Services are highly visible to consumers, and
must be designed with that in mind; this adds an
extra dimension to process design usually not
present in product design
 Location is often important in service design, with
convenience as a major factor. Hence, design of
services and choice of location are often closely
linked.
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How do we classify services?
 It is possible to make a distinction between
different types of service delivery systems.
These could be based on:
 The volume of activity
 The degree of professional skills and/or
knowledge required
 The type of the service takers i.e., for who the
service is intended to be delivered.
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Attributes of Service Design
 The attributes are:
 Labor intensity: refers to the ratio of labor
cost incurred in providing the service.
 Here, labor cost implies the function of the
number of people and their qualification
employed in the service process.
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Attributes of Service Design
 Contact: refers to the proportion of the total
time to provide the service for while the
customer presents in the system.
 Interaction: refers to the extent which the
customer actively interfere in the service
process to change the content of the service.
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Attributes of Service Design
 Customization: refers to the extent the
service could be adapted to the need of a
customer.
 Interaction and customization have
interrelation among themselves.
 Identity of the service taker: refers to
whether the service is direct on the person or
else direct to the thing.
 Services direct to the thing include: architect,
auditing, etc. services direct to person may
include nursing, cafeteria, bar tendering, etc
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Moments of Truth
 Concept created by Jan Carlzon of
Scandinavian Airways
 Critical moments between the
customer and the organization that
determine customer satisfaction
 There may be many of these
moments
 These are opportunities to gain or
lose business
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3.2. Process Design and Selection
 3.2.1. Process Design
 The term process refers to the facilities, skills,
and knowledge used to produce firm’s
products.
 where product design dictate “what to produce”
where as process design imply “how to
produce”.
 Process flow design, on the other hand,
focuses on the specific processes that raw
materials, parts, subassemblies, or people flow
as they move through the plant.
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3.2.2. Process Selection Decisions
 Process selection decisions determine the
type of productive process to be used and the
appropriate span of the process.
 Process decisions affect the costs, quality,
delivery, flexibility of operations.
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Process classification
 process classifications can be:
o First, a process is classified by type of product
flow: line/continuous, intermittent/job shop, or
project.
o Second, a process classified by type of
customer order: make-to-stock or make-to-
order.
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A. Process Classification based on
the type of Product Flow
 There are three types of flows:
 line/continuous,
 intermittent/job-shop, and
 project.
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i. Continuous Production
Process/Line flow
 Continuous production process is
characterized by a linear sequence of
operations used to make the product or
service.
 The product is well standardized and must
flow from one operation or workstation to the
next in a prescribed sequence.
 The individual work tasks are closely coupled
and should be balanced so that one task
should not delay the next.
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Continuous…
 It usually yields a lower unit cost for the product
 Storage costs per unit are usually lower,
 The time required for production is very shorter
 It requires large investment, because it uses
special purpose machines etc.
 The marketing effort focuses on developing
distribution channels for the large volume of
output
 Example: cement, beer, refineries, paper plants,
chemical plants, automobile industries, flour
milling, electric utility etc
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ii. Intermittent Production
Process/Job Shop system /Batch
 It is characterized by production in batches at
intermittent intervals
 Equipment and labor are organized into work
centers by similar types of skills and/or
knowledge or equipment.
 A product or job will then flow only to those
work centers that are required and will skip the
rest.
 This results in a jumbled flow pattern.
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Intermittent Production…
 Example: custom cabinet shops, machine
shops, furniture, custom jewelers etc.
 It requires lower investment as it uses
general purpose equipment
 there is much more flexibility as compared to
the continuous production process.
 The marketing effort is directed toward getting
and filling individual customers for varied
products
 Products are not standardized 7/22/2022
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iii. Project Production process
 It is used to produce a unique product such as
a work of art, a concert, a building or a motion
picture
 Each unit of these products is produced as a
single item.
 Strictly speaking, there is no product flow for a
project; but, there is still a sequence of product
operations.
 In this case, all individual operations or tasks
should be sequenced to contribute to the final
project objective.
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B. Process Classification based on
the type of Customer Order
 i. Make-to-order
 It essentially responds to the customer’s request for
a product.
 The order cycle does not begin (i.e. nothing is
done) until the order is received, and the product is
then designed and produced entirely to customer
specifications.
 The key operations performance measure for
make-to-order process is the delivery and control of
the order flow
 Therefore the process must be flexible to meet
customer orders.
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ii. Make-to-Stock
 Make-to-Stock
 It must have a standardized product line.
 The product availability objective then is to provide the
customer with these standard products from inventory at
some satisfactory level.
 The firm will build-up inventory in advance of demand.
 The cycle begins with the producer, rather than the
customer, specifying the product.
 The customer takes the product from stock if the price is
acceptable and the product is on hand.
 The production system is building stock levels for future
demand, not current ones.
7/22/2022
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Chapter 3– Part Two
Human Resources and
Job Design
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Labor Planning
1. Follow demand exactly
 Matches direct labor costs to production
 Incurs costs in hiring and termination,
unemployment insurance, and premium
wages
 Labor is treated as a variable cost
Labor planning is determining staffing
policies that deal with employment
stability policies and work schedules.
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Employment Stability Policies
2. Hold employment constant
 Maintains trained workforce
 Minimizes hiring, termination, and
unemployment costs
 Employees may be underutilized during
slack periods
 Labor is treated as a fixed cost
Employment Stability Policies…. Contd….
7/22/2022
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Work Schedules
- Although the standard works schedule in most of
the countries is a five 8-hour days, variations to
exist.
A currently popular variation is a work schedule
called flextime.
 Flex-time- allows employees, within limits, to
determine their own schedules
 Flexible work week- Fewer but longer days
 Part-time- Fewer, possibly irregular, hours
7/22/2022
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Job Design
Is a method of specifying the tasks that
constitute a job for an individual or a group
1. Job specialization
2. Job expansion
3. Psychological components
4. Self-directed teams
5. Motivation and incentive systems
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Labor Specialization
 The division of labor into unique tasks
 First suggested by Adam Smith in 1776
1. Development of dexterity and faster learning
2. Less loss of time
3. Development of specialized tools
 Later Charles Babbage (1832) added
another consideration
4. Wages exactly fit the required skill
7/22/2022
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Job Expansion
 Adding more variety to jobs
 Intended to reduce boredom
associated with labor specialization
 Job enlargement
 Job rotation
 Job enrichment
 Employee empowerment
 Ergonomics
7/22/2022
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Job Enlargement, and
enrichment
Figure 10.2
Task #3
(Lock printed circuit
board into fixture for
next operation)
Present job
(Manually insert and
solder six resistors)
Task #2
(Adhere labels
to printed circuit
board)
Enlarged job
Enriched job
Planning
(Participate in a cross-
function quality
improvement team)
Control
(Test circuits after
assembly)
7/22/2022
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Psychological Components of Job
Design
Human resource strategy requires
consideration of the psychological
components
of job design
7/22/2022
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Hawthorne Studies
 They studied light levels, but discovered
productivity improvement was independent
from lighting levels
 Introduced psychology into the workplace
 The workplace social system and distinct
roles played by individuals may be more
important than physical factors
 Individual differences may be dominant in job
expectation and contribution
7/22/2022
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Self-Directed Teams
 Group of empowered individuals
working together to reach a common
goal
 May be organized for long-term or
short-term objectives
 Effective because
 Provide employee empowerment
 Ensure core job characteristics
 Meet individual psychological needs
7/22/2022
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Self-Directed Teams
 Ensure those who have legitimate
contributions are on the team
 Provide management support
 Ensure the necessary training
 Endorse clear objectives and goals
 Financial and non-financial rewards
 Supervisors must release control
To maximize effectiveness, managers should
7/22/2022
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Benefits of Teams and Expanded Job
Designs
 Improved quality of work life
 Improved job satisfaction
 Increased motivation
 Allows employees to accept more
responsibility
 Improved productivity and quality
 Reduced turnover and absenteeism
7/22/2022 62
1. Higher capital cost
2. Individuals may prefer simple jobs
3. Higher wages rates for greater skills
4. Smaller labor pool
5. Higher training costs
6. Social loafing/free riding
Limitations of Job Expansion
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Job Design Continuum
Specialization
Enlargement
Self-directed
teams
Empowerment
Enrichment
Job expansion
Increasing
reliance on
employee’s
contribution
and increasing
responsibility
accepted by
employee
7/22/2022
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Core Job Characteristics
 Skill variety
 Job identity
 Job significance
 Autonomy
 Feedback
Jobs should include the following characteristics
7/22/2022
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Motivation and Incentive
Systems
 Bonuses - cash or stock options
 Profit-sharing - profits for distribution to
employees
 Gain sharing - rewards for improvements
 Incentive plans - typically based on
production rates
 Knowledge-based systems - reward for
knowledge or skills
7/22/2022
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Ergonomics and the Work
Environment
 Ergonomics is the study of the
interface between man and
machine
 Often called
human factors
 Operator input
to machines
7/22/2022
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Ergonomics and Work
Methods
 Provide feedback to operators
 The work environment
 Illumination
 Noise
 Temperature
 Humidity
7/22/2022
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Levels of Illumination
Task Condition Type of Task
or Area
Illumination
Level
Type of
Illumination
Small detail,
extreme
accuracy
Sewing, inspecting
dark materials
100 Overhead
ceiling lights
and desk lamp
Normal detail,
prolonged
periods
Reading, parts
assembly,
general office
work
20-50 Overhead
ceiling lights
Good contrast,
fairly large
objects
Recreational
facilities
5-10 Overhead
ceiling lights
Large objects Restaurants,
stairways,
warehouses
2-5 Overhead
ceiling lights
Table 10.2
7/22/2022
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Decibel Levels(unit of loud
level)
Environment Common Noise
Noises Sources Decibels
Jet takeoff (200 ft) 120
|
Electric furnace area Pneumatic hammer 100 Very annoying
|
Printing press plant Subway train (20 ft) 90
|
Pneumatic drill (50 ft) 80 Ear protection
Inside sports car (50 mph) | required if
Vacuum cleaner (10 ft) 70 exposed for 8
Near freeway (auto traffic) Speech (1 ft) | or more hours
60 Intrusive
Private business office |
Light traffic (100 ft) Large transformer (200 ft) 50 Quiet
|
Minimum levels, Chicago 40
residential areas at night Soft whisper (5 ft) |
Studio (speech) 30 Very quiet
70
The Visual Workplace
 Use low-cost visual devices to share
information quickly and accurately
 Displays and graphs replace
printouts and paperwork
 Able to provide timely information in
a dynamic environment
 System should focus on
improvement
7/22/2022
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The Visual Workplace
 Present the big picture
 Performance
 Housekeeping
Visual signals can take many forms and
serve many functions
7/22/2022
72
Ethics and the Work
Environment
 Fairness, equity, and ethics are important
constraints of job design
 Important issues may relate to equal
opportunity, equal pay for equal work,
and safe working conditions
 Helpful to work with government
agencies, trade unions, insurers, and
employees
7/22/2022
73
Labor Standards
 Effective manpower planning is
dependent on a knowledge of the labor
required.
 Labor standards are the amount of time
required to perform a job or part of a job
 Accurate labor standards help
determine labor requirements, costs,
and fair work
7/22/2022
74

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OM chapter 3.pptx

  • 2. Product-Service Design and Development 7/22/2022 2  3.1. Product-Service Design and Development  Design is the process of structuring of component parts/activities of a product so that as a unit it can provide specified value for the one who purchase it.  The product will be designed in terms of size, color, and other related dimensions.
  • 3. Product-Service Design… 7/22/2022 3  product-service design decision plays a strategic role in the degree to which an organization is able to achieve its goals.  It is a major factor in customer satisfaction, product-service quality, and production costs.  The customer connection is obvious i.e., the product or service is the main concern of the customer, and becomes the ultimate basis for judging the organization
  • 4. Objectives of Product-Service Design 7/22/2022 4  To bring new or revised products or services to the market as quickly as possible.  To design products and/or services that have customer appeal  To increase the level of customer satisfaction  To increase quality  To reduce costs
  • 5. Importance of Product Life Cycle Analysis in Product Design 7/22/2022 5  Many new products exhibit a Product Life Cycle (PLC) in term of demand. They are born, live and die.  It may be helpful to think of a product’s life as divided into four phases.  Those phases are: introduction, growth, maturity and decline.
  • 6. Introduction Stage 7/22/2022 6  When an item is first introduced, it may be treated as a curiosity.  Demand is generally low because potential buyers are not yet familiar with the item.  Many potential buyers recognize that all of the problems that probably not been worked out and that the price may drop after the introductory period.
  • 7. Growth 7/22/2022 7  With the passage of time during the growth stage, production and design improvements usually create a more reliable and less costly product.
  • 8. Maturity& Decline 7/22/2022 8  Demand then grows for these reasons and because of increasing awareness of the product or service.  At the maturity stage in the life cycle, the product reaches maturity: there are few, if any, design changes, and demand levels off.  Eventually, the market becomes saturated, which leads to a decline in demand.
  • 9. Philosophies towards Product Design and Development 7/22/2022 9  There are three philosophies/strategies for product design and development: o Market-putt approach, o Technology-push approach, and o Inter-functional approach
  • 10. 1. Market-Pull Philosophy 7/22/2022 10  The market-pull logo is: “One should make what can be sold”.  It implies that one should produce the market requirement or customer demand irrespective of internal technology or processes.  So it is required to undertake customers’ survey and market research.
  • 11. 2. Technology-Push Philosophy 7/22/2022 11  The technology-push strategy logo is “one should sell what can be made”.  It implies the existing technology and/or process determines what kind of a product to be produced.  So that customer needs is become a secondary issue.  It can be said it is a period of marketing myopia or marketing shortsightedness.
  • 12. 3. Inter-functional Philosophy 7/22/2022 12  The inter-functional approach logo is: “Product design and development is neither market-pull nor technology-push.  Rather it is inter-functional and interactive processes of customers, marketing, finance, personnel, engineering, procurement, suppliers and other related functional areas”.
  • 13. Steps in New product Development 7/22/2022 13  Generally, in manufacturing settings the process of product development will have the following important steps.  Idea generation from both internal and external sources  Product conception and selection  Conducting feasibility study from three dimensions: market, technical and financial
  • 14. Product Devel’t… 7/22/2022 14  Generating initial/preliminary product design in order to avoid costly and impossible product design  Develop prototype model  Conduct product testing and pilot market test in order to generate feedback how well the prospect customers find  Final product design; and start production at full-scale and commercialize to the target market.
  • 15. Approaches to Product Design and Development 7/22/2022 15  there are specific product design techniques to speed up the design process and create product-service bundles (i.e., new product development).
  • 16. a. Concurrent engineering  The team approach of designing products and processes in an interactive process. 7/22/2022 16
  • 17. 7/22/2022 17  Concurrent engineering is product-service design in which the concerns of more than one function are considered simultaneously such as:  design for manufacturability;  design for procurement;  design for environment; and  design for disassembly
  • 18. i. Design for Manufacturability (DFM)  Design for Manufacturability (DFM) is concept which provides guidelines on how product concept is changed in to a manufacturable product, in a very simplified way, avoiding unnecessary parts.  Is a product development approach that explicitly considers the effectiveness with which a product can be made during the initial development of the product-service design. 7/22/2022 18
  • 19. (DFM)…  Three concepts are closely related to designing for ease of production:  specifications,  standardization, and  simplification. 7/22/2022 19
  • 20. (DFM)…  Specification: is a detailed description of material, part, or product including physical dimensions.  Standardization: refers to the design activity that reduces variety amount of a group of products or parts.  For example, if a product group having 20 models were redesigned to have only 10 models, we would refer to the new group as more standardized. 7/22/2022 20
  • 21. (DFM)…  Simplification of product design is the elimination of the complex features so that the intended function is performed but with reduced costs, higher quality, or more customer satisfaction.  Customer satisfaction may be increased by making a product easier to recognize, buy, install, maintain, or use. 7/22/2022 21
  • 22. ii. Design for procurement  Design for procurement: places explicit consideration of component parts supply during the initial development of a product- service design.  What is the supply base for the required component parts?  What is the capacity of that supply base?  At what cost can parts be made and at what levels of conformance quality? 7/22/2022 22
  • 23. iii. Design for environment  Design for environment: is a product development approach that broadens the concept of design from the extraction of raw materials to their disposal.  This strategy is based on the concept of sustainable development which encourages companies to meet the needs of today’s consumer without compromising the ability of future generations to meet their needs. 7/22/2022 23
  • 24. iv. Design for disassembly  Design for disassembly: More and more, manufacturers are beginning to understand and accept the fact that they are responsible for the items they make, from start to finish.  Using a design-for-disassembly philosophy today can help to prevent such environmental liabilities in the future. 7/22/2022 24
  • 25. b. Robust Design  A robust design is one that will perform as intended even if undesirable conditions occur either in production or in the field.  Conditions may be specified in terms of; heat, cold, humidity, nature of use, employee skill, material characteristics, material specifications, machine capabilities  i.e., Is designing a product that does have multiple purpose in multiple conditions and environment  Eg: Mobile cell phone 7/22/2022 25
  • 26. c. Taguchi’s Approach  Japanese engineer Genichi Taguchi’s approach is based on the robust design.  Its premise is that it is often easier to design a product that is insensitive to environmental factors, either in manufacturing or in use, than it is to control the environmental factors. 7/22/2022 26
  • 27. Taguchi’s…  This approach modifies the conventional statistical methods of experimental design.  It involves determining which factors are controllable, and which are not controllable (or are too expensive to control), and determining the optimal level of the controllable factors relative to the product performance 7/22/2022 27
  • 28. d. Modular Design  Modular design is another form of standardization.  Modules represent groupings of component parts into subassemblies, usually to the point where the individual parts lose their separate identity.  One familiar example of modular design is a television set with easily removed control panels.  Computers, too, have modular parts that can 7/22/2022 28
  • 30. Considerations in the Design of Service  Designing services is challenging because they often have unique characteristics.  Because of the differences between services and products, the design of services must take into account different elements than the design of goods. 7/22/2022 30
  • 31. Considerations…  The designer must consider the following differences:  Products are generally tangible; services are generally intangible.  Consequently, service design often focuses more on intangible factors (e.g., peace of mind, environmental setting, mood, etc) than does product design.  Services are often produced and received at the same time (e.g., a haircut, a carwash). Because of this, there is less latitude in finding and correcting errors before the customer has a chance to discover them. Consequently, training, process design, and customer relations are particularly important. 7/22/2022 31
  • 32. Considerations…  Services cannot be inventoried.  This poses restrictions on flexibility, and makes capacity design very important.  Services are highly visible to consumers, and must be designed with that in mind; this adds an extra dimension to process design usually not present in product design  Location is often important in service design, with convenience as a major factor. Hence, design of services and choice of location are often closely linked. 7/22/2022 32
  • 33. How do we classify services?  It is possible to make a distinction between different types of service delivery systems. These could be based on:  The volume of activity  The degree of professional skills and/or knowledge required  The type of the service takers i.e., for who the service is intended to be delivered. 7/22/2022 33
  • 34. Attributes of Service Design  The attributes are:  Labor intensity: refers to the ratio of labor cost incurred in providing the service.  Here, labor cost implies the function of the number of people and their qualification employed in the service process. 7/22/2022 34
  • 35. Attributes of Service Design  Contact: refers to the proportion of the total time to provide the service for while the customer presents in the system.  Interaction: refers to the extent which the customer actively interfere in the service process to change the content of the service. 7/22/2022 35
  • 36. Attributes of Service Design  Customization: refers to the extent the service could be adapted to the need of a customer.  Interaction and customization have interrelation among themselves.  Identity of the service taker: refers to whether the service is direct on the person or else direct to the thing.  Services direct to the thing include: architect, auditing, etc. services direct to person may include nursing, cafeteria, bar tendering, etc 7/22/2022 36
  • 37. Moments of Truth  Concept created by Jan Carlzon of Scandinavian Airways  Critical moments between the customer and the organization that determine customer satisfaction  There may be many of these moments  These are opportunities to gain or lose business 7/22/2022 37
  • 39.  3.2.1. Process Design  The term process refers to the facilities, skills, and knowledge used to produce firm’s products.  where product design dictate “what to produce” where as process design imply “how to produce”.  Process flow design, on the other hand, focuses on the specific processes that raw materials, parts, subassemblies, or people flow as they move through the plant. 7/22/2022 39
  • 40. 3.2.2. Process Selection Decisions  Process selection decisions determine the type of productive process to be used and the appropriate span of the process.  Process decisions affect the costs, quality, delivery, flexibility of operations. 7/22/2022 40
  • 41. Process classification  process classifications can be: o First, a process is classified by type of product flow: line/continuous, intermittent/job shop, or project. o Second, a process classified by type of customer order: make-to-stock or make-to- order. 7/22/2022 41
  • 42. A. Process Classification based on the type of Product Flow  There are three types of flows:  line/continuous,  intermittent/job-shop, and  project. 7/22/2022 42
  • 43. i. Continuous Production Process/Line flow  Continuous production process is characterized by a linear sequence of operations used to make the product or service.  The product is well standardized and must flow from one operation or workstation to the next in a prescribed sequence.  The individual work tasks are closely coupled and should be balanced so that one task should not delay the next. 7/22/2022 43
  • 44. Continuous…  It usually yields a lower unit cost for the product  Storage costs per unit are usually lower,  The time required for production is very shorter  It requires large investment, because it uses special purpose machines etc.  The marketing effort focuses on developing distribution channels for the large volume of output  Example: cement, beer, refineries, paper plants, chemical plants, automobile industries, flour milling, electric utility etc 7/22/2022 44
  • 45. ii. Intermittent Production Process/Job Shop system /Batch  It is characterized by production in batches at intermittent intervals  Equipment and labor are organized into work centers by similar types of skills and/or knowledge or equipment.  A product or job will then flow only to those work centers that are required and will skip the rest.  This results in a jumbled flow pattern. 7/22/2022 45
  • 46. Intermittent Production…  Example: custom cabinet shops, machine shops, furniture, custom jewelers etc.  It requires lower investment as it uses general purpose equipment  there is much more flexibility as compared to the continuous production process.  The marketing effort is directed toward getting and filling individual customers for varied products  Products are not standardized 7/22/2022 46
  • 47. iii. Project Production process  It is used to produce a unique product such as a work of art, a concert, a building or a motion picture  Each unit of these products is produced as a single item.  Strictly speaking, there is no product flow for a project; but, there is still a sequence of product operations.  In this case, all individual operations or tasks should be sequenced to contribute to the final project objective. 7/22/2022 47
  • 48. B. Process Classification based on the type of Customer Order  i. Make-to-order  It essentially responds to the customer’s request for a product.  The order cycle does not begin (i.e. nothing is done) until the order is received, and the product is then designed and produced entirely to customer specifications.  The key operations performance measure for make-to-order process is the delivery and control of the order flow  Therefore the process must be flexible to meet customer orders. 7/22/2022 48
  • 49. ii. Make-to-Stock  Make-to-Stock  It must have a standardized product line.  The product availability objective then is to provide the customer with these standard products from inventory at some satisfactory level.  The firm will build-up inventory in advance of demand.  The cycle begins with the producer, rather than the customer, specifying the product.  The customer takes the product from stock if the price is acceptable and the product is on hand.  The production system is building stock levels for future demand, not current ones. 7/22/2022 49
  • 50. Chapter 3– Part Two Human Resources and Job Design 7/22/2022 50
  • 51. Labor Planning 1. Follow demand exactly  Matches direct labor costs to production  Incurs costs in hiring and termination, unemployment insurance, and premium wages  Labor is treated as a variable cost Labor planning is determining staffing policies that deal with employment stability policies and work schedules. 7/22/2022 51 Employment Stability Policies
  • 52. 2. Hold employment constant  Maintains trained workforce  Minimizes hiring, termination, and unemployment costs  Employees may be underutilized during slack periods  Labor is treated as a fixed cost Employment Stability Policies…. Contd…. 7/22/2022 52
  • 53. Work Schedules - Although the standard works schedule in most of the countries is a five 8-hour days, variations to exist. A currently popular variation is a work schedule called flextime.  Flex-time- allows employees, within limits, to determine their own schedules  Flexible work week- Fewer but longer days  Part-time- Fewer, possibly irregular, hours 7/22/2022 53
  • 54. Job Design Is a method of specifying the tasks that constitute a job for an individual or a group 1. Job specialization 2. Job expansion 3. Psychological components 4. Self-directed teams 5. Motivation and incentive systems 7/22/2022 54
  • 55. Labor Specialization  The division of labor into unique tasks  First suggested by Adam Smith in 1776 1. Development of dexterity and faster learning 2. Less loss of time 3. Development of specialized tools  Later Charles Babbage (1832) added another consideration 4. Wages exactly fit the required skill 7/22/2022 55
  • 56. Job Expansion  Adding more variety to jobs  Intended to reduce boredom associated with labor specialization  Job enlargement  Job rotation  Job enrichment  Employee empowerment  Ergonomics 7/22/2022 56
  • 57. Job Enlargement, and enrichment Figure 10.2 Task #3 (Lock printed circuit board into fixture for next operation) Present job (Manually insert and solder six resistors) Task #2 (Adhere labels to printed circuit board) Enlarged job Enriched job Planning (Participate in a cross- function quality improvement team) Control (Test circuits after assembly) 7/22/2022 57
  • 58. Psychological Components of Job Design Human resource strategy requires consideration of the psychological components of job design 7/22/2022 58
  • 59. Hawthorne Studies  They studied light levels, but discovered productivity improvement was independent from lighting levels  Introduced psychology into the workplace  The workplace social system and distinct roles played by individuals may be more important than physical factors  Individual differences may be dominant in job expectation and contribution 7/22/2022 59
  • 60. Self-Directed Teams  Group of empowered individuals working together to reach a common goal  May be organized for long-term or short-term objectives  Effective because  Provide employee empowerment  Ensure core job characteristics  Meet individual psychological needs 7/22/2022 60
  • 61. Self-Directed Teams  Ensure those who have legitimate contributions are on the team  Provide management support  Ensure the necessary training  Endorse clear objectives and goals  Financial and non-financial rewards  Supervisors must release control To maximize effectiveness, managers should 7/22/2022 61
  • 62. Benefits of Teams and Expanded Job Designs  Improved quality of work life  Improved job satisfaction  Increased motivation  Allows employees to accept more responsibility  Improved productivity and quality  Reduced turnover and absenteeism 7/22/2022 62
  • 63. 1. Higher capital cost 2. Individuals may prefer simple jobs 3. Higher wages rates for greater skills 4. Smaller labor pool 5. Higher training costs 6. Social loafing/free riding Limitations of Job Expansion 7/22/2022 63
  • 64. Job Design Continuum Specialization Enlargement Self-directed teams Empowerment Enrichment Job expansion Increasing reliance on employee’s contribution and increasing responsibility accepted by employee 7/22/2022 64
  • 65. Core Job Characteristics  Skill variety  Job identity  Job significance  Autonomy  Feedback Jobs should include the following characteristics 7/22/2022 65
  • 66. Motivation and Incentive Systems  Bonuses - cash or stock options  Profit-sharing - profits for distribution to employees  Gain sharing - rewards for improvements  Incentive plans - typically based on production rates  Knowledge-based systems - reward for knowledge or skills 7/22/2022 66
  • 67. Ergonomics and the Work Environment  Ergonomics is the study of the interface between man and machine  Often called human factors  Operator input to machines 7/22/2022 67
  • 68. Ergonomics and Work Methods  Provide feedback to operators  The work environment  Illumination  Noise  Temperature  Humidity 7/22/2022 68
  • 69. Levels of Illumination Task Condition Type of Task or Area Illumination Level Type of Illumination Small detail, extreme accuracy Sewing, inspecting dark materials 100 Overhead ceiling lights and desk lamp Normal detail, prolonged periods Reading, parts assembly, general office work 20-50 Overhead ceiling lights Good contrast, fairly large objects Recreational facilities 5-10 Overhead ceiling lights Large objects Restaurants, stairways, warehouses 2-5 Overhead ceiling lights Table 10.2 7/22/2022 69
  • 70. Decibel Levels(unit of loud level) Environment Common Noise Noises Sources Decibels Jet takeoff (200 ft) 120 | Electric furnace area Pneumatic hammer 100 Very annoying | Printing press plant Subway train (20 ft) 90 | Pneumatic drill (50 ft) 80 Ear protection Inside sports car (50 mph) | required if Vacuum cleaner (10 ft) 70 exposed for 8 Near freeway (auto traffic) Speech (1 ft) | or more hours 60 Intrusive Private business office | Light traffic (100 ft) Large transformer (200 ft) 50 Quiet | Minimum levels, Chicago 40 residential areas at night Soft whisper (5 ft) | Studio (speech) 30 Very quiet 70
  • 71. The Visual Workplace  Use low-cost visual devices to share information quickly and accurately  Displays and graphs replace printouts and paperwork  Able to provide timely information in a dynamic environment  System should focus on improvement 7/22/2022 71
  • 72. The Visual Workplace  Present the big picture  Performance  Housekeeping Visual signals can take many forms and serve many functions 7/22/2022 72
  • 73. Ethics and the Work Environment  Fairness, equity, and ethics are important constraints of job design  Important issues may relate to equal opportunity, equal pay for equal work, and safe working conditions  Helpful to work with government agencies, trade unions, insurers, and employees 7/22/2022 73
  • 74. Labor Standards  Effective manpower planning is dependent on a knowledge of the labor required.  Labor standards are the amount of time required to perform a job or part of a job  Accurate labor standards help determine labor requirements, costs, and fair work 7/22/2022 74