4. Definition
A wireframe is a two-dimensional illustration of a
page’s interface that specifically focuses on space
allocation and prioritisation of content,
functionalities available, and intended behaviours.
- usability.gov
@alpower #effectivewireframes
5. Addresses surface design only
@alpower #effectivewireframes
problem with wireframes:
Wireframe = IA + layout + user journey - nuances
6. Build documentation up front
@alpower #effectivewireframes
Solution:
"I'd go as far as to say the document you
build for the wireframes is more important
than the wireframes themselves."
@JamesSLocke
7. Expensive time wise/high costs
Problem with wireframes:
@alpower #effectivewireframes
all the things? detail = cost. Delivering a grayscale version bad.
14. "personally I think: use whatever approach
let's you make and test "the thing" fastest. It
can be quickest to start with a "clickable"
prototype of sketches and ‘wireframey’
things" Sophie Dennis @sophiedennis
@alpower #effectivewireframes
17. Quick clickable prototype:
Balsamiq
@alpower #effectivewireframes
Blokk Font
Meng To Wireframe
Sketch template
http://blog.mengto.com/how-to-wireframe-an-iphone-app-in-sketch/
http://blokkfont.com/
https://balsamiq.com/
18. " ...If fidelity is too high,
stakeholders tend to expect the
final designs to look exactly
like that initial concept. I keep
mine as simple as possible but
enough detail to show
functionality..."
Leo Barnes @productoven
@alpower #effectivewireframes
28. @alpower #effectivewireframes
goals not aligned
Presentation and Context
• Understand motivations
of different audiences
• Don’t throw wireframes
over the fence
30. Taking feedback:
Keep Control of
Meetings
@alpower #effectivewireframes
• Face to Face not online
• Set agenda before you present
• Refer back to previous feedback
• Park unrelated feedback
• Keep to time
31. @alpower #effectivewireframes
In Conclusion
• Document things up front and use
them as drivers
• Practice some basic lofi sketching
techniques
• Explore things alongside your
customers
• Present your wireframes with
reference to your other UX
deliverables
• Keep control of your feedback
• You can’t do it all, all the time