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GLOBAL SERVICE
JAM 2014
Directed by:

coletivo
Organizers:

Tito

Cleiton

Thiago
Documentation:

Paola

Fernando

Marcell

Aline

Pedro
JAM START!
OBSERVATION
From the picture, we had the perception of a cube and through
brainstorm realized a relation between childhood pranks (Lego,
Tetris, Cartoon), memories and the cube.
PROBLEM DEFINITION

The child in the virtual world is like a closed cube, but
in the real world interacting with others it becomes an
open cube.
IDEATION
Ana Jam is 7 years old, she is an
only child.
She has just virtual friends
because she’s very shy, her
parents work a lot and that’s
why she feels alone.

PERSONA
BUSINESS MODEL
1.

The proposal is to create a space where families can
take their children to play and have interpersonal
interaction . " Think / Live Outside the Box “

2.

In addition , companies can promote events with their
own employees and also with schools or groups of
people ( a neighborhood, for example) in order to
support the child and improve their brand image .

3.

Count on partnerships of schools, nurseries , children's
stores and professionals ( pedagogues , psychologists ,
monitors Recreation )

4.

We partnered with the professionals so that the games
can be tracked and better developed aiming to socialize
the child , so that it interacts both with family and with
other children, this way stimulating the development of
the child.
5.

To achieve our customers , we use tools such as e - mail MKT ,
social networks and posters in strategic locations .

6.

Interaction with customers is done through co - creation,
word-of -mouth events like special dates , events promoted by
companies , etc. and personal assistance .

7.

Being the main activities : games, plays, theater, competitions,
challenges , sports. We will have the resources for personal
interaction , dynamics , games , database , internal records ,
waldorf education, contact with parents and children.

8.

Costs will be to: materials like toys, stationery, renting space ,
hiring professionals, etc.

9.

Sources of Income : Individual tickets to the families
sponsoring companies

and
7.

Being the main activities : games,
plays,
theater,
competitions,
challenges , sports. We will have
the resources for personal
interaction , dynamics , games ,
database , internal records ,
waldorf education, contact with
parents and children.

8.

Costs will be to: materials like
toys, stationery, renting space ,
hiring professionals, etc.

9.

Sources of Income : Individual
tickets to the families
and
sponsoring companies
Therefore , through this structure we can give
children like Ana Jam , a space where she can make
new friends , develop interpersonal skills , have fun ,
dream , " fulfill fantasies " , arouse curiosity , learn
above all experience new and feel what it is to be a
child .
PROTOTYPE

COMPANY NAME

MAGIC CUBE

LOGO =>
THANK YOU!

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Apresentação jam cubo mágico

  • 5. OBSERVATION From the picture, we had the perception of a cube and through brainstorm realized a relation between childhood pranks (Lego, Tetris, Cartoon), memories and the cube.
  • 6. PROBLEM DEFINITION The child in the virtual world is like a closed cube, but in the real world interacting with others it becomes an open cube.
  • 8. Ana Jam is 7 years old, she is an only child. She has just virtual friends because she’s very shy, her parents work a lot and that’s why she feels alone. PERSONA
  • 10. 1. The proposal is to create a space where families can take their children to play and have interpersonal interaction . " Think / Live Outside the Box “ 2. In addition , companies can promote events with their own employees and also with schools or groups of people ( a neighborhood, for example) in order to support the child and improve their brand image . 3. Count on partnerships of schools, nurseries , children's stores and professionals ( pedagogues , psychologists , monitors Recreation ) 4. We partnered with the professionals so that the games can be tracked and better developed aiming to socialize the child , so that it interacts both with family and with other children, this way stimulating the development of the child.
  • 11. 5. To achieve our customers , we use tools such as e - mail MKT , social networks and posters in strategic locations . 6. Interaction with customers is done through co - creation, word-of -mouth events like special dates , events promoted by companies , etc. and personal assistance . 7. Being the main activities : games, plays, theater, competitions, challenges , sports. We will have the resources for personal interaction , dynamics , games , database , internal records , waldorf education, contact with parents and children. 8. Costs will be to: materials like toys, stationery, renting space , hiring professionals, etc. 9. Sources of Income : Individual tickets to the families sponsoring companies and
  • 12. 7. Being the main activities : games, plays, theater, competitions, challenges , sports. We will have the resources for personal interaction , dynamics , games , database , internal records , waldorf education, contact with parents and children. 8. Costs will be to: materials like toys, stationery, renting space , hiring professionals, etc. 9. Sources of Income : Individual tickets to the families and sponsoring companies
  • 13. Therefore , through this structure we can give children like Ana Jam , a space where she can make new friends , develop interpersonal skills , have fun , dream , " fulfill fantasies " , arouse curiosity , learn above all experience new and feel what it is to be a child .