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Department of Primary Education
Faculty of Education
University of Ioannina, Greece
(Earth team)

VIRTUAL ENVIRONMENTS
VIRTUAL ENVIRONMENTS
IN
IN
ENVIRONMENTAL EDUCATION
ENVIRONMENTAL EDUCATION
FIRST RESULTS
FIRST RESULTS

A. Chalkidis, A. T. Mikropoulos, A. Katsikis
the EARTH team

• Presented at 1st Virtual Reality in Education and
Training Conf. (VRET ‘97)
• Loughborough University, 1997
the EARTH team

Environmental Education
• Connection between environment and education
• about the environment
• from and through the environment
• for the environment
• Interdisciplinary approach
• The aims of environmental education are
cognitive, scientific, skills development, social
• Promotes the application of open learning
environments, the application of innovations and
the students’ self-activity
the EARTH team

Virtual Reality and Environmental
Education
Investigating the goals and practice of
environmental education, we find out that
it has parallel ambitions with virtual
environments
• favoring learning through senses
• providing a sense of freedom
• reducing the tendency for homogeneous
behavior.
the EARTH team

The LAKE Project
virtuaL Approach
to the Kernel of
Eutrophication
the EARTH team

Phase I - General
• The topic of our research, prototype
development and experimentation, is the
phenomenon of eutrophication in lakes
• Eutrophication has been selected because
the educational outcomes are easily
transfered to other topics
• The topic does not allow experimental
work in the real world
the EARTH team

Because of the didactic aims in our first
approach, the steps for the development of
eutrophic situations have been simplified in
order to be easily understood by the students
–
–
–
–
–
–
–

increase in the usage of fertilizers
increase in phosphates in the lake
increase in plankton
plankton consumes the dissolved oxygen
decrease in fish population
the lake waters turn to green
the flora around the lake grows up
the EARTH team

• Objectives of the virtual environment
– discovery of the factors involved in eutrophic
lakes and their relations
– the consequences of the phenomenon
– the development of children’s critical abilities,
responsibility, and environmental
consciousness.

• We believe that a stage for the observation
of some stable conditions having different
degrees of pollution would be useful.
the EARTH team

Structure of Virtual Worlds
• Four linked worlds (virtual lakes)
–
–

One for familiarity with the environment
Three with different degree of pollutioneutrophication

• Bottom, surface, landscape, flora, fish,
oxygen, plankton, salts, information
• 15 starting viewpoints in every lake
–
–
–
–

inside or outside the lake
free or fixed navigation
follow or dive a fish
information and help
the EARTH team

Realism of Representation
• We give the most possible naturalism to
objects well known to children (fish, plants)
• We choose simple representations for
plankton, oxygen, and salts (different color
spheres), objects invisible to the naked eye
• The boundaries of the lake have little
naturalism
Empirical Research
the EARTH team

The purpose : to investigate the attitude of education
students, toward virtual learning environments

The axes :
– To investigate the quality of our VR applications for
educational use
– To investigate the HCI (different navigation dev/s)
– To compare three educational tools (text,
multimedia, VR)

The hypotheses :
–
–
–

There will be a positive acceptance of VR
Students prefer joystick for navigation
VR will be the most effective educational tool
the EARTH team

•
•
•

Academic year 1995 - 1996
Students from Dept. of Primary Education
Sample’s homogeneous profile
– 20-22 years old, females
– some experience on computer use
– no experience on VR
– positive attitude toward new technologies in
education
– knowledge on the phenomenon of
eutrophication disperses
• 4 groups (text, multimedia, VR, control)
• VR group (office, LAKE)
the EARTH team

Students’ Attitude toward VR
14

14
12

n=20

10
8
6
4

3

3

2
0

0

Keen

0

Positive Cautious Negative Rejective
the EARTH team

Students’ expressions after their first experience
•
•
•
•
•
•
•
•
•
•
•
•
•

Category
Keen
Impressiveness
Interest
Engaging / Amusing
Novelty
User Friently
No. of Viewpoints
“Immersion”
Positive
Critical
Training Difficulties
Troublesome
Negative

N
6
6
8
12
4
5
4
10
6
2
5
3
2

n=20
10

(!!!!)
the EARTH team

Navigation Devices Comparison
ease in learning
mouse vs joystick
6-2
mouse vs spaceball/spacemouse 6-0
joystick vs spaceball/spacemouse 2-2
ease in using
mouse vs joystick
mouse vs spaceball/spacemouse
joystick vs spaceball/spacemouse

5-3
5-1
2-2

n=11
the EARTH team

Teaching Tools Comparison
PRE

POST

DIFF.

GROUP

N

VR

7

MM

6

3.83 2.27 5.5 1.12 1.67 2.21

TEXT

6

3.5 1.26 5.33 0.77 1.83 1.07

Control

6

3.33 0.76 4.17 0.67 0.83 1.35

n=25

Aver Std. Aver Std. Aver Std.
Dev.
Dev
Dev.

3

1.14 5.14 1.58 2.14 0.65
Teaching Tools Comparison (2)
7
6
5
4
3
2
1
0

post
pre

CONTROL
GROUP

7
6
5
4
3
2
1
0

C1 C2 C3 C4 C5 C6
7
6
5
4
3
2
1
0

V1 V2 V3 V4 V5 V6 V7

TEXT
GROUP
T1 T2 T3 T4 T5 T6

VR
GROUP

7
6
5
4
3
2
1
0

MULTIMEDIA
GROUP
M1 M2 M3 M4 M5 M6
the EARTH team

Phase II - Development
• We extend the LAKE I environments, adding
information possibilities and combining VR
characteristics with multimedia
• The new interface represents a building with a
variety of activities and the possibility to
connect with the improved virtual lakes of the
LAKE I
• Visitors can be informed by slides, interactive
3D graphs, interactive pictures, a cartoon story
and so on
• Our application consists of eight interconnected
virtual worlds
the EARTH team

Phase II - Evaluation
• Academic year 1996-97
• 30 highschool students, aged 13-15, in the context
of an environmental education project
• Students deal with multimedia and VR
applications on environmental topics
• Parts from the applications were selected, so that
different kinds of approaches could be presented
• Students worked both individually and
cooperatively in small groups
• Students contacted with VR environments
impressed and entertained
the EARTH team

Phase II - Evaluation
• During our collaboration we asked students’
opinions on related topics
• We used
– pre- and post- closed type questionnaires
– semi-structured interviews and conversations
– observation
– many mainly open type questionnaires
• The statistical analysis is in progress
the EARTH team

Phase III
• Usage of sound and the Gouraud shading
technique
• Addition of some simple educational games
• A mathematical model for eutrophication will
be involved
• Expansion of the building
• After data processing, conclusions will be used
for the virtual environments’ enhancement
the EARTH team

Some Pictures
from the LAKE II
Environment
the EARTH team

An outer view of the virtual building
the EARTH team

An inner view of the rooms
the EARTH team

Slide projection
the EARTH team

Experimenting with 3D graphs
the EARTH team
An inner view of the lake without pollution
the EARTH team
An inner view of the lake with heavy pollution
the EARTH team

A frame from the comic story
the EARTH team

A screen for users’ information

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Virtual REality in environmental Education - LAKE project - first results

  • 1. Department of Primary Education Faculty of Education University of Ioannina, Greece (Earth team) VIRTUAL ENVIRONMENTS VIRTUAL ENVIRONMENTS IN IN ENVIRONMENTAL EDUCATION ENVIRONMENTAL EDUCATION FIRST RESULTS FIRST RESULTS A. Chalkidis, A. T. Mikropoulos, A. Katsikis
  • 2. the EARTH team • Presented at 1st Virtual Reality in Education and Training Conf. (VRET ‘97) • Loughborough University, 1997
  • 3. the EARTH team Environmental Education • Connection between environment and education • about the environment • from and through the environment • for the environment • Interdisciplinary approach • The aims of environmental education are cognitive, scientific, skills development, social • Promotes the application of open learning environments, the application of innovations and the students’ self-activity
  • 4. the EARTH team Virtual Reality and Environmental Education Investigating the goals and practice of environmental education, we find out that it has parallel ambitions with virtual environments • favoring learning through senses • providing a sense of freedom • reducing the tendency for homogeneous behavior.
  • 5. the EARTH team The LAKE Project virtuaL Approach to the Kernel of Eutrophication
  • 6. the EARTH team Phase I - General • The topic of our research, prototype development and experimentation, is the phenomenon of eutrophication in lakes • Eutrophication has been selected because the educational outcomes are easily transfered to other topics • The topic does not allow experimental work in the real world
  • 7. the EARTH team Because of the didactic aims in our first approach, the steps for the development of eutrophic situations have been simplified in order to be easily understood by the students – – – – – – – increase in the usage of fertilizers increase in phosphates in the lake increase in plankton plankton consumes the dissolved oxygen decrease in fish population the lake waters turn to green the flora around the lake grows up
  • 8. the EARTH team • Objectives of the virtual environment – discovery of the factors involved in eutrophic lakes and their relations – the consequences of the phenomenon – the development of children’s critical abilities, responsibility, and environmental consciousness. • We believe that a stage for the observation of some stable conditions having different degrees of pollution would be useful.
  • 9. the EARTH team Structure of Virtual Worlds • Four linked worlds (virtual lakes) – – One for familiarity with the environment Three with different degree of pollutioneutrophication • Bottom, surface, landscape, flora, fish, oxygen, plankton, salts, information • 15 starting viewpoints in every lake – – – – inside or outside the lake free or fixed navigation follow or dive a fish information and help
  • 10. the EARTH team Realism of Representation • We give the most possible naturalism to objects well known to children (fish, plants) • We choose simple representations for plankton, oxygen, and salts (different color spheres), objects invisible to the naked eye • The boundaries of the lake have little naturalism
  • 11. Empirical Research the EARTH team The purpose : to investigate the attitude of education students, toward virtual learning environments The axes : – To investigate the quality of our VR applications for educational use – To investigate the HCI (different navigation dev/s) – To compare three educational tools (text, multimedia, VR) The hypotheses : – – – There will be a positive acceptance of VR Students prefer joystick for navigation VR will be the most effective educational tool
  • 12. the EARTH team • • • Academic year 1995 - 1996 Students from Dept. of Primary Education Sample’s homogeneous profile – 20-22 years old, females – some experience on computer use – no experience on VR – positive attitude toward new technologies in education – knowledge on the phenomenon of eutrophication disperses • 4 groups (text, multimedia, VR, control) • VR group (office, LAKE)
  • 13. the EARTH team Students’ Attitude toward VR 14 14 12 n=20 10 8 6 4 3 3 2 0 0 Keen 0 Positive Cautious Negative Rejective
  • 14. the EARTH team Students’ expressions after their first experience • • • • • • • • • • • • • Category Keen Impressiveness Interest Engaging / Amusing Novelty User Friently No. of Viewpoints “Immersion” Positive Critical Training Difficulties Troublesome Negative N 6 6 8 12 4 5 4 10 6 2 5 3 2 n=20 10 (!!!!)
  • 15. the EARTH team Navigation Devices Comparison ease in learning mouse vs joystick 6-2 mouse vs spaceball/spacemouse 6-0 joystick vs spaceball/spacemouse 2-2 ease in using mouse vs joystick mouse vs spaceball/spacemouse joystick vs spaceball/spacemouse 5-3 5-1 2-2 n=11
  • 16. the EARTH team Teaching Tools Comparison PRE POST DIFF. GROUP N VR 7 MM 6 3.83 2.27 5.5 1.12 1.67 2.21 TEXT 6 3.5 1.26 5.33 0.77 1.83 1.07 Control 6 3.33 0.76 4.17 0.67 0.83 1.35 n=25 Aver Std. Aver Std. Aver Std. Dev. Dev Dev. 3 1.14 5.14 1.58 2.14 0.65
  • 17. Teaching Tools Comparison (2) 7 6 5 4 3 2 1 0 post pre CONTROL GROUP 7 6 5 4 3 2 1 0 C1 C2 C3 C4 C5 C6 7 6 5 4 3 2 1 0 V1 V2 V3 V4 V5 V6 V7 TEXT GROUP T1 T2 T3 T4 T5 T6 VR GROUP 7 6 5 4 3 2 1 0 MULTIMEDIA GROUP M1 M2 M3 M4 M5 M6
  • 18. the EARTH team Phase II - Development • We extend the LAKE I environments, adding information possibilities and combining VR characteristics with multimedia • The new interface represents a building with a variety of activities and the possibility to connect with the improved virtual lakes of the LAKE I • Visitors can be informed by slides, interactive 3D graphs, interactive pictures, a cartoon story and so on • Our application consists of eight interconnected virtual worlds
  • 19. the EARTH team Phase II - Evaluation • Academic year 1996-97 • 30 highschool students, aged 13-15, in the context of an environmental education project • Students deal with multimedia and VR applications on environmental topics • Parts from the applications were selected, so that different kinds of approaches could be presented • Students worked both individually and cooperatively in small groups • Students contacted with VR environments impressed and entertained
  • 20. the EARTH team Phase II - Evaluation • During our collaboration we asked students’ opinions on related topics • We used – pre- and post- closed type questionnaires – semi-structured interviews and conversations – observation – many mainly open type questionnaires • The statistical analysis is in progress
  • 21. the EARTH team Phase III • Usage of sound and the Gouraud shading technique • Addition of some simple educational games • A mathematical model for eutrophication will be involved • Expansion of the building • After data processing, conclusions will be used for the virtual environments’ enhancement
  • 22. the EARTH team Some Pictures from the LAKE II Environment
  • 23. the EARTH team An outer view of the virtual building
  • 24. the EARTH team An inner view of the rooms
  • 25. the EARTH team Slide projection
  • 27. the EARTH team An inner view of the lake without pollution
  • 28. the EARTH team An inner view of the lake with heavy pollution
  • 29. the EARTH team A frame from the comic story
  • 30. the EARTH team A screen for users’ information