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Usability testing in 

a easy (& cheap) way
Veiko Raime
Mobi Lab Design Friday
http://lab.mobi
designing & developing for mobile
How many participants?
You need 5 testers to find
most of your bugs
Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of the finding of usability problems,"
designing & developing for mobile
Team set-up
• Personas, users, human beings, dogs
• Moderator telling the story, guiding and asking questions
• Observers/note takers - more than one (2-3)
designing & developing for mobile
Preparation
• Phone with the application
• Test scenario - journey
• Questionary
designing & developing for mobile
Introduction
• Explain process, explain that no mistakes can be made
• Ask user to speak all the time
• Explain the persona (if needed)
• Explain the goal or journey
designing & developing for mobile
Conduction
• Make notes of all the comments
• Let moderator to ask more questions but avoid directing
• If possible, use camera to record emotions
• If possible, use camera to record finger movements
designing & developing for mobile
Summarising
• Structure the notes
• Go through them together
• Rank the issues
• Add metrics for fixes
designing & developing for mobile
Challenges
• Find person matching to your personas. Role playing?
• Timing - when is the right time: too late means cost, too early
means that product is not viable yet
• Not able to test the whole journey
designing & developing for mobile
Costs
• Preparing scenarios - 4h
• Preparing tests, devices, lab - 1h
• Conducting the test - 1h x 4 persons x 3 users
• Summarising - 4h x 3 persons
Total: 29 man-hours

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Usability Testing

  • 1. Usability testing in 
 a easy (& cheap) way Veiko Raime Mobi Lab Design Friday http://lab.mobi
  • 2. designing & developing for mobile How many participants? You need 5 testers to find most of your bugs Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of the finding of usability problems,"
  • 3. designing & developing for mobile Team set-up • Personas, users, human beings, dogs • Moderator telling the story, guiding and asking questions • Observers/note takers - more than one (2-3)
  • 4. designing & developing for mobile Preparation • Phone with the application • Test scenario - journey • Questionary
  • 5. designing & developing for mobile Introduction • Explain process, explain that no mistakes can be made • Ask user to speak all the time • Explain the persona (if needed) • Explain the goal or journey
  • 6. designing & developing for mobile Conduction • Make notes of all the comments • Let moderator to ask more questions but avoid directing • If possible, use camera to record emotions • If possible, use camera to record finger movements
  • 7. designing & developing for mobile Summarising • Structure the notes • Go through them together • Rank the issues • Add metrics for fixes
  • 8. designing & developing for mobile Challenges • Find person matching to your personas. Role playing? • Timing - when is the right time: too late means cost, too early means that product is not viable yet • Not able to test the whole journey
  • 9. designing & developing for mobile Costs • Preparing scenarios - 4h • Preparing tests, devices, lab - 1h • Conducting the test - 1h x 4 persons x 3 users • Summarising - 4h x 3 persons Total: 29 man-hours