2. Designing services
“Your customers are going to have
experience anyway. You might
As well design it so it is as good as
possible.” Clive Grinyer, Head
of experience design, Cisco
So how do you design a great experience?
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3. UK Economy by Gross Value Added
Distribution by employment is similar
What are services?
“Products of economic activity that you can’t drop
on your foot” -The Economist
Services
70.2%
agriculture 1.1%
extraction 2.9%
manufacturing 18.7%
utilities 1.9%
construction 5.2%
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4. Traditional Services (e.g.,
independent shops,
restaurants, hotels, etc)
Professional Services
(e.g. legal, accounting &
consulting practices)
Public Services (e.g. education
system, social services,
defence)
Complex, Systemic Services
(e.g. banks, airlines, large
scale retailing,)
On the increase…
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On the Decline
5. Physical services to people Services to stuff
Intellectual services to people Services to information
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Service Typology
6. Complex services can engage in all these to offer a service package
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Service Typology
7. Passenger hospitality Baggage handling
In-flight entertainment Ticket booking
All these aspects of the service have “tools” to make them
possible, often physical products but sometimes digital support
systems
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8. What about a hamburger?
A product or service? (What are you actually buying?)
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9. Revenue Growth from Services (£ Bn)
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10. “Whenever we are developing designs, we would get cabin crew or
ground staff into the team so we are designing around the way
they work”- Joe Ferry, Head of Design at Virgin Atlantic Design
Council Magazine, Winter 2007, p. 52
Phase 1: Observe / Identify / Understand
Phase 2: Co-creation & Brainstorming
Phase 3: Refine, Measure & Implement
Designing user experiences
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11. Who else?
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Who else would you need in order to make the
service?
13. Blueprinting is a way of visualising
the touch-points of a service
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14. 1.The identification of the service process, that is supposed to be
blueprinted
2.The identification of the customer segment or the customers that are
supposed to experience the service
3.Picturing the service from the customer’s perspective
4.Picturing the actions of the contact employee (onstage and
backstage), and/or technology actions
5.Linking the contact activities
6.Adding the evidence of service for every customer action step
Service Blueprinting: A Practical Technique for Service Innovation, by
MJ Bitner, AL Ostrom, FN Morgan
Building a blueprint (6 steps):
Tangibles and intangibles – tangible actions, where something is being done to you
Add pictures – top is about physicality
doing something to people eg taxi, dentist
Doing something to stuff eg Ocado / dhl
Doing something with people but with what is going on in your head eg teaching, physcoanalys
Bottom right dealing with information – eg insurance quote (materiality of quote is not important, protection provided by insurance at lowest cost possible)
Tangibles and intangibles – tangible actions, where something is being done to you
Add pictures – top is about physicality
doing something to people eg taxi, dentist
Doing something to stuff eg Ocado / dhl
Doing something with people but with what is going on in your head eg teaching, physcoanalys
Bottom right dealing with information – eg insurance quote (materiality of quote is not important, protection provided by insurance at lowest cost possible)
So it is very hard to design it because there are so many different types of things going on. You as a user just perceive one experience
What are you really buying? At Mac, its food
Hamburger from Macdonalds is a product
If you go the ritz, it’s a service Hamburger at the ritz is part of a service
Using empathic research methods, aimed at understanding the user’s state of mind as well as the mindset of the service providers.
Designers begin by seeking to understand the service and its context
Empathically observe what people do, not what they say they do
Sharing knowledge and insight, and gaining buy-in