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UCD15 Talk - Daniel Whiston - The relationship between comics and digital content design

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How has digital technology and media influenced the creation of comics? Do the benefits of new models – production, distribution and design – compensate for any pollution of the form?

In what ways has the older, paper-based technology of comics influenced digital over the past 30 years?

What can digital learn in future from the narrative structures and visual storytelling mechanisms of comics?

Published in: Design
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UCD15 Talk - Daniel Whiston - The relationship between comics and digital content design

  1. 1. Comics vs. Digital
  2. 2. Impact of digital on comics
  3. 3. ‘Not possessing the nuances of a comic or the visual flair of a cartoon… Motion comics are designed for people who are too lazy to read a graphic novel.’
  4. 4. ‘Comics, consumed as a technology, is older, and has become much more sophisticated than digital comics, which are something new. I felt it would be a mistake to try to “enhance” things that the comics medium was probably doing perfectly well on its own.’ (Alan Moore)
  5. 5. Impact of comics on digital
  6. 6. What more can digital learn from comics?
  7. 7. Sources of inspiration: • Daniel Goodbrey (Herts University) • Scott McCloud (Comics theorist) • Alan Moore (Wizard)

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