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TOINE BOGERS
MARIA GÄDE
MARIJN KOOLEN
VIVIEN PETRAS
METTE SKOV
AALBORG UNIVERSITY COPENHAGEN
HUMBOLDT-UNIVERSITÄT ZU BERLIN
ROYAL NETHERLANDS ACADEMY OF ARTS AND SCIENCES
HUMBOLDT-UNIVERSITÄT ZU BERLIN
AALBORG UNIVERSITY
iCONFERENCE 2019, WASHINGTON, DC, USA
“LOOKING FOR AN AMAZING GAME I CAN
RELAX AND SINK HOURS INTO...”
A STUDY OF RELEVANCE ASPECTS
IN VIDEO GAME DISCOVERY
MOTIVATION
INTRODUCTION
➤ Video games are big business
• More than 2.5 billion video gamers worldwide
• Worth 78.61 billion USD in 2018
➤ Research on
• Benefits/hazards of playing
• Gamer behavior
• Game recommendation
➤ What about game search?
https://www.wepc.com/news/video-game-statistics/
3
EXAMPLES OF COMPLEX GAME NEEDS 4
VIDEO GAME SEARCH IS COMPLEX!
➤ Not every need can be satisfied by current search engines:
• Different aspects to what makes a video game relevant
• Combination of knowledge about the current information
need and past preferences to solve them
➤ Means they are underrepresented in search/interaction logs
• Users go to forums to get help
• “Collaborative”, intellectual search process
5
OUR FOCUS
➤ This study: What makes these information needs hard to
solve?
• What relevance aspects do users express in complex game(s)
requests?
• Relevance aspects = components of stated information needs
with the intent of finding relevant results
➤ Future work: How can we solve these information needs?
• Content matching
• Search engine or recommender system design
6
METHODOLOGY
DATA COLLECTION
➤ Reddit is a popular discussion & social news website
• Subreddits (= forums) dedicated to any topic imaginable
• Crawled 2,226 threads in June 2018 from
– /r/gamingsuggestions
– /r/gamesuggestions
– /r/tipofmyjoystick = (re-finding video games)
8
CODING PROCESS
➤ Open coding
• Individual open coding on 75 game threads by 3 authors
• Information presented for each post
– Title
– Full text of first post
• Resulted in 3 different initial coding schemes with 95 different
relevance aspects
9
CODING PROCESS
➤ Axial coding
• Card sorting to arrive at single coding scheme
– Split, merge & label initial codes into smaller set of codes
– Axial coding to group them into top-level categories
• Calibration
– Coding scheme discussed & finalized by all five authors
• Final coding scheme
– 5 top-level relevance aspects (33 subcategories)
– 2 top-level information need aspects (8 subcategories)
10
CODING PROCESS
➤ Actual coding process
• Random selection of 140 Reddit threads coded by each author
• Total of 521 game requests were coded
• Overlap of 20 posts between each pair of successive coders
– Fleiss' kappa over total of 80 overlapping posts
– Top-level aspects usually show substantial agreement (κ > 0.6)
with a few exceptions
11
RESULTS & ANALYSIS
RELEVANCE ASPECTS FOR GAMES
➤ Content (What should it be about?)
• Character(s), Cutscene(s), Design, Dialogue, Gameplay mechanics,
Plot, Setting, Sound design, Time, Topic, World building
➤ Metadata (What kind of properties should it have?)
• Audience, Availability, Creator, Genre, Language, Platform,
Popularity, Price, Properties, Release date, Series, Technical
specifications, Title
➤ Experience (What kind of experience should/did it provide?)
• Mood, Perspective, Playability, (Re)play value
➤ Interactivity (How should the user interact with it?)
• Connectivity, Controls, Expandability, Game mode
➤ Context (How will it be used?)
• Context
14
11
13
4
4
1
RELEVANCE ASPECTS FOR GAMES
➤ Mix of 22 domain-agnostic and 11 domain-specific aspects
• Domain-agnostic aspects
– Character, Plot (Content)
– Creator (Metadata)
– Mood (Experience)
• Domain-specific aspects
– Gameplay mechanics, World building (Content)
– Playability, (Re-)play value (Experience)
– Connectivity, Controls, Expandability, Game mode
(Interactivity)
15
INFORMATION NEED ASPECTS FOR GAMES
➤ Information need (What type of need is it?)
• Choice, Discovery, Known-item, Similarity
➤ Search process (What could help identify relevant games?)
• Link to external resource, Not this one, Search history,
Situation of exposure
16
4
4
REQUEST ANALYSIS
➤ Game requests are complex!
• On average 4.6 relevance aspects
per request
➤ Example
• “I'm looking for a tactical fantasy RPG that I played on a PSX emulator
in the early- to mid-2000s. It was similar to Final Fantasy Tactics,
including the graphics and isometric style, but there were significant
story choices you could make early on that directed you into widely
different paths. I remember these choices being presented as text, with a
world map in the background -- there weren't cutscenes that I recall. The
plot concerned a war of some kind. Definitely wasn't Tactics Ogre or
Vandal Hearts.”
17
Release date
Genre
Plot
Platform
Design
Gameplay mechanics
Cutscene(s)
Not this one
Similarity
Known-item
REQUEST ANALYSIS
➤ Requests can reflect more than
one type of information need
➤ Example
• “Looking for a Mac/iOS/Xbox One game where I can create
buildings/bases/homes etc. I love architecture and want a game where I
can design buildings (besides Minecraft). I like the building mechanics of
Rust and Raft, but my Macbook Air isn’t powerful enough to run Rust
and Raft is only available for PC.”
18
Discovery
Similarity
REQUEST ANALYSIS
➤ Clear differences between information need types in which
aspects are more commonly mentioned
• Known-item relies more on content & metadata
• Context is relatively important for discovery
19
A Study of Relevance Aspects in Video Game Discovery 513
CONCLUSIONS
➤ Game requests can be very complicated!
• Many relevance aspects (and sometimes needs) in one game
request
• Content and metadata aspects are most frequently mentioned
(almost in every request)
• Domain-specific aspects that do not occur elsewhere
20
FUTURE WORK
➤ Comparison between different domains
• Books, movies (iConf 2018), games and music
➤ Which relevance aspects will be the most challenging for
search engines?
• What information is necessary to fulfill these complex search
requests?
• How and where can we extract this kind of information?
➤ What type of system could solve these complex requests?
21
QUESTIONS? COMMENTS?

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“Looking for an Amazing Game I Can Relax and Sink Hours into...”: A Study of Relevance Aspects in Video Game Discovery

  • 1. TOINE BOGERS MARIA GÄDE MARIJN KOOLEN VIVIEN PETRAS METTE SKOV AALBORG UNIVERSITY COPENHAGEN HUMBOLDT-UNIVERSITÄT ZU BERLIN ROYAL NETHERLANDS ACADEMY OF ARTS AND SCIENCES HUMBOLDT-UNIVERSITÄT ZU BERLIN AALBORG UNIVERSITY iCONFERENCE 2019, WASHINGTON, DC, USA “LOOKING FOR AN AMAZING GAME I CAN RELAX AND SINK HOURS INTO...” A STUDY OF RELEVANCE ASPECTS IN VIDEO GAME DISCOVERY
  • 3. INTRODUCTION ➤ Video games are big business • More than 2.5 billion video gamers worldwide • Worth 78.61 billion USD in 2018 ➤ Research on • Benefits/hazards of playing • Gamer behavior • Game recommendation ➤ What about game search? https://www.wepc.com/news/video-game-statistics/ 3
  • 4. EXAMPLES OF COMPLEX GAME NEEDS 4
  • 5. VIDEO GAME SEARCH IS COMPLEX! ➤ Not every need can be satisfied by current search engines: • Different aspects to what makes a video game relevant • Combination of knowledge about the current information need and past preferences to solve them ➤ Means they are underrepresented in search/interaction logs • Users go to forums to get help • “Collaborative”, intellectual search process 5
  • 6. OUR FOCUS ➤ This study: What makes these information needs hard to solve? • What relevance aspects do users express in complex game(s) requests? • Relevance aspects = components of stated information needs with the intent of finding relevant results ➤ Future work: How can we solve these information needs? • Content matching • Search engine or recommender system design 6
  • 8. DATA COLLECTION ➤ Reddit is a popular discussion & social news website • Subreddits (= forums) dedicated to any topic imaginable • Crawled 2,226 threads in June 2018 from – /r/gamingsuggestions – /r/gamesuggestions – /r/tipofmyjoystick = (re-finding video games) 8
  • 9. CODING PROCESS ➤ Open coding • Individual open coding on 75 game threads by 3 authors • Information presented for each post – Title – Full text of first post • Resulted in 3 different initial coding schemes with 95 different relevance aspects 9
  • 10. CODING PROCESS ➤ Axial coding • Card sorting to arrive at single coding scheme – Split, merge & label initial codes into smaller set of codes – Axial coding to group them into top-level categories • Calibration – Coding scheme discussed & finalized by all five authors • Final coding scheme – 5 top-level relevance aspects (33 subcategories) – 2 top-level information need aspects (8 subcategories) 10
  • 11. CODING PROCESS ➤ Actual coding process • Random selection of 140 Reddit threads coded by each author • Total of 521 game requests were coded • Overlap of 20 posts between each pair of successive coders – Fleiss' kappa over total of 80 overlapping posts – Top-level aspects usually show substantial agreement (κ > 0.6) with a few exceptions 11
  • 13. RELEVANCE ASPECTS FOR GAMES ➤ Content (What should it be about?) • Character(s), Cutscene(s), Design, Dialogue, Gameplay mechanics, Plot, Setting, Sound design, Time, Topic, World building ➤ Metadata (What kind of properties should it have?) • Audience, Availability, Creator, Genre, Language, Platform, Popularity, Price, Properties, Release date, Series, Technical specifications, Title ➤ Experience (What kind of experience should/did it provide?) • Mood, Perspective, Playability, (Re)play value ➤ Interactivity (How should the user interact with it?) • Connectivity, Controls, Expandability, Game mode ➤ Context (How will it be used?) • Context 14 11 13 4 4 1
  • 14. RELEVANCE ASPECTS FOR GAMES ➤ Mix of 22 domain-agnostic and 11 domain-specific aspects • Domain-agnostic aspects – Character, Plot (Content) – Creator (Metadata) – Mood (Experience) • Domain-specific aspects – Gameplay mechanics, World building (Content) – Playability, (Re-)play value (Experience) – Connectivity, Controls, Expandability, Game mode (Interactivity) 15
  • 15. INFORMATION NEED ASPECTS FOR GAMES ➤ Information need (What type of need is it?) • Choice, Discovery, Known-item, Similarity ➤ Search process (What could help identify relevant games?) • Link to external resource, Not this one, Search history, Situation of exposure 16 4 4
  • 16. REQUEST ANALYSIS ➤ Game requests are complex! • On average 4.6 relevance aspects per request ➤ Example • “I'm looking for a tactical fantasy RPG that I played on a PSX emulator in the early- to mid-2000s. It was similar to Final Fantasy Tactics, including the graphics and isometric style, but there were significant story choices you could make early on that directed you into widely different paths. I remember these choices being presented as text, with a world map in the background -- there weren't cutscenes that I recall. The plot concerned a war of some kind. Definitely wasn't Tactics Ogre or Vandal Hearts.” 17 Release date Genre Plot Platform Design Gameplay mechanics Cutscene(s) Not this one Similarity Known-item
  • 17. REQUEST ANALYSIS ➤ Requests can reflect more than one type of information need ➤ Example • “Looking for a Mac/iOS/Xbox One game where I can create buildings/bases/homes etc. I love architecture and want a game where I can design buildings (besides Minecraft). I like the building mechanics of Rust and Raft, but my Macbook Air isn’t powerful enough to run Rust and Raft is only available for PC.” 18 Discovery Similarity
  • 18. REQUEST ANALYSIS ➤ Clear differences between information need types in which aspects are more commonly mentioned • Known-item relies more on content & metadata • Context is relatively important for discovery 19 A Study of Relevance Aspects in Video Game Discovery 513
  • 19. CONCLUSIONS ➤ Game requests can be very complicated! • Many relevance aspects (and sometimes needs) in one game request • Content and metadata aspects are most frequently mentioned (almost in every request) • Domain-specific aspects that do not occur elsewhere 20
  • 20. FUTURE WORK ➤ Comparison between different domains • Books, movies (iConf 2018), games and music ➤ Which relevance aspects will be the most challenging for search engines? • What information is necessary to fulfill these complex search requests? • How and where can we extract this kind of information? ➤ What type of system could solve these complex requests? 21