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HISTORY
DEFINITION
 BASIC DEFINITION OF VR
 HOW VIRTUAL REALITY WORKS ?
 TYPES OF VIRTUAL REALITY
* IMMERSIVE VIRTUAL REALITY
* NON-IMMERSIVE VIRTUAL REALITY
RELATED TERMS WITH VR
* ARTIFICIAL REALITY

* AUGMENTED REALITY
COMPUTER SIMULATION
 DEFINITION
 LEARNING OUTCOMES

* CONCEPTUAL CHANGE
* SKILL DEVELOPMENT
* CONTENT AREA KNOKLEDGE
 APPLICATION
VIRTUAL REALITY MODELING LANGUAGE
 WHAT IS VRML?
 TYPES OF VRML

* VRML 1.0
* VRML 2.0
 CURRENT SOFTWARE FOR VIRTUAL REALITY

* QUICKTIME VR PLUG-INS
* METAFLASH 3D
* MINOLTA 3D
VIRTUAL REALITY DEVICES
 INPUT DEVICES
 OUTPUT DEVICES
INPUT DEVICES
 TRACKERS
 JOYSTICKS
 MICE
 WANDS
OUTPUT DEVICES
* HEAD MOUNTED DISPLAY
OUTPUT DEVICES (cont…)
* THE IMMERSE DESK
OUTPUT DEVICES (cont…)
* THE POWER WALL
OUTPUT DEVICES (cont…)
* THE CAVE AUTOMATIC VIRTUAL ENVIRONMENT
OUTPUT DEVICES (cont…)
* DATA GLOVES

* DATA SUIT
VIRTUAL REALITY APPLICATION
• VIRTUAL REALITY IN MILITARY
• VIRTUAL REALITY IN MEDICAL
• VIRTUAL REALITY IN GAMES
• VIRTUAL REALITY IN MOVIES
VIRTUAL REALITY APPLICATION (cont….)
 VIRTUAL REALITY IN MILITARY
VIRTUAL REALITY APPLICATION (cont….)
 VIRTUAL REALITY IN MEDICAL
VIRTUAL REALITY APPLICATION (cont….)
 VRTUAL REALITY IN GAMES
VIRTUAL REALITY APPLICATION (cont….)
 VIRTUAL REALITY IN MOVIES

Brainstorm
Video drome
Lawnmower Man
Strange Days
Until the End of the World
Johnny Mnemonic
The Matrix
Star Wars
Terminator
Jurassic Park
Positive uses of VR

Dangers of VR

 Training

 Disengagement with real

 Risk-free experience




 Experiencing things you

wouldn’t normally be able to
experience
 Entertainment; fun, artistic
expression
 Telepresence applications







world
VR replacing reality
People preferring VR to
reality
Addiction
Difficulty of distinguishing
between virtual and
real, ‘false realities
represented in VR
Psychological damage;
identity problems
Possible impacts on real body
CHALLENGES & FUTURE POSSIBILTIES
CHALLENGES

FUTURE POSSIBILITES

Virtual reality has been
heavily criticized for being
an inefficient method for
navigating
Non-geographical
information.
Another obstacle is the
headaches due to eye
strain.
RSI can also Result from
repeated use of the handset
gloves.

film have explored a range of
futuristic VR technologies and
the experiential opportunities
they may offer.
 Virtual experience and virtual
identities via memory
implants .
 Recording and sharing
experiences.
 Games scenarios.
 Use of VR for deception and
control

 Science fiction literature and
CONCLUSION
 Though the disadvantages of Virtual reality can disturb the

human’s perception ability, it’s advantages in different fields
makes it user friendly.
 The sole objective of virtual reality is to give the user an environment as
realistic as possible and a thrilling sensory experience.
 The technology of virtual reality is advancing rapidly and it won't be
long before it becomes a most exciting source of entertainment in our
homes.
1. "Virtual Reality in medical"- http://nii.nist.gov/pubs/vr-medicine.html
2. “Virtual reality definition”- http://en.wikipedia.org/wiki/Virtual_reality
3 “Virtual reality in military” -http://tech.irt.org/articles/js194/index.html
4. http://www.evl.uic.edu/research/index.html
5. www.toodoc.com
6. “Virtual reality challenges” -http://en.wikipedia.org/wiki/Virtual_reality#Challenges
7. “Virtual reality types” - http://en.wikipedia.org/wiki/Virtual_reality#VR types
8. “Virtual reality history” - Rheingold, H. (1992). Virtual reality. Mandarin, London
9. “Virtual environment” http://www.webopedia.com/TERM/v/virtual_reality.html
10. Robertson, G. G.; Card, S. K.; McKinley, J. D. Three views of virtual reality:
Non immersive virtual reality. Computer (IEEE). 1993 February; 26 (2): 81-83.
11. Beier, K. "UM-VRL: Virtual Realit: A Short Introduction." September 29, 2001
http://www-vrl.umich.edu/intro/index.html October 30, 2001
"test: evl: research: overview" http://www.evl.uic.edu/research/index.html October 30
12. http://www.luth.se/depts/arb/ind_design/kurser/ard013/Virtual_reality.PDF
VIRTUAL REALITY

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VIRTUAL REALITY

  • 1.
  • 3. DEFINITION  BASIC DEFINITION OF VR  HOW VIRTUAL REALITY WORKS ?  TYPES OF VIRTUAL REALITY * IMMERSIVE VIRTUAL REALITY * NON-IMMERSIVE VIRTUAL REALITY
  • 4. RELATED TERMS WITH VR * ARTIFICIAL REALITY * AUGMENTED REALITY
  • 5. COMPUTER SIMULATION  DEFINITION  LEARNING OUTCOMES * CONCEPTUAL CHANGE * SKILL DEVELOPMENT * CONTENT AREA KNOKLEDGE  APPLICATION
  • 6. VIRTUAL REALITY MODELING LANGUAGE  WHAT IS VRML?  TYPES OF VRML * VRML 1.0 * VRML 2.0  CURRENT SOFTWARE FOR VIRTUAL REALITY * QUICKTIME VR PLUG-INS * METAFLASH 3D * MINOLTA 3D
  • 7. VIRTUAL REALITY DEVICES  INPUT DEVICES  OUTPUT DEVICES
  • 8. INPUT DEVICES  TRACKERS  JOYSTICKS  MICE  WANDS
  • 9. OUTPUT DEVICES * HEAD MOUNTED DISPLAY
  • 10. OUTPUT DEVICES (cont…) * THE IMMERSE DESK
  • 11. OUTPUT DEVICES (cont…) * THE POWER WALL
  • 12. OUTPUT DEVICES (cont…) * THE CAVE AUTOMATIC VIRTUAL ENVIRONMENT
  • 13. OUTPUT DEVICES (cont…) * DATA GLOVES * DATA SUIT
  • 14. VIRTUAL REALITY APPLICATION • VIRTUAL REALITY IN MILITARY • VIRTUAL REALITY IN MEDICAL • VIRTUAL REALITY IN GAMES • VIRTUAL REALITY IN MOVIES
  • 15. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MILITARY
  • 16. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MEDICAL
  • 17. VIRTUAL REALITY APPLICATION (cont….)  VRTUAL REALITY IN GAMES
  • 18. VIRTUAL REALITY APPLICATION (cont….)  VIRTUAL REALITY IN MOVIES Brainstorm Video drome Lawnmower Man Strange Days Until the End of the World Johnny Mnemonic The Matrix Star Wars Terminator Jurassic Park
  • 19. Positive uses of VR Dangers of VR  Training  Disengagement with real  Risk-free experience    Experiencing things you wouldn’t normally be able to experience  Entertainment; fun, artistic expression  Telepresence applications     world VR replacing reality People preferring VR to reality Addiction Difficulty of distinguishing between virtual and real, ‘false realities represented in VR Psychological damage; identity problems Possible impacts on real body
  • 20. CHALLENGES & FUTURE POSSIBILTIES CHALLENGES FUTURE POSSIBILITES Virtual reality has been heavily criticized for being an inefficient method for navigating Non-geographical information. Another obstacle is the headaches due to eye strain. RSI can also Result from repeated use of the handset gloves. film have explored a range of futuristic VR technologies and the experiential opportunities they may offer.  Virtual experience and virtual identities via memory implants .  Recording and sharing experiences.  Games scenarios.  Use of VR for deception and control  Science fiction literature and
  • 21. CONCLUSION  Though the disadvantages of Virtual reality can disturb the human’s perception ability, it’s advantages in different fields makes it user friendly.  The sole objective of virtual reality is to give the user an environment as realistic as possible and a thrilling sensory experience.  The technology of virtual reality is advancing rapidly and it won't be long before it becomes a most exciting source of entertainment in our homes.
  • 22. 1. "Virtual Reality in medical"- http://nii.nist.gov/pubs/vr-medicine.html 2. “Virtual reality definition”- http://en.wikipedia.org/wiki/Virtual_reality 3 “Virtual reality in military” -http://tech.irt.org/articles/js194/index.html 4. http://www.evl.uic.edu/research/index.html 5. www.toodoc.com 6. “Virtual reality challenges” -http://en.wikipedia.org/wiki/Virtual_reality#Challenges 7. “Virtual reality types” - http://en.wikipedia.org/wiki/Virtual_reality#VR types 8. “Virtual reality history” - Rheingold, H. (1992). Virtual reality. Mandarin, London 9. “Virtual environment” http://www.webopedia.com/TERM/v/virtual_reality.html 10. Robertson, G. G.; Card, S. K.; McKinley, J. D. Three views of virtual reality: Non immersive virtual reality. Computer (IEEE). 1993 February; 26 (2): 81-83. 11. Beier, K. "UM-VRL: Virtual Realit: A Short Introduction." September 29, 2001 http://www-vrl.umich.edu/intro/index.html October 30, 2001 "test: evl: research: overview" http://www.evl.uic.edu/research/index.html October 30 12. http://www.luth.se/depts/arb/ind_design/kurser/ard013/Virtual_reality.PDF