Virtual reality creates a simulated world that replaces the real world, fully immersing users. Augmented reality overlays computer-generated images on the real world in a way that enhances it. Virtual reality completely replaces reality, while augmented reality allows interaction with both real and virtual objects. Both technologies present privacy and security risks from data collection and hacking, as well as health risks from motion sickness and lack of research on long-term effects. Accidents are also a risk from a lack of trained experts in these new fields.
4. WHAT IS VIRTUAL
REALITY?
• By blocking out everything in your life and
constructing asimulation of a new future, virtual reality
helps you toescape the physical world. The user feels
the virtual worldfirst hand by placing the VR goggles
on.
• To program images and graphics, a coding
languageknown as Virtual Reality Modelling Language
(VRML) isused to help users perceive stimulated
reality. VRtechnology activates users' visual and
auditory senses andhelps them to become fully
immersed in their newstimulating world..
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5. WHAT IS AUGUMENTED
REALITY?
• Augumented Reality (AR) is the technology
thatsuperimposes an image on a user's view of the
real worldand enhances it.
• It is a mixture of the actual scene viewedby the user
and a computer-generated virtual scene. AR isa
technology that can blur the lines of reality.
• Augmented Reality has progressed beyond games
andheadsets and has entered many sectors. In
general terms,for several applications such as
assembly, maintenance,repair, education, training,
retail display, and diagnostics,Augmented Reality is
increasingly being implemented.
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7. DIFFERENCE BETWEEN
VR AND AR
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VIRTUAL REALITY AUGMENTED REALITY
Visually immerse the user with simulated objects and
environment:
Overlays computer generated 30content on the real
world
Completely shut down the real world and make user
think that they are really in the virtual world.
User is able to interact with real world andd virtual
world
User finds it hard to differentiate between virtual and
real world.
User can clearly distinguish between both the
worlds.
It is achieved by VR headsets. It is achieved by smartphones, tablets or AR
wearables.
8. WHAT ARE THE RISKS FACTOR
ASSOCIATED WITHAR AND VR?
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9. RISKS FACTORS 9
• Cyber attacks
• Accidents
• Motion sickness
• Health related issues
• Information security
• Use of avatars to perform destructive activities
• Privacy
10. RISK FACTORS ASSOCIATED
WITH AR AND VR
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PRIVACY
• The primary concern regarding
the use of AR and VR technology
is our privacy. Both AR and VR
technology need software to run
• and it might lead to data being
leaked without our consent. This
software can be hacked or
tampered with to collect our
private data without our
permission.
ACCIDENTS
• the lack of experts in this field
poses the risk of accidents. The
shortage of experts or trained
professionals in this field is the
main reason behind the under
development of AR and VR
technology.
• Also, the lack of research in this
area leads to many unseen
dangers related to AR and VR
applications in our everyday