T E C H N O L O G Y
=
M A R K E T I N G
STEFANO MOSCON I
STEFANO MOSCONI
People oriented & Marketing lover
Tech-entrepreneur
TECHNOLOGY
MARKETING
ENTREPRENEURSHIP
PEOPLE
Technology companies
Facebook
Share of revenues from advertising
Apple Alphabet Microsoft Facebook Amazon.com
97%
Alphabet
Shares of revenues from advertising89%
MARKET CAP
WWW.HELIXCAR.COM
SOURCES: FORBES GLOBAL 2000 REPORT 2016; FACEBOOK AND ALPHABET FILINGS
“Marketing is how technology
gets funded in a digital world”
A brief history
MOSAIC IS RELEASED
First browser that combines pics and text
YAHOO! IS BORN
A directory of the internet
1993
1994
GOOGLE IS BORN
The search engine of the internet
Google AdWords
1996
2000
FACEBOOK LAUNCHES
The social media
2004
Smartphones arrive 2007
In a nutshell
Internet connected
computers
Google connected us to
information
Facebook connected
us to each other
Smartphones connected
us anywhere anytime

A fundamental need of
human beings to connect to
each other and to the things
they love
MONTHLY ACTIVE USERS
Users that login every month in
Facebook
1.8 bn
USA CHINA+>
SOURCES: FACEBOOK FINANCIALS FY2016
Potential stories for a
user on an average day
1500
Stories pushed
by Facebook
300
SOURCES: FACEBOOK BLOG
"
# LIKES
The more engagement the more the post
will be boosted
# FOLLOWERS
The more the network the more
chances your post is boosted
"
Algorithms, algorithms, algorithms
Up to 100,000 factors are evaluated to determine if a post is shown to a user
Ŏ
Organic reach
Facebook Twitter Instagram Linkedin
1-2% 3-4%
10-15%
18%
Facebook Twitter Instagram Linkedin
Engagement
5%
0,3%0,6% 0,1%
Ŏ"
Number of interactions per post per followerNumber of views per post per follower
Pay to Play
SOURCES: ADWEEK ; HUBSPOT ; MARKETINGLAND ; INVESPCRO ; FORRESTER ; BUFFER ; BRITEMIND ANALYSIS
MICROSOFT 2017 LINKEDIN2018
The most used Office suite in the world, CRM, Business
Intelligence
User Profiles467M
B2B referrals 80%
SOURCES: LINKEDIN DATA
Where is Google?
46%46%
40%
14%
40%
Link Referrals! SOCIAL MEDIA
SEARCH

Search Queries per day3 bn
Search market share80%
Gmail accounts1 bn
Android Market share86%
SOURCES: GOOGLE ; PARSELY ; NETMARKETSHARE
86% OF FACEBOOK
REVENUE ARE
FROM MOBILE
49% OF GOOGLE
REVENUE ARE
FROM MOBILE
BY 2020 5BN ADULTS WILL
OWN A SMARTPHONE
Internet is becoming (almost) only mobile
Mobile will not be anymore just a way how we access internet
 "

 " 
SOURCES:ANDREESSEN&HOROWITZ ; FACEBOOK ; GOOGLE
In a nutshell
Facebook great for
paid reach
Google remains the king
of search
Microsoft + LinkedIn
a strong force in B2B
Instagram still great for
engagement (but
Snapchat is picking up)
 Mobile first becomes
mobile only
THE FUTURE
Macro Trends
PICTURES VIDEO LIVE VIDEO
TOUCH CHAT VOICE
Ǵ
AR/VR
Videos
Videos watched on Snapchat
per day in Q1/2016
Q4:14 Q1:15 Q2:15 Q3:15 Q4:15 Q1:16
10bn
Growth in a single quarter25%
NUMBER OF VIDEOS WATCHED ON SNAPCHAT
SOURCES:KPCB
MOBILE VIDEO
USER GENERATED CONTENT
SOURCES: ERICSSON MOBILITY REPORT 2016
Up to 70% of video traffic on any network
is generated by YouTube70%
Yearly revenues from
YouTube ads
for Alphabet (Google)
$10B
360° AND LIVE
You can experience YouTube
In 360 degrees or stream Live Video
already today
Ǵ 360° LIVE
SOURCES: GOOGLE ; ERICSSON MOBILITY REPORT 2016
OF EXECUTIVES PREFERS
TO WATCH A VIDEO
RATHER THAN READ
AN ARTICLE
60% ABANDON A VIDEO
LONGER THAN THIS
Video is effortless
to consume
59% 2 min
◎ PRECISE TARGETING
SOURCES: WECAPTURE; FORBES ; BUSINESS INSIDER
2014
Facebook acquires
Oculus
2016
Google launches
Daydream
AN $80 BILLION INDUSTRY BY 2025
CHEAPER REQUIREMENTS
AR works on current smartphones
(if you can forgive the battery drain)
$
MORE SOCIAL EXPERIENCE
AR does not block out the world!
MIXES REAL AND VIRTUAL
AR adds a layer on top of what
already exists, it does not create
a new reality
INTERNET USERS THAT PLAYED
POKEMON GO9%
Messages sent via Whatsapp
daily (3x SMS volume)
60bn
Messaging app retention after
12 months vs all other apps5x
The amount of time
spent on a messaging apps
58
min/day
Percentage of global population
that has a messaging app
installed
60%
2015
Amazon launches
Echo
2016
Google launches
Home
MOBILE VIDEO
USER GENERATED CONTENT
SOURCES: KPCB ; VOICELABS
In a nutshell
Video and Live Video
growing exponentially
AR a more concrete
opportunity than VR
Beyond the app
paradigm with
messaging based
interfaces
Conversational/Voice
interfaces might be a
huge opportunity
Ǵ
Marketing and Technology are the
two forces that are fueling the future
STEFANO MOSCONI STEFANO MOSCONI@ZZSTE
Connect with me ;)
@INSTEZZ
ȗ
@STEZZ BRITEMIND.IO
THIS PRESENTATION HAS BEEN COMPILED FOR INFORMATIONAL PURPOSES ONLY AND
SHOULD NOT BE INTERPRETED AS A SOLICITATION TO BUY OR SELL SECURITIES
IN ANY ENTITY.
THE PRESENTATION RELIES ON DATA AND INSIGHTS FROM A WIDE RANGE OF SOURCES AS WELL AS BRITEMIND
OWN INSIGHTS AND DATA, WE CITE SPECIFIC SOURCES WHERE DATA ARE PUBLIC
D I S C L O S U R E
"
THIS WORK IS LICENSED UNDER A
CREATIVE COMMONS ATTRIBUTION 4.0
INTERNATIONAL LICENSE.

Technology equals Marketing

  • 1.
    T E CH N O L O G Y = M A R K E T I N G STEFANO MOSCON I
  • 2.
    STEFANO MOSCONI People oriented& Marketing lover Tech-entrepreneur TECHNOLOGY MARKETING ENTREPRENEURSHIP PEOPLE
  • 3.
    Technology companies Facebook Share ofrevenues from advertising Apple Alphabet Microsoft Facebook Amazon.com 97% Alphabet Shares of revenues from advertising89% MARKET CAP WWW.HELIXCAR.COM SOURCES: FORBES GLOBAL 2000 REPORT 2016; FACEBOOK AND ALPHABET FILINGS
  • 4.
    “Marketing is howtechnology gets funded in a digital world”
  • 5.
    A brief history MOSAICIS RELEASED First browser that combines pics and text YAHOO! IS BORN A directory of the internet 1993 1994
  • 6.
    GOOGLE IS BORN Thesearch engine of the internet Google AdWords 1996 2000 FACEBOOK LAUNCHES The social media 2004
  • 7.
  • 8.
    In a nutshell Internetconnected computers Google connected us to information Facebook connected us to each other Smartphones connected us anywhere anytime 
  • 9.
    A fundamental needof human beings to connect to each other and to the things they love
  • 10.
    MONTHLY ACTIVE USERS Usersthat login every month in Facebook 1.8 bn USA CHINA+> SOURCES: FACEBOOK FINANCIALS FY2016
  • 11.
    Potential stories fora user on an average day 1500 Stories pushed by Facebook 300 SOURCES: FACEBOOK BLOG
  • 12.
    " # LIKES The moreengagement the more the post will be boosted # FOLLOWERS The more the network the more chances your post is boosted " Algorithms, algorithms, algorithms Up to 100,000 factors are evaluated to determine if a post is shown to a user Ŏ
  • 13.
    Organic reach Facebook TwitterInstagram Linkedin 1-2% 3-4% 10-15% 18% Facebook Twitter Instagram Linkedin Engagement 5% 0,3%0,6% 0,1% Ŏ" Number of interactions per post per followerNumber of views per post per follower Pay to Play SOURCES: ADWEEK ; HUBSPOT ; MARKETINGLAND ; INVESPCRO ; FORRESTER ; BUFFER ; BRITEMIND ANALYSIS
  • 14.
    MICROSOFT 2017 LINKEDIN2018 Themost used Office suite in the world, CRM, Business Intelligence User Profiles467M B2B referrals 80% SOURCES: LINKEDIN DATA
  • 15.
    Where is Google? 46%46% 40% 14% 40% LinkReferrals! SOCIAL MEDIA SEARCH  Search Queries per day3 bn Search market share80% Gmail accounts1 bn Android Market share86% SOURCES: GOOGLE ; PARSELY ; NETMARKETSHARE
  • 16.
    86% OF FACEBOOK REVENUEARE FROM MOBILE 49% OF GOOGLE REVENUE ARE FROM MOBILE BY 2020 5BN ADULTS WILL OWN A SMARTPHONE Internet is becoming (almost) only mobile Mobile will not be anymore just a way how we access internet  "   "  SOURCES:ANDREESSEN&HOROWITZ ; FACEBOOK ; GOOGLE
  • 17.
    In a nutshell Facebookgreat for paid reach Google remains the king of search Microsoft + LinkedIn a strong force in B2B Instagram still great for engagement (but Snapchat is picking up)  Mobile first becomes mobile only
  • 18.
  • 19.
    Macro Trends PICTURES VIDEOLIVE VIDEO TOUCH CHAT VOICE Ǵ AR/VR
  • 20.
    Videos Videos watched onSnapchat per day in Q1/2016 Q4:14 Q1:15 Q2:15 Q3:15 Q4:15 Q1:16 10bn Growth in a single quarter25% NUMBER OF VIDEOS WATCHED ON SNAPCHAT SOURCES:KPCB
  • 21.
    MOBILE VIDEO USER GENERATEDCONTENT SOURCES: ERICSSON MOBILITY REPORT 2016
  • 22.
    Up to 70%of video traffic on any network is generated by YouTube70% Yearly revenues from YouTube ads for Alphabet (Google) $10B 360° AND LIVE You can experience YouTube In 360 degrees or stream Live Video already today Ǵ 360° LIVE SOURCES: GOOGLE ; ERICSSON MOBILITY REPORT 2016
  • 23.
    OF EXECUTIVES PREFERS TOWATCH A VIDEO RATHER THAN READ AN ARTICLE 60% ABANDON A VIDEO LONGER THAN THIS Video is effortless to consume 59% 2 min ◎ PRECISE TARGETING SOURCES: WECAPTURE; FORBES ; BUSINESS INSIDER
  • 24.
  • 25.
    CHEAPER REQUIREMENTS AR workson current smartphones (if you can forgive the battery drain) $ MORE SOCIAL EXPERIENCE AR does not block out the world! MIXES REAL AND VIRTUAL AR adds a layer on top of what already exists, it does not create a new reality INTERNET USERS THAT PLAYED POKEMON GO9%
  • 26.
    Messages sent viaWhatsapp daily (3x SMS volume) 60bn Messaging app retention after 12 months vs all other apps5x The amount of time spent on a messaging apps 58 min/day Percentage of global population that has a messaging app installed 60%
  • 27.
  • 28.
    MOBILE VIDEO USER GENERATEDCONTENT SOURCES: KPCB ; VOICELABS
  • 29.
    In a nutshell Videoand Live Video growing exponentially AR a more concrete opportunity than VR Beyond the app paradigm with messaging based interfaces Conversational/Voice interfaces might be a huge opportunity Ǵ
  • 30.
    Marketing and Technologyare the two forces that are fueling the future
  • 31.
    STEFANO MOSCONI STEFANOMOSCONI@ZZSTE Connect with me ;) @INSTEZZ ȗ @STEZZ BRITEMIND.IO
  • 32.
    THIS PRESENTATION HASBEEN COMPILED FOR INFORMATIONAL PURPOSES ONLY AND SHOULD NOT BE INTERPRETED AS A SOLICITATION TO BUY OR SELL SECURITIES IN ANY ENTITY. THE PRESENTATION RELIES ON DATA AND INSIGHTS FROM A WIDE RANGE OF SOURCES AS WELL AS BRITEMIND OWN INSIGHTS AND DATA, WE CITE SPECIFIC SOURCES WHERE DATA ARE PUBLIC D I S C L O S U R E " THIS WORK IS LICENSED UNDER A CREATIVE COMMONS ATTRIBUTION 4.0 INTERNATIONAL LICENSE.