TMK.edu : MOBILE
August 19, 2015
THE GROWTH OF MOBILE CONTINUES TO BE STAGGERING
IN 2000, THERE WERE 0.5 BILLION PEOPLE ONLINE AND 0 SMARTPHONES
3
3.5
3.0
2.5
2.0
1.5
0.0
1.0
0.5
20001995
People Online (billion)
People Online Smartphones
Source: ITU, a16z
IN 2014, THERE WERE 3 BILLION PEOPLE ONLINE AND 2 BILLION SMARTPHONES
4
3.5
3.0
2.5
2.0
1.5
0.0
1.0
0.5
20001995
People Online Smartphones
2014
People Online (billion)
Source: ITU, a16z
IN THE NEXT 5 YEARS, ANOTHER 1 BILLION PEOPLE WILL COME ONLINE... THROUGH SMARTPHONES
5
Source: ITU, a16z
5
4
3
2
0
1
20001995 2014
People Online (billion)
2020
People Online Smartphones
BY 2020, 80% OF ADULTS ON EARTH WILL HAVE A SMARTPHONE
6
Source: World Bank, GSMA, a16z
8
7
6
5
4
0
3
2
ADULTSPOPULATION
2014 Growth to 2020
PCs
Global Population (billion)
1
SMARTPHONESMOBILETV AUDIENCE
THE SMARTPHONE INDUSTRY ALREADY DWARFS THE PC INDUSTRY
7
Source: Gartner, Apple, Google, a16z
PCs iOS & Android
Quarterly Shipments (million)
300
250
200
150
100
0
50
MARCH
95
MARCH
97
MARCH
99
MARCH
01
MARCH
03
MARCH
05
MARCH
07
MARCH
09
MARCH
11
MARCH
13
WE ARE AT THE BEGINNING OF THE POST-PC ERA OF
CONNECTIVITY AND MOBILE IS DRIVING IT
BUT WHY HAS MOBILE SEEN SUCH GROWTH?
A SMARTPHONE IS A SUPERCOMPUTER IN YOUR POCKET
9
A NEW IPHONE HAS
625 TIMES MORE COMPUTING POWER
THAN A 1995 PENTIUM PROCESSOR
Source: Apple, Intel, a16z
APPLE SOLD 25 TIMES MORE PROCESSING POWER
DURING iPHONE LAUNCH WEEKEND
THAN EXISTED IN ALL THE PCS ON EARTH IN 1995
SMARTPHONES SELL TO EVERYONE (YES, EVERYONE) AND
AS INCOME FALLS, THE UTILITY OF MOBILE INCREASES
10
Source: Ericsson, McKinsey
Sub-Saharan Africa Population Coverage (%)
80%
70%
60%
50%
40%
0%
30%
20%
CELLULAR
COVERAGE
10%
3G COVERAGE
NOW
3G COVERAGE
BY 2019
ELECTRICITY
MOBILE
USERS
BUT A SMARTPHONE IS ALSO INHERENTLY DIFFERENT AND MORE USEFUL THAN A PC
11
Source: Apple, Intel, a16z
PERSONAL
SOCIAL
GOES EVERYWHERE
SENSORS, CAMERAS, GPS, PAYMENTS
AND IS THE ENABLER OF THE INTERNET OF THINGS
MOBILE HAS CHANGED HOW WE INTERACT WITH CONTENT
TODAY, OUR MOBILE ECOSYSTEM HAS EXPANDED TO ALL OF THIS
13
CONSIDERATION
BANK/BUY/GIVE
GET SMARTER
EAT/DRINK
COMMUNICATE
READ/WATCH/LISTEN
GAME TRAVEL
ZOCDOC
MD LIVE
AETNA
MY FITNESS PAL
DOC ON DEMAND
WEB MD
KAISER PERMANENTE
FITBIT
LIVE HEALTHIER
STITCHER
SPOTIFY
PANDORA
FLIPBOARD
NETFLIX
NYTIMES
YOUTUBE
FACEBOOK
YOUTUBE
GMAIL
INSTAGRAM
WHATSAPP
TWITTER
SKYPE
SNAPCHAT
GOOGLE+
VINE
PINTEREST
LINKEDIN
LINE
CHASE
CAPITAL ONE
MINT
VENMO
PAYPAL
GOOGLE WALLET
SEARCH
GOOGLE MAPS
GOOGLE TRANSLATE
GOOGLE DRIVE
EVERNOTE
WEATHER CHANNEL
CAMERA
DROPBOX
SEAMLESS
YELP
OPEN TABLE
STARBUCKS
FOOD NETWORK
MY RECIPE BOOK
UBER
KAYAK
HOTELS
TRAVELOCITY
WAZE
SHOP
FRUIT NINJA
ANGRY BIRDS
CANDY CRUSH
GILT
AMAZON
FANDANGO
EBAY
ETSY
GROUPON
READ
14
Source: Reuters Institute Digital News Report 2014, Venturebeat
50%37%
50% OF U.S. MOBILE POPULATION
USE THEIR DEVICE TO
READ NEWS ONCE A WEEK
65% OF ALL EMAILS
IN THE U.S. GET OPENED ON
A MOBILE DEVICE FIRST
GLOBAL U.S % of emails opened by platform
Other
Mobile
WATCH
15
Source: Ooyala Global Video Index Report Q3 2014
Digital Video Views Occurring On Mobile (%)
50%
2012
0%
25%
2013 2014 2015
GLOBAL VIEWERS WATCHING VIDEO VIA TABLETS & SMARTPHONES ACCOUNTED FOR
30% OF ALL VIDEO VIEWS IN 2014 (AND EXPECTED TO REACH 50% IN 2015)
LISTEN
16
Source: 2015 Edison Research: The Infinite Dial. Base: Population +12
Digital Audio Content: Traditional Radio Programs via Online (i.e. wNYC), Audio Content Available Only Online (i.e. Pandora, Serial)
‘00 ‘01 ‘02 ‘03 ‘04 ‘05 ‘06 ‘07 ‘08 ‘09 ‘10 ‘11 ‘12 ‘13 ‘14 ‘15
53%
47%
45%
39%
34%
27%27%
21%20%21%
15%
16%17%
12%
7%
5%
53% OF THE U.S. POPULATION LISTENS TO DIGITAL AUDIO CONTENT MONTHLY
73% LISTEN VIA MOBILE DEVICES
Listened To Any Digital Audio Content* (%)
COMMUNICATE
17
1Q13 2Q13 3Q13 4Q13 1Q14 2Q14 3Q14 4Q14
31%
35%
37%
41%
43%
45%
47% 47%
START JOB SEARCH
ON MOBILE
86%
70%
Job Seekers (%)LinkedIn Traffic on Mobile (%)
WILLING TO APPLY
ON MOBILE
Source: LinkedIn, CareerBuilder
18
COMMUNICATE
LINKEDIN JOB SEARCH RESUME BUILDER JOBR
BUY
19
MOBILE NOW ACCOUNTS FOR
50% OF ALL E-COMMERCE TRAFFIC,
AND MILLENNIALS ARE THE
DRIVING FORCE
Source: IBM Digital Analytics Report, Adobe 2014 Mobile Consumer Survey
20
STARBUCKS APPLE PAY AMAZON
BUY
BANK
21
Source: eMarketer, Adobe 2014 Mobile Consumer Survey
Mobile Elite: Segment making up 22% of online U.S. adults and the furthest along on the mobile mind shift: “They connect frequently on multiple devices from multiple locations and use a variety of applications.”
Most Engaged Financial Services on Mobile Device
8 OF 10 BANKING CUSTOMERS
SAY MOBILE BANKING
IS IMPORTANT
TOP 3 MOBILE FINANCIAL SERVICES
1. REVIEWING BANK ACCOUNT BALANCES
2. CONDUCTING BANK TRANSACTIONS
3. MAKING PERSON TO PERSON PAYMENTS
BANK
22
MOVEN VENMO BANK OF AMERICA
WHAT DO BRANDS NEED TO KNOW?
BRANDS THAT UNDERSTAND ALL OF THEIR
AUDIENCE’S MOBILE TOUCH POINTS HAVE AN ADVANTAGE
24
$
UNITED
BRANDS THAT DESIGN GREAT MOBILE EXPERIENCES WIN
25
UBER AMERICAN EXPRESS SQUARE REGISTER
26
BRANDS THAT DELIVER PERSONALIZED EXPERIENCES
ARE MORE CONNECTED WITH THEIR USERS
FEEDLY APPLE iOS STITCHER
BRANDS THAT INTEGRATE INTO OTHER APPS CAN FIND SUCCESS
27
Shopping Assistant
Private Chef
Grocery Getter
Personal Banker
TENCENT WECHAT (CHINA ONLY) FACEBOOK MESSENGER
EXPERIENCES MATTER, EVEN WITH ADS
BRANDS WHO TAKE ADVANTAGE OF AD PLATFORM CAPABILITIES
CREATE UNIQUE AD FORMATS AND EXPERIENCES
29
Creative should be more than repurposing
traditional desktop banner ads; it should
leverage the mobile platform and the unique app
capabilities that it’s appearing in (e.g., swiping,
accelerometer, gyroscope, GPS, etc.)
Video content needs to be adapted for the
mobile audience so that it grabs users’ attention
within a few seconds
Location data is the cookie of mobile and it can
unlock unique targeting capabilities and
drive new behavioral insights
NATIVE/DYNAMIC VIDEO LOCATION
NATIVE
30
TWITTER QUARTZ LINKEDIN PANDORA
DYNAMIC
31
WESTIN
VIDEO
32
INSTAGRAM VINE
LOCATION
33
MCDONALD’S
HOW DO BRANDS MEASURE MOBILE EFFECTIVENESS?
THREE COMPLEMENTARY METHODS THAT BRANDS CAN USE TO MEASURE
35
Mobile App Mobile Web
PAID MEDIA CROSS-DEVICEPROPRIETARY APP
CROSS-MEDIA ATTRIBUTION
36
product: Online Campaign Ratings (OCR)
Cross-Platform Campaign Ratings (XCR)
OCR: next-day view of online & mobile audience
XCR: unduplicated cross-platform reach
CROSS-MEDIA ATTRIBUTION
37
product: PIQ PrimeTime
HH set-top box data from Rentrak is merged with location
analytics from PlaceIQ
Target consumers when they are mobile and on-the-go,
based on their TV viewership
RETAIL ATTRIBUTION
38
connect:
target:
determine:
determine:
TV viewing data to mobile devices in same HH
Those TV viewers when they are near retail
Whether consumers actually visit the stores
Whether store visits resulted in purchases
SUMMARY
39
Smartphones are always with us
The digital experience has become overwhelmingly mobile, social, and personal
Mobile connects digital & physical (experiences, media, devices)
Every brand has mobile moments with its customers (good or bad)
New platforms drive new experiences which, in turn, create new expectations
1:
2:
3:
4:
5:
THANK YOU

TMK.edu Mobile Presentation: August 2015

  • 1.
  • 2.
    THE GROWTH OFMOBILE CONTINUES TO BE STAGGERING
  • 3.
    IN 2000, THEREWERE 0.5 BILLION PEOPLE ONLINE AND 0 SMARTPHONES 3 3.5 3.0 2.5 2.0 1.5 0.0 1.0 0.5 20001995 People Online (billion) People Online Smartphones Source: ITU, a16z
  • 4.
    IN 2014, THEREWERE 3 BILLION PEOPLE ONLINE AND 2 BILLION SMARTPHONES 4 3.5 3.0 2.5 2.0 1.5 0.0 1.0 0.5 20001995 People Online Smartphones 2014 People Online (billion) Source: ITU, a16z
  • 5.
    IN THE NEXT5 YEARS, ANOTHER 1 BILLION PEOPLE WILL COME ONLINE... THROUGH SMARTPHONES 5 Source: ITU, a16z 5 4 3 2 0 1 20001995 2014 People Online (billion) 2020 People Online Smartphones
  • 6.
    BY 2020, 80%OF ADULTS ON EARTH WILL HAVE A SMARTPHONE 6 Source: World Bank, GSMA, a16z 8 7 6 5 4 0 3 2 ADULTSPOPULATION 2014 Growth to 2020 PCs Global Population (billion) 1 SMARTPHONESMOBILETV AUDIENCE
  • 7.
    THE SMARTPHONE INDUSTRYALREADY DWARFS THE PC INDUSTRY 7 Source: Gartner, Apple, Google, a16z PCs iOS & Android Quarterly Shipments (million) 300 250 200 150 100 0 50 MARCH 95 MARCH 97 MARCH 99 MARCH 01 MARCH 03 MARCH 05 MARCH 07 MARCH 09 MARCH 11 MARCH 13
  • 8.
    WE ARE ATTHE BEGINNING OF THE POST-PC ERA OF CONNECTIVITY AND MOBILE IS DRIVING IT BUT WHY HAS MOBILE SEEN SUCH GROWTH?
  • 9.
    A SMARTPHONE ISA SUPERCOMPUTER IN YOUR POCKET 9 A NEW IPHONE HAS 625 TIMES MORE COMPUTING POWER THAN A 1995 PENTIUM PROCESSOR Source: Apple, Intel, a16z APPLE SOLD 25 TIMES MORE PROCESSING POWER DURING iPHONE LAUNCH WEEKEND THAN EXISTED IN ALL THE PCS ON EARTH IN 1995
  • 10.
    SMARTPHONES SELL TOEVERYONE (YES, EVERYONE) AND AS INCOME FALLS, THE UTILITY OF MOBILE INCREASES 10 Source: Ericsson, McKinsey Sub-Saharan Africa Population Coverage (%) 80% 70% 60% 50% 40% 0% 30% 20% CELLULAR COVERAGE 10% 3G COVERAGE NOW 3G COVERAGE BY 2019 ELECTRICITY MOBILE USERS
  • 11.
    BUT A SMARTPHONEIS ALSO INHERENTLY DIFFERENT AND MORE USEFUL THAN A PC 11 Source: Apple, Intel, a16z PERSONAL SOCIAL GOES EVERYWHERE SENSORS, CAMERAS, GPS, PAYMENTS AND IS THE ENABLER OF THE INTERNET OF THINGS
  • 12.
    MOBILE HAS CHANGEDHOW WE INTERACT WITH CONTENT
  • 13.
    TODAY, OUR MOBILEECOSYSTEM HAS EXPANDED TO ALL OF THIS 13 CONSIDERATION BANK/BUY/GIVE GET SMARTER EAT/DRINK COMMUNICATE READ/WATCH/LISTEN GAME TRAVEL ZOCDOC MD LIVE AETNA MY FITNESS PAL DOC ON DEMAND WEB MD KAISER PERMANENTE FITBIT LIVE HEALTHIER STITCHER SPOTIFY PANDORA FLIPBOARD NETFLIX NYTIMES YOUTUBE FACEBOOK YOUTUBE GMAIL INSTAGRAM WHATSAPP TWITTER SKYPE SNAPCHAT GOOGLE+ VINE PINTEREST LINKEDIN LINE CHASE CAPITAL ONE MINT VENMO PAYPAL GOOGLE WALLET SEARCH GOOGLE MAPS GOOGLE TRANSLATE GOOGLE DRIVE EVERNOTE WEATHER CHANNEL CAMERA DROPBOX SEAMLESS YELP OPEN TABLE STARBUCKS FOOD NETWORK MY RECIPE BOOK UBER KAYAK HOTELS TRAVELOCITY WAZE SHOP FRUIT NINJA ANGRY BIRDS CANDY CRUSH GILT AMAZON FANDANGO EBAY ETSY GROUPON
  • 14.
    READ 14 Source: Reuters InstituteDigital News Report 2014, Venturebeat 50%37% 50% OF U.S. MOBILE POPULATION USE THEIR DEVICE TO READ NEWS ONCE A WEEK 65% OF ALL EMAILS IN THE U.S. GET OPENED ON A MOBILE DEVICE FIRST GLOBAL U.S % of emails opened by platform Other Mobile
  • 15.
    WATCH 15 Source: Ooyala GlobalVideo Index Report Q3 2014 Digital Video Views Occurring On Mobile (%) 50% 2012 0% 25% 2013 2014 2015 GLOBAL VIEWERS WATCHING VIDEO VIA TABLETS & SMARTPHONES ACCOUNTED FOR 30% OF ALL VIDEO VIEWS IN 2014 (AND EXPECTED TO REACH 50% IN 2015)
  • 16.
    LISTEN 16 Source: 2015 EdisonResearch: The Infinite Dial. Base: Population +12 Digital Audio Content: Traditional Radio Programs via Online (i.e. wNYC), Audio Content Available Only Online (i.e. Pandora, Serial) ‘00 ‘01 ‘02 ‘03 ‘04 ‘05 ‘06 ‘07 ‘08 ‘09 ‘10 ‘11 ‘12 ‘13 ‘14 ‘15 53% 47% 45% 39% 34% 27%27% 21%20%21% 15% 16%17% 12% 7% 5% 53% OF THE U.S. POPULATION LISTENS TO DIGITAL AUDIO CONTENT MONTHLY 73% LISTEN VIA MOBILE DEVICES Listened To Any Digital Audio Content* (%)
  • 17.
    COMMUNICATE 17 1Q13 2Q13 3Q134Q13 1Q14 2Q14 3Q14 4Q14 31% 35% 37% 41% 43% 45% 47% 47% START JOB SEARCH ON MOBILE 86% 70% Job Seekers (%)LinkedIn Traffic on Mobile (%) WILLING TO APPLY ON MOBILE Source: LinkedIn, CareerBuilder
  • 18.
  • 19.
    BUY 19 MOBILE NOW ACCOUNTSFOR 50% OF ALL E-COMMERCE TRAFFIC, AND MILLENNIALS ARE THE DRIVING FORCE Source: IBM Digital Analytics Report, Adobe 2014 Mobile Consumer Survey
  • 20.
  • 21.
    BANK 21 Source: eMarketer, Adobe2014 Mobile Consumer Survey Mobile Elite: Segment making up 22% of online U.S. adults and the furthest along on the mobile mind shift: “They connect frequently on multiple devices from multiple locations and use a variety of applications.” Most Engaged Financial Services on Mobile Device 8 OF 10 BANKING CUSTOMERS SAY MOBILE BANKING IS IMPORTANT TOP 3 MOBILE FINANCIAL SERVICES 1. REVIEWING BANK ACCOUNT BALANCES 2. CONDUCTING BANK TRANSACTIONS 3. MAKING PERSON TO PERSON PAYMENTS
  • 22.
  • 23.
    WHAT DO BRANDSNEED TO KNOW?
  • 24.
    BRANDS THAT UNDERSTANDALL OF THEIR AUDIENCE’S MOBILE TOUCH POINTS HAVE AN ADVANTAGE 24 $ UNITED
  • 25.
    BRANDS THAT DESIGNGREAT MOBILE EXPERIENCES WIN 25 UBER AMERICAN EXPRESS SQUARE REGISTER
  • 26.
    26 BRANDS THAT DELIVERPERSONALIZED EXPERIENCES ARE MORE CONNECTED WITH THEIR USERS FEEDLY APPLE iOS STITCHER
  • 27.
    BRANDS THAT INTEGRATEINTO OTHER APPS CAN FIND SUCCESS 27 Shopping Assistant Private Chef Grocery Getter Personal Banker TENCENT WECHAT (CHINA ONLY) FACEBOOK MESSENGER
  • 28.
  • 29.
    BRANDS WHO TAKEADVANTAGE OF AD PLATFORM CAPABILITIES CREATE UNIQUE AD FORMATS AND EXPERIENCES 29 Creative should be more than repurposing traditional desktop banner ads; it should leverage the mobile platform and the unique app capabilities that it’s appearing in (e.g., swiping, accelerometer, gyroscope, GPS, etc.) Video content needs to be adapted for the mobile audience so that it grabs users’ attention within a few seconds Location data is the cookie of mobile and it can unlock unique targeting capabilities and drive new behavioral insights NATIVE/DYNAMIC VIDEO LOCATION
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
    HOW DO BRANDSMEASURE MOBILE EFFECTIVENESS?
  • 35.
    THREE COMPLEMENTARY METHODSTHAT BRANDS CAN USE TO MEASURE 35 Mobile App Mobile Web PAID MEDIA CROSS-DEVICEPROPRIETARY APP
  • 36.
    CROSS-MEDIA ATTRIBUTION 36 product: OnlineCampaign Ratings (OCR) Cross-Platform Campaign Ratings (XCR) OCR: next-day view of online & mobile audience XCR: unduplicated cross-platform reach
  • 37.
    CROSS-MEDIA ATTRIBUTION 37 product: PIQPrimeTime HH set-top box data from Rentrak is merged with location analytics from PlaceIQ Target consumers when they are mobile and on-the-go, based on their TV viewership
  • 38.
    RETAIL ATTRIBUTION 38 connect: target: determine: determine: TV viewingdata to mobile devices in same HH Those TV viewers when they are near retail Whether consumers actually visit the stores Whether store visits resulted in purchases
  • 39.
    SUMMARY 39 Smartphones are alwayswith us The digital experience has become overwhelmingly mobile, social, and personal Mobile connects digital & physical (experiences, media, devices) Every brand has mobile moments with its customers (good or bad) New platforms drive new experiences which, in turn, create new expectations 1: 2: 3: 4: 5:
  • 40.