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cEvo Technology as an
Artificial General Intelligence
1DreamKraft, Inc. Copyright: Soheil Engineer
DreamKraft, Inc. Copyright: Soheil Engineer 2
What is general intelligence?
• Machines with human-level, and
even superhuman, intelligence
• Generalize their knowledge across
different domains
• Reflect on themselves
• Create fundamental innovations
and insights
Artificial General Intelligence?
A brain
in a vat
won’t do
3DreamKraft, Inc. Copyright: Soheil Engineer
Where to find intelligence?
In an autonomous agent.
4DreamKraft, Inc. Copyright: Soheil Engineer
What is an autonomous agent?
A system embedded in, and part of, an
environment, that
– Senses its environment
– Acts on it
– Over time
– In pursuit of its own agenda
– So that its actions affect its future sensing
5DreamKraft, Inc. Copyright: Soheil Engineer
An Agent in its Environment
• The agent senses its environment and acts on it,
over time, in pursuit of its own agenda.
• It must have built in sensors, effectors, and drives,
or primitive motivators.
Agent Environment
Senses
Acts upon
6DreamKraft, Inc. Copyright: Soheil Engineer
Cognition
• Cognition will be the term I use for the endless
cycle of deciding what to do next.
• This use is broader than that typically used in
psychology, which omits perception & action
Cognition Environment
Senses
Acts
7DreamKraft, Inc. Copyright: Soheil Engineer
DreamKraft, Inc. Copyright: Soheil Engineer 8
Perception
• Perception–assigning meaning to sensory data
• Meaning measured as knowing what to do
• Assignment can be bottom-up and/or top-down
Rest of
Cognition
Environment
Senses
Acts
Perception
Percept
DreamKraft, Inc. Copyright: Soheil Engineer 9
Procedural Memory
• Procedural memory—stores a repertoire of
tasks, and streams thereof
• Not to be confused with sensory-motor memory,
which knows how to perform tasks
Rest of
Cognition
Perception
Percept
Procedural
Memory
Environment
Senses Acts
DreamKraft, Inc. Copyright: Soheil Engineer 10
Episodic Memory
• Episodic memory—content-addressable, associative,
memory for events–what, when, where
• Recalled via mental images—visual, auditory, etc
Rest of
Cognition
Perception
Percept
Procedural
Memory
Environment
Senses Acts
Episodic
Memory
Recall
DreamKraft, Inc. Copyright: Soheil Engineer 11
Attention & Action Selection
• Attention—
a filtering process
of bringing to
consciousness
• Action selection—
process of choosing
what to do next
DreamKraft, Inc. Copyright: Soheil Engineer 12
Learning
• Perceptual learning of
meanings
• Episodic learning of
events
• Procedural learning to
improve skills or
acquire new ones
DreamKraft, Inc. Copyright: Soheil Engineer 13
cEvo Cognitive Cycle
• Employs basic modules of cognition
• Employs primary cognitive processes
• A sort of “cognitive atom”
• Higher level cognitive processes utilitize
multiple cognitive cycles
• Deliberation, volition, problem solving,
metacognition, etc
DreamKraft, Inc. Copyright: Soheil Engineer 14
Declarative
Memory
Transient
Episodic
Memory
Workspace
Attention
Codelets
Sensory-Motor
Memory
External Stimulus
Internal Stimulus
Perceptual
Associative Memory
(Slip Net)
Procedural Memory
(Scheme Net)
Action
Selection
(Behavior Net)
2
Move
Percept
3
Cue
3
Cue3
Local
Associations
3
Local
Associations
4
Form
Coalitions
4
Move
Coalitions
5
Conscious
Broadcast
6,7
Instantiate
schemes
Attentional
Learning
Episodic
Learning
Procedural Learning
1
Perceptual
Codelets
Global
Workspace
8
Action
Selected
9
Action
Taken
Sensory
Memory
Environment
Consolidation
DreamKraft, Inc. Copyright: Soheil Engineer 15
Human Cognitive Cycle Processing
• Hypothesis—Human cognitive processing is via
a continuing iteration of Cognitive Cycles
• Duration— Each cognitive cycle takes roughly 200 ms
• Cascading—Several cycles may have parts
running simultaneously in parallel
• Seriality— Consciousness maintains serial order
and the illusion of continuity
• Start— Cycle may start with action selection
instead of perception
DreamKraft, Inc. Copyright: Soheil Engineer 16
Neuroscience Evidence
• Halgren et al — Rapid distributed fronto-parieto-occipital processing
stages during working memory in humans(Halgren, E., C. Boujon, J. Clarke, C.
Wang, and P. Chauvel. 2002. Rapid distributed fronto-parieto-occipital processing stages during
working memory in humans. Cerebral Cortex 12:710-728.)
• Freeman — High resolution EEG brings us another step closer to the
NCC?(Freeman, W. J., B. C. Burke, and M. D. Holmes. 2003. Aperiodic Phase Re-Setting in Scalp
EEG of Beta-Gamma Oscillations by State Transitions at Alpha-Theta Rates. Human Brain Mapping
19:248-272.)
• Lehmann et al — Brain electric microstates and momentary conscious
mind states as building blocks of spontaneous thinking: I. Visual
imagery and abstract thoughts.(Lehmann, D., H. Ozaki, and I. Pal. 1987. EEG alpha map
series: brain micro-states by space-oriented adaptive segmentation. Electroencephalogr. Clin.
Neurophysiol. 67:271-288, and Lehmann, D., W. K. Strik, B. Henggeler, T. Koenig, and M. Koukkou.
1998. Brain electric microstates and momentary conscious mind states as building blocks of
spontaneous thinking: I. Visual imagery and abstract thoughts. Int. J. Psychophysiol. 29:1-11.)
DreamKraft, Inc. Copyright: Soheil Engineer 17
Multi-cyclic Cognitive Processes
• Deliberation and volition
• Automazation
• Non-routine problem solving
• Metacognition
• Self-awareness
DreamKraft, Inc. Copyright: Soheil Engineer 18
A Domain for an AGI Agent?
• An AGI agent must come with
sensors, motivators and
effectors, i.e., a domain
• For it to generalize the
domain must be broad
enough to have several sub-
domains
DreamKraft, Inc. Copyright: Soheil Engineer 19
AGI and Learning
• An AGI agent is too much to build
• Hence, an AGI agent must learn
• How?
• To start, best it learns like a human
DreamKraft, Inc. Copyright: Soheil Engineer 20
Some Principles of Human Learning
• There’s no learning from scratch
• We learn what we attend to
• Learning is incremental and continual
• Learning is a generate and test process
• Much of memory is associative and
content addressable
DreamKraft, Inc. Copyright: Soheil Engineer 21
Selectionist & Instructionalist
Learning
• Selectionist Learning
– Representations selected for
reinforcement from a
redundant repertoire
• Instructionalist Learning
– new representations constructed
• cEvo learns in both modes
DreamKraft, Inc. Copyright: Soheil Engineer 22
An AGI Agent Must
• Initially be copied after humans
• Have a rich and broad domain
• Employ many multi-cyclic processes
• Be capable of both selectionist and
instructionalist learning in several modes
DreamKraft, Inc. Copyright: Soheil Engineer 23
An AGI Agent must…
• Be functionally conscious
• Phenomenally conscious
• Capable of imagining
(internal virtual reality)
• Be implemented with feelings as drives
and modulators of learning
DreamKraft, Inc. Copyright: Soheil Engineer 24
End of Presentation

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cEvo Technology as an Artificial General Intelligence

  • 1. cEvo Technology as an Artificial General Intelligence 1DreamKraft, Inc. Copyright: Soheil Engineer
  • 2. DreamKraft, Inc. Copyright: Soheil Engineer 2 What is general intelligence? • Machines with human-level, and even superhuman, intelligence • Generalize their knowledge across different domains • Reflect on themselves • Create fundamental innovations and insights
  • 3. Artificial General Intelligence? A brain in a vat won’t do 3DreamKraft, Inc. Copyright: Soheil Engineer
  • 4. Where to find intelligence? In an autonomous agent. 4DreamKraft, Inc. Copyright: Soheil Engineer
  • 5. What is an autonomous agent? A system embedded in, and part of, an environment, that – Senses its environment – Acts on it – Over time – In pursuit of its own agenda – So that its actions affect its future sensing 5DreamKraft, Inc. Copyright: Soheil Engineer
  • 6. An Agent in its Environment • The agent senses its environment and acts on it, over time, in pursuit of its own agenda. • It must have built in sensors, effectors, and drives, or primitive motivators. Agent Environment Senses Acts upon 6DreamKraft, Inc. Copyright: Soheil Engineer
  • 7. Cognition • Cognition will be the term I use for the endless cycle of deciding what to do next. • This use is broader than that typically used in psychology, which omits perception & action Cognition Environment Senses Acts 7DreamKraft, Inc. Copyright: Soheil Engineer
  • 8. DreamKraft, Inc. Copyright: Soheil Engineer 8 Perception • Perception–assigning meaning to sensory data • Meaning measured as knowing what to do • Assignment can be bottom-up and/or top-down Rest of Cognition Environment Senses Acts Perception Percept
  • 9. DreamKraft, Inc. Copyright: Soheil Engineer 9 Procedural Memory • Procedural memory—stores a repertoire of tasks, and streams thereof • Not to be confused with sensory-motor memory, which knows how to perform tasks Rest of Cognition Perception Percept Procedural Memory Environment Senses Acts
  • 10. DreamKraft, Inc. Copyright: Soheil Engineer 10 Episodic Memory • Episodic memory—content-addressable, associative, memory for events–what, when, where • Recalled via mental images—visual, auditory, etc Rest of Cognition Perception Percept Procedural Memory Environment Senses Acts Episodic Memory Recall
  • 11. DreamKraft, Inc. Copyright: Soheil Engineer 11 Attention & Action Selection • Attention— a filtering process of bringing to consciousness • Action selection— process of choosing what to do next
  • 12. DreamKraft, Inc. Copyright: Soheil Engineer 12 Learning • Perceptual learning of meanings • Episodic learning of events • Procedural learning to improve skills or acquire new ones
  • 13. DreamKraft, Inc. Copyright: Soheil Engineer 13 cEvo Cognitive Cycle • Employs basic modules of cognition • Employs primary cognitive processes • A sort of “cognitive atom” • Higher level cognitive processes utilitize multiple cognitive cycles • Deliberation, volition, problem solving, metacognition, etc
  • 14. DreamKraft, Inc. Copyright: Soheil Engineer 14 Declarative Memory Transient Episodic Memory Workspace Attention Codelets Sensory-Motor Memory External Stimulus Internal Stimulus Perceptual Associative Memory (Slip Net) Procedural Memory (Scheme Net) Action Selection (Behavior Net) 2 Move Percept 3 Cue 3 Cue3 Local Associations 3 Local Associations 4 Form Coalitions 4 Move Coalitions 5 Conscious Broadcast 6,7 Instantiate schemes Attentional Learning Episodic Learning Procedural Learning 1 Perceptual Codelets Global Workspace 8 Action Selected 9 Action Taken Sensory Memory Environment Consolidation
  • 15. DreamKraft, Inc. Copyright: Soheil Engineer 15 Human Cognitive Cycle Processing • Hypothesis—Human cognitive processing is via a continuing iteration of Cognitive Cycles • Duration— Each cognitive cycle takes roughly 200 ms • Cascading—Several cycles may have parts running simultaneously in parallel • Seriality— Consciousness maintains serial order and the illusion of continuity • Start— Cycle may start with action selection instead of perception
  • 16. DreamKraft, Inc. Copyright: Soheil Engineer 16 Neuroscience Evidence • Halgren et al — Rapid distributed fronto-parieto-occipital processing stages during working memory in humans(Halgren, E., C. Boujon, J. Clarke, C. Wang, and P. Chauvel. 2002. Rapid distributed fronto-parieto-occipital processing stages during working memory in humans. Cerebral Cortex 12:710-728.) • Freeman — High resolution EEG brings us another step closer to the NCC?(Freeman, W. J., B. C. Burke, and M. D. Holmes. 2003. Aperiodic Phase Re-Setting in Scalp EEG of Beta-Gamma Oscillations by State Transitions at Alpha-Theta Rates. Human Brain Mapping 19:248-272.) • Lehmann et al — Brain electric microstates and momentary conscious mind states as building blocks of spontaneous thinking: I. Visual imagery and abstract thoughts.(Lehmann, D., H. Ozaki, and I. Pal. 1987. EEG alpha map series: brain micro-states by space-oriented adaptive segmentation. Electroencephalogr. Clin. Neurophysiol. 67:271-288, and Lehmann, D., W. K. Strik, B. Henggeler, T. Koenig, and M. Koukkou. 1998. Brain electric microstates and momentary conscious mind states as building blocks of spontaneous thinking: I. Visual imagery and abstract thoughts. Int. J. Psychophysiol. 29:1-11.)
  • 17. DreamKraft, Inc. Copyright: Soheil Engineer 17 Multi-cyclic Cognitive Processes • Deliberation and volition • Automazation • Non-routine problem solving • Metacognition • Self-awareness
  • 18. DreamKraft, Inc. Copyright: Soheil Engineer 18 A Domain for an AGI Agent? • An AGI agent must come with sensors, motivators and effectors, i.e., a domain • For it to generalize the domain must be broad enough to have several sub- domains
  • 19. DreamKraft, Inc. Copyright: Soheil Engineer 19 AGI and Learning • An AGI agent is too much to build • Hence, an AGI agent must learn • How? • To start, best it learns like a human
  • 20. DreamKraft, Inc. Copyright: Soheil Engineer 20 Some Principles of Human Learning • There’s no learning from scratch • We learn what we attend to • Learning is incremental and continual • Learning is a generate and test process • Much of memory is associative and content addressable
  • 21. DreamKraft, Inc. Copyright: Soheil Engineer 21 Selectionist & Instructionalist Learning • Selectionist Learning – Representations selected for reinforcement from a redundant repertoire • Instructionalist Learning – new representations constructed • cEvo learns in both modes
  • 22. DreamKraft, Inc. Copyright: Soheil Engineer 22 An AGI Agent Must • Initially be copied after humans • Have a rich and broad domain • Employ many multi-cyclic processes • Be capable of both selectionist and instructionalist learning in several modes
  • 23. DreamKraft, Inc. Copyright: Soheil Engineer 23 An AGI Agent must… • Be functionally conscious • Phenomenally conscious • Capable of imagining (internal virtual reality) • Be implemented with feelings as drives and modulators of learning
  • 24. DreamKraft, Inc. Copyright: Soheil Engineer 24 End of Presentation