4. AN INNOVATION DEVELOPMENT
• Augmented reality (AR) is a live direct or indirect view of a physical, real-world
environment whose elements are "augmented" by computer-generated sensory
input such as sound, video, graphics or GPS data
• Technology that superimposes virtual objects into "reality" through the use of a
smartphone, optical device, or tablet screen
5. HOW IT WORKS
• Handheld devices such as smartphones and the iPad are other ways to use
augmented reality
• They contain software, sensors, a compass and small digital projectors which
display images onto real world objects
• Another option is a head mounted display (HMD) which is often used in
virtual reality applications.
6. PROS OF AUGMENTED REALITY
• The center preferred standpoint for business in expanded reality improvement for
cell phones and tablets is that the equipment is accessible, and the use is natural
and understanding
• Clients will have the capacity to attempt on garments without really wearing it or
to check if the furniture fits the inside.
7. CONS OF AUGMENTED REALITY
• Hampers Interaction With Real-World
AR and VR may provide new ways for people to communicate, but they could also
possibly take away an important aspect of our social life that involves around
human interaction.
• Invades Privacy
Many people also fear the way in which personal data might be used by authorities
in order to track or control individuals.
8. DEMO ON AUGMENTED REALITY
• https://www.youtube.com/watch?v=oH_LfXnklRw
9.
10. WHAT IS CLOUD GAMING?
• Cloud gaming refers to a game that lives on an company server instead of on the
gamer's computer or consoles. The gamer enters the game by installing a client
program that can get to the server where the games are running.
• Basically, Cloud gaming is also called gaming on request, is a kind of internet
gaming.
• The client program that the gamer installs is usually very light in that it doesn’t
require a lot of processing power to work.
• The gamer can then select from the available games within that client and play
them on the server.
11. CLOUD GAMING
• The processing power for running the game is provided by the server, but the
speed of the connection can become an issue for the gamer.
• Cloud gaming companies usually charge a fee or subscription, operating much
like online video rental services like, EA access.
• Currently there are two main types of cloud gaming:
Cloud gaming based on video streaming
Cloud gaming based on file streaming.
12. CLOUD GAMING BASED ON VIDEO STREAMING
• Video streaming is a sort of media streaming in which the information from a
video file is consistently transferred by means of the Internet to a remote user.
• It enables a video to be seen online without being downloaded on a host PC or
console.
• The actual game is stored, executed, and extracted on game
company's server and the video results are streamed directly to a user’s
computers over the internet.
13. CLOUD GAMING BASED ON FILE STREAMING
• Cloud gaming based on file streaming, also known as progressive downloading,
installs a thin client in which the actual game is run on the user's gaming device such
as a mobile device, a PC or a console.
• A small part of a game, usually less than 5% of the total game size, is downloaded
initially so that the user can start playing quickly. The remaining game content
is downloaded to the end user's device while playing.
• This allows instant access to games with low bandwidth Internet connections without
lag.
• The cloud is used for providing a scalable way of streaming the game content and big
data analysis.
16. VIDEO ON CLOUD GAMING
• https://www.youtube.com/watch?v=4qqKwk9tmPo
17. REFERENCES
• "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013.
Retrieved April 21, 2013.
• Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming platform“. Metro.
Retrieved October 7, 2010.
• Augmented reality-Everything about AR Archived 5 April 2012 at the Wayback
Machine, Augmented Reality On.