1. Minimo
Game
Loop Buildings supply
word
Player Spell
Word, get gold
Player Build
New Buildings
Player Supply
Citizen, get xp
Expand Play
Area, (get
certificate)
Gold buys buildings,
citizens, decor
XP unlock, new
content, and areas
Monsters
Block
Building
Monsters
Steal
Letters
Monsters
Block
Citizen
Player Build
Decor, Edit
Town
XP Unlocks
Content
Make/Visit
Friend to
gain
gold/XP
Wait Wait
Wait Wait
Wait
Wait
2. Explore New
ScreenPress Gold
Wait for
Production
Minimo gameplay flow
Start Game
Explore
screen
Press
Building
Press Object Spell Word Press Gold
Give Object
to Citizen
Gain XP Build Building
Wait for
Building
Press New
Building
Press New
Object
Spell New
Word
Click New
Game Area
Wait for
Production
Back to 1
1
Back to 1
Back to 1, 2
2
4. Minimo Monetization
Model
Freemium with IAP and Content
Expansion.
Main incentivize, is the expansion of the
game world and gaining more content.
Thereby expanding the learning potential
and game experience.
Secondary incentive wait times on:
Production
Construction
Level Expansion
What we don’t have but could consider is:
Special Items in the in game shop.
Items that makes the games easier and
faster, like “slime sucker” or “construction
robot”.
Special items in the build menu.
Exclusive buildings, citizens, decor that
cost real money, or in game currency.
Multiple currency in game, gold and
“crystals” more advantageous than gold.