1. Revit Architecture 2011- Course Manual
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Preface
The first edition
Sthal a group that carries works in the field of architecture. The main objective of this common learning is to work in
the field of architecture here in Nepal. We at Sthal hope to share an opportunity for teaching-learning and working.
Our current scope of work is:
Tuition on different architecture-related software
Architecture Research works and study
It is indeed a proud moment for us to be able to write this Revit Architecture-2011manual for the students. Being a
vast course in itself, this manual would hold only introduction, basic information, and working procedure. This
manual works in parallel with the Revit course that we undertake, so it is necessary to appreciate that the manual by
itself could not replace class learning. To the best, we have tried to include our original concept of teaching into the
manual as well and referred to some international publications
Being the first written work from us in this field, there might have been some errors from our side. We hope they will
be fixed in the upcoming revised editions. We expect feedbacks from our valued readers/students. Every image used
in this manual is from to the author unless mentioned.
Regards
Rajesh Neupane and Subik Shrestha
October 2012
For Sthal
Please support local publications
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TABLE OF CONTENTS
1 REVIT THEORY 6
1.1 Introduction 6
1.2 Advantages 6
2 BEGINNING, THE INTERFACE AND THE WORKFLOW 7
2.2 The essential categorization of Revit elements 12
3 LINES, COMMANDS AND EDITING TOOLS 14
3.1 Important command list/Modify tools 14
4 LEVELS AND GRIDS 17
4.1 LEVELS 17
4.2 GRIDS 18
5 WALLS 19
5.1 Working with graphics options 21
6 MANAGING VIEWS 23
6.1 Visibility Graphics 23
6.2 Duplicating Views 24
6.3 User Interface 25
6.4 Transferring Project Standards 25
6.5 Object Styles 25
7 OPENINGS/COMPONENTS 26
7.1 OPENINGS 26
8 FLOORS 29
8.1 Making a simple floor 29
8.2 Modify floors 29
8.3 Making one way slopped floor 31
9 STRUCTURES 32
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1 REVIT THEORY
1.1 Introduction
Revit is architectural design software. It stands for Revise InsTantly.
It has the following distinct features that make it different from other software-
1. BIM-Building Information Modeling
2. Bi-Directional Association
3. Parametric Relation
1.1.1 BIM concept
Revit is Building-Information-Modeling based software. Its basis is an overall building design process. It gives the user an environment
where one needs to add information about the building project which is represented in the form of a 3d-Model. The main idea
is to represent through lines but mainly through the parameters so that storage of information is possible. So this makes editing
and customizing an easy job.
However it makes faking or presenting wrong documentation impossible. Like in auto cad for example, over-riding a dimension is
not possible.
1.1.2 Bi-Directional Association
It is the intelligent data cycling property exclusively possessed by Revit through which any changes made in any view in the model
co-ordinates with one another. Generally, it is the change reflected in Schedules, Plans, Elevations, 3ds and sections all at once if
change is made in any one of them.This important property helps the user to save time that is wasted for making the small
changes during design phase and drafting.
1.1.3 Parametric Relations
It is the relationship between elements in the model. The intelligent data that Revit possesses enables it to automatically adjust
changes with one element to another.
For E.g. - If a wall containing a door and window is moved, both the door and the window moves along with it because Revit
automatically understands that the openings cannot stand on itself without any host, i.e. the wall in this case.
1.2 Advantages
These features have made Revit user friendly
The actual design process is easy to follow
Access to real time 3d models
All in one complete architectural interface that includes drafting, designing, visualization, presentation, scheduling, etc
Can be linked or exported to other software
Support for unusual geometry
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2 BEGINNING, THE INTERFACE AND THE WORKFLOW
2.1.1 The first window
2.1.2 The R- (Application Menu)
It is the large button at the top left corner of the Revit Window. It can be
dropped down for many purposes as necessary.
2.1.3 Starting a new project
The first question
Always select a new project which is a *.rvt file. (others like
Family, Conceptual Mass, ….. will be dealt with later on)
Do browse for the new template file. A template file is a *.rte
file that determines different parameters in which you will work
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later on. Choosing a default or a residential template is a wise idea for beginners.
After this, your window under the selected template opens.
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2.1.4 Quick access toolbar and Info center
2.1.5 The Ribbon
It is the main bar on top of the Revit Window consisting of every element that are used to create the model, or say to simply start
the work. It consists of tabs and buttons.
Contextual Tabs
Tabs are those that consist of the categories under which the buttons are located. Home, Insert, Annotate, Structure,
Massing and Site, Collaborate, View and Manage are the tabs that are present on the ribbon. The sign is used to
hide/show the full length of the ribbon and to increase the working area.
Buttons
The buttons are the main keys which defines the various tools used in Revit. As shown in the figure, Wall, Door, Window,
Component, etc are the buttons.
It is of three types
Type I- Normal
Type II- With drop down
Type III- With splits
2.1.6 The Project Browser
It is the sub-window on the left portion of the screen which is used to navigate every view and other quantities. Its content is the
same but the sub contents however depend on the type of project template that is loaded. Through the project browser it is
possible to go to different views like floor plans, elevations, sections, 3ds and others that we make during the design stage.
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Project browsers for the default template and the residential template respectively
We can also rename every sub-item of the project browser like First floor, East Elevation, etc by right clicking and then rename.
As this window appears, select “Yes” to also change the names in other views. For example, if you rename a floor plan, and click
on yes, your name automatically changes on the floor Level name on elevation or section view as well.
2.1.7 The Status Bar
It gives your status on what you are doing and also gives you tips.
2.1.8 The View control Bar
Scale-changes scale of the project. Manage it properly and maintain
it of the scale in which you want to print the project later on.
Detail Level
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Use Fine to be able to see the hatches and other details whereas coarse for draft view.
Visual styles
Wireframes in plans could be used to trace plans; Hidden in 3d for un shaded views. Similarly others can be used for their
intended purposes.
Sun Path, Shadows, crop views, show crop views, Temporary Hide/isolate and reveal Hidden will be discussed later on as the
manual progresses.
2.1.9 View Windows
2.1.9.1 The User Interface Button
RibbonView tabUser Interface
It is used whenever you want to enable or disable any of the bars listed
above.
Switch windows- to go into the desired view
Close Hidden- To close all other views which are opened in the
background but isn’t required.
Replicate- To make a copy of the current view
Cascade-To adjust all opened view in order, according to the name of
the view.
Tile- To adjust all opened views in a single Revit window.
With this the basic introduction phase is complete. The user will be
ready to start a design once this is being properly learned.
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2.2 The essential categorization of Revit elements
Category- It is the head of the tree which can be understood as a head or element of the building. For e.g. Windows or doors,
Floors. To understand it simply, it is allocated as buttons in the Home tab of the ribbon.
Family- It can be of different types that come under a single family. If window is a category, then window with vent or an oval
window falls under family.
Type- As its name says, it is the different type of family that Revit possesses, like say a 4’-6” X 3’-0” window.
Instance – Every individual count of the particular type of element in Revit is taken as an instance. Say 2 instances of 7’-0” X 3’-
6” doors and 5 instances of 7’-3” X 4’-0” doors.
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3 LINES, COMMANDS AND EDITING TOOLS
What are the ways to start a design in Revit?
Sketching
Building Models directly
Importing Auto Cad files
Massing for conceptual visualizations
For now, let us discuss sketching. In Revit sketching refers to drawing lines so as to start our design. It is two dimensional and are
called “Model Lines”
HomeModel Tab Model Lines
Through model lines, many different geometric shapes can be drawn like
straight lines, curves, rectangles, polygons, circles, etc. Also, you can change
the line styles to different other types like center lines, hidden lines, wide
lines, etc
To know about any line types, just place the cursor on it(without clicking)
and it will give you hints with related images.
For every line, there will be some parameters on the options bar. This is a typical example.
Placement plane is the level in which the line will be placed.
Check chain so that continuous poly line could be drawn.
Give offset distance as required
Radius is the radius of the arc which would join two lines. Refer image
Things to remember
While making a line with 2 or more edges, press TAB to select all the
lines that was made in chain.
Revit understands every line as single line whatever the shape may be.
Clicking on any line will give you temporary dimensions. Click on ll
symbol near the dimension line to make it permanent.
Pick lines is an advantageous option through which we can draw
another walls, take reference for offsets, etc.
3.1 Important command list/Modify tools
Revit does not have command bars and all the commands are two letter. They get activated without hitting enter or space bar.
Mv- move
Co- copy
Al-align
Use to align any object on the required plane.
Select the target line or plane and then select the plane of the object
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Tr-trim
Used to connect to edges at right angles
Ma- Match properties
Re-resize/scale
Used to change the scale of the object in both axes at once.
In graphical, first select the base point, then end point of source then the
target end point
In Numerical, give the scale in numbers directly.
Pn/Up-pin/unpin
To attach such objects those never move during the entire process, like grids.
Mm/Dm –mirror (pick mirror line/draw mirror line)
Of- offset
Ro- rotate
Consists of a pivot which can be moved to desired location
First draw the reference axis and then rotate in required angle.
Ar-array
Used to arrange and repeat the elements at certain interval.
It is of two types- Linear and Radial.
Try clicking on both buttons to toggle between linear and radial array.
Linear array
In this type, elements are arranged in a line.
Check Group and Associate so that all the objects in
the array unify and to be able to change the number
of array repetitions.
Check on constraints so that the lines move in
perfect X-axis or Y-axis.
Figure 1Rotate
Figure 2Linear array
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Radial Array
Used to arrange objects in a circular path.
Also, the require angle can be given directly.
Sl- split- To break the elements like walls into two or more different parts.
Space bar- Use the space bar to flip the elements like doors, walls.
Figure 3Radial array
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4 LEVELS AND GRIDS
4.1 LEVELS
Levels are the dotted lines seen in the elevations or sections that define the various floors or vertical changes in distance.
HomeDatumLevels
4.1.1 Basic parameters that you can change in Levels
Level Name(which is Floor name as well)
Height
Symbol at ends
2d/3d
Add Elbow
4.1.2 Other methods to create levels
Offset from previous levels through pick lines
Create similar (command- cs)
Note that the side from which you start to draw the level will be the
End1.
Try looking for other Type properties.
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4.2 GRIDS
They are the vertical and horizontal line which is referred by the structural members. Grids can be placed in Plans, elevations or
sections and are two dimensional
HomeDatumGrids
The concept of grids in Revit is to make lines in which columns and beams can be placed easily. It is known that columns lie at
the intersecting points of grids and other structural members also follow. So, the similar idea is followed here. Not only the
structural members but walls for example may also refer to grids during design.
While creating grids it is wise to name them correctly as shown right from the beginning.
Revit automatically names the proceeding grids as 2, 3, 4……, if the first one is named 1. It also follows English
alphabets.
Like levels, they can be made in different alternative ways.
Grids should never be mistakenly moved at any time in design. So to attach/fix it use the pin/unpin command (pn/up).
To select all instances of grids at once, the command is sa-select all(instances)
Try using different properties in Edit type.
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5 WALLS
In Revit, all the elements on the building model are parameter based. A parameter based entity is one which requires information
from the user. Walls also have such parameters which require information so that it could be directly converted into a 3d-model
as desired.
Home Walls
Walls, like lines can be made of different shapes.
If you check the options bar, you can get change different values
Unconnected height- to give height of the wall. Unconnected refers to the one whose top will not be linked with any
level.
Also the wall which you draw manually or through pick line must have a reference. You can choose the various location
lines (in the options bar).
Revit, by default gives a range of walls which can be modified. Any wall initially present needs to be modified at first so as to use
into the project. The major parameters that we need to change are usually: thickness, structural details, appearances, etc. These are
modified by changing its type properties.
Select wall and always check these properties before proceeding
Base constraint
Top constraint
Always first: Select a generic wallEdit typeDuplicate
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After this, edit its structure.
A simple wall consists of the following things to edit in structure.
Structure (core boundary)-Masonry brick walls, concrete walls
Substrate- e.g. Plaster
Membrane- zero thickness layer- e.g. Mesh wire, Damp proof layer
coating
Thermal/Air layer- e.g. insulation
Finish (1) - Exterior
Finish (2) – Interior
Toggle between thick lines and thin lines- command- tl
Figure 4 A cavity wall
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5.1 Working with graphics options
Revit has a wide range of materials and maps to use for walls, floor finishes, site, etc. It can be approached via
Edit typeedit assembly edit structurematerials
Materials can be searched for in the box provided accordingly as required. On the right side, it has many tabs namely:
5.1.1 The graphics tab
Through this we can control
Type of material(Always duplicate the existing material before making a custom material)
Color appearance of the material
Surface pattern- the drop down arrow can be used to select a range of patterns (hatches) as required
Cut pattern- the drop down arrow can be used to select a range of patterns (hatches) as required
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5.1.2 Render appearance tab
It is used if we use images to denote the materials in elements like walls, roofs, etc.
Color of the image
Glossiness
Reflectivity
Transparency
5.1.3 Edit profile
Select a wall
On the ribbon, click edit profile
Use this feature to change the shape of the wall, to make holes as required
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6 MANAGING VIEWS
By now, we have known the work flow and bi-directional associativity of Revit. Apart from modeling, there are lots of
works left in Revit; we have to manage views and display setting for creating properly managed drawings. Following
sub-topics are covered under managing views.
4. Visibility Graphics
5. Duplicating views
6. User Interface
7. Transferring project standards
8. Object style
6.1 Visibility Graphics
Visibility graphic controls how the objects are displayed. Visual graphic is applicable only in the current view. It
controls the line display, cut pattern, surface pattern, line weightage; color etc. when we import AutoCAD Files, the
properties of AutoCAD layers can also be altered from visual graphics.
Working process
Type VG
Visual Graphics screen displays.
The first button contains all the model categories such as, doors, columns, windows, walls etc.
The second button contains annotation categories such as dimensions.
The third button contains imported categories such as cad files and Revit files.
The fourth button is used to filter different properties within visual graphics.
Projection/surface
This button controls how the surface pattern is displayed; it is mostly used in elevations where almost everything
displayed is surface pattern. (Even in plan, we see the surface of different furniture and parapet walls)
Line: line controls the line of that surface; it controls the line weightages, line pattern and color of the line.
Pattern: Pattern controls the hatch pattern of the surface.
Cut: This button controls how the cut pattern is displayed; it is mostly used in plans and sections where there is cut
portion.
Halftone: This button is used to display different categories in halftone.
Transparent: this button is used to make certain categories transparent,, such as interior walls etc.
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Detail levels: Generally, we control the detail level from view but we can also assign particular detail level to certain
categories from vg.
6.2 Duplicating Views
Duplicating view is a way of creating duplicate of the view and modifying accordingly. For example you may want to
display the floor plans in two or more different ways, first view as a working drawing, second view as the Furniture
layout, third with the finish materials and fourth view showing private, public and semipublic spaces. For this we have
to create duplicate view of the floor plan. Point to remember is that change made in visual styles such as color,
shadow, area plan etc are associated only with that view but if we change the properties of material such as floor
material, position of doors, windows and components etc. are updated in whole model.
The objective of the following procedure is to create a furniture plan of Level 1, then turn off the furniture on the
original Level 1.
1. In the Project Browser, find Level 1 and right-click.
2. Select Duplicate View ➢ Duplicate with Detailing, as shown in Figure.
3. You now have a view called Copy of Level 1. Right-click on it, Rename it to Level 1 Furniture Plan.
4. Make sure you are still in Level 1. In the Level 1 view window, type VG. This will bring up the Visibility
Graphics window.
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5. In the Visibility Graphics section, deselect Casework, Furniture, and Furniture Systems.
6. Click OK.
Now, any time you add furniture or casework, it will only show up in the furniture plan. You do not need to deal with
a layer or display configuration. The ability to create a copy of a view and then modify its visibility graphics to display
certain items is a critical function that exists within Revit. Another similar task is also available: the ability to create
coordinated match line divisions in a model by creating dependent views.
6.3 User Interface
This button is very essential for beginners as it helps to manipulate the interface screen. For turning on/off the
different bars such as navigation bar, properties bar, project browser etc., Project browser is used.
Go to view button User Interface
6.4 Transferring Project Standards
This is a very important step if you already have completed one Revit project and working on your second project.
Creating wall types, furniture’s and doors can be a very tedious job if you have to do it in every new project. You can
export all the wall types, families, from your current project to your next project. For this do the following:
1. On the Revit Home button, go to new ➢ Project.
2. In the New Project dialog, click OK to start a new project using the default template.
3. On the View tab, Click Switch Windows to get back to your previous project.
4. On the Manage tab, click Transfer Project Standards in the Project Settings panel.
5. In the Select Items to Copy dialog (see the following graphic), click the Check None button.
6. Click walls, Component and windows Types.
7. Click OK.
8. Don’t override the existing types.
6.5 Object Styles
Object Style is used for drafting purpose, i.e. adjusting line weightage, line colour , cut pattern, surface pattern etc. .
You already know how to adjust line weightage in the current view from VG. Object style is used to adjust properties
all over your project. This is reflected in all your views, elevations and even in 3d.
On the Project Settings panel of the Manage tab, click Settings ➢ Object Styles, as shown in Figure. You will see a list
of every object category available in Revit. The first items we want to change are the walls. In the category column,
scroll down until you see walls, as shown in Figure. Now adjust the corresponding values.
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7 OPENINGS/COMPONENTS
7.1 OPENINGS
Doors and Windows are the
openings provided in Revit. For
starting, these openings are only
exported from the library and used
in the project. Then some
properties are changed. But if they
are to be modified, we need to edit
or make new family which is to be
studied later on.
They can only be placed on presence of hosts like walls and not anywhere outside. The
scope of this chapter on openings lies on changing the fundamental parameters.
7.1.1 Doors
Loading a door
Home Doors
On the ribbon, click the load family button which takes you to a window with different
doors family that is pre made by Revit. For now to learn, use some of these.
Edit property
The important instance properties for doors that need to be changed are
Sill height
Head height
Edit type is done to make following general changes
Door and frame material
Dimensions of frame
Dimensions of the shutter
Other general things that you can do
Space bar flips the doors automatically
To align the doors to the wall, press al and then the wall and then
the door.
Load Family
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Revit family has pre made “family” which can be added in
the project directly.
It can be done in two ways
General
Insert tab load family
Specific
Go to a family (e.g. Doors) RibbonLoad
family(do this before using it anywhere in the project)
Then select the appropriate family in which the
families have been saved.
7.1.2 Windows
It is similar like doors and is also loaded as family. The properties can be changed following the same process
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7.1.3 Components
Components drop downPlace a componentLoad family
The properties can be changed
Every pre made component has different types. They can be changed from the type selector.
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8 FLOORS
Floors are created in Revit through sketch mode. Sketch mode is an exclusive feature in Revit through which many building
elements like floors, roofs, staircases, railings, etc are made. They are made through the drawing modes similar to any mode lines.
However, to complete any sketch, the figure must be complete/closed and the lines should not overlap at any point. That’s how a
sketch is completed and so will be the elements.
Floors are made on the outer finish of walls. They divide the building vertically. After making any floor, it should be joined with
members like walls. Like walls, floors also have edit assembly on its Edit properties button. Floor finishes, substrate layers, etc
cane be placed on them as well.
8.1 Making a simple floor
Home Floors
Draw sketch. The ways to complete any sketch
are
Drawing them
Pick lines
Pick walls to make a boundary within
which the floor comes
Complete sketch
8.2 Modify floors
8.2.1 Shape editing
This option is available if any completed floor is selected.
We can see them on the ribbon. It is used to
Modify sub elements
Add points
Add split line
Pick support
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8.2.2 Modifying sub elements (Changing the elevation of any
point)
Select floor
Ribbon Modify sub elements
Click on the required vertex. Change the elevation by directly
clicking on it and typing the new elevation or by typing it on the options bar.
8.2.3 Add points
To add further points on the floor and modify these sub elements
8.2.4 Add split line
It is to add a separating line which can be used to make a two way slope
in general.
8.2.5 Pick supports
It is used to select the structural member (e.g. beam) which supports
the floor
8.2.6 Reset shape
It is used to go back to the previous stage when none of the sub
elements of that particular floor was being modified
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8.3 Making one way slopped floor
For any floor with gentle slope, these things in structure are concerned: It
contains three layers: the structure/slab, the substrate/screed, the finish
The only thing that will cope with the changing elevation is the
substrate, because the thickness of the slab and the finish is always
constant and is not practical to vary them. So, the thickness of only the
substrate can be varied.
Then, completer these steps in Revit
o Complete the floor.
o Modify the elevations of the vertices as required
o Edit type Edit the structure(For now, make the
same changes as that for the simple floor above)
o Check the “variable” parameter of the substrate.
o Finish floor
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9 STRUCTURES
One of the key features of Revit architecture is integration of
structure elements within Revit model, which can be used by
structure engineers for structural analysis.
Structure modeling begins with the placement of grids. Grids
have already been discussed in previous chapter which you will
find easy to use.
9.1 Structural Columns
After placing structural grids, next structural element that comes is structural columns. There are two types of
columns in Revit architecture, Structural columns and architectural columns. Structural columns are those columns
which carry load and are used for structural analysis whereas architectural columns are purely for decorative purpose,
hence they do not join with structural elements such as beams, braces, and isolated foundation. Hence before placing
any columns, user should be sure about the type of column they want to use.
Process of adding structural columns:
On the Home tab- build panel, click Column ➢
Structural Column
You will probably not have any structural columns
loaded into the model. If you get the message as shown in Figure, click yes to browse for a structural column.
Browse to Imperial Library ➢ Structural ➢ Columns ➢concrete➢Concrete-Rectangular-Column
Click ok
On the option bar, set depth (For creating below the viewing plan) or Height(Actual height-Starts from your
current view)
If you want to rotate the column after placement, select rotate after placement on the option bar.
Click on the screen for column placement.
OR you can Place a column at grid intersection.
Click on At grids and then select grids
Click finish.
Placing Structural column inside an architectural column:
On the Home tab- build panel, click Column ➢ Structural Column
Click place structural column tab multiple panel At Columns.
Select architectural column, then it automatically snaps to the centre of the architectural column.
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9.2 Structural Framing
Although most structural framing will not be done in Revit Architecture, there are a few areas where we need to add
some framing, such as Canopies with light structural framing.
On the Structure panel of the Home tab, select the Beam button.
Click on the first point of framing system and then the second point of the framing system.
You may get the message, that the current element is not visible in this view; adjust the view range properly as
mentions in the previous chapter.
Structural framing System
Although adding beam systems is much more crucial in Revit Structure, it does have its usefulness in Revit
Architecture as well. Having the ability to equally space a framing system can be quite advantageous. To create a beam
system, follow along with this procedure:
1. On the Structure panel of the Home tab, click the Beam ➢ Beam System button, as shown in Figure.
2. On the Draw panel, click the Pick Supports button, as shown in Figure.
3. Pick the two HSS members that form the canopy, as shown in Fig.
9.3 Structural Beams
Beams are the most fundamental structural elements of any frame structure. Various standard beams can be loaded
from the Revit family or beams with any desired shape can be designed through making new family.
Process of adding beam:
Click home tab Structural Panel Beam Drop-down Beam.
Click on the drawing area to specify the start point.
Use the mouse to sketch the beam, moving the cursor to the end point.
Click to specify the end point.(or you can use the ON GRID tool to add multiple beams to selected grids when columns are also
present at the working level.)
9.4 Structural Beam System
Although adding beam systems is much more crucial in Revit Structure, it does have its usefulness in Revit
Architecture as well. Structural beam system creates a single structural framing element that contains a series of
individual beams placed in parallel. The beam system provides a quick method for framing an area of a structure that
requires additional support. Having the ability to equally space a framing system can be quite advantageous.
To create a beam system, follow along with this procedure:
Click home tab build panel Beam drop-down beam System.
On the Draw panel, either sketch the boundary or click the Pick Supports button
On the Element tab, select the Beam System properties button.
Change the layout rule to Maximum Spacing.
Change the spacing to desired value like 4’–0, etc.
To define the beam direction click at the draw panel.
Click OK.
To the far right of the Create Beam System tab, click the Finish Beam System button.
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9.5 Structural Braces
Braces can be added in a plan view or in the framing elevation view.
Procedure
Load required braces from structural-framing folder of your library.
Click home tab Component load from library
Browse to Structural ➢ Framing ➢ Steel, and open the fi le
On the Structure panel of the Home tab, click the Brace button, as shown in Figure
Once you select the Brace button, Revit will display a dialog asking you to specify a work plane. In the Pick a
Plane menu, select Grid 1, as shown in Figure
Verify that Round Bar: 1" is the current framing member in the Type Selector on the Options bar.
Draw a diagonal bar, as shown in Figure
Go to the south elevation.
Change the detail level to Fine and Model Graphics Style to Shading with Edges.
On the Structure panel of the Home tab, click the Brace button.
Choose Grid: F as the work plane.
Draw a diagonal rod similar to the one in Figure
9.6 Foundation System
Although Foundation system is designed by structure engineer in their Revit structure but the basic foundation system
is created by architect who is monitored and modified later by structure engineer.
Foundation wall:
Foundation wall is placed beneath the wall. For using foundation wall:
Go to the bottom floor plan (ground floor plan or basement plan).
Click on the Wall Structural wall button on the Home tab.
In the change Element Type menu on the Place Structural wall tab, select: Generic 8" Masonry, duplicate and
modify the thickness and layers as per requirement.
In the edit type menu of the structural wall change the wall function to foundation.
Edit the view range to make the wall foundation visible.
While drawing wall foundation, pick the centre line of exterior walls.
Open 3d view for proper cleaning of the foundation wall.
Use join geometry for joining wall and foundation wall.
Footing
After we add foundation wall, next step is to add footings to those foundation wall. For this follow the following
procedure:
Go to build panelstructure wall foundation
Edit type adjust material, width etc.
Click ok
Click OK again to get back to the model.
Start picking walls. This footing will be centred underneath each wall you pick.
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When you are done picking the walls, go to a 3D view to make sure you have all of the foundations covered.
Mat foundation
Mat foundations are made by making structural slab. For this go to build panelstructurestructural slab
Edit type duplicate rename accordingly and adjust the properties
Adjust level and pick line finish
Isolated Footing
Isolated footings are placed under the column. For this go to build PanelStructureIsolated footing
Select the columns
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10 CEILINGS AND ROOFS
10.1 Ceiling
Ceiling in Revit acts more as a false ceiling. Without creating a ceiling, you cannot put
lightings. Also, ceiling means a different ceiling floor which can be treated differently like
any floor plan.
Home- Ceiling
Automatic ceiling is made if we have a closed boundary of wall
and want to take that as a reference.
Sketch ceiling option is used if we want to manually create the
boundary of the ceiling. The general rules of sketching are
followed then.
Once the ceiling is completed, check the properties to change important parameters like
level and height offset from level.
Also, its type properties can be used to change the thickness.
Note: Edit ceilings to make decorative punctures, designs and styles.
10.1.1 Inserting a Light
As like any component, ceiling and wall lights can be loaded similarly from
componentsload family.
Ceiling lights compulsorily need a ceiling where as wall lights can be placed on walls
directly. Due to this reason we need to have a ceiling plan. (It can be accessed through the
project browser below floor plans)
10.2 Roofs
HomeRoofs
In Revit, it can be made in two different ways-
Roof by foot print
Roof by extrusion
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10.2.1 Roof by footprint
It is used to make both the flat and pitched roofs. A normal sketch mode appears. The difference lies in the things we can change
in the options bar.
Defines slope allows to make slopped roof where as the user can uncheck the box to make a flat roof.
After finishing the sketch, the slope can be controlled from the properties box. However, angular slope can be given
through roof by extrusion option only.
10.2.2 Roof by Extrusion
The main idea is to make a profile of the roof in one plane and extrude it along a path on the other axis. However the plane
selected automatically defines the path. Profiles are made in work planes
10.2.2.1 Work plane
A work plane is a 2-D area where our profile lies. It denotes the axes in which we complete our
profile so that it can be extruded along a path. Use a line on the required side from your floor
plan to set the work plane.
Steps (Work in plan view)
1. Make walls on which the roofs come. It will help to set the work plane as well
2. RoofRoof by extrusion
3. Select the plane/Pick the plane (the side on plan) in which the profile will be drawn
4. After selecting the plane, it will ask you for the options regarding which views to open.
It would generally consist of South and North Elevations or East and West Elevations.
Figure 5 Four way slopped roof
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5. Mention the level, and then sketch your profile on the desired location. Note that you do not need to close the profile.
6. End the roof, open 3d view
7. Select the walls (use TAB) and on ribbon, click attach top/base and the select the roof.
10.2.3 Sloped Glazing
Sloped glazing is a roof that has glass as
material and mullions for divisions as like in
curtain walls. Using sloped glazing, you can
make roof lights and shed lights.
Steps
Make a simple pitched roof
Select it, and use the Properties dialog
box to change the type to Sloped
Glazing.
Edit type Add grids and mullions
10.2.4 Modifying roof elements
It can be done only in flat roofs. The process is similar as like in floors.
Use slope arrows inside edit boundary option to give slope directly. However the modify sub element option will not be
accessible if slope arrow is given.
Use shape editing options following similar procedure as in floors.
Figure 6 Simple vaulted roof
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10.2.5 Making a dormer window
Place slope in all sides
Split lines on points where dormer comes
Remove slope from the split line in the middle.
Add “slope arrows” as shown in figure
Finish the drawing
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10.2.6 Making a dormer window and managing the details
In this chapter, we develop an idea to create a dormer window and then fix it properly with the main roof.
Process
Complete your slopped roof(which will be referred as main/primary roof) on which the dormer comes
Create the roof of the dormer via roof by extrusion(which will be referred as secondary roof)
Make walls at proper level (At this point the walls are not attached with anything on top or base)
Attaching top and base of the wall that supports the dormer
1. Select the walls Ribbon-Select attach
top/ base Options barChoose top
option Select the secondary roof
2. Select the walls Ribbon-Select attach
top/ base Options barChoose base
option Select the primary roof
3. Add windows as per design in the
walls
Joining the roofs
1. Modify panel Join/unjoin roof button Select a line on the side of the secondary roof which needs to be
joined
2. Select the main roof
Cut dormer opening
The dormer must be cut so as to receive light from the
window to the rooms below
RibbonOpening tabDormer
Select the main roof
A new window appears in which we can “Pick
Roof/ Wall edges”. Pick the edges from
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appropriate elevation view
Pick the edges as follows
1. The profile of the secondary roof
2. Internal walls in order (to be seen in wireframe mode)
3. Trim edges
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10.2.7 Inserting a glazed panel in the face of a slopped roof
Any roof can be cut and a hole can be made in it. After this, a glazing can be introduced in the cut hole.
Process
1. RibbonOpening tabVertical
2. Select the roof; Sketch mode opens
3. In Plan view, draw the sketch of the portion to be cut
Adding a glazed panel in the cut area(hole)
1. You may need to create a separate section or elevation
view from which the profile of the cut will be seen
2. Enable wire frame to view the cut portion in section/elevation
3. Use “roof by extrusion” option to create a roof and draw the profile on the new view created (either section
or elevation)
4. Hint: Use align command “AL” to exactly fit the newly created roof inside the hole.
5. Select the new roof and on type selector drop down, reach for “Sloped glazing”. The new roof will be
converted to glazed panel.
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11 SPECIAL WALLS
11.1 Curtain Walls
A curtain wall has almost all of the properties similar to the masonry wall (try checking the instance property, change profile
option, etc). But it is a different type of wall with glazed panels divided by grids and mullions. When you create a curtain wall, with
simple parametric changes, the curtain panels as shown in the diagram can be achieved. But there is a lot to curtain walls than this.
For now, let’s focus on the basic parameters….
HomeWallsType selectorCurtain walls
The idea of a curtain wall is to either place it independently from
base to top of a floor or to embed it in a masonry wall. If a
curtain wall has sill and lintel level, it can’t be placed
independently, i.e. masonry wall should be placed and curtain
wall embedded in it.
Important terms
Grid pattern
A grid defines the placement of mullions that define the glazing in a curtain wall. There are options to layout the vertical and
horizontal grid patterns either as fixed distance, fixed number, Maximum or Minimum spacing.
Horizontal and vertical mullions
The profile of mullions can be changed and selected as required from the type properties.
Creating panels
The glass panels can be of different thickness such as 3mm,
5mm or as required. Also, it can have different properties. The
type of glazing required must be first made and then fitted into
the curtain wall properties.
To create a self-defined panel
Make a normal masonry wall
Change its structure to glass
Change its thickness as required and give the wall a
different name (say: glasspanel1)
Select the curtain wall
Type propertiesConstructionCurtain
PanelSelect the newly created glass
panel(glasspanel1)
Join Condition
This defines the behavior of the mullion joins. It can be
one of the following:
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Not Defined (join conditions can be overridden as necessary)
Vertical Grid Continuous
Horizontal Grid Continuous
Border and Vertical Grid Continuous
Border and Horizontal Grid Continuous
To insert a curtain wall inside a masonry wall (Work in Floor plan)
Create a masonry wall
Overlap the curtain wall on top of the wall; Give the head level (Top offset negative value)) and sill level(Base
offset positive value) from Curtain wall’s instance properties
Check in 3d view; only a blank wall will be seen since the curtain wall is hidden inside
To cut the curtain wall from the masonry wall, Modify panelCut geometrySelect the masonry
wallSelect the curtain wall
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Adding grids manually
As mentioned above, curtain wall parameter only allows uniform distribution of panels. In many cases, it might be
required that a differently sized panel be introduce.
Process (work in elevations)
HomeRibbonCurtain Grid
RibbonAll segment/ One segment
o All segment lets you add grids along the whole length where as one segment will allow you to
add grids between the respected grids only.
Note that after you select all or one segment you can add grids. It will automatically snap and allow you
to toggle between additions of horizontal and vertical grids automatically.
To place the new grids in exact position
o First, just place the grid
o Select the grid and then change the dimension
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Inserting a curtain door and window
This process follows the logic of placing grids manually as discussed above. Inserting a door in a curtain wall is
different and not simple like in the case of a normal wall. The idea is to replace curtain panel by modifying the
grids according to the size of the door required(delete and add grids) and inserting the door in that panel.
Process (refer to the figures)
Insertload family load any “curtain wall door” which is different from a normal door (and it will not
go inside the normally door category)
Be sure of the dimensions of the door, its placement and the number of grids to add/delete.
Select the vertical grid(second from the right)
RibbonAdd/Remove segments
Click on the grids which is not required to delete them(you do not need to press delete however)
Repeat the process until the area is blank
Select the newly created single panel using TAB
Type selectorScroll downSelect the ”curtain wall door” that was previously loaded
Note: Window panels are inserted using the exact same process as well
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11.2 Stacked walls
Stacked walls are a form of compound walls with different types of walls arranged vertically. A combination of
parapet wall, main wall, and foundation wall is a compound wall known as stacked wall in Revit
Before starting a stacked wall in Revit, you need to manually create the different walls used. Let us take an example in
which we create a stacked wall with 3’ high 4” brick parapet, 9” thick brick masonry wall and 1’ thick stone footing.
Process
Create these different walls first using the normal process
Then go to HomeWallScroll down- Stacked wall
Edit typeDuplicate
Select walls in order from top to base(Click insert to
add walls)
Make the main wall as variable
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11.3 Vertically Compound walls
Adding New Materials by Splitting a Region
If you want more than one material along the face of a wall, you will use the Split Region command that is imbedded
within the Edit Assembly dialog. The objective of the following procedure is to add a new material, then apply it to
the top half of the plywood face.
1. Click the Edit button in the Structure row.
2. Click on Layer 1 (the top layer).
3. Click Insert.
4. Make the function Finish 2 [5].
5. For the material, fi and Wood - Cherry, and click OK. (Do not give it a thickness.)
6. Click the Split Region button, as shown in Figure 16.6.
7. Move your cursor up the plywood face. Notice that your cursor turns into a knife. You will also see a short,
horizontal line within the plywood. This indicates where the region will be cut.
N O T E: You are going to find that splitting the correct region can be extremely difficult even if you have
done this procedure many times. Make sure you zoom in to the area, and try it again if you are getting
frustrated.
8. Once you see 3'–0" in the temporary dimension, pick the point as shown in Figure 16.6. Do not press Esc during this
process
You have now split the plywood. The only thing left to do is to apply a new material to the upper region. You can
accomplish this by using the Assign Layers button.
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Assigning Material to Different Layers
The Assign Layers command will allow you to choose where you would like to assign a layer to. This is quite useful
within the context of this dialog because now you are not “stuck” without the ability to just move the layers around
the wall as you need. Of course, when you split the wall such as we just did, you will notice that the thickness of the
two wood layers is set to 0 and Variable. Revit needs us to assign an alternate layer at this point.
The objective of the following procedure is to assign the
cherry layer to the upper portion of the plywood.
1. Pick the Layer 1 row (Wood - Cherry), as shown
in Figure
2. Click the Assign Layers button, as shown in
Figure
3. Move your cursor over the upper region of the
plywood layer and pick.
4. Cherry is now assigned to the upper portion of
the wall, and the layers are now set back to 3/4"
5. At the bottom of the dialog, click OK.
6. Click Apply.
7. Click the Edit button in the Structure row to get back to the Edit Assembly dialog.
8. Pan to the top of the wall in the display, as shown in Figure.
9. Click the Modify button, as shown in Figure.
10. Move your cursor over the top of the 3/4" plywood, as shown in Figure 16.8.
11. Once the top of the plywood becomes highlighted, pick the line.
12. Unlock the blue padlock.
13. Click OK twice.
14. Click OK one more time to get to the model.
15. Click the Modify button on the Home toolbar.
16. Save the model.
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11.4 Creating Custom In-Place Walls
Whether you are working on traditional architecture, restoration of historic buildings, or freeform design, you may
need to create walls that are irregular in shape. The Model In-Place tool, found in the Component drop-down on the
Home tab, lets you create any wall style independent of the constraints of the layer structure described in the previous
sections of this chapter. Figure shows an
example of such a wall created with the solid
geometry tools also found in the Family
Editor. You can refer to“Family Editor,” to
explore the various modelling techniques
available in the Model In-Place mode.
Remember that the selection of the family
category is important to the behaviour of the
custom geometry. Select the Walls category
to allow your custom elements to be
scheduled with other walls and for hosted
elements such as doors and windows to be
placed.
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12 CIRCULATION
The components of circulation in Revit are
Staircase
Ramps
Railings
12.1 Staircase
Few of the basic types of staircase that we know are: dog legged, straight
flight, open well and radial which will be demonstrated in this manual to
learn the required theory.
Methods of creating a staircase
1. Riser method
2. Run method
Extra parameters to adjust
String type
Tread riser material
Railings etc.
HomeCirculation panel Stairs
When we initiate a staircase, the sketch mode opens. It is wise to first make
a plan of the staircase using model lines or annotation lines. It can be then
used to create actual staircase; but it is entirely optional.
Before you start off, be sure to check the following Parameters under Instance properties
Base Level and Top Level
Width
Desired No. of risers
Actual tread depth
Other properties are included under edit type properties, which can be changed as desired. Since the architectural terms are used, it is not
being dealt in detail in this manual.
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Initiating a staircase
12.1.1 The run method
This is the widely used method and will allow you to create staircase along the run, i.e. the risers will be automatically
created along the path of the run sketched. The parameters given will dictate the type of staircase being made. It is
important to note here, that Revit will automatically give information on the no. of risers created and number of risers
remaining.
Creating a straight flight staircase
HomeCirculation panel Stairs
Drag the line in the direction of the stairs to complete the plan
Finish the stair to create it in 3D
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Creating a dog legged staircase
HomeCirculation panel Stairs
For this, it is wise to make the desired plan using model lines first. The reason to do is to make the snapping
easy while making real staircase and to get clear idea of where the stair will lie.
Then follow similar step like in a straight flight, and check the parameters as well
Finish the stair to create it in 3D
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The role of Boundary option
The greeen lines shown in the sketch mode is the boundary where as the black ones are risers. It is used to modify
the boundary of the staircase made by using the run method. Say for example, to change the witdth of the landing, to
make the boundary curved, etc. Notice that you need to “edit sketch” in order to make changes.
Using the boundary option properly
After finishing the stairs in sketch mode, delete the boundary which are to be changed.
The boundary option allows you to draw lines of different shapes; Use them as required.
It is not necessary to join the risers with the new boundary; it connects automatically after we finish the
sketch.
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Using the Riser option
It is used to manually add a riser. It can be used to crease stairs like we do in AutoCAD or to add risers after the
original staircase is to be modified. But another important reason to use this is to create landings in the middle of
straight flight staircase. The process to create a staircase as shown in the image is as follows (To work in Plan)
After a normal straight flight staircase is created, delete the risers where the landing comes. Here two of the
risers in the middle have been deleted.
Split the boundary (green line) at both ends of the newly created landing.
Add a new boundary using curve lines
Now, the two risers previously deleted for the space of the landing should be added. Use the riser tool and
make two new risers. (Either create lines at the interval of tread distance or pic lines and offset at the
distance of the tread distance)
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12.1.2 Spiral staircase
The option is located in the same sketch mode screen; the one with a curved line
and point in it. The idea of creating a spiral staircase is by locating the center of the
arc and the radius of the circular boundary. The distance(radius) we set is the
distance between the center of the arc and center of the staircase.
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12.2 Ramps
HomeCirculation panel Ramp
Like staircase, the method of drawing the ramps is simple. It also has run, boundary and riser options and the
meanings are the same.
To create a ramp, consider the following things as pre-requisites (In the Type Properties)
Give the Ramp max slope. Eg. For 1/15 give the value as 15, because the option will ask for (1/x)
Give the maximum inclined length under edit properties
Theory and process
Say that a ramp is to have inclination of 1/15. This means to provide ramp for a 10’ tall floor of a building, the length
of the ramp should be 135’. Revit calculates this length automatically once the base and top level are given correctly.
Give the value of maximum inclined length as any value more than 150’; say 160’ or 200’.
Start creating the ramp using the Run tool
Note: Like in stairs, information on the length of ramp created and remained will be given automatically.
Change the shape as thick or solid to change the type of ramp.
For ramps of custom shape, use the boundary and riser options like in the staircase.
Figure 7 Ramp with solid shape
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12.3 Railings
The important things that should be understood are
The horizontals elements of the railings are called “Rails”.
The vertical elements are called “Balusters”. They are loaded as profile and can also be panels (eg. Of glass).
HomeCirculation panelRailing
Making custom railings
The default railings given do not meet the demand of
the design. Making new railings as desired or
customizing it is done actually by changing the
“balusters” and “Rails”.
Process (From a typical example)
Duplicate a current railing and rename as
desired
In the type properties, there are two
important parameters: Rail structure and
Baluster placement
Rail structure theory and process
The idea is to add horizontal members or rails
Normally, they lie at different heights.
Notice the profile; The primary one is the
biggest (rectangular 2” X 3”) at a height of 3’ from the base whereas the other two are circular 1”. If a desired
profile is not located, pre load from InsertLoad familyRails
At this point, we have not interfered with balusters, so
the result as we see has default balusters (vertical
members). Notice the rail which is as planned.
Baluster theory and process
RailsEdit TypeBaluster placement
Let’s try to modify the balusters and add two types;
round 2” and square 1” occurring simultaneously at 6”
interval.
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First select the current baluster and duplicate
Under Baluster family, change one of them as round 2” and the other as square 1” (or as desired).
The distance from previous should be so set that it is the addition of the actual gap required and the thickness
of the previous baluster.
For eg if 1” is the thickness of the previous baluster and the gap required is 1’, keep the distance as 1”+1’=13”
At this point, we have successfully placed the rail and the baluster as we intended. But the corner posts and the
justification still seems to be unconsidered.
Changing other properties of the rail (posts, justifications, etc.)
It is done through the previous window of balusters as well. We need to adjust the posts at and to justify the elements
so that it maintains equal distance.
Check the “break pattern at” and “justify” options and keep them as required. (Spread pattern to fit has been
chosen for the time being)
On the lower portion of the previous screen, there are options for them.
Change the start post, corner post
and end post as required. All are kept
as M_post newel (loaded from the
family) for the time being. Also check
the “corner post at” option.
The final output has a better rail and baluster
structure with modified posts.
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Railing with glass panels
As mentioned glass panels are interpreted as balusters.
Load a glass panel family from balusters folder and then change the baluster to the loaded glass panel.
Distance from previous should be the sum of intended gap between panel and the width of the panel.
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13 SITE AND TOPOGRAPHY
Toposurface-
Massing and site contextual tabModel site panelToposurface
It makes up the site. Note the elevation of each point which dictates the contours
of the site.
Site components- They should be loaded and includes trees, shrubs in general.
Parking components- They should be loaded and includes components like bike
stand, parking separators, etc.
Building pad- It is an essential component of a site. It can be considered as a n
excavation carried in site which makes it flat for the buildings to rest upon it. A
building pad has a concrete surface in general and cuts the site in the given shape
and at given height. It is made in sketch mode
Split surface- It splits the site into different parts and used when the site will have different surfaces.
Merge surfaces- Used to merge two split surfaces. The first one selected will act as primary
Sub region- When the site has different regions like grass, roads, pavements along the same contour, this option is
used.
Property line- Use this option to fix the property line or boundary of the site exactly.
Figure 8 Rectangular building pad
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Graded region- Use this option before any interference is made in the site. It makes a duplicate of the site so that the
original site and the graded site can be compared. The graded region, appearing in purple color should be kept
somewhere far in the working area to be used further if needed in the design process.
Contour Labels- They are used to denote the contour levels in the site plan. It is always very important to manage
the settings to get the contour information as desired. The properties of contour labels along with other site labeling
properties can be managed from the split button near “model site” panel.
Site settings
At intervals of- mention the contour label to occur at this interval
Passing through elevation- This value will act as bench mark and this value will be labelled in the plan.
Additional contour properties
Figure 9 Site-Grading
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Start and stop - enter an elevation at which contour lines starts and stops respectively
Increament- specify the increament for each additional contour.[This value is enable when you select multiple values
for range type
Range type- for each additional contour lines, select single values; for multiple values, use multiple.
Sub category- select the function of the sub-contour lines from this option either as primary(dark), secondary(light),
hidden lines(dotted), etc
Note the values in the picture and the effect as seen in the labeling on the site plan
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14 ANNOTATIONS
2d works under Revit are placed under Annotations tab. Following important things come under it:
1. Dimension
2. Detail Lines
3. Region and Mask
4. 2d Components
5. Detail group
6. Text
7. Tags
8. Symbols
14.1 Dimensioning
14.1.1 Temporary dimension
It is the dimension shown temporarily after making any object and selecting them. To change the settings,
Manage Additional settings Temporary Dimensions
Click on lsign to make it permanent.
14.1.2 Permanent Dimensions
Short cut (DI)
AnnotateDimensions panel
They are of the following kinds
1. Aligned dimension
2. Linear dimension
3. Angular dimension
4. Radial dimension
5. Base line dimension
6. Ordinate dimension
Base line and Ordinate dimensions are only available at the type properties to be discussed later.
Options bar
Individual reference
Requires two parallel references for dimensioning
Pick entire wall
Will select the entire wall along with dimensions of selected parameter
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Select the parameters from options
1. Opening: center or width
2. Intersecting wall
3. Intersecting grids
Properties
Select the dimensionEdit type
Dimension string type
1. continuous
2. Baseline
3. Ordinate
Flipped dimension line extension
The dimension given when the located area
will not be sufficient. It gets activated only if tick
mark is set to arrow-head.
Use the type properties to manage the following
general options
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Graphics
o Dimension types
o Tick marks
o Color
Text
o Color
o Size
o Change dimension units
Witness line
This is seen as a filled small square box. It is the point which controls the actual dimensioning length distance.
Detail Lines
It is similar to the one at the beginning in every respect and has advantages over model lines, like: usability even in elevations
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14.2 Region
14.2.1 Filled region
It is creating a boundary and hatching in it.
1. As soon as it is selected, sketch mode opens where the user
can draw lines.
2. Draw the area and finish the sketch
3. Select hatch type as required from type selector
4. End the properties like line weight, transparency. Tec.
To change the hatch of region, select the regionEdit type Fill
pattern
14.2.2 Masking region
It is done following the similar process like that in Region but does
not have a fill pattern. It is used to cover the lines, drawings in
specific view only.
14.3 Components
These are 2d view specific components and are located inside AnnotationsDetail components if we browse inside Load
family.
14.4 Revision cloud
It is used to indicate the portion of drawing that needs attention
14.5 Detail Group
It is used to create a block containing 2d elements which can be repeated as many times as required. Changes made in one group
would be reflected in all.
14.6 Text
Annotate Text panel
Texts in Revit come as leaders, i.e. arrow with texts. Accordingly, it has been divided to 4 types:
1. No leader
2. One segment
3. Two segment
4. Curve
Inside edit type, following important properties should be checked.
1. Color
2. Line weight
3. Transparency
4. Font
5. Text Height
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14.7 Tags
Annotate Tag panel
14.7.1 Tag by category
They are the names given to doors and windows like D1, W1, etc. it is of the following types:
Edit tags
1. Select tags
2. Ribbon Edit family
3. Select the tag, edit label.
4. Select the default parameter and remove
5. Add the parameter type mark instead
6. Finish and load into project
This insures that while naming the tags for doors, windows the tag name appears as D1 or W2 for same type of doors or windows
respectively.
14.7.2 Material tag
It is given to materials used in the building. For e.g. it is used to tag the brick, plaster and paint in the plan view of a wall. Once a
tag name for a material is given, say named as “Masonry brick” or “plaster”, it will be tagged as the same whenever the same
material is tagged, i.e. naming the same material again and again will not be required.
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15 SCHEDULING AND QUANTITIES
Scheduling means listing the total no or total
amount of any material or objects. Revit is very
powerful BIM based software so it allows to
itemize door, window, light fixtures or calculate
the area/volume of plaster, paint, concrete or
claddings. Scheduling also includes the data about
no. of sheets, area plan, and notes and so on.
Once created, the data’s are automatically
constantly updated even when any change are
made in the model itself.
Legends are a way to graphically display building
components, elements, or annotations. Legends
can be created for displaying information such as
door types, wall types, key plans, or general notes.
Legends are unique in their behaviour as a view
because they are the one view in Revit that can be
placed on multiple sheets.
In any project estimating and scheduling is one of the most tedious and time consuming work. When estimating, there
is a lots of chance of making error hence multiple checking and rechecking has to be done. In Revit multiple
information can be set to any element. Such as the material, fire rating, cost, etc. can be assigned to the elements and
all of this information can be scheduled and quantified.
Schedule is very powerful tool in Revit because it is directly associated with corresponding model, hence changes
made in size, and properties of elements in schedule are automatically updated in the model as well.
15.1 Schedule types
Schedule/Quantities
o Scheduling/Quantities is the most common type of Scheduling used in Revit. This helps to schedule
and quantify the elements such as doors, windows, walls etc.
Material Take-off
o This type of schedule can list all the materials and subcomponents of any Revit family category. You
can use a material take off to schedule any material that is placed in a component or assembly. For
example, you might want to know the cubic yardage of concrete within the model. Regardless of
whether the concrete is in a wall or floor or column, you can tell the schedule to report the total
amount of that material in the project.
Sheet List
This allows making list of all the sheets made in the project.
Note Block
o This schedule lists the notes that are applied to elements and assemblies in your project. You can also
use a note block to list the annotation symbols (centrelines, north arrows) used in a project.
View List
o This lists all the properties of views in the project browser.
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15.2 Creating a Door Schedule
On the Create panel of the View tab, click the Schedules ➢ Schedule /
Quantities button
Allows you to choose which item you would like to schedule. Select Doors and click OK.
The next dialog allows you to add the fields (parameters) required for your schedule. The first field you will
add is the Mark. To do this, find Mark in the area to the left, and click the Add button in the middle of the
dialog, as shown in Figure
Once this field is added, add the following fields using the same method: Height, Width, Level
Door Finish, Door Hardware Group, Frame Finish, Frame Jamb Type, Comments
This completes the way of scheduling, next thing to do is arranging, shorting, filtering the extracted data in
such a way that it can be presented easily.
Fields: The Fields tab lets you select the data that will
appear in your schedule. For the wall schedule, it shows all
the properties available in the wall family (we chose Family
and Type, Type Mark, and Volume). The list of available
fields on the left will vary based on the family you chose to
schedule. If you’ve added any project-based parameters to
those family categories, they will be available here as well.
Also notice the option Include Elements In Linked Files at
the lower-left corner. Enabling this option will allow you to
schedule across multiple files and can be a great tool for
larger projects.
Filter: on the Filter, you can filter out the data you don’t
want to show in your schedule. Filters work like common
database functions. As an example, you can filter out all the sheets in a set that don’t begin with the letter A. Or you
can filter a material list so that it only shows items containing Concrete.
Sorting/Grouping: The Sorting/Grouping tab lets you control the order in which information is displayed and
which elements control that order. For instance, if you are creating a sheet index, you can choose to sort by Sheet
Number or Sheet Name, depending on how you’d like
the information displayed. You can also decide whether
you want to show every instance of an item or only the
categories for a family by using the Itemize Every
Instance check box at the bottom.
Formatting The Formatting tab controls the display
heading for each field and whether the field is visible on
the schedule. It also controls other elements of the field
such as justification, display name, and orientation of the
header. This tab also allows you to use the Calculate
Totals check box. Not all Revit fields will calculate their
total values at the bottom of the schedule. By
highlighting the field on the left, you can check the
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Calculate Totals box and show a sum at the bottom for any numerical column.
Appearance The Appearance tab controls the graphical aspects of the schedule, such as font size and style of text for
each of the columns and headers in the schedule. It also allows you to turn the schedule grid lines on and off, and
modify the line thickness for the grid and boundary lines.
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Once you’ve established the fields and look of your schedule, clicking OK gives you a preliminary layout. The
schedule’s layout can be modified at any time during the project but gives you a basis from which to begin. To modify
the schedule at any time, simply click the Element Properties button or right-click and choose Element Properties
from the context menu. Schedules have their own special tab on the ribbon that is active when you are viewing the
schedule outside of a sheet. The tab allows you to select the properties, add and delete rows, and show or hide
columns within the schedule.
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16 ROOM AND AREA
16.1 Room
Room is an area enclosed by walls.
HomeRoom and Area
Room can be placed in two ways:
1. Drawing enclosed area
2. Drawing separation line
Wall properties Room bounding check/uncheck to allow/not allow the
particular wall to effect the area boundary.
16.1.1 Room separation line
Used to create area without walls (eg: for combined dining-kitchen)
16.1.2 Modifying parameters
Parameters include room name, number, area, volume, perimeter or others that mentions the room’s properties.
1. Select the room tagEdit type Check room area, volume and number
2. Select room tag
3. Ribbon Edit family
4. HomeRibbonLabel
5. Labels are now options to add different parameters whose values/identities change accordingly. Eg.
Perimeter of room
6. Edit label windowAdd new category as desired.
16.1.3 Volume computation
For volume, the room must have a base and a top covered.
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Room and area drop downArea and volume computation
16.1.4 Color schemes
1. Level propertiescolor scheme
2. New dialogue box appears
a. Category: Name
b. Color: By Area, By name, etc
c. Edit fill pattern, preview colors as required
16.2 Area/Area Plan
It is used to make separate plan and present the drawings according to area distribution. It automatically creates a new
floor plan which is defined as rentable area.
HomeArea Area plan
The new area plan is shown in the project browser.
Area boundary line is similar to room separation line. Use it to separate the rooms by selecting the walls that bound
the area and then give area. Editing room tag is similar to above.
16.2.1 Color scheme
The idea is similar as that above. The difference is that Category is to be set as Rentable Area and Color is to be set as
Area
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17 GRAPHICS AND PRESENTATION
17.1 Camera
View3d viewCamera
It is set in plan. As soon as we place the camera, the view opens instantly.
17.1.1 To relocate the camera in plan
Project browser3d viewCamera viewRt. ClickShow cameraGo back to the plan
Or Project Browser3d viewOpen Camera viewclick on frameGo back to the plan view
17.1.2 Important camera properties
Far clip off set
Section box
Eye elevation
Target elevation
17.1.3 Sun path
View control bar Sun path
It is used to control the position of the sun. (Toggle on/off)
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17.1.3.1 Sun settings
Still- single day
We can control the location, date and time for positioning the sun
Single day
We can control the start and finish time as well. It is used for solar study as well.
Multi Day
We can control multiple days and is used for solar study
Lighting
It is used to control the azimuth angle or keep sun’s position on left or right (used for elevations)
17.1.3.2 Shadows
Shadows can be toggle on/off. It’s property is influenced by sun settings and graphics display option properties.
17.1.3.3 Graphics Display option and view control
Sun settings is controlled from sun path(previous
session)
Sun Intensity- Usually 80-100 for daylight
Indirect light/Bounced light- Not more than 40
Cast shadows- Usually in the mid-range of 40-60
Ambient occlusion (specific in 3d or camera views
only) for better presentation
Gradient Background
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Views of an image in hidden lines, shaded with edges, realistic and rendered modes respectively (Copyright:Author)
Figure 12 Hidden line mode with ambience and background
Figure 11Shaded mode with ambience and background
Figure 10Realistic with ambience and background
Figure 13Rendered image
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17.2 Renderings
View control bar Show rendering dialogue
Region- to control area In the view to render
Quality
Setting- Draft-low-medium-high-best
Lighting scheme- I has interior, exterior options with sun and/or artificial
light and vice versa.
Artificial light- To control particular light and to group them
Background- control the amount of cloud and color of the sky
Name Description Value
Exposure Brightness of the overall image 12.5
Highlights light level for the brightest area of the image 0.3
Mid tones Light level for area whose brightness lies between highlight and
shadow
1.5
Shadows Light level for darkest area of the image 2.5
White point Color temperature of light that displays as white in the image. For
orange color, reduce WP and for blue increase WP.
Daylight: 6500
Incandescent: 2800
Saturation Intensity of colors 1-5
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17.3 Walkthrough
Walkthrough is movement along a given path. It is controlled by camera positioned at key locations.
The idea of walkthrough in Revit is to keep cameras in key locations usually at turnings or at other points so as to give
a path to the walkthrough.
View3d view drop downWalkthrough
1. Check on options bar and give required offset from level right in the beginning for each camera positioned.
2. Keep cameras so that it will form the path
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17.3.1 Editing walkthrough parameters
Walkthrough unlike camera does not end without editing. It can be said that we cannot complete a walkthrough
without editing. Editing involves changing the target of camera, adding or removing key frames, changing camera
properties, etc.
1. Select the walkthrough created
2. Ribbon Edit walkthrough
3. Options bar
a. Active camera: manages the setting of camera or key frames (change the direction of target and other
properties and from elevations change the height of camera and target)
b. Path: manages the path of walkthrough
c. Add and Remove Key frame
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17.3.2 Walkthrough frames calculation
The quality of walkthrough is always guided by total frames. By quality, proper speed is meant in this case.
Frame: it is the smallest unit that makes up a movement. There are 15-30 frames in one second in general case. More the frames
per second, better the quality.
Key frame: it denotes the position of camera
Total walkthrough frames required= (Total Distance/speed of movement) * frame per second
In general, speed of movement is taken as 3 feet per second for a good walkthrough output
Frame per second is from 15-30 as desired. So if the distance of our path is known, we can calculate the total walkthrough frames
required.
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18 SHEETS
Working in sheets is like working in the layout of AutoCAD.
View tabSheets
Load any sheet from the Title block folder
The view of sheet opens and the list goes on Project browser
18.1 Working with sheets
Inserting drawings in sheet (Plan/Elevation/Section)
Go to the particular drawing
o Adjust (in General)
Scale
Detail level
Visual style
Crop region
Drag and drop into sheet
To make any changes on the corresponding views (the drawings that are to be kept in a sheet)
o Select view
o Activate view
o Work on that particular view
o Right clickDeactivate
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18.2 Title block
A title block is a template for any sheet. If we require making any new sheet on our own, we need to create a title
block and later load into project. A manually created sheet layout forms the title block which can be later uploaded as
sheets
R buttonNewTitle block Load a title block
At first, a newly loaded title block will only be a rectangle of given dimension. It is up to us to change the dimension
of the sheet according to our need.
The basic components of any sheet are
1. Borders
2. Labels and texts
Borders
Use lines to make borders as
required
Labels and texts
Use labels and texts in the Ribbon
of Home to add names on the
sheet like name of the project,
scale, dates, sheet number, etc.
Labels can be edited in the sheet
after loading in the project whereas
texts cannot be changed.
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18.3 Printing
Short cut- Ctrl + P
Important things to consider
Select printerPdf creator, Bullzip printer, etc.
Select location of file
Print range- select view/sheet
SettingSetup
o Size, paper placement
o Orientation,
o Raster processing
o Appearance
o Colors
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19 MASSING
A block of different shapes and profiles is termed as a mass. It is a conceptual block which allows the user to play with various
forms during the design phase.
A mass can be converted into walls, floors, roofs, i.e. the basic structures of any building. The concept of massing is also used to
create families (next chapters).
The important thing to understand here is though different
types of forms are separated in theory; it is not actually
separated in Revit. The basic idea needs to be understood
and then different forms are made. All the forms are made
following this step
RibbonMassing and site In place Mass
19.1 Basic concept of massing (Solid
forms)
1. Make profile(s) in desired work plane
2. Make axis, path as required if the form is made
through sweep, sweep blend, and revolve.
3. Select profiles and axis, path according to the
model and make solid form or void form.
19.2 Types of forms
1. Surface forms
2. Extrusion
3. Sweep
4. Revolve
5. Blend/blend sweep/loft
Work plane
It is the plane in which a profile is drawn.
Process
1. RibbonReference Plane. Draw the plane as required
2. RibbonSet plane. Pick a plane and select the line.
3. Open the desired view and start making profile.
Note: Open 3d view to work easily along with the visualization of what the model will be.
We might sometimes need to select a plane which is perpendicular to the axis. To set a plane perpendicular to the axis without the
help of any reference lines or planes
1. Go to 3d view
2. Ribbon Set plane
3. Select the end point of a line previously drawn.
4. The plane will be set perpendicular to the line.
Open the desired view and start making profile.
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19.2.1 Surface forms
It is about joining two lines or curves so as to make a 2d
surface. The idea is to draw lines at same or different levels
and join them.
Process
1. Make lines using lines in the draw tool
2. If you need to draw surfaces at different level, use
project browser and draw it in different levels(Use 3d
view to select lines at different levels)
3. Select the lines and RibbonCreate form drop
downSolid form
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19.2.2 Extrusion
Pulling a profile perpendicular to it is extrusion.
Profile: A two dimensional closed shape that is converted to a
three dimensional object is termed as profile. Simply, it is the
cross-sectional plane of solid geometry.
Process
1. Make profile(s) using items in the draw tool
2. If you need to draw profiles at different level, use
project browser and draw it in different levels(Use 3d
view to select lines at different levels)
3. Select the profile and RibbonCreate form drop
downSolid form
4. To change the height, elevations, etc. select planes or
edges as required.
19.2.3 Sweep
Extrusion of a profile along a given path is sweeping. However, at a time only uniform lines can be swept.
Process
1. Make profile(s) using items in the draw tool
2. Draw a line which will act as path of sweep. So we have two things: the profile and the path.
3. Select the profile and the axis (use 3d if required)
4. RibbonCreate form drop downSolid form
According to the law of geometry, a profile
can be swept along a path only if they are
perpendicular to each other. So to complete
step 2, we need to change the work plane
and set it perpendicular to the profile.
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19.2.4 Revolve
Revolving is done by rotating a profile along a virtual axis.
Process
1. Make profile(s) using items in the draw tool
2. Draw a virtual axis which is a line always. If it goes along the edge of the profile, draw it overlapping the edge. So we
have two things: the profile and the axis.
3. Select the profile and the axis (use 3d if required)
4. RibbonCreate form (drop down)Solid form
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19.2.5 Blend or Blend sweep or loft
If we require blending two or more profiles, this idea is used. The main idea is to make profiles at different levels and join them. It
does not require a path.
Process
1. Make profile(s) using items in the draw tool at various level
2. Select the profiles at different levels (use 3d view if required)
3. RibbonCreate form (drop down)Solid form
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19.2.6 Void
A void is made for different reasons, to make holes in
mass, subtract a portion of mass, etc.
Steps
1. Make solid form following steps above.
2. Make profile of void and path as required
following same process as in solid. But note
that the profile and path must remain inside
the solid form.
3. Select the profile(s), path, axes
4. RibbonCreate form (drop down)Void
form
Note: the void should lie on the mass
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19.3 Adding floors, roofs and walls
After the mass is finished, if required it can be directly changed to floors, roofs and walls
19.3.1 Create floors
1. Select the mass
2. Ribbon Mass Floors
3. Select the levels. Note that floors will be made by converting the profile drawn on that particular level.
4. RibbonModel by face panel Floor
5. Select the floors
6. Ribbon Create floors
19.3.2 Create walls
1. RibbonModel by face panel Walls
2. Select the required faces that need to be converted to wall. The type of walls can be changed as required.
19.3.3 Create roof
1. RibbonModel by face panel Roofs
2. Select the top plane
3. RibbonCreate roofs
19.3.4 Modifying a Mass
It is mainly used to add points, edges and profiles to mass that make up the model.
Steps
Figure 14 Use of mass to create built structures (Sc. Author)
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1. Select the mass.
2. Ribbon Edit in place
3. Select any plane/face using tab
4. Ribbon Form elementadd profile/ add edge
A profile is horizontal to the floors whereas edges are drawn perpendicular and divides the vertical face.
Note that X-Ray view should be enabled to view the added edges/profile
Modeling
Select the mass
Edit in place
Select any horizontal plane/face (using TAB)
RibbonForm element panel
o X-ray
o Add edge-edges divide the surface
vertically
o Add profile-profiles divide the surface
horizontally and can be taken as the
cross-section of the mass
o Dissolve- to take the mass back to
previous stage without profiles and edges
Ribbon Divide surface
o To add pattern to the face of the mass
o Change the pattern through the type
selector.
o Type properties can be changed as
required. Some of them could be changing the size of the pattern blocks, number in horizontal and vertical
grids, etc.
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19.3.5 Using X-ray
After profiles/edges have been added, select any plane and enable X-ray.
This view enables the user to see the profiles that have been added.
It also enables to control the vertices, shows added profiles.
To disable this view, click on any plane and click on X-ray again.
Figure 15 A dome transformed using X-ray
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20 FAMILY
Revit family is used to create a custom model family. Modelling in Revit is not that hard but modelling in such a way
that it behaves the way it is meant to be in real world is very important. There are few key processes of making a
custom family:
1. Plan carefully what you want your family to behave.
2. Select proper template file. Every template has its own behaviour. This is also a most important step
because while loading any family in project it stays in its corresponding family category.
3. Reference plane: add reference planes to set up the form and structure of the family and define its
geometric limits and characteristics.
4. Parameter and constrains: Parameters are a rule that the user can interact with and change later in
project. A constraint is “locked in” design intent. It is a permanent behavior that the user cannot change
later in the project.
5. To change the material finish, select the object, go to the properties
palate, and under materials and finishes, click on the button to the
right of materials; a dialogue box pops up. Materials currently
defaults to “By Category” however by clicking on the box you can
assign a material parameter by clicking on the add parameters
button. The material does not show up right away on the object, but
by going to the home tab and clicking on the Family Types dialogue,
you can view and select the new parameters you have
included; click OK.
Making Family:
Application menu new family
Select the desired family template
Point to Note: there are few family which depends on the host, for such
families select host based template such as wall based, ceiling based, floor
based etc.
When you load a template, first thing to set is reference planes.
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For setting reference plane:
o Go to home tab Datum panel reference plane
o Draw reference planes just like drawing lines in plan; this sets the
framework of your family. When you make reference plane name
it properly in properties pallet so that you can easily work on that
work plane later on.
o Do the same thing in elevation and draw framework of height
and different levels using reference plane.
o This reference plane defines your family, when we modify later
on we will be modifying the reference plane.
Next add dimensions to the reference plane, for this go to Annotate
dimension.
o Next important step is labelling our dimension. Select you dimension(say dimension line showing the
length) and select label either in option bar or properties pallet bar Add Parameter Name the
parameter in this case say “length”
o Add label to other dimensions also such as breadth, thickness, height, leg, etc.
o When you create parameter, it
appears in front of the
dimensions.
o You can create constrains by
making dimension and then
locking it.
Flexing the model
o Flexing means testing whether
the created dimensions,
parameters and constraints works the way we expect it to work.
o Go to home tab family types vary the different parameter values.
o Create new different family types from the same tab.
o Apply and save
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Applying material:
After you create solid and void geometry in modelling family, final step is
applying material.
There may be few materials that you want to apply permanently and few
materials that you want to be parametric.
Select the solid and on its properties pallet there is material and a button is
with it,, click on that button and associate family parameter appears and select
add parameter
Specify the name of material parameter
Now flex the material parameter just like before
Save and load into project.
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21 EXPORT, IMPORT AND LINK
Export
Generally, we export the followings from Revit to other software
1. 2D drawings- As DWG files
2. Images and animations-As Jpegs
3. 3D drawings- As DWG or FBX files
4. Reports from Estimations-As txt file
Exporting 2D drawings
R- ButtonExportCAD formats
Under export, select In session views/sheet set
Choose option under drop down of show in list
Select the views/sheets to export as 2d AutoCAD drawings
Exporting images
The current view port can be exported as image in Revit
R- ButtonExportImage and AnimationImage
Change the pixels in image size, format and zoom to options, export range and image export location, the general
properties which affects the output.
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Exporting 3D views
While in a 3D view or any camera view, the model cane be exported as a 3D file.
R- ButtonExportFBX
Import
A similar process is followed and the general idea is used as like in any other software.
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Link
Insert tabLink panel
This option is used to Link auto CAD files and/or Revit files with another Revit File.
Used in a big project, like Housing
To make independent changes and then load into the master file
Used to decrease the load(file size) of same repeated buildings on a single project
While working in Revit, we can make changes in individual file and then link with the master plan in master file. So to
see the changes made we need to close and re-open the master file or select reload.
Linking an AutoCAD file in Revit
Insert tabLink panelLink CAD
Insert the file from your computer
Make changes in your CAD file as
required (Working in Revit not
necessary for the time being)
After the changes are made, go to
Mage Links; click on the file and click
reload. The changes made will be
seen in the Revit automatically
Follow the same process for Revit files as well
Insert tabLink panelLink
Revit
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22 DESIGN OPTIONS AND PHASING
22.1 Design options
The general process is to
Prepare a main model that consists of every major elements(those which will remain same in every option)
Add options and rename them
Open options and make changes
View and compare the different options
Steps
The idea here is to make options that are different
in a typical character only, like roofs, or openings,
etc. These design options are not suitable for those
which have very large differences, like ones which
totally different in plan for example. After you are
done with your design and want to make options of
it follow these steps
ManageDesign options tabdesign
options
Option setmain set; generally named as
headings (e.g. Roofs)
Optionoptions of option set (e.g. Curved
roof, flat roof)
Notice that you are in Main model and not in
any of the options
In the main model, select all the elements that make up the fundamental part of your building
Manageadd to set; add to options
Note: Now you cannot make any changes to the main model but only to the options
Select option1 (primary) and start making changes. After finishing, select option2 and start making changes
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If you want to compare a specific view, duplicate that view and press VG(visibility graphics). Under Design
options tab; select the options as required
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22.2 Phasing
It is used to show various phases of construction during design and construction. It is generally
used in Renovation projects where there are two stages
One is the existing(before demolition)
Another is the building after new construction (after demolition)
Managephasingphases
Initially two phases are already present- Existing and New construction
Insert new phases if required “before” or “after” the given phase
Note: phases once added cannot be deleted but only combined with another
Idea
First of all it is important to understand that phasing is a complete process of construction, demolition and further
construction.
Prepare the model of the old building
Demolish the elements according to the design plan
Select the elements and give proper information under “Phase created” and “phase demolished”
Steps
Allocate phases/making existing building as demolished
Select the elements (walls, roofs, floors,… ) which form the major structure
Instance propertiesphase createdexisting/new construction
Managephasingdemolish; start demolishing walls
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Click on Phases again to control the graphics override
After this step, we need to know the actual existing, to be demolished and new construction
Control views
Now that we have completed existing building and also demolished them, it is easy to understand how to control
views
IP of your view Phasing
Phase Select the phase you want to be in
Phase Filter: To show the desired phase
Start making changes, i.e. new construction
IPPhasingphase filtershow all
IPPhasingphaseExisting; start making changes
Note that the elements should have the phase “new
construction” (Select the elements and change the phase in
IP)
Important: After completion of new construction, Toggle
between views to view the ones as desired. The general phases
are: phases before demolition phase after demotion (Portion
of building left unchanged) and the new construction made.
However it is up to the user to define the phases.