The document discusses 5 research papers on esports: 1. Examines esports' potential to positively influence other areas and proposes studying training effects of competitive gaming. 2. Defines esports, differences from sports, and why people watch esports. 3. Argues competitive gaming meets the definition of a sport and should be recognized as such, including by the NCAA. 4. Discusses need to regulate esports contracts and create a players association to protect players as employee rights. 5. Analyzes streaming platform Twitch's influence on gaming expertise, apprenticeship, and future of gaming and virtual reality.