This topic explores the following using a fun story as an analogy.
- The difference between needs and wants and how it helps to understand that in coming up with better products or outcomes during product/business meetings.
- Using UX skills to not just make great products for companies but to use it make our personal and professional life better.
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Anna wants chocolate - User needs vs. wants
1. Anna Wants Chocolate
Rohit Maddipudi
Balancing user needs vs. wants in both professional and personal life
2. Needs vs. Wants
Want - have a desire to possess or do (something); wish for.
Need - require (something) because it is essential or very important rather than just desirable.
3. Why this topic
$800 per month - housing, food, clothing, and travel
Forced to differentiate my ‘needs’ from ‘wants’
“Needs” and “Wants” often used interchangeably in many business conversations
Those conversations can lead to product failures
User Research techniques gave me tools to learn the same about users
8. Clever Mom – “But she needs to eat fruits to be healthy”
9. Clever Mom – “How can I get her to like fruits?”
Chocolates (wants) Fruits (needs)
• Satisfying taste (Feels Good)
• Easy to eat (straight outta box)
• Higher Calories
• Acquired taste, not always sweet
• Doesn’t always come in a box
• Has fiber, vitamins and less calories
10. Clever Mom – “How can I get her to like fruits?”
11. Clever Mom – “How about combining both”
• Of course it’s chocolate (but also fruit)
• Win-Win
• Fun to eat
• Has fiber, vitamins and still less calories
• Cultivates positive association towards fruit
• Anna now likes fruits
12. How can you create a win-win solution
Goal and strategy
User and context
User research – Contextual Enquiry, User Interviews, ethnographic studies (observations)
Collaborative design work with internal teams
User Testing and iterate
Launch and iterate again
13. Every team comes with different perspectives
Marketing and Sales – They know the perceived value
Support – They know what issues users face with the products.
Product Management and development – They know the business side of product and technical
feasibilities to create it.
User Experience(UX) Design – They can learn user behavior in their context and use that to design useful,
usable, and satisfying products.
16. Apple Park – Glass walls
Employees started bumping into
glass walls the first day.
Attention focused on mobile devices
Unreliable peripheral vision
19. MRI machine reimagined by Doug Dietz
Positive emotions
An adventure for kids
Love to get it done
“Can we come back here
tomorrow” – a little girl to her
mother