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PURVEZ AMIRALI
Summary of Skills Experience
• Zbrush organic Modeling: 5 years +
• Maya Hard surface modeling: 10 Years +
• Lighting:
Katana and Prman 1 year
Maya and Prman 4 years
Clarisse 1 year
• Mari 2 years
• Speedtree 1 x Project
• Uvlayout 5 years
• Photoshop 10 Years +
• Nuke Basic Comp Skills
Generalist showreel: https://vimeo.com/user7425982/purvez Password: LetMeIn
Modelling showreel: https://vimeo.com/user7425982/modelling Password: LetMeIn
PROFESSIONAL EXPERIENCE
2011-Present Day Double Negative London
Generalist
I am currently at Double Negative where I have been a VFX generalist for the past 4 and a half years. In this
time I have worked on many projects where I have had to use my full skills as a generalist. This has
involved anything from creating light rigs, character modeling, texturing to shading.
Currently working on:
Cure for Wellness
I have just recently started to work on CFW as a lighting TD. My role at the moment is to light and prep
shots for face replacement of the lead antagonist. Role: Lighting TD in Katana with Prman
Previous projects:
Gnomeo and Juliet 2: Sherlock Gnome
Dneg are currently hoping to break into the feature animation industry and have been working on a few bids
and pitches. Unfortunately because these are for clients eyes only I am unable to put them on my reel.
The last one to be completed was Sherlock Gnome where I was responsible for the creation of the lead
character and his blend shapes. This involved working from design sheets to sculpting in Zbrush on my own
and once during a live session with the clients. Role: Character Modeler using Zbrush
Planes 3
On Planes 3 I was responsible for modeling the enemy aircraft as well as components for the lead airplane
character. Role: modeler in Maya
Terra
Terra is a martial arts animation where I was asked to help model the costume and props for the main male
character. Role: character modeler in Maya
Hunger Games: Mockingjay part 2
During the production of the MJ2 I was responsible for creating a light rig for the interior shots, setting up
the scene for the exterior shots as well as lighting several other shots. I was also responsible for
conceptualizing and the sculpting of a dead character trapped in a net. Role: Generalist using Clarisse for lighting
and Zbrush for modeling
36 CAMELOT HOUSE• CAMDEN PARK ROAD • LONDON • UK• NW1 9AR
PHONE +44 (0)7850219474 • E-MAIL: P_AMIRALI@HOTMAIL.COM
Antman
For the production of Antman I was responsible the design of the bath tub at a macro level as well as the
creation of some props for the bedroom sequence and their look development. Role: Generalist using Zbrush for
modeling, Mari for Texturing and Katana with Prman for look development
The Brothers Grimsby
For Grimsby I was a modeler where I created the two lead digi doubles and some hard surface props which
included a car and a drone. I was also responsible for texturing the two digi doubles. Please note I'll will be
adding these to my reel as soon as permission is granted
Role: Modeler using Zbrush and Maya and Mari for texturing
In The Heart of the Sea
On ITHOTS I was a generalist where I modeled, developed the look and textured parts of the ship as well as
being responsible for lighting several shots. Role: Lighting TD using Houdini and Mantra and modeler using Maya
Godzilla
On Godzilla I was a Lighting TD for a few shots as well as a modeler. I modeled areas of Las Vegas
which were to be destroyed by one of the creatures. Role:Modeling and Lighting TD in Maya and Prman
Thor 2 :The Dark World
As a generalist I was involved in a few different areas for Thor 2. I had been tasked with creating all the
foliage and plants for the film using Speedtree as well as acting as a lighting TD. This also involved creating
light rigs as well as shot set-up. Role: Generalist. Lighting in Maya and Prman and Speed tree
Man of Steel
During Man of Steel I was a Lighting TD using Prman in Maya. I was tasked with using light rigs and
building the shots to get to final. Role: Lighting TD in Maya with Prman
Total Recall
As a generalist I have been involved with Modeling, Texturing and Lighting. I helped develop and model
the futuristic bus as well as several props as well as lighting several shots. Role: Generalist. Lighting in Maya and
Prman
before I joined Deng I was freelancing. The projects I worked on and some information are below:
2011 RSA Films London
Role: 3D Generalist Commercial
2011 Tangerine Films Pinewood Studios
Role: 3D Generalist Commercial
2011 Expertsys Mexico
Role: Zbrush Sculptor Gallery piece
2011 BOC London
Role: CG Director Commercial
2011 Liquid TV London
Role: 3D Generalist Commercial
2011 Tangerine Films London
Role: Lighting TD Commercial
2011 The Brewery London
Role: CG Director Music video
2010- 2011 Black Maria Brazil
Role: CG Director Feature Film
2010 Duke and Earl London
Role: CG Director Commercial
2010 Golden Square London
Role: 3D Generalist Commercial
2009 The Bio Agency London
Role: 3D generalist Web Animation
2009 Chemistry Group London
Role: 3D generalist Commercial
2009 Tangerine Films Pinewood Studios
Role: 3D generalist Commercial
2009 John Brown London
Role: 3D generalist Commercial
2009 Hyper Happen London
Role: 3D generalist Commercial
2006-2009 Fingal/John Brown London
Role: Lead 3D Artist Commercial
2006-(short contract) Tandem Films London
Role: Animating, Commercial
2006-(short contract) Not To Scale London
Role: 3D Generalist Commercial
2005-2006 The Moving Picture Company London
Harry Potter and the Order of the Phoenix
Role: Modeling
City of Golden Armour
Role: Modeling and Texturing.
Poseidon
Role: Modeling
2004 – 2005 Indestructible production Company Pinewood Studios
The New Captain Scarlet (Tv Series)Waterford
2004 - 2004 Twisted Media Birmingham
Chryon (presentation)
2001 - 2003 3D Films Telford
Underground Ernie, Wheels on the Bus (TV Series)
1999 – 1999 The Puppet Factory Bristol
(Animation Shorts)
1998 - 1999 Synapse Model-Making Watford
(Presentation Animation)
EDUCATION
• Educated to a 2’1 Bsc Honours degree in Software Systems for the Arts and Media.
• I recently spent 2 months in Florence studying Anatomy and Sculpture with acclaimed artist Jason
Arkles.
• As I have a passion for anatomy I have followed Scott Etons courses as well as studied on my own. I
am also currently building my own L`ecoche' sculpt to reinforce my anatomical knowledge.
REFERENCES
Contact information can be given upon request.
OTHER EXPERIENCE
I was part of an Non Government Organisation called SARAID. We are a Search and Rescue Team that is
deployed around the world during the aftermath of natural disasters. Our aim is to rescue people trapped in
collapsed buildings after Earthquakes. We have been involved in the earthquakes in Haiti, Indonesia,
Pakistan as well as the Tsunami in Thailand and the floods in Mexico.
36 CAMELOT HOUSE • CAMDEN PARK RD • LONDON • UK• NW1 9AR
PHONE +44 (0)77850219474 • E-MAIL: P_AMIRALI@HOTMAIL.COM
cv_2016_v04
cv_2016_v04

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cv_2016_v04

  • 1. PURVEZ AMIRALI Summary of Skills Experience • Zbrush organic Modeling: 5 years + • Maya Hard surface modeling: 10 Years + • Lighting: Katana and Prman 1 year Maya and Prman 4 years Clarisse 1 year • Mari 2 years • Speedtree 1 x Project • Uvlayout 5 years • Photoshop 10 Years + • Nuke Basic Comp Skills Generalist showreel: https://vimeo.com/user7425982/purvez Password: LetMeIn Modelling showreel: https://vimeo.com/user7425982/modelling Password: LetMeIn PROFESSIONAL EXPERIENCE 2011-Present Day Double Negative London Generalist I am currently at Double Negative where I have been a VFX generalist for the past 4 and a half years. In this time I have worked on many projects where I have had to use my full skills as a generalist. This has involved anything from creating light rigs, character modeling, texturing to shading. Currently working on: Cure for Wellness I have just recently started to work on CFW as a lighting TD. My role at the moment is to light and prep shots for face replacement of the lead antagonist. Role: Lighting TD in Katana with Prman Previous projects: Gnomeo and Juliet 2: Sherlock Gnome Dneg are currently hoping to break into the feature animation industry and have been working on a few bids and pitches. Unfortunately because these are for clients eyes only I am unable to put them on my reel. The last one to be completed was Sherlock Gnome where I was responsible for the creation of the lead character and his blend shapes. This involved working from design sheets to sculpting in Zbrush on my own and once during a live session with the clients. Role: Character Modeler using Zbrush Planes 3 On Planes 3 I was responsible for modeling the enemy aircraft as well as components for the lead airplane character. Role: modeler in Maya Terra Terra is a martial arts animation where I was asked to help model the costume and props for the main male character. Role: character modeler in Maya Hunger Games: Mockingjay part 2 During the production of the MJ2 I was responsible for creating a light rig for the interior shots, setting up the scene for the exterior shots as well as lighting several other shots. I was also responsible for conceptualizing and the sculpting of a dead character trapped in a net. Role: Generalist using Clarisse for lighting and Zbrush for modeling 36 CAMELOT HOUSE• CAMDEN PARK ROAD • LONDON • UK• NW1 9AR PHONE +44 (0)7850219474 • E-MAIL: P_AMIRALI@HOTMAIL.COM
  • 2. Antman For the production of Antman I was responsible the design of the bath tub at a macro level as well as the creation of some props for the bedroom sequence and their look development. Role: Generalist using Zbrush for modeling, Mari for Texturing and Katana with Prman for look development The Brothers Grimsby For Grimsby I was a modeler where I created the two lead digi doubles and some hard surface props which included a car and a drone. I was also responsible for texturing the two digi doubles. Please note I'll will be adding these to my reel as soon as permission is granted Role: Modeler using Zbrush and Maya and Mari for texturing In The Heart of the Sea On ITHOTS I was a generalist where I modeled, developed the look and textured parts of the ship as well as being responsible for lighting several shots. Role: Lighting TD using Houdini and Mantra and modeler using Maya Godzilla On Godzilla I was a Lighting TD for a few shots as well as a modeler. I modeled areas of Las Vegas which were to be destroyed by one of the creatures. Role:Modeling and Lighting TD in Maya and Prman Thor 2 :The Dark World As a generalist I was involved in a few different areas for Thor 2. I had been tasked with creating all the foliage and plants for the film using Speedtree as well as acting as a lighting TD. This also involved creating light rigs as well as shot set-up. Role: Generalist. Lighting in Maya and Prman and Speed tree Man of Steel During Man of Steel I was a Lighting TD using Prman in Maya. I was tasked with using light rigs and building the shots to get to final. Role: Lighting TD in Maya with Prman Total Recall As a generalist I have been involved with Modeling, Texturing and Lighting. I helped develop and model the futuristic bus as well as several props as well as lighting several shots. Role: Generalist. Lighting in Maya and Prman
  • 3. before I joined Deng I was freelancing. The projects I worked on and some information are below: 2011 RSA Films London Role: 3D Generalist Commercial 2011 Tangerine Films Pinewood Studios Role: 3D Generalist Commercial 2011 Expertsys Mexico Role: Zbrush Sculptor Gallery piece 2011 BOC London Role: CG Director Commercial 2011 Liquid TV London Role: 3D Generalist Commercial 2011 Tangerine Films London Role: Lighting TD Commercial 2011 The Brewery London Role: CG Director Music video 2010- 2011 Black Maria Brazil Role: CG Director Feature Film 2010 Duke and Earl London Role: CG Director Commercial 2010 Golden Square London Role: 3D Generalist Commercial 2009 The Bio Agency London Role: 3D generalist Web Animation 2009 Chemistry Group London Role: 3D generalist Commercial 2009 Tangerine Films Pinewood Studios Role: 3D generalist Commercial 2009 John Brown London Role: 3D generalist Commercial 2009 Hyper Happen London Role: 3D generalist Commercial 2006-2009 Fingal/John Brown London Role: Lead 3D Artist Commercial 2006-(short contract) Tandem Films London Role: Animating, Commercial 2006-(short contract) Not To Scale London Role: 3D Generalist Commercial 2005-2006 The Moving Picture Company London Harry Potter and the Order of the Phoenix
  • 4. Role: Modeling City of Golden Armour Role: Modeling and Texturing. Poseidon Role: Modeling 2004 – 2005 Indestructible production Company Pinewood Studios The New Captain Scarlet (Tv Series)Waterford 2004 - 2004 Twisted Media Birmingham Chryon (presentation) 2001 - 2003 3D Films Telford Underground Ernie, Wheels on the Bus (TV Series) 1999 – 1999 The Puppet Factory Bristol (Animation Shorts) 1998 - 1999 Synapse Model-Making Watford (Presentation Animation) EDUCATION • Educated to a 2’1 Bsc Honours degree in Software Systems for the Arts and Media. • I recently spent 2 months in Florence studying Anatomy and Sculpture with acclaimed artist Jason Arkles. • As I have a passion for anatomy I have followed Scott Etons courses as well as studied on my own. I am also currently building my own L`ecoche' sculpt to reinforce my anatomical knowledge. REFERENCES Contact information can be given upon request. OTHER EXPERIENCE I was part of an Non Government Organisation called SARAID. We are a Search and Rescue Team that is deployed around the world during the aftermath of natural disasters. Our aim is to rescue people trapped in collapsed buildings after Earthquakes. We have been involved in the earthquakes in Haiti, Indonesia, Pakistan as well as the Tsunami in Thailand and the floods in Mexico. 36 CAMELOT HOUSE • CAMDEN PARK RD • LONDON • UK• NW1 9AR PHONE +44 (0)77850219474 • E-MAIL: P_AMIRALI@HOTMAIL.COM