2. WHO AM I?
Pujana Paliyawan
Doctoral in Advanced Information
Science and Engineering
Ritsumeikan University, Japan
Thesis: Universal Middleware for Motion Gaming
Master of Science in Information Technology
King Mongkut’s University of Technology Thonburi (KMUTT), Thailand
Thesis: Office Workers Syndrome Monitoring Using Kinect
Bachelor of Business Administration in
Business Information Systems
Assumption University of Thailand (AU)
Senior Project: Online Shooting Game Development
(ICE)
Right Punch Press Heavy Punch
Motion Keyboard event In-game Action
4. Games and AI
Artificial Intelligence and Games (2018)
Georgios N. Yannakakis and Julian Togelius
“Games have long been seen as the perfect test-bed for artificial
intelligence (AI) methods, and are also becoming an increasingly important
application area.”
5. Why AI researchers like video games?
“Artificial intelligence (AI), the ability of a digital computer or
computer-controlled robot to perform tasks commonly
associated with intelligent beings.”
What is AI?
Artificial intelligence (Book by Jack Copeland), Originally published: 1993
What is Intelligence?
6. Which one looks more intelligent?
Cocktail
Maker vs.
Fingerprint
Scanner
8. Why AI researchers like video games?
Clear Goals & Rules
• Rewards & Penalties setting
Intelligence is needed to play games
(most)
• Good & Bad Actions
9. Good and Bad Actions
Rewards and Punishments a heart of Reinforcement Learning
Recommender System
System
• Buy / Not Buy
• Rating
Games
Chess Piece Relative Value
(More details)
10. Why AI researchers like video games?
Clear Goals & Rules
• Rewards & Penalties setting
Intelligence is needed to play games
(most)
• Good & Bad Actions
Complexity
All games deal with contingency plans
Real-time
Existence of Opponents
Dynamic Environment
Limited Processing Time Budget
12. WHAT HUMAN DO WITH GAME?
• Play
• Study
• Design, Develop
Create / Build Contents
https://vimeo.com/147101231
AI for game testing, NPC
Procedural Content Generation (PCG)
Reinforcement Learning Algorithm
15. Game AI: Believability
AI bots that are more believable and human-like than human players
Artificial Intelligence and Games (2018)
Unreal Tournament bots passed the Turing test (2012)
Google Duplex (2018)
「ミスを犯す人間らしいゲームAIの研究 (Studies of
human-like game AI making mistakes) 」 by Mr.
Ito of UEC (電通大)
(More details)
16. Game AI: Adaptability
(Fun) Flow Theory Maloney AE, Mellecker R, Buday R, Gao Z, Hinkley T, Esparza L, Alexander S. Fun, flow, and fitness: opinions for
making more effective active videogames. Games for health journal. 2015 Feb 1;4(1):53-7.
• Promote Fun
• Prevent Boredom Anxiety
• Keep players continue playing the
game
(More details)
17. AI Research
• Bot / NPC
• Strength : For Victory !
• Believability : Human-like AI
• Adaptability : Dynamic Difficulty Adjustment
Research on Games
• Behavior Detection
• Toxicity detection / Trolling Behavior Detection
18. Toxic Behavior / Trolling in Games
Teleporter Trolling!
Overwatch
Symmetra/ ซิมเมทรา (Overwatch)
(More details)
19. Toxic Behavior / Trolling in Games
• Blizzard is monitoring YouTube videos to
curb toxic Overwatch behavior
https://www.gamasutra.com/view/news/313785/Blizzard_is_monitoring_YouTube_
videos_to_curb_toxic_Overwatch_behavior.php
• To prevent toxicity, design games with
community management in mind
https://www.gamasutra.com/view/news/315930/To_prevent_toxicity_design_game
s_with_community_management_in_mind.php
• Märtens M, Shen S, Iosup A, Kuipers F. Toxicity
detection in multiplayer online games. In
Network and Systems Support for Games (NetGames),
2015 International Workshop on 2015 Dec 3 (pp. 1-6).
IEEE.
Some Works
(More details)
20. Toxic Behavior / Trolling
in Other Application
Test Your Best Insults Against Google's New Anti-Troll AI (2017)
https://www.popularmechanics.com/technology/a25379/perspective-ai-google-comment-filter/
perspectiveapi.com
Google’s Perspective
(More details)
21. AI Research
• Bot / NPC
• Strength : For Victory !
• Believability : Human-like AI
• Adaptability : Dynamic Difficulty Adjustment
Research on Games
• Behavior Detection
• Toxicity detection / Trolling Behavior Detection
• Procedural Content Generation (PCG)
25. AI Research
• Bot / NPC
• Strength : For Victory !
• Believability : Human-like AI
• Adaptability : Dynamic Difficulty Adjustment
Research on Games
• Behavior Detection
• Toxicity detection / Trolling Behavior Detection
• Content Generation
• Audience Participation Games
26. Twitch Plays Pokémon
Audience Participation Games
https://www.twitch.tv/twitchplayspokemon
https://www.twitch.tv/videos/43378997
(More details)
27. AI Research
• Bot / NPC
• Strength : For Victory !
• Believability : Human-like AI
• Adaptability : Dynamic Difficulty Adjustment
Research on Games
• Behavior Detection
• Toxicity detection / Trolling Behavior Detection
Games for Health
• Physical
• Emotion
• Social
• Content Generation
• Audience Participation Games
28. Games for Health:
Physical
Rehab Game
https://news.usc.edu/48534/a-gem-of-a-game-for-amputees/
Exergame
ZOMBIES, RUN!
(More details)
29. 29
Games for Health:
Emotion
Nevermind can sense a
player’s facial expressions for
signs of emotional distress.
Nevermind uses biofeedback
to make the game more
surreal and challenging when
players feel scared or nervous.
(More details)
30. Games for Health:
Social
Walking Campaign (2017)
• a complete certificate
• Lottery prizes such as
travel tickets.
• etc.
Course (10 days)
• 5 persons completed goal 200 km course
• 3 people to complete goal 120 km course
600 yen × 3 people
600 yen × 5 people
Population 120,000
700 Participants
(More details)
31. Games for Health:
Social
REFERENCES
Improving Relationships between
Parents and Children in Shopping
Malls by Using a Digital Treasure
Hunting Game
Iga N, Wakao A, Matsumura K, Lopez-Gulliver R, Noma H. Improving Relationships
between Parents and Children in Shopping Malls by Using a Digital Treasure Hunting
Game. InExtended Abstracts Publication of the Annual Symposium on Computer-Human
Interaction in Play 2017 Oct 15 (pp. 261-267). ACM.
(More details)
34. • AIBIRDS Angry Birds AI Competition
• Angry Birds AI Competition, http://aibirds.org/
• M. Stephenson, J. Renz, X. Ge and P. Zhang: The 2017 AIBIRDS Competition, arXiv:1803.05156
arXiv:1803.05156v1 (2018)
• AIBIRDS Level Generation Competition
• AIBIRDS Level Generatioin Competition, https://aibirds.org/other-events/level-generation-
competition.html
• M. Stephenson, J. Renz, X. Ge, L. N. Ferreira, J. Togelius and P. Zhang: The 2017 AIBIRDS Level
Generation Competition, in IEEE Transactions on Games.doi: 10.1109/TG.2018.2854896 (2018)
•
Angry Bird