SlideShare a Scribd company logo
1 of 41
Download to read offline
THE 1337 PLAYBOOK
1337: /ˈliːt/ (adj.)
Derived from the word “elite” (colloquially, “leet”), describing formidable prowess or
accomplishment, in the fields of online gaming or computer hacking; originating from
31337, the UDP port used by the hacker group “Cult of the Dead Cow” to access
Windows 95 using Back Orifice, a notorious hacking program.
Best in the world via collective action.
THESIS
Why should we care?
Finite natural resources,
(theoretically) infinite human potential.
} development model:
Build a sustainable economy,
that efficiently leverages local talent,
to produce world-class competitive value,
in a manner that enhances the country brand.
Software is eating Romania.
6.7% of the economy in 2015, growing at 10%+ per year.
65% of the economy in 25 years, 30B euro per year.
Source: ANIS “Software and IT Services in Romania” 2015.
} Cultural Transmission = Entertainment
Source: SuperData Global Games Market Report May 2015.
Romania = $126M, ranked #47
Games are aggregators of art forms + high tech.
Traditional Art Cinema Music Performance Writing
Daniel Dociu Radu Jude Silent Strike Alina Cojocaru Mircea Cărtărescu
Games will be the leading form of cultural
transmission of the XXI Century.
Poli Sci @ UCLA
Activision
Electronic Arts
Disney
Samsung
Mihai
History
Moisil
The Mainframes
1957: CIFA-1 @ Atomic Physics
Institute in Bucharest, by Victor
Toma
1962: MECIPT-1 @ Polytechnic
University of Timisoara, by Iosif
Kaufmann & Wilhelm Loewenfeld
1963: DACICC @ Computing
Institute of Cluj, by Tiberiu
Popoviciu
The Mainframes
1957: CIFA-1 @ Atomic Physics
Institute in Bucharest, by Victor
Toma
1962: MECIPT-1 @ Polytechnic
University of Timisoara, by Iosif
Kaufmann & Wilhelm Loewenfeld
1963: DACICC @ Computing
Institute of Cluj, by Tiberiu
Popoviciu
The Microcomputers
1967: Computing Technology
Institute (ITC) founded in Bucharest
1970: Felix C-256 released, based
on the French IRIS 50 computer,
further inspired from the IBM
System/360
1974: First Romanian-made
microcomputer released,
Independent-100
The First Romanian Game
1976: The Felix - Şah chess game was
developed for Felix C-256 by Viorel Darie at
ITC in Bucharest.
1984: A multiplayer chess game was
organized between an I-100 terminal at
Casa Scânteii, controlled by Octavian Paler,
connected via modem to a Felix C-256 at
ITC Bucharest running an improved version
of Felix - Şah called Felix 64.
1980s: (Pirated) Games
Sinclair Spectrum ZX
Электроника 302
Commodore 64
HC 85
1990s: The Pioneers
1991 – Ubisoft Romania founded, led by Laurentiu
Rusu (1991-2001), with support from Andrei Lopata.
Currently 1,200 staff, led by Sebastien Delen (1998-
now).
1994 – AMC founded, starting in games dev in 1998.
Led by Cristina Neamtu, specializes in art
production since 2000, currently 100 staff.
1995 – Activ Pub founded, releases Rival Realms in
1998, published by Digital Interactive (UK) and Titus
Software (ROW)
1996 – Game Over magazine launched (16 issues)
1997 – Level magazine launched (active until 2013,
afterwards morphed into NIVELUL2)
1998 – FUN labs, led by Adrian Filippini, currently 30
staff
1999 – Nemira attempts to develop an RTS called
“Zamolxis”, led by Andrei Fantana
1990s: The Pioneers
1991 – Ubisoft Romania founded, led by Laurentiu
Rusu (1991-2001), with support from Andrei Lopata.
Currently 1,200 staff, led by Sebastien Delen (1998-
now).
1994 – AMC founded, starting in games dev in 1998.
Led by Cristina Neamtu, specializes in art
production since 2000, currently 100 staff.
1995 – Activ Pub founded, releases Rival Realms in
1998, published by Digital Interactive (UK) and Titus
Software (ROW)
1996 – Game Over magazine launched (16 issues)
1997 – Level magazine launched (active until 2013,
afterwards morphed into NIVELUL2)
1998 – FUN labs, led by Adrian Filippini, currently 30
staff
1999 – Nemira attempts to develop an RTS called
“Zamolxis”, led by Andrei Fantana
1990s: The Pioneers
1991 – Ubisoft Romania founded, led by Laurentiu
Rusu (1991-2001), with support from Andrei Lopata.
Currently 1,200 staff, led by Sebastien Delen (1998-
now).
1994 – AMC founded, starting in games dev in 1998.
Led by Cristina Neamtu, specializes in art
production since 2000, currently 100 staff.
1995 – Activ Pub founded, releases Rival Realms in
1998, published by Digital Interactive (UK) and Titus
Software (ROW)
1996 – Game Over magazine launched (16 issues)
1997 – Level magazine launched (active until 2013,
afterwards morphed into NIVELUL2)
1998 – FUN labs, led by Adrian Filippini, currently 30
staff
1999 – Nemira attempts to develop an RTS called
“Zamolxis”, led by Andrei Fantana
1990s: The Pioneers
1991 – Ubisoft Romania founded, led by Laurentiu
Rusu (1991-2001), with support from Andrei Lopata.
Currently 1,200 staff, led by Sebastien Delen (1998-
now).
1994 – AMC founded, starting in games dev in 1998.
Led by Cristina Neamtu, specializes in art
production since 2000, currently 100 staff.
1995 – Activ Pub founded, releases Rival Realms in
1998, published by Digital Interactive (UK) and Titus
Software (ROW)
1996 – Game Over magazine launched (16 issues)
1997 – Level magazine launched (active until 2013,
afterwards morphed into NIVELUL2)
1998 – FUN labs, led by Adrian Filippini, currently 30
staff
1999 – Nemira attempts to develop an RTS called
“Zamolxis”, led by Andrei Fantana.
2000s: An Industry Emerges
1999 – Gameloft Romania founded, led by Andrei
Lopata (1999-2002) and Paul Friciu (2002 - now).
Currently has 1,100 staff located in Bucharest and
Cluj.
2002 – Exosyphen, led by Robert Muresan, went
on to develop Hacker Evolution, number 4 best
seller on Steam in 2010
2005 – Mobility, led by Costi Marcu, Iasi,
developed Frozen Free Fall, published by Disney,
top 50 grossing iOS game in 2014-2015, >$100M
gross revenue
2005 – JAMDAT Mobile Romania founded,
acquired by EA in 2006 to become EA Romania,
led by Alex Marinescu, Dan Teodorescu, Vlad
Beu, currently 1,500 staff.
2007 – Vivendi Games Mobile established, in
2008 becomes Namco Bandai, 150 staff, led by
Andrei Lopata.
2000s: An Industry Emerges
1999 – Gameloft Romania founded, led by Andrei
Lopata (1999-2002) and Paul Friciu (2002 - now).
Currently has 1,100 staff located in Bucharest and
Cluj.
2002 – Exosyphen, led by Robert Muresan, went
on to develop Hacker Evolution, number 4 best
seller on Steam in 2010
2005 – Mobility, led by Costi Marcu, Iasi,
developed Frozen Free Fall, published by Disney,
top 50 grossing iOS game in 2014-2015, >$100M
gross revenue.
2005 – JAMDAT Mobile Romania founded,
acquired by EA in 2006 to become EA Romania,
led by Alex Marinescu, Dan Teodorescu, Vlad
Beu, currently 1,500 staff.
2007 – Vivendi Games Mobile established, in
2008 becomes Namco Bandai, 150 staff, led by
Andrei Lopata.
2000s: An Industry Emerges
1999 – Gameloft Romania founded, led by Andrei
Lopata (1999-2002) and Paul Friciu (2002 - now).
Currently has 1,100 staff located in Bucharest and
Cluj.
2002 – Exosyphen, led by Robert Muresan, went
on to develop Hacker Evolution, number 4 best
seller on Steam in 2010
2005 – Mobility, led by Costi Marcu, Iasi,
developed Frozen Free Fall, published by Disney,
top 50 grossing iOS game in 2014-2015, >$100M
gross revenue
2005 – JAMDAT Mobile Romania founded,
acquired by EA in 2006 to become EA Romania,
led by Alex Marinescu, Dan Teodorescu, Vlad
Beu, currently 1,500 staff.
2007 – Vivendi Games Mobile established, in
2008 becomes Namco Bandai, 150 staff, led by
Andrei Lopata.
2010s: Dawn of the Indies
2011 – Atypical Games (formerly Revo
Solutions), independent, led by Andrei Lopata,
34 staff. Releases Sky Gamblers in 2012,
followed by Battle Supremacy in 2014.
2012 – MavenHut, independent, Bobby Voicu,
Cristi Badea (RockYou franchise acquisition in
2015)
2013 – Amber, independent, 200 staff, led by
Dragos Hancu.
2015 – Carbon, first independent games
incubator/accelerator in Romania, led by
Catalin Butnariu.
Company
Revenue
(USD)
Staff Founding Year
Ubisoft $ 36,656,699 1220 1991
Electronic Arts Romania $ 33,322,782 440 2005
Gameloft Romania $ 25,699,488 1181 2004
King Games Studio $ 8,608,508 92 2013
Amber Studio $ 4,902,206 127 2013
Mobility $ 4,495,374 18 2005
Mavenhut $ 3,013,662 30 2012
Namco Bandai $ 2,069,564 56 2008
Atypical Games $ 2,011,279 34 1999
Fun Labs Romania $ 1,778,451 3 2013
Quantic Lab $ 884,795 22 2009
Killhouse Games $ 800,668 29 2007
eRepublik $ 690,031 6 2013
Idea Studios $ 634,468 7 2013
Green Horse Games $ 343,368 16 2007
BigBlue Studios $ 318,742 8 2011
WitchHut $ 302,819 12 2014
Mind Treat Studios $ 239,059 1 2012
Transylgamia $ 95,240 0 2013
Exosyphen Studios $ 71,651 0 2011
Phenomenon Games $ 49,251 1 2011
DAAATS Engineering $ 41,413 0 2012
Angry Mob Games $ 33,972 1 2011
Those Awsome Guys $ 17,846 0 2015
Deep Byte Studios $ 17,099 2 2007
2010s: Dawn of the Indies
2011 – Atypical Games (formerly Revo
Solutions), independent, led by Andrei Lopata,
34 staff. Releases Sky Gamblers in 2012,
followed by Battle Supremacy in 2014.
2012 – MavenHut, independent, Bobby Voicu,
Cristi Badea (RockYou franchise acquisition in
2015)
2013 – Amber, independent, currently 200
staff, led by Dragos Hancu.
2015 – Carbon, first independent games
incubator/accelerator in Romania, led by
Catalin Butnariu.
Top 25 Game Developers in Romania in 2015
Source: Romanian Ministry of Finance, 2015 Annual Report
Key Takeaways
Local games industry is still dominated by the presence of the multi-national giants: EA –
Ubisoft – Gameloft, even as a bourgeoning indie scene is emerging.
Indie scene is threatened by another “Cambrian extinction” such as the one that occurred
at the end of the 90s, when the first wave of enthusiasts disappeared.
VC investment is absent. Angel investment possible, but rare.
Publishing and distribution is nearly absent, with one exception.
Education system not producing industry talent. Key skills missing in Romania. Multi-
nationals only partially incentivized to locate high-skills jobs in the local market: Canada
vs. Romania (AAA award winning multi-year franchises vs. some product attempts +
mostly support work).
Local economic conditions do not allow competition against the global elites – and – labor
costs are increasing, while support for game developers is largely inexistent.
Massive opportunity: deep reservoir of talent, cultural fit. / But the fight is unfair.
Established games industry locations (US, UK, Japan, China, France, Germany) benefit
from the presence of an entrepreneurial ecosystem.
30+ years of games uninterrupted, market-supported industry evolution.
A network of universities churning out specialized talent every year + R&D labs,
incubators, accelerators, dev community.
Vibrant private equity / capital investment + angels, mentors, peer networks,
specialized banking/legal/accounting service providers, corporate supporters.
State subsidies.
Future
STATE INCENTIVES
INCENTIVE ECONOMIC BENEFITS
Cash equivalent: supports
company consolidation, lowering
operating expenses, global
competitiveness.
Profit maximization: encourages
local revenue recognition, may
generate increased investment.
Cash funding: encourages
entrepreneurship, fundamental
research.
EXPLANATION
Receive a tax credit for the cost of
labor, most often redeemable
against cash at 85%+ of value.
Reduce tax burden by subtracting
qualified R&D expenses from tax
owed.
Non-reimbursable, direct cash
funding.
ECONOMIC FIT TO ROMANIA
Great: State does not pick
winners, encourages both small
and large company growth.
Good: requires local companies
that produce large taxable
revenues.
Poor: State picks winners.
Encourages salary inflation, may
reduce operating expenses.
Labor tax reduction. Already deployed, relatively rare
measure internationally (only 4
countries in the Deloitte study*).
Tax Credit For Development
R&D Super Deduction
R&D Cash Grants
Partial Wage Tax Exemption
Source: Deloitte, 2014 Global Survey of R&D Tax Incentives
* Russia, Hungary, Belgium, Netherlands.
Fiscal Tactics for Growth
0% 20% 40% 60% 80% 100% 120%
Romania
UK
Japan
Belgium
Ireland
France
USA
Australia
Canada
Italy
Korea
Malaysia
Singapore
Source: Deloitte, 2014 Global Survey of R&D Tax Incentives
TAX CREDIT FOR GAME DEVELOPMENT COST
0% 50% 100% 150% 200% 250% 300% 350%
Romania
Poland
China
Russia
Netherlands
Brazil
Czech…
Hungary
India
Malaysia
UK
Croatia
Lithuania
Singapore
Source: Deloitte, 2014 Global Survey of R&D Tax Incentives
R&D SUPER DEDUCTION
0% 10% 20% 30% 40% 50% 60% 70% 80%
Romania
Israel
UK
Germany
Poland
Mexico
R&D CASH GRANTS (% OF BUDGET)
Source: Deloitte, 2014 Global Survey of R&D Tax Incentives
Case Study 1: Montreal, Quebec
37.5% labor cost credit for video game development
(inspiring other Canadian provinces: Ontario 40%,
British Columbia 17.5%, Nova Scotia 50%)
20% labor cost credit for film production.
Loans to cover 100% of anticipated credit,
enhancing liquidity.
$117M earmarked in Quebec budget in 2011.
10x increase in the number of people employed in
the games industry since 2002. 5,400 industry-
trained students graduate universities every year.
230 companies in 2016, fifth largest video game
center in the world.
Major studios: Ubisoft (established in 1997), EA,
Square Enix (Eidos), Warner, Activision (Beenox)
Multimedia side effect: studios specializing in
technical and post-production services.
Case Study 2: Singapore
Peerless incentives to jump start an economic
sector that was entirely absent 10 years ago:
100% labor costs tax credit, up to 3 years
200% R&D superdeduction.
Games, animation, online media growing at an
annual growth rate of 26%.
Companies in this field contributed $1.5B to the
economy, employed 11K staff.
Major studios: Tecmo-Koei, Electronic Arts,
Ubisof, Bandai Namco.
Universities: DigiPen, MIT Gambit
Conference: GameStart (17K attendees)
Incubator: Games Solution Center
Lobby for establishing a “tax credit for game development”. Organize the multi-
nationals, demand action from management.
Join RGDA, ensure government action is a platform priority. Expect results.
Support the parties willing to insert the “tax credit for games development” into their
platform, the candidates willing to make industry growth a focal point.
Get the word out. Social media, blogs, call your journalist friends to regularly report on
the state of the industry.
Collective Action

More Related Content

Recently uploaded

CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistandanishmna97
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MIND CTI
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...apidays
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Zilliz
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelDeepika Singh
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityWSO2
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWERMadyBayot
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingEdi Saputra
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdfRising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdfOrbitshub
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxRemote DBA Services
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Victor Rentea
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...apidays
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native ApplicationsWSO2
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyKhushali Kathiriya
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Angeliki Cooney
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusZilliz
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...apidays
 

Recently uploaded (20)

CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWEREMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
EMPOWERMENT TECHNOLOGY GRADE 11 QUARTER 2 REVIEWER
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdfRising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
Rising Above_ Dubai Floods and the Fortitude of Dubai International Airport.pdf
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptx
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 

Featured

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by HubspotMarius Sescu
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTExpeed Software
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)contently
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024Albert Qian
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsKurio // The Social Media Age(ncy)
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summarySpeakerHub
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next Tessa Mero
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentLily Ray
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best PracticesVit Horky
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project managementMindGenius
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...RachelPearson36
 

Featured (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

The 1337 Playbook - How Romania's Gamedevs Will Win The Future

  • 1. THE 1337 PLAYBOOK 1337: /ˈliːt/ (adj.) Derived from the word “elite” (colloquially, “leet”), describing formidable prowess or accomplishment, in the fields of online gaming or computer hacking; originating from 31337, the UDP port used by the hacker group “Cult of the Dead Cow” to access Windows 95 using Back Orifice, a notorious hacking program.
  • 2. Best in the world via collective action. THESIS
  • 4.
  • 5. Finite natural resources, (theoretically) infinite human potential.
  • 6. } development model: Build a sustainable economy, that efficiently leverages local talent, to produce world-class competitive value, in a manner that enhances the country brand.
  • 7. Software is eating Romania. 6.7% of the economy in 2015, growing at 10%+ per year. 65% of the economy in 25 years, 30B euro per year. Source: ANIS “Software and IT Services in Romania” 2015.
  • 8. } Cultural Transmission = Entertainment
  • 9. Source: SuperData Global Games Market Report May 2015.
  • 10.
  • 11. Romania = $126M, ranked #47
  • 12. Games are aggregators of art forms + high tech. Traditional Art Cinema Music Performance Writing Daniel Dociu Radu Jude Silent Strike Alina Cojocaru Mircea Cărtărescu
  • 13. Games will be the leading form of cultural transmission of the XXI Century.
  • 14. Poli Sci @ UCLA Activision Electronic Arts Disney Samsung Mihai
  • 17. The Mainframes 1957: CIFA-1 @ Atomic Physics Institute in Bucharest, by Victor Toma 1962: MECIPT-1 @ Polytechnic University of Timisoara, by Iosif Kaufmann & Wilhelm Loewenfeld 1963: DACICC @ Computing Institute of Cluj, by Tiberiu Popoviciu
  • 18. The Mainframes 1957: CIFA-1 @ Atomic Physics Institute in Bucharest, by Victor Toma 1962: MECIPT-1 @ Polytechnic University of Timisoara, by Iosif Kaufmann & Wilhelm Loewenfeld 1963: DACICC @ Computing Institute of Cluj, by Tiberiu Popoviciu
  • 19. The Microcomputers 1967: Computing Technology Institute (ITC) founded in Bucharest 1970: Felix C-256 released, based on the French IRIS 50 computer, further inspired from the IBM System/360 1974: First Romanian-made microcomputer released, Independent-100
  • 20. The First Romanian Game 1976: The Felix - Şah chess game was developed for Felix C-256 by Viorel Darie at ITC in Bucharest. 1984: A multiplayer chess game was organized between an I-100 terminal at Casa Scânteii, controlled by Octavian Paler, connected via modem to a Felix C-256 at ITC Bucharest running an improved version of Felix - Şah called Felix 64.
  • 21. 1980s: (Pirated) Games Sinclair Spectrum ZX Электроника 302 Commodore 64 HC 85
  • 22.
  • 23. 1990s: The Pioneers 1991 – Ubisoft Romania founded, led by Laurentiu Rusu (1991-2001), with support from Andrei Lopata. Currently 1,200 staff, led by Sebastien Delen (1998- now). 1994 – AMC founded, starting in games dev in 1998. Led by Cristina Neamtu, specializes in art production since 2000, currently 100 staff. 1995 – Activ Pub founded, releases Rival Realms in 1998, published by Digital Interactive (UK) and Titus Software (ROW) 1996 – Game Over magazine launched (16 issues) 1997 – Level magazine launched (active until 2013, afterwards morphed into NIVELUL2) 1998 – FUN labs, led by Adrian Filippini, currently 30 staff 1999 – Nemira attempts to develop an RTS called “Zamolxis”, led by Andrei Fantana
  • 24. 1990s: The Pioneers 1991 – Ubisoft Romania founded, led by Laurentiu Rusu (1991-2001), with support from Andrei Lopata. Currently 1,200 staff, led by Sebastien Delen (1998- now). 1994 – AMC founded, starting in games dev in 1998. Led by Cristina Neamtu, specializes in art production since 2000, currently 100 staff. 1995 – Activ Pub founded, releases Rival Realms in 1998, published by Digital Interactive (UK) and Titus Software (ROW) 1996 – Game Over magazine launched (16 issues) 1997 – Level magazine launched (active until 2013, afterwards morphed into NIVELUL2) 1998 – FUN labs, led by Adrian Filippini, currently 30 staff 1999 – Nemira attempts to develop an RTS called “Zamolxis”, led by Andrei Fantana
  • 25. 1990s: The Pioneers 1991 – Ubisoft Romania founded, led by Laurentiu Rusu (1991-2001), with support from Andrei Lopata. Currently 1,200 staff, led by Sebastien Delen (1998- now). 1994 – AMC founded, starting in games dev in 1998. Led by Cristina Neamtu, specializes in art production since 2000, currently 100 staff. 1995 – Activ Pub founded, releases Rival Realms in 1998, published by Digital Interactive (UK) and Titus Software (ROW) 1996 – Game Over magazine launched (16 issues) 1997 – Level magazine launched (active until 2013, afterwards morphed into NIVELUL2) 1998 – FUN labs, led by Adrian Filippini, currently 30 staff 1999 – Nemira attempts to develop an RTS called “Zamolxis”, led by Andrei Fantana
  • 26. 1990s: The Pioneers 1991 – Ubisoft Romania founded, led by Laurentiu Rusu (1991-2001), with support from Andrei Lopata. Currently 1,200 staff, led by Sebastien Delen (1998- now). 1994 – AMC founded, starting in games dev in 1998. Led by Cristina Neamtu, specializes in art production since 2000, currently 100 staff. 1995 – Activ Pub founded, releases Rival Realms in 1998, published by Digital Interactive (UK) and Titus Software (ROW) 1996 – Game Over magazine launched (16 issues) 1997 – Level magazine launched (active until 2013, afterwards morphed into NIVELUL2) 1998 – FUN labs, led by Adrian Filippini, currently 30 staff 1999 – Nemira attempts to develop an RTS called “Zamolxis”, led by Andrei Fantana.
  • 27. 2000s: An Industry Emerges 1999 – Gameloft Romania founded, led by Andrei Lopata (1999-2002) and Paul Friciu (2002 - now). Currently has 1,100 staff located in Bucharest and Cluj. 2002 – Exosyphen, led by Robert Muresan, went on to develop Hacker Evolution, number 4 best seller on Steam in 2010 2005 – Mobility, led by Costi Marcu, Iasi, developed Frozen Free Fall, published by Disney, top 50 grossing iOS game in 2014-2015, >$100M gross revenue 2005 – JAMDAT Mobile Romania founded, acquired by EA in 2006 to become EA Romania, led by Alex Marinescu, Dan Teodorescu, Vlad Beu, currently 1,500 staff. 2007 – Vivendi Games Mobile established, in 2008 becomes Namco Bandai, 150 staff, led by Andrei Lopata.
  • 28. 2000s: An Industry Emerges 1999 – Gameloft Romania founded, led by Andrei Lopata (1999-2002) and Paul Friciu (2002 - now). Currently has 1,100 staff located in Bucharest and Cluj. 2002 – Exosyphen, led by Robert Muresan, went on to develop Hacker Evolution, number 4 best seller on Steam in 2010 2005 – Mobility, led by Costi Marcu, Iasi, developed Frozen Free Fall, published by Disney, top 50 grossing iOS game in 2014-2015, >$100M gross revenue. 2005 – JAMDAT Mobile Romania founded, acquired by EA in 2006 to become EA Romania, led by Alex Marinescu, Dan Teodorescu, Vlad Beu, currently 1,500 staff. 2007 – Vivendi Games Mobile established, in 2008 becomes Namco Bandai, 150 staff, led by Andrei Lopata.
  • 29. 2000s: An Industry Emerges 1999 – Gameloft Romania founded, led by Andrei Lopata (1999-2002) and Paul Friciu (2002 - now). Currently has 1,100 staff located in Bucharest and Cluj. 2002 – Exosyphen, led by Robert Muresan, went on to develop Hacker Evolution, number 4 best seller on Steam in 2010 2005 – Mobility, led by Costi Marcu, Iasi, developed Frozen Free Fall, published by Disney, top 50 grossing iOS game in 2014-2015, >$100M gross revenue 2005 – JAMDAT Mobile Romania founded, acquired by EA in 2006 to become EA Romania, led by Alex Marinescu, Dan Teodorescu, Vlad Beu, currently 1,500 staff. 2007 – Vivendi Games Mobile established, in 2008 becomes Namco Bandai, 150 staff, led by Andrei Lopata.
  • 30. 2010s: Dawn of the Indies 2011 – Atypical Games (formerly Revo Solutions), independent, led by Andrei Lopata, 34 staff. Releases Sky Gamblers in 2012, followed by Battle Supremacy in 2014. 2012 – MavenHut, independent, Bobby Voicu, Cristi Badea (RockYou franchise acquisition in 2015) 2013 – Amber, independent, 200 staff, led by Dragos Hancu. 2015 – Carbon, first independent games incubator/accelerator in Romania, led by Catalin Butnariu.
  • 31. Company Revenue (USD) Staff Founding Year Ubisoft $ 36,656,699 1220 1991 Electronic Arts Romania $ 33,322,782 440 2005 Gameloft Romania $ 25,699,488 1181 2004 King Games Studio $ 8,608,508 92 2013 Amber Studio $ 4,902,206 127 2013 Mobility $ 4,495,374 18 2005 Mavenhut $ 3,013,662 30 2012 Namco Bandai $ 2,069,564 56 2008 Atypical Games $ 2,011,279 34 1999 Fun Labs Romania $ 1,778,451 3 2013 Quantic Lab $ 884,795 22 2009 Killhouse Games $ 800,668 29 2007 eRepublik $ 690,031 6 2013 Idea Studios $ 634,468 7 2013 Green Horse Games $ 343,368 16 2007 BigBlue Studios $ 318,742 8 2011 WitchHut $ 302,819 12 2014 Mind Treat Studios $ 239,059 1 2012 Transylgamia $ 95,240 0 2013 Exosyphen Studios $ 71,651 0 2011 Phenomenon Games $ 49,251 1 2011 DAAATS Engineering $ 41,413 0 2012 Angry Mob Games $ 33,972 1 2011 Those Awsome Guys $ 17,846 0 2015 Deep Byte Studios $ 17,099 2 2007 2010s: Dawn of the Indies 2011 – Atypical Games (formerly Revo Solutions), independent, led by Andrei Lopata, 34 staff. Releases Sky Gamblers in 2012, followed by Battle Supremacy in 2014. 2012 – MavenHut, independent, Bobby Voicu, Cristi Badea (RockYou franchise acquisition in 2015) 2013 – Amber, independent, currently 200 staff, led by Dragos Hancu. 2015 – Carbon, first independent games incubator/accelerator in Romania, led by Catalin Butnariu. Top 25 Game Developers in Romania in 2015 Source: Romanian Ministry of Finance, 2015 Annual Report
  • 32. Key Takeaways Local games industry is still dominated by the presence of the multi-national giants: EA – Ubisoft – Gameloft, even as a bourgeoning indie scene is emerging. Indie scene is threatened by another “Cambrian extinction” such as the one that occurred at the end of the 90s, when the first wave of enthusiasts disappeared. VC investment is absent. Angel investment possible, but rare. Publishing and distribution is nearly absent, with one exception. Education system not producing industry talent. Key skills missing in Romania. Multi- nationals only partially incentivized to locate high-skills jobs in the local market: Canada vs. Romania (AAA award winning multi-year franchises vs. some product attempts + mostly support work). Local economic conditions do not allow competition against the global elites – and – labor costs are increasing, while support for game developers is largely inexistent.
  • 33. Massive opportunity: deep reservoir of talent, cultural fit. / But the fight is unfair. Established games industry locations (US, UK, Japan, China, France, Germany) benefit from the presence of an entrepreneurial ecosystem. 30+ years of games uninterrupted, market-supported industry evolution. A network of universities churning out specialized talent every year + R&D labs, incubators, accelerators, dev community. Vibrant private equity / capital investment + angels, mentors, peer networks, specialized banking/legal/accounting service providers, corporate supporters. State subsidies.
  • 35. STATE INCENTIVES INCENTIVE ECONOMIC BENEFITS Cash equivalent: supports company consolidation, lowering operating expenses, global competitiveness. Profit maximization: encourages local revenue recognition, may generate increased investment. Cash funding: encourages entrepreneurship, fundamental research. EXPLANATION Receive a tax credit for the cost of labor, most often redeemable against cash at 85%+ of value. Reduce tax burden by subtracting qualified R&D expenses from tax owed. Non-reimbursable, direct cash funding. ECONOMIC FIT TO ROMANIA Great: State does not pick winners, encourages both small and large company growth. Good: requires local companies that produce large taxable revenues. Poor: State picks winners. Encourages salary inflation, may reduce operating expenses. Labor tax reduction. Already deployed, relatively rare measure internationally (only 4 countries in the Deloitte study*). Tax Credit For Development R&D Super Deduction R&D Cash Grants Partial Wage Tax Exemption Source: Deloitte, 2014 Global Survey of R&D Tax Incentives * Russia, Hungary, Belgium, Netherlands. Fiscal Tactics for Growth
  • 36. 0% 20% 40% 60% 80% 100% 120% Romania UK Japan Belgium Ireland France USA Australia Canada Italy Korea Malaysia Singapore Source: Deloitte, 2014 Global Survey of R&D Tax Incentives TAX CREDIT FOR GAME DEVELOPMENT COST
  • 37. 0% 50% 100% 150% 200% 250% 300% 350% Romania Poland China Russia Netherlands Brazil Czech… Hungary India Malaysia UK Croatia Lithuania Singapore Source: Deloitte, 2014 Global Survey of R&D Tax Incentives R&D SUPER DEDUCTION
  • 38. 0% 10% 20% 30% 40% 50% 60% 70% 80% Romania Israel UK Germany Poland Mexico R&D CASH GRANTS (% OF BUDGET) Source: Deloitte, 2014 Global Survey of R&D Tax Incentives
  • 39. Case Study 1: Montreal, Quebec 37.5% labor cost credit for video game development (inspiring other Canadian provinces: Ontario 40%, British Columbia 17.5%, Nova Scotia 50%) 20% labor cost credit for film production. Loans to cover 100% of anticipated credit, enhancing liquidity. $117M earmarked in Quebec budget in 2011. 10x increase in the number of people employed in the games industry since 2002. 5,400 industry- trained students graduate universities every year. 230 companies in 2016, fifth largest video game center in the world. Major studios: Ubisoft (established in 1997), EA, Square Enix (Eidos), Warner, Activision (Beenox) Multimedia side effect: studios specializing in technical and post-production services.
  • 40. Case Study 2: Singapore Peerless incentives to jump start an economic sector that was entirely absent 10 years ago: 100% labor costs tax credit, up to 3 years 200% R&D superdeduction. Games, animation, online media growing at an annual growth rate of 26%. Companies in this field contributed $1.5B to the economy, employed 11K staff. Major studios: Tecmo-Koei, Electronic Arts, Ubisof, Bandai Namco. Universities: DigiPen, MIT Gambit Conference: GameStart (17K attendees) Incubator: Games Solution Center
  • 41. Lobby for establishing a “tax credit for game development”. Organize the multi- nationals, demand action from management. Join RGDA, ensure government action is a platform priority. Expect results. Support the parties willing to insert the “tax credit for games development” into their platform, the candidates willing to make industry growth a focal point. Get the word out. Social media, blogs, call your journalist friends to regularly report on the state of the industry. Collective Action