3. How did the organization start? Why?
Started in June 2020 by 2 developers and 2 designers to build a moba game.
We wanted to make quality producs with a good company culture.
4. Who is our audience?
We design our games to be playable by everyone, while being social and
competitive.
5. What are the organization's current objectives?
Our short term goal is to find successful game prototypes which can be later
played by millions.
6. What is the intern's department responsible for?
Game Art
Sketch, model, animate game and marketing assets.
Game Design
Research and document game ideas, mechanics and brief them to the team.
Game Development
Implement the designed game with correct tools and code practices.
7. Game Development
Basic understanding in C#, unity and git to take role in projects.
What training is necessary?
Game Art
Basic understanding in photoshop, blender or other design tools.
Game Design
Following the gaming industry, being able to explain game ideas, being a gamer.
12. How may the intern contribute to those objectives?
Interns will get small tasks in the ongoing projects and learn about the complete
development lifecycle.
14. CPI(Cost Per Install): Advertising cost of making a player install the game
Marketing
Daily Budget: Daily amount spent per campaign
CTR(Click Through Rate): Percentage of clicks on ad videos
15. Playtime: Average play time of a user
Game
D1(Day 1 Retention): Percentage of users who opens the game in the next day
CPM(Cost per Mille): Average revenue from 1.000 ad views
D7(Day 7 Retention): Percentage of users who plays the game for a week
16. LTV: Profit generated by player until leaves the game completely
Finance
ARPU Average revenue generated by user within a time period
ARPDAU: How much money game makes in a day