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E-commerce (EC): Introduction
Definition: the conducting of business
communication and transactions over
networks and through computers
Buying and selling of goods and services
All aspects of business interaction, two levels:
Business to Business e-commerce (B2B)
Business to Consumer e-commerce (B2C)
( Source: Glossary of IT & Internet Terms)
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E-commerce (EC): Advantages
Geographical and time zone distance are no
longer important
Presentation of products and services in a
web-based catalog is an effective way to
publish information at low costs
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E-commerce (EC): Problems & Solutions
Lack of face to face
dialog
Good EC product
candidates: software,
music, book, high-tech
products
Good EC service
candidates: information,
booking, shipping
services
Problematic candidates:
dress, insurance
One size fits all catalog
Personalization
Allowing individuals to
customize website
appearance and
functionality
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Adaptable versus Adaptive
Adaptable
Adaptation decided by
user
Lower-level feature
Adaptive
Adaptation performed
by system in an
automated way
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User Characteristics
User characteristics
Knowledge & skills
Interests & preferences
Needs about disability
Goals
B2C e-commerce
Complex products/services
Category or properties
Accessible services
Application domain
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Type of Devices
Environment data
PC, laptop, mobile phone, PDA, on-board
device, …
Different characters
Screen size
Computation and memory capabilities
I/O mechanism
Connection speed, bandwidth
…
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Context of Use
Broad
Physical context
User location (most popular context feature)
Environment conditions
Social Context
Social community or group
Task being performed
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What is Adapted?
Suggestion of product/service (content
recommendation)
Recommender
Tailored to user/device/context characteristics
Configuration guide
Presentation of product/service
Media, presentation styles
User interface (structure)
Layout e.g. information & navigation structure
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More HCI, Less Adaptation
Accessibility
3D, virtual reality UI
Usability
Guidelines e.g. Serco
Users w/ special needs
Emotional buying style
Being usable is the 1st
step for being successful
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Merchant Systems
Facilitate creation and management of
electronic catalogs
Support transactional, secure services and
integration with legacy software
Only basic personalization features, e.g.
product recommendation
Personalization strategies, e.g. BroadVision
Push: recommend information and access
Pull: handle user request in a personalized way
Quantifier matching
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Personalized Product Recommendation
Enhance recommendation capabilities
Interactive: user search according to own
selection criteria, e.g. dynamic taxonomies
Inference: based on user behavior
Recommendation techniques
Collaborative filtering: analyzing similarities in
different people’s purchase history, e.g. Amazon
Content-based filtering: analyzing product
properties similar to individual’s past purchase
Taking indirect users into account
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Collaborative versus Content-based filtering
Collaborative
Pros
Items as elementary entities
Cons
“Bootstrapping” problems:
minimum number of ranking
Sparse user-rank matrix
Content-based
Pros
Successfully recommend
new items
Cons
Information must be
available
User behavior monitor
Similar items
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How to Enhance Customer’s Trust in Recommender
Transparency and explanation
Right amount of information
Negotiation between customer and system
Explanation of recommendation
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Customer Information Sharing
Increase knowledge about common customers
Points for attention
Respect customer’s privacy preferences
Mutual trust between service providers
Misuse
Competitors
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Personalized Product Info Presentation
Individual customer’s interests & preferences
Dynamically generated product descriptions
in electronic catalogs
How?
Individual user model
Different levels of detail
Information on demand
Customized compare table
Example: SeTA system
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Personalized Product Presentation Example
Customized compare table
Enable user to check product similarities and
differences important to him/her
Unobtrusively identify user priorities
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Customer Relationship Management (CRM)
One-to-one interaction
Ultimate goal: profit increase
Individual and personalized interaction
Customer satisfaction
Long-term relationship with customers
Increase customer loyalty
Accurate user model
Supplement the lack of direct and personal
contact with a human being
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Mass Customization
Production of product/services tailored to
specific customer needs, maintaining mass
production efficiency and costs
Past: off-the-shelf goods
Good
Enhance relationship between customer & vendor
Limitation
Costly and require expertise knowledge in
configuration from scratch
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Mass Customization Example: Footwear
http://www.adidas.com/products/miadidas04/content/uk/container.asp
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Ubiquitous Computing
Possibility of accessing a serve anytime,
anywhere and exploiting different types of
(mobile) devices
Adaptation in particular to context of use and
device specific requirements
Context-aware Applications
Example: mobile guides
Ability to integrate different adaptation strategies
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M-commerce
Commercial transactions performed by
exploiting wireless devices
Support e-commerce transactions by
providing information access and promotion
Information about user’s local context
Timely, relevant, focused services
Physical context
Type of activity
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M-commerce Services and Applications
(Source: Grami and Schell)
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Low Acceptance of Mobile Devices
Technical limitation of mobile devices
High cost yet poor quality services
Lack of standards and protocols
Individual’s attitudes
User’s goal
…
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Design Elements of M-commerce Interface
(Source: Lee and Benbasat)
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M-commerce: Adaptation
Adapting product/service presentation to
screen size
Adapting layout of user interface to
characteristics of device
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Personalization
Not a goal, but
Add values to
CRM by supporting long-term relationship
Quality of the offer if tailored to customer needs
Usability if make navigation easier
Back-office integration