A presentation containing annotated pages from 'Handbook' style books revolving around nature and garden themes. The annotations are to help me better understand the layout and visuals in order to create a project proposal for a garden game.
2. Plants Plus – George
Seddon & Andrew
Bicknell
An easy layout to show:
- The different types of plants
in my game
- The plant parents
3. Good layout to show:
- Unlockable items in
the game
- Placement of said
items
- Possibly what
animals they attract?
- Could easily show
colour variants
- Subtext could contain
what task you can do
to unlock this item?
4. Ideas for how to display the plant collecting and breeding mechanics
- include actions/controls required to collect the clippings
- use mouse pointer or finger drawing with arrows to show the action/control required
5. Gardeners World
Magazine – June
2018
This layout is a good way to
show how the player could
make different styles of
gardens (Using the
unlockable items)
6. The SAS Survival
Handbook – John
Wiseman
Nice use of icons for each section.
Good diagram layout could be used
to:
- Show different inventory
parts/icons
7. Generally nice layouts for text that doesn’t need diagrams
- easy category titles
- lines separating columns
- plant diagrams/art around the edge of text
8. I like the idea of using a map style
diagram to:
- Show the separation between
garden and overgrown space
- Show how the player can create
different shaped gardens
- Show the possible expansion of a
garden over-time in the game
9. Step by step guides to show:
- Close up’s of how plants interact
(breed) when placed near to
each other
- How plants gain attributes from
parents
11. Diagrams showing how players could make their gardens look.
- easy to explain each part in the garden (labelling/annotating)
12. I want to use the Icons
like this book does to
explain each plant (tree
icon, bush icon, flower
icon, etc.)
- Easy and quick to
instantly see what type
of plant each one is
13. Using a gridded guide table to
explain how plants breed together.
Could contain:
- Attributes
- Plant parents
- Rarity rating
- Colour variants
14. One thing I would like to use from this book are the small “top tip” boxes that give the reader
specific information about a task.
- Could be fun to include some collectable items lore
- Could have “fun fact” boxes with facts like “Did you know! This is the rarest plant in the game”
15. The Complete How To
Be A Gardener – Alan
Titchmarsh
A great way to show the different
parts of a plant
- I can use this diagram style to
show the different parts of my
plants (flowers, bush, tree,
trunk, etc.)
- Could be used to explain how art
assets are made (Original
painted shape, masking pen
trunk, fruits/flowers added in
photoshop on another layer)
16. - Diagrams to explain how the player will be able to mark out their garden in any shape they desire.
- The “arranging shapes” diagram could be used to show the great variety of plants and how they
allow for different arrangements. (like a height/scale diagram)
17. Great diagrams to show garden layouts
- use the “washed out” diagram to label garden parts
- use the style to show potential gardens that can be created (concept art)
18. Rose diagram:
- Use to show different plant
types in more detail
- Easy way to show scale between
these plant types (tree, bush,
grass, etc.)
- Could also be used to show
animals that may show up in the
garden over-time
19. How To Create Your
Garden – Adam Frost
Layout
- Use the ‘timeline’ layout to help
readers understand the
different areas in the game
(Overgrown space, garden,
inventory, collection, trade
menu)
Great titles
- Take inspiration from the titles in
this book to create that quirky
“gardening handbook” style of
reading.
21. A scale chart
- Would be great to use this as a way to show the rarity of plants and the primary, secondary, tertiary
categories.
22. Use this to show the different types
of paths the player can place in
their garden
- Subtext will contain when this
path/customisation can be
unlocked
- And colour variations
23. Explaining potential player behaviour, choices, and options through diagrams.
Use the rhetorical question titles.
25. A spaced out ‘photo’ style collage
with labelled numbers
Use it for:
- Showing what decorative items
could be collected in the game
- Showing the scale of the
decorative items in the game
- A short explanation of the item &
when its unlocked (what
level/task?)