10. Old ruins turned into a tourist
attraction show that modern
architecture can be mixed in
with old castle walls; creating
two seperate paths.
11.
12.
13.
14.
15. Lots of possible routes with this
particular scene; having a central
point that has paths coming off of it.
16. The player has a lot of choice as to how far back or
forward they want the shot to be in these two
scenarios.
17.
18.
19. Jump out of
window?
Flat open spaces
are giving the player
much more option of
how close to the
actor they want to
film. Adding more
choice to my game
will be key in
creating the feeling
of adrenaline
because players will
have to make their
mind up quickly as
to where they want
to go and the angle
they want to film at.
20.
21. Note: dusk with bright lights reflecting will make a more interesting
environment to film in. Random graffiti also adds to the ‘Urban’
theme that I’m showing within my game.