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SUPER METROID A group trailer analysis Daniel Mills, Thao Truong, Kayra Goh, Michele Iannello
Outline <ul><li>Super Metroid was a triple A title released by Nintendo in 1994, a follow up to the first two very success...
VISUALS <ul><li>The game trailer has an unintentional low fi/ b-movie style, with low budget stop motion and super imposed...
SOUND <ul><li>Typical sci-fi sound effects, a constant low-tone hum synonymous with space type settings is heard throughou...
MESSAGE <ul><li>The trailer fails at delivering much of a message to a completely uninformed audience. The trailer does ha...
MESSAGE 2 <ul><li>The original trailer had a Japanese voiceover.   </li></ul><ul><ul><ul><li>これがメトロイド </li></ul></ul></ul>...
GAMEPLAY <ul><li>The trailer does not tell the viewer much about the gameplay at all. Although there is a heavy emphasis o...
GAMEPLAY 2 <ul><li>-Game mechanics :Super Metroid is an action platform game. Players will play a role of Samus Aran who e...
CONCLUSION <ul><li>The trailer begins with a single shot of a metroid. A central character of the metroid series and impor...
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Supermetroid

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Supermetroid

  1. 1. SUPER METROID A group trailer analysis Daniel Mills, Thao Truong, Kayra Goh, Michele Iannello
  2. 2. Outline <ul><li>Super Metroid was a triple A title released by Nintendo in 1994, a follow up to the first two very successful Metroid titles. </li></ul><ul><li>Being the first Metroid title to be released on the new Famicon system, Nintendo were aiming for this game to be huge. </li></ul><ul><li>The Metroid trailer was to play a large part in marketing Nintendo's newest title. </li></ul>
  3. 3. VISUALS <ul><li>The game trailer has an unintentional low fi/ b-movie style, with low budget stop motion and super imposed set design. The trailer is shot in live action, despite being a fully animated game with no live action component. Shot types are stereotypical, which would be fine if they didn’t switch back and forth so often in sequences that can best be described as confusing, frustrating and largely ineffective. </li></ul>
  4. 4. SOUND <ul><li>Typical sci-fi sound effects, a constant low-tone hum synonymous with space type settings is heard throughout. Beeps of instruments suggest a high tech, futuristic scene. Soon the music picks up into a epic beating of drums, accompanied by alarms, a theme of danger and excitement. </li></ul><ul><li>The voiceovers heard by the scientists are also rather boding and at one point someone appears to be very frightened indeed. </li></ul>
  5. 5. MESSAGE <ul><li>The trailer fails at delivering much of a message to a completely uninformed audience. The trailer does have a short narrative, with the intention of exciting the consumer into completing the story, discovering what happens next. The trailer unfortunately fails due to terrible pacing and a muddy art style. The motivation for the player to assume the role of Samus is missed by the viewer and not enough time is spent on relevant subject matter. </li></ul>
  6. 6. MESSAGE 2 <ul><li>The original trailer had a Japanese voiceover. </li></ul><ul><ul><ul><li>これがメトロイド </li></ul></ul></ul><ul><ul><ul><li>まだ 幼 虫 だ </li></ul></ul></ul><ul><ul><ul><li>しかしこのエネルギーは 人類 に 役立 つかもしれない </li></ul></ul></ul><ul><ul><ul><li>ベビーメトロイト 「」 がうばわれる </li></ul></ul></ul><ul><ul><ul><li>緊急指令 </li></ul></ul></ul><ul><ul><ul><li>スペースハンターサブスアラ </li></ul></ul></ul><ul><ul><ul><li>さらわれたベビーメトロイドを 奪 い 返 せ </li></ul></ul></ul><ul><ul><ul><li>スーパーファミコンソフト </li></ul></ul></ul><ul><ul><ul><li>スーパーメトロイド </li></ul></ul></ul><ul><ul><ul><li>This is Metroid. </li></ul></ul></ul><ul><ul><ul><li>It’s still a larva. </li></ul></ul></ul><ul><ul><ul><li>But this energy might be helpful to humanity. </li></ul></ul></ul><ul><ul><ul><li>Baby Metroid is stolen </li></ul></ul></ul><ul><ul><ul><li>Emergency dispatch </li></ul></ul></ul><ul><ul><ul><li>Space Hunter Samus Aran! </li></ul></ul></ul><ul><ul><ul><li>Find and regain stolen baby Metroid </li></ul></ul></ul><ul><ul><ul><li>Super Famicon Software </li></ul></ul></ul><ul><ul><ul><li>Super Metroid </li></ul></ul></ul>This translation gives us a better understanding of the game, outlining the basic mission briefing.
  7. 7. GAMEPLAY <ul><li>The trailer does not tell the viewer much about the gameplay at all. Although there is a heavy emphasis on graphical fidelity for gaming today, one would assume that considering how restricted developers were graphically at the time of this games development. The marketing would focus its attention instead on the gameplay. Unfortunately they did not. Super metroid is a critically acclaimed game, winning many game of the year awards for its gameplay. This is not advertised nearly enough in the trailer. Relying instead on a tacky, unfocused narrative. </li></ul>
  8. 8. GAMEPLAY 2 <ul><li>-Game mechanics :Super Metroid is an action platform game. Players will play a role of Samus Aran who explores the deadly Zebes planet and collect weapons and gadgets, which will in turn let her progress into previously inaccessible areas. </li></ul><ul><li>This is not shown in the trailer. </li></ul>
  9. 9. CONCLUSION <ul><li>The trailer begins with a single shot of a metroid. A central character of the metroid series and important plot point of the super metroid game. The focus on the character is strangely long considering how quickly the rest of the trailer progresses. The viewer is required to understand its relevance prior to the viewing the trailer or its meaning is quite superficial. The Metroid is captured at some point, which is quite hard to pick up as the shot of it being abducted shifts much to quickly. So quickly in fact most miss that the metroid is actually being captured by villain Ridley. The trailer is edited quite ineffectively, the pacing is rushed and the poorly lit sets become blurred and muddy. Viewers are most likely to pick up on the visual style, which is actually quite dishonest to the product, although the gameplay footage and the closing shot of a superimposed spaceship are quite honest and accurate depictions of the games art direction.. </li></ul>

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